X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Flight.h;h=9c1a5eefadd9012a07febf0b6399a4f957eafcd8;hb=b40dc7e7fcafc30ebaa3778ee847c8983987de83;hp=b39aa002d879067de9361b1f77d7d7716eea4688;hpb=d1baa05439c7157eeca42ec191d5375821725bdd;p=mesa.git diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index b39aa002d87..9c1a5eefadd 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -1,10 +1,9 @@ -/* $Id: light.h,v 1.9 2001/02/06 04:06:35 keithw Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -31,91 +30,117 @@ #include "mtypes.h" - -extern void +extern void GLAPIENTRY _mesa_ShadeModel( GLenum mode ); -extern void +extern void GLAPIENTRY +_mesa_ProvokingVertexEXT(GLenum mode); + + +#if _HAVE_FULL_GL +extern void GLAPIENTRY _mesa_ColorMaterial( GLenum face, GLenum mode ); -extern void +extern void GLAPIENTRY _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); -extern void +extern void GLAPIENTRY _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); -extern void +extern void GLAPIENTRY _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); -extern void +extern void GLAPIENTRY _mesa_Lighti( GLenum light, GLenum pname, GLint param ); -extern void +extern void GLAPIENTRY _mesa_LightModelf( GLenum pname, GLfloat param ); -extern void +extern void GLAPIENTRY _mesa_LightModelfv( GLenum pname, const GLfloat *params ); -extern void +extern void GLAPIENTRY _mesa_LightModeli( GLenum pname, GLint param ); -extern void +extern void GLAPIENTRY _mesa_LightModeliv( GLenum pname, const GLint *params ); -extern void +extern void GLAPIENTRY _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); -extern void +extern void GLAPIENTRY _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); -extern void +extern void GLAPIENTRY _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); -extern void +extern void GLAPIENTRY _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); +extern void +_mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params); + + /* Lerp between adjacent values in the f(x) lookup table, giving a * continuous function, with adequeate overall accuracy. (Though * still pretty good compared to a straight lookup). + * Result should be a GLfloat. */ #define GET_SHINE_TAB_ENTRY( table, dp, result ) \ do { \ struct gl_shine_tab *_tab = table; \ float f = (dp * (SHINE_TABLE_SIZE-1)); \ int k = (int) f; \ - if (k > SHINE_TABLE_SIZE-2) \ - result = pow( dp, _tab->shininess ); \ + if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ + || k > SHINE_TABLE_SIZE-2) \ + result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \ else \ result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ } while (0) +extern GLuint _mesa_material_bitmask( GLcontext *ctx, + GLenum face, GLenum pname, + GLuint legal, + const char * ); -extern GLuint gl_material_bitmask( GLcontext *ctx, - GLenum face, GLenum pname, - GLuint legal, - const char * ); +extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); -extern void gl_set_material( GLcontext *ctx, GLuint bitmask, - const GLfloat *params); +extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i ); +extern void _mesa_validate_all_lighting_tables( GLcontext *ctx ); -extern void gl_invalidate_spot_exp_table( struct gl_light *l ); -extern void gl_invalidate_shine_table( GLcontext *ctx, GLuint i ); -extern void gl_validate_all_lighting_tables( GLcontext *ctx ); +extern void _mesa_update_lighting( GLcontext *ctx ); +extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ); -extern void gl_update_lighting( GLcontext *ctx ); +extern void _mesa_update_material( GLcontext *ctx, + GLuint bitmask ); -extern void gl_compute_light_positions( GLcontext *ctx ); +extern void _mesa_copy_materials( struct gl_material *dst, + const struct gl_material *src, + GLuint bitmask ); -extern void gl_update_material( GLcontext *ctx, - const struct gl_material src[2], - GLuint bitmask ); +extern void _mesa_update_color_material( GLcontext *ctx, + const GLfloat rgba[4] ); -extern void gl_update_color_material( GLcontext *ctx, const GLchan rgba[4] ); +extern void _mesa_init_lighting( GLcontext *ctx ); +extern void _mesa_free_lighting_data( GLcontext *ctx ); +extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag ); + +#else +#define _mesa_update_color_material( c, r ) ((void)0) +#define _mesa_validate_all_lighting_tables( c ) ((void)0) +#define _mesa_invalidate_spot_exp_table( l ) ((void)0) +#define _mesa_material_bitmask( c, f, p, l, s ) 0 +#define _mesa_init_lighting( c ) ((void)0) +#define _mesa_free_lighting_data( c ) ((void)0) +#define _mesa_update_lighting( c ) ((void)0) +#define _mesa_update_tnl_spaces( c, n ) ((void)0) +#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0) #endif +#endif