X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fimports.c;h=96f8ad443f3c6ee27117da0653c976f25086b5ca;hb=fb804266a38dbd4204f86fc706494b285c03fc52;hp=af8efbacb5a1e94f1b8054702e674bc54a5f0d09;hpb=96ff2edc73ccf11d4d198ba3665507f73ae4a9f7;p=mesa.git diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index af8efbacb5a..96f8ad443f3 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -20,7 +20,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -37,16 +36,17 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ - - +#include +#include +#include "c99_math.h" #include "imports.h" #include "context.h" -#include "mtypes.h" #include "version.h" #ifdef _GNU_SOURCE @@ -87,12 +87,12 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment) if (err) return NULL; return mem; -#elif defined(_WIN32) && defined(_MSC_VER) +#elif defined(_WIN32) return _aligned_malloc(bytes, alignment); #else uintptr_t ptr, buf; - ASSERT( alignment > 0 ); + assert( alignment > 0 ); ptr = (uintptr_t)malloc(bytes + alignment + sizeof(void *)); if (!ptr) @@ -101,7 +101,7 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment) buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); *(uintptr_t *)(buf - sizeof(void *)) = ptr; -#ifdef DEBUG +#ifndef NDEBUG /* mark the non-aligned area */ while ( ptr < buf - sizeof(void *) ) { *(unsigned long *)ptr = 0xcdcdcdcd; @@ -129,7 +129,7 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment) } return mem; -#elif defined(_WIN32) && defined(_MSC_VER) +#elif defined(_WIN32) void *mem; mem = _aligned_malloc(bytes, alignment); @@ -141,7 +141,7 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment) #else uintptr_t ptr, buf; - ASSERT( alignment > 0 ); + assert( alignment > 0 ); ptr = (uintptr_t)calloc(1, bytes + alignment + sizeof(void *)); if (!ptr) @@ -150,7 +150,7 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment) buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); *(uintptr_t *)(buf - sizeof(void *)) = ptr; -#ifdef DEBUG +#ifndef NDEBUG /* mark the non-aligned area */ while ( ptr < buf - sizeof(void *) ) { *(unsigned long *)ptr = 0xcdcdcdcd; @@ -168,18 +168,22 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment) * \param ptr pointer to the memory to be freed. * The actual address to free is stored in the word immediately before the * address the client sees. + * Note that it is legal to pass NULL pointer to this function and will be + * handled accordingly. */ void _mesa_align_free(void *ptr) { #if defined(HAVE_POSIX_MEMALIGN) free(ptr); -#elif defined(_WIN32) && defined(_MSC_VER) +#elif defined(_WIN32) _aligned_free(ptr); #else - void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); - void *realAddr = *cubbyHole; - free(realAddr); + if (ptr) { + void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); + void *realAddr = *cubbyHole; + free(realAddr); + } #endif /* defined(HAVE_POSIX_MEMALIGN) */ } @@ -190,7 +194,7 @@ void * _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, unsigned long alignment) { -#if defined(_WIN32) && defined(_MSC_VER) +#if defined(_WIN32) (void) oldSize; return _aligned_realloc(oldBuffer, newSize, alignment); #else @@ -199,400 +203,12 @@ _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, if (newBuf && oldBuffer && copySize > 0) { memcpy(newBuf, oldBuffer, copySize); } - if (oldBuffer) - _mesa_align_free(oldBuffer); - return newBuf; -#endif -} - - - -/** Reallocate memory */ -void * -_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize) -{ - const size_t copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuffer = malloc(newSize); - if (newBuffer && oldBuffer && copySize > 0) - memcpy(newBuffer, oldBuffer, copySize); - free(oldBuffer); - return newBuffer; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Math */ -/*@{*/ - -#ifndef __GNUC__ -/** - * Find the first bit set in a word. - */ -int -ffs(int i) -{ - register int bit = 0; - if (i != 0) { - if ((i & 0xffff) == 0) { - bit += 16; - i >>= 16; - } - if ((i & 0xff) == 0) { - bit += 8; - i >>= 8; - } - if ((i & 0xf) == 0) { - bit += 4; - i >>= 4; - } - while ((i & 1) == 0) { - bit++; - i >>= 1; - } - bit++; - } - return bit; -} - - -/** - * Find position of first bit set in given value. - * XXX Warning: this function can only be used on 64-bit systems! - * \return position of least-significant bit set, starting at 1, return zero - * if no bits set. - */ -int -ffsll(long long int val) -{ - int bit; - - assert(sizeof(val) == 8); - - bit = ffs((int) val); - if (bit != 0) - return bit; - - bit = ffs((int) (val >> 32)); - if (bit != 0) - return 32 + bit; - - return 0; -} -#endif /* __GNUC__ */ - - -#if !defined(__GNUC__) ||\ - ((__GNUC__ * 100 + __GNUC_MINOR__) < 304) /* Not gcc 3.4 or later */ -/** - * Return number of bits set in given GLuint. - */ -unsigned int -_mesa_bitcount(unsigned int n) -{ - unsigned int bits; - for (bits = 0; n > 0; n = n >> 1) { - bits += (n & 1); - } - return bits; -} - -/** - * Return number of bits set in given 64-bit uint. - */ -unsigned int -_mesa_bitcount_64(uint64_t n) -{ - unsigned int bits; - for (bits = 0; n > 0; n = n >> 1) { - bits += (n & 1); - } - return bits; -} -#endif - - -/* Using C99 rounding functions for roundToEven() implementation is - * difficult, because round(), rint, and nearbyint() are affected by - * fesetenv(), which the application may have done for its own - * purposes. Mesa's IROUND macro is close to what we want, but it - * rounds away from 0 on n + 0.5. - */ -int -_mesa_round_to_even(float val) -{ - int rounded = IROUND(val); - - if (val - floor(val) == 0.5) { - if (rounded % 2 != 0) - rounded += val > 0 ? -1 : 1; - } - - return rounded; -} - - -/** - * Convert a 4-byte float to a 2-byte half float. - * - * Not all float32 values can be represented exactly as a float16 value. We - * round such intermediate float32 values to the nearest float16. When the - * float32 lies exactly between to float16 values, we round to the one with - * an even mantissa. - * - * This rounding behavior has several benefits: - * - It has no sign bias. - * - * - It reproduces the behavior of real hardware: opcode F32TO16 in Intel's - * GPU ISA. - * - * - By reproducing the behavior of the GPU (at least on Intel hardware), - * compile-time evaluation of constant packHalf2x16 GLSL expressions will - * result in the same value as if the expression were executed on the GPU. - */ -GLhalfARB -_mesa_float_to_half(float val) -{ - const fi_type fi = {val}; - const int flt_m = fi.i & 0x7fffff; - const int flt_e = (fi.i >> 23) & 0xff; - const int flt_s = (fi.i >> 31) & 0x1; - int s, e, m = 0; - GLhalfARB result; - - /* sign bit */ - s = flt_s; - - /* handle special cases */ - if ((flt_e == 0) && (flt_m == 0)) { - /* zero */ - /* m = 0; - already set */ - e = 0; - } - else if ((flt_e == 0) && (flt_m != 0)) { - /* denorm -- denorm float maps to 0 half */ - /* m = 0; - already set */ - e = 0; - } - else if ((flt_e == 0xff) && (flt_m == 0)) { - /* infinity */ - /* m = 0; - already set */ - e = 31; - } - else if ((flt_e == 0xff) && (flt_m != 0)) { - /* NaN */ - m = 1; - e = 31; - } - else { - /* regular number */ - const int new_exp = flt_e - 127; - if (new_exp < -14) { - /* The float32 lies in the range (0.0, min_normal16) and is rounded - * to a nearby float16 value. The result will be either zero, subnormal, - * or normal. - */ - e = 0; - m = _mesa_round_to_even((1 << 24) * fabsf(fi.f)); - } - else if (new_exp > 15) { - /* map this value to infinity */ - /* m = 0; - already set */ - e = 31; - } - else { - /* The float32 lies in the range - * [min_normal16, max_normal16 + max_step16) - * and is rounded to a nearby float16 value. The result will be - * either normal or infinite. - */ - e = new_exp + 15; - m = _mesa_round_to_even(flt_m / (float) (1 << 13)); - } - } - - assert(0 <= m && m <= 1024); - if (m == 1024) { - /* The float32 was rounded upwards into the range of the next exponent, - * so bump the exponent. This correctly handles the case where f32 - * should be rounded up to float16 infinity. - */ - ++e; - m = 0; - } - - result = (s << 15) | (e << 10) | m; - return result; -} - - -/** - * Convert a 2-byte half float to a 4-byte float. - * Based on code from: - * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html - */ -float -_mesa_half_to_float(GLhalfARB val) -{ - /* XXX could also use a 64K-entry lookup table */ - const int m = val & 0x3ff; - const int e = (val >> 10) & 0x1f; - const int s = (val >> 15) & 0x1; - int flt_m, flt_e, flt_s; - fi_type fi; - float result; - - /* sign bit */ - flt_s = s; - - /* handle special cases */ - if ((e == 0) && (m == 0)) { - /* zero */ - flt_m = 0; - flt_e = 0; - } - else if ((e == 0) && (m != 0)) { - /* denorm -- denorm half will fit in non-denorm single */ - const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */ - float mantissa = ((float) (m)) / 1024.0f; - float sign = s ? -1.0f : 1.0f; - return sign * mantissa * half_denorm; - } - else if ((e == 31) && (m == 0)) { - /* infinity */ - flt_e = 0xff; - flt_m = 0; - } - else if ((e == 31) && (m != 0)) { - /* NaN */ - flt_e = 0xff; - flt_m = 1; - } - else { - /* regular */ - flt_e = e + 112; - flt_m = m << 13; - } - - fi.i = (flt_s << 31) | (flt_e << 23) | flt_m; - result = fi.f; - return result; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Sort & Search */ -/*@{*/ - -/** - * Wrapper for bsearch(). - */ -void * -_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, - int (*compar)(const void *, const void *) ) -{ -#if defined(_WIN32_WCE) - void *mid; - int cmp; - while (nmemb) { - nmemb >>= 1; - mid = (char *)base + nmemb * size; - cmp = (*compar)(key, mid); - if (cmp == 0) - return mid; - if (cmp > 0) { - base = (char *)mid + size; - --nmemb; - } - } - return NULL; -#else - return bsearch(key, base, nmemb, size, compar); -#endif -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Environment vars */ -/*@{*/ - -/** - * Wrapper for getenv(). - */ -char * -_mesa_getenv( const char *var ) -{ -#if defined(_XBOX) || defined(_WIN32_WCE) - return NULL; -#else - return getenv(var); -#endif -} - -/*@}*/ - - -/**********************************************************************/ -/** \name String */ -/*@{*/ - -/** - * Implemented using malloc() and strcpy. - * Note that NULL is handled accordingly. - */ -char * -_mesa_strdup( const char *s ) -{ - if (s) { - size_t l = strlen(s); - char *s2 = malloc(l + 1); - if (s2) - strcpy(s2, s); - return s2; - } - else { - return NULL; - } -} - -/** Wrapper around strtof() */ -float -_mesa_strtof( const char *s, char **end ) -{ -#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__) && \ - !defined(ANDROID) && !defined(__HAIKU__) && !defined(__UCLIBC__) - static locale_t loc = NULL; - if (!loc) { - loc = newlocale(LC_CTYPE_MASK, "C", NULL); - } - return strtof_l(s, end, loc); -#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600) - return strtof(s, end); -#else - return (float)strtod(s, end); + _mesa_align_free(oldBuffer); + return newBuf; #endif } -/** Compute simple checksum/hash for a string */ -unsigned int -_mesa_str_checksum(const char *str) -{ - /* This could probably be much better */ - unsigned int sum, i; - const char *c; - sum = i = 1; - for (c = str; *c; c++, i++) - sum += *c * (i % 100); - return sum + i; -} - - /*@}*/