X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fhash.h;h=0a3996a7d00694a067f9ce54e7dac0adb23c14d1;hb=51c1c4d95a05b6eb6fce74e8d624615e4a1b38ab;hp=e935f8d398478f0a514af0e3afacf1207b71c116;hpb=f1b33c74dc11b97a86a7f0e9cbe4cb168b2b9540;p=mesa.git diff --git a/src/mesa/main/hash.h b/src/mesa/main/hash.h index e935f8d3984..0a3996a7d00 100644 --- a/src/mesa/main/hash.h +++ b/src/mesa/main/hash.h @@ -1,11 +1,10 @@ /** * \file hash.h - * Generic hash table. + * Generic hash table. */ /* * Mesa 3-D graphics library - * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * @@ -22,9 +21,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -32,8 +32,80 @@ #define HASH_H +#include +#include #include "glheader.h" +#include "c11/threads.h" + +/** + * Magic GLuint object name that gets stored outside of the struct hash_table. + * + * The hash table needs a particular pointer to be the marker for a key that + * was deleted from the table, along with NULL for the "never allocated in the + * table" marker. Legacy GL allows any GLuint to be used as a GL object name, + * and we use a 1:1 mapping from GLuints to key pointers, so we need to be + * able to track a GLuint that happens to match the deleted key outside of + * struct hash_table. We tell the hash table to use "1" as the deleted key + * value, so that we test the deleted-key-in-the-table path as best we can. + */ +#define DELETED_KEY_VALUE 1 + +/** @{ + * Mapping from our use of GLuint as both the key and the hash value to the + * hash_table.h API + * + * There exist many integer hash functions, designed to avoid collisions when + * the integers are spread across key space with some patterns. In GL, the + * pattern (in the case of glGen*()ed object IDs) is that the keys are unique + * contiguous integers starting from 1. Because of that, we just use the key + * as the hash value, to minimize the cost of the hash function. If objects + * are never deleted, we will never see a collision in the table, because the + * table resizes itself when it approaches full, and thus key % table_size == + * key. + * + * The case where we could have collisions for genned objects would be + * something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50); + * glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at + * the end of that sequence, instead of 1-150. So far it doesn't appear to be + * a problem. + */ +static inline bool +uint_key_compare(const void *a, const void *b) +{ + return a == b; +} + +static inline uint32_t +uint_hash(GLuint id) +{ + return id; +} + +static inline uint32_t +uint_key_hash(const void *key) +{ + return uint_hash((uintptr_t)key); +} + +static inline void * +uint_key(GLuint id) +{ + return (void *)(uintptr_t) id; +} +/** @} */ + +/** + * The hash table data structure. + */ +struct _mesa_HashTable { + struct hash_table *ht; + GLuint MaxKey; /**< highest key inserted so far */ + mtx_t Mutex; /**< mutual exclusion lock */ + GLboolean InDeleteAll; /**< Debug check */ + /** Value that would be in the table for DELETED_KEY_VALUE. */ + void *deleted_key_data; +}; extern struct _mesa_HashTable *_mesa_NewHashTable(void); @@ -45,6 +117,42 @@ extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *da extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key); +/** + * Lock the hash table mutex. + * + * This function should be used when multiple objects need + * to be looked up in the hash table, to avoid having to lock + * and unlock the mutex each time. + * + * \param table the hash table. + */ +static inline void +_mesa_HashLockMutex(struct _mesa_HashTable *table) +{ + assert(table); + mtx_lock(&table->Mutex); +} + + +/** + * Unlock the hash table mutex. + * + * \param table the hash table. + */ +static inline void +_mesa_HashUnlockMutex(struct _mesa_HashTable *table) +{ + assert(table); + mtx_unlock(&table->Mutex); +} + +extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key); + +extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table, + GLuint key, void *data); + +extern void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key); + extern void _mesa_HashDeleteAll(struct _mesa_HashTable *table, void (*callback)(GLuint key, void *data, void *userData), @@ -55,9 +163,10 @@ _mesa_HashWalk(const struct _mesa_HashTable *table, void (*callback)(GLuint key, void *data, void *userData), void *userData); -extern GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table); - -extern GLuint _mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key); +extern void +_mesa_HashWalkLocked(const struct _mesa_HashTable *table, + void (*callback)(GLuint key, void *data, void *userData), + void *userData); extern void _mesa_HashPrint(const struct _mesa_HashTable *table);