X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Flight.h;h=c6fba2ea31158eef33dbffdf9850af13029805b0;hb=d26a065b7496ef69754fde6e4d0006ccb76f7f3a;hp=604e4d5806e42703e6594313de3b9acfe4c14ab7;hpb=ad2ac216fa0cbebc36530bf9e5256e902710b892;p=mesa.git diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index 604e4d5806e..c6fba2ea311 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -1,10 +1,8 @@ -/* $Id: light.h,v 1.7 2000/11/24 10:25:05 keithw Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -19,9 +17,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -29,93 +28,82 @@ #define LIGHT_H -#include "mtypes.h" +#include "glheader.h" +struct gl_context; +struct gl_light; +struct gl_material; -extern void +extern void GLAPIENTRY _mesa_ShadeModel( GLenum mode ); -extern void +extern void GLAPIENTRY +_mesa_ProvokingVertex(GLenum mode); + + +extern void GLAPIENTRY _mesa_ColorMaterial( GLenum face, GLenum mode ); -extern void +extern void GLAPIENTRY _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); -extern void +extern void GLAPIENTRY _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); -extern void +extern void GLAPIENTRY _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); -extern void +extern void GLAPIENTRY _mesa_Lighti( GLenum light, GLenum pname, GLint param ); -extern void +extern void GLAPIENTRY _mesa_LightModelf( GLenum pname, GLfloat param ); -extern void +extern void GLAPIENTRY _mesa_LightModelfv( GLenum pname, const GLfloat *params ); -extern void +extern void GLAPIENTRY _mesa_LightModeli( GLenum pname, GLint param ); -extern void +extern void GLAPIENTRY _mesa_LightModeliv( GLenum pname, const GLint *params ); -extern void +extern void GLAPIENTRY _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); -extern void +extern void GLAPIENTRY _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); -extern void +extern void GLAPIENTRY _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); -extern void +extern void GLAPIENTRY _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); -/* Lerp between adjacent values in the f(x) lookup table, giving a - * continuous function, with adequeate overall accuracy. (Though - * still pretty good compared to a straight lookup). - */ -#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ -do { \ - struct gl_shine_tab *_tab = table; \ - if (dp>1.0) \ - result = pow( dp, _tab->shininess ); \ - else { \ - float f = (dp * (SHINE_TABLE_SIZE-1)); \ - int k = (int) f; \ - result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ - } \ -} while (0) - - +extern void +_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); -extern GLuint gl_material_bitmask( GLcontext *ctx, - GLenum face, GLenum pname, - GLuint legal, - const char * ); -extern void gl_set_material( GLcontext *ctx, GLuint bitmask, - const GLfloat *params); +extern GLuint _mesa_material_bitmask( struct gl_context *ctx, + GLenum face, GLenum pname, + GLuint legal, + const char * ); -extern void gl_compute_spot_exp_table( struct gl_light *l ); +extern void _mesa_update_lighting( struct gl_context *ctx ); -extern void gl_compute_shine_table( GLcontext *ctx, GLuint i, - GLfloat shininess ); +extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ); -extern void gl_update_lighting( GLcontext *ctx ); +extern void _mesa_update_material( struct gl_context *ctx, + GLuint bitmask ); -extern void gl_compute_light_positions( GLcontext *ctx ); +extern void _mesa_update_color_material( struct gl_context *ctx, + const GLfloat rgba[4] ); -extern void gl_update_material( GLcontext *ctx, - const struct gl_material src[2], - GLuint bitmask ); +extern void _mesa_init_lighting( struct gl_context *ctx ); -extern void gl_update_color_material( GLcontext *ctx, const GLchan rgba[4] ); +extern void _mesa_free_lighting_data( struct gl_context *ctx ); +extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ); #endif -