X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fglformats.c;h=4f240206ff45d221e94ca867976f8b669c23c1a9;hb=edd50828618ed2efe799013c2723d67c407d86b4;hp=987cd0db45cb255673a1d0302e3f2825525016c9;hpb=59f57289959702e528b68bdd0d06488089517a00;p=mesa.git diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 987cd0db45c..4f240206ff4 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -546,6 +546,7 @@ _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type) case GL_FLOAT: return comps * sizeof(GLfloat); case GL_HALF_FLOAT_ARB: + case GL_HALF_FLOAT_OES: return comps * sizeof(GLhalfARB); case GL_DOUBLE: return comps * sizeof(GLdouble); @@ -823,10 +824,10 @@ _mesa_is_enum_format_signed_int(GLenum format) } /** - * Test if the given format is an ASTC format. + * Test if the given format is an ASTC 2D format. */ -GLboolean -_mesa_is_astc_format(GLenum internalFormat) +static bool +is_astc_2d_format(GLenum internalFormat) { switch (internalFormat) { case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: @@ -863,6 +864,71 @@ _mesa_is_astc_format(GLenum internalFormat) } } +/** + * Test if the given format is an ASTC 3D format. + */ +static bool +is_astc_3d_format(GLenum internalFormat) +{ + switch (internalFormat) { + case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES: + case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES: + case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES: + case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES: + case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES: + case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES: + case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES: + case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES: + case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES: + case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES: + return true; + default: + return false; + } +} + +/** + * Test if the given format is an ASTC format. + */ +GLboolean +_mesa_is_astc_format(GLenum internalFormat) +{ + return is_astc_2d_format(internalFormat) || + is_astc_3d_format(internalFormat); +} + +/** + * Test if the given format is an ETC2 format. + */ +GLboolean +_mesa_is_etc2_format(GLenum internalFormat) +{ + switch (internalFormat) { + case GL_COMPRESSED_RGB8_ETC2: + case GL_COMPRESSED_SRGB8_ETC2: + case GL_COMPRESSED_RGBA8_ETC2_EAC: + case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: + case GL_COMPRESSED_R11_EAC: + case GL_COMPRESSED_RG11_EAC: + case GL_COMPRESSED_SIGNED_R11_EAC: + case GL_COMPRESSED_SIGNED_RG11_EAC: + case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: + case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: + return true; + default: + return false; + } +} /** * Test if the given format is an integer (non-normalized) format. @@ -1338,6 +1404,51 @@ _mesa_is_compressed_format(const struct gl_context *ctx, GLenum format) } } +/** + * Test if the given format represents an sRGB format. + * \param format the GL format (can be an internal format) + * \return GL_TRUE if format is sRGB, GL_FALSE otherwise + */ +GLboolean +_mesa_is_srgb_format(GLenum format) +{ + switch (format) { + case GL_SRGB: + case GL_SRGB8: + case GL_SRGB_ALPHA: + case GL_SRGB8_ALPHA8: + case GL_COMPRESSED_SRGB: + case GL_COMPRESSED_SRGB_ALPHA: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SRGB8_ETC2: + case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: + case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: + case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: + return GL_TRUE; + default: + break; + } + + return GL_FALSE; +} + /** * Convert various unpack formats to the corresponding base format. */ @@ -1430,6 +1541,8 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname) case GL_TEXTURE_RED_TYPE: case GL_RENDERBUFFER_RED_SIZE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + case GL_INTERNALFORMAT_RED_SIZE: + case GL_INTERNALFORMAT_RED_TYPE: if (base_format == GL_RED || base_format == GL_RG || base_format == GL_RGB || @@ -1441,6 +1554,8 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname) case GL_TEXTURE_GREEN_TYPE: case GL_RENDERBUFFER_GREEN_SIZE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + case GL_INTERNALFORMAT_GREEN_SIZE: + case GL_INTERNALFORMAT_GREEN_TYPE: if (base_format == GL_RG || base_format == GL_RGB || base_format == GL_RGBA) { @@ -1451,6 +1566,8 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname) case GL_TEXTURE_BLUE_TYPE: case GL_RENDERBUFFER_BLUE_SIZE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + case GL_INTERNALFORMAT_BLUE_SIZE: + case GL_INTERNALFORMAT_BLUE_TYPE: if (base_format == GL_RGB || base_format == GL_RGBA) { return GL_TRUE; @@ -1460,6 +1577,8 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname) case GL_TEXTURE_ALPHA_TYPE: case GL_RENDERBUFFER_ALPHA_SIZE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + case GL_INTERNALFORMAT_ALPHA_SIZE: + case GL_INTERNALFORMAT_ALPHA_TYPE: if (base_format == GL_RGBA || base_format == GL_ALPHA || base_format == GL_LUMINANCE_ALPHA) { @@ -1483,6 +1602,8 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname) case GL_TEXTURE_DEPTH_TYPE: case GL_RENDERBUFFER_DEPTH_SIZE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + case GL_INTERNALFORMAT_DEPTH_SIZE: + case GL_INTERNALFORMAT_DEPTH_TYPE: if (base_format == GL_DEPTH_STENCIL || base_format == GL_DEPTH_COMPONENT) { return GL_TRUE; @@ -1490,6 +1611,8 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname) return GL_FALSE; case GL_RENDERBUFFER_STENCIL_SIZE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + case GL_INTERNALFORMAT_STENCIL_SIZE: + case GL_INTERNALFORMAT_STENCIL_TYPE: if (base_format == GL_DEPTH_STENCIL || base_format == GL_STENCIL_INDEX) { return GL_TRUE; @@ -1512,6 +1635,7 @@ GLint _mesa_base_format_component_count(GLenum base_format) { switch (base_format) { + case GL_LUMINANCE: case GL_RED: case GL_ALPHA: case GL_INTENSITY: @@ -2288,8 +2412,10 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat) return base_compressed; } - if (ctx->Extensions.KHR_texture_compression_astc_ldr && - _mesa_is_astc_format(internalFormat)) + if ((ctx->Extensions.KHR_texture_compression_astc_ldr && + is_astc_2d_format(internalFormat)) || + (ctx->Extensions.OES_texture_compression_astc && + is_astc_3d_format(internalFormat))) return GL_RGBA; if (ctx->Extensions.MESA_ycbcr_texture) { @@ -2393,7 +2519,6 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat) case GL_RGBA8I_EXT: case GL_RGBA16I_EXT: case GL_RGBA32I_EXT: - case GL_RGB10_A2UI: return GL_RGBA; case GL_RGB8UI_EXT: case GL_RGB16UI_EXT: @@ -2405,6 +2530,13 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat) } } + if (ctx->Extensions.ARB_texture_rgb10_a2ui) { + switch (internalFormat) { + case GL_RGB10_A2UI: + return GL_RGBA; + } + } + if (ctx->Extensions.EXT_texture_integer) { switch (internalFormat) { case GL_ALPHA8UI_EXT: @@ -2546,6 +2678,10 @@ _mesa_es3_effective_internal_format_for_format_and_type(GLenum format, return GL_RGBA8; case GL_RGB: return GL_RGB8; + case GL_RG: + return GL_RG8; + case GL_RED: + return GL_R8; /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12, * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as effective * internal formats, they do not correspond to GL constants, so the base @@ -3464,6 +3600,27 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type) case GL_UNSIGNED_INT_10F_11F_11F_REV: if (format == GL_RGB) return MESA_FORMAT_R11G11B10_FLOAT; + break; + case GL_FLOAT: + if (format == GL_DEPTH_COMPONENT) + return MESA_FORMAT_Z_FLOAT32; + break; + case GL_UNSIGNED_INT: + if (format == GL_DEPTH_COMPONENT) + return MESA_FORMAT_Z_UNORM32; + break; + case GL_UNSIGNED_SHORT: + if (format == GL_DEPTH_COMPONENT) + return MESA_FORMAT_Z_UNORM16; + break; + case GL_UNSIGNED_INT_24_8: + if (format == GL_DEPTH_STENCIL) + return MESA_FORMAT_Z24_UNORM_S8_UINT; + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + if (format == GL_DEPTH_STENCIL) + return MESA_FORMAT_Z32_FLOAT_S8X24_UINT; + break; default: break; } @@ -3474,3 +3631,116 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type) */ unreachable("Unsupported format"); } + +uint32_t +_mesa_tex_format_from_format_and_type(const struct gl_context *ctx, + GLenum gl_format, GLenum type) +{ + mesa_format format = _mesa_format_from_format_and_type(gl_format, type); + + if (_mesa_format_is_mesa_array_format(format)) + format = _mesa_format_from_array_format(format); + + if (format == MESA_FORMAT_NONE || !ctx->TextureFormatSupported[format]) + return MESA_FORMAT_NONE; + + return format; +} + +/** + * Returns true if \p internal_format is a sized internal format that + * is marked "Color Renderable" in Table 8.10 of the ES 3.2 specification. + */ +bool +_mesa_is_es3_color_renderable(GLenum internal_format) +{ + switch (internal_format) { + case GL_R8: + case GL_RG8: + case GL_RGB8: + case GL_RGB565: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGB10_A2UI: + case GL_SRGB8_ALPHA8: + case GL_R16F: + case GL_RG16F: + case GL_RGBA16F: + case GL_R32F: + case GL_RG32F: + case GL_RGBA32F: + case GL_R11F_G11F_B10F: + case GL_R8I: + case GL_R8UI: + case GL_R16I: + case GL_R16UI: + case GL_R32I: + case GL_R32UI: + case GL_RG8I: + case GL_RG8UI: + case GL_RG16I: + case GL_RG16UI: + case GL_RG32I: + case GL_RG32UI: + case GL_RGBA8I: + case GL_RGBA8UI: + case GL_RGBA16I: + case GL_RGBA16UI: + case GL_RGBA32I: + case GL_RGBA32UI: + return true; + default: + return false; + } +} + +/** + * Returns true if \p internal_format is a sized internal format that + * is marked "Texture Filterable" in Table 8.10 of the ES 3.2 specification. + */ +bool +_mesa_is_es3_texture_filterable(const struct gl_context *ctx, + GLenum internal_format) +{ + switch (internal_format) { + case GL_R8: + case GL_R8_SNORM: + case GL_RG8: + case GL_RG8_SNORM: + case GL_RGB8: + case GL_RGB8_SNORM: + case GL_RGB565: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGBA8_SNORM: + case GL_RGB10_A2: + case GL_SRGB8: + case GL_SRGB8_ALPHA8: + case GL_R16F: + case GL_RG16F: + case GL_RGB16F: + case GL_RGBA16F: + case GL_R11F_G11F_B10F: + case GL_RGB9_E5: + return true; + case GL_R32F: + case GL_RG32F: + case GL_RGB32F: + case GL_RGBA32F: + /* The OES_texture_float_linear spec says: + * + * "When implemented against OpenGL ES 3.0 or later versions, sized + * 32-bit floating-point formats become texture-filterable. This + * should be noted by, for example, checking the ``TF'' column of + * table 8.13 in the ES 3.1 Specification (``Correspondence of sized + * internal formats to base internal formats ... and use cases ...'') + * for the R32F, RG32F, RGB32F, and RGBA32F formats." + */ + return ctx->Extensions.OES_texture_float_linear; + default: + return false; + } +}