X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Flight.h;h=c751d6d6bd4862ce69a242f44183efa88f651229;hb=66159f94a5ce00b2e7c06766d7d1ecc1208c2f69;hp=9c1a5eefadd9012a07febf0b6399a4f957eafcd8;hpb=1e355a0cb36f206e681d1098b425ac541bc80840;p=mesa.git diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index 9c1a5eefadd..c751d6d6bd4 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -28,7 +28,12 @@ #define LIGHT_H -#include "mtypes.h" +#include "glheader.h" +#include "mfeatures.h" + +struct gl_context; +struct gl_light; +struct gl_material; extern void GLAPIENTRY _mesa_ShadeModel( GLenum mode ); @@ -79,62 +84,32 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); extern void -_mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params); +_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); -/* Lerp between adjacent values in the f(x) lookup table, giving a - * continuous function, with adequeate overall accuracy. (Though - * still pretty good compared to a straight lookup). - * Result should be a GLfloat. - */ -#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ -do { \ - struct gl_shine_tab *_tab = table; \ - float f = (dp * (SHINE_TABLE_SIZE-1)); \ - int k = (int) f; \ - if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ - || k > SHINE_TABLE_SIZE-2) \ - result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \ - else \ - result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ -} while (0) - - -extern GLuint _mesa_material_bitmask( GLcontext *ctx, +extern GLuint _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname, GLuint legal, const char * ); -extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); - -extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i ); +extern void _mesa_update_lighting( struct gl_context *ctx ); -extern void _mesa_validate_all_lighting_tables( GLcontext *ctx ); +extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ); -extern void _mesa_update_lighting( GLcontext *ctx ); - -extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ); - -extern void _mesa_update_material( GLcontext *ctx, +extern void _mesa_update_material( struct gl_context *ctx, GLuint bitmask ); -extern void _mesa_copy_materials( struct gl_material *dst, - const struct gl_material *src, - GLuint bitmask ); - -extern void _mesa_update_color_material( GLcontext *ctx, +extern void _mesa_update_color_material( struct gl_context *ctx, const GLfloat rgba[4] ); -extern void _mesa_init_lighting( GLcontext *ctx ); +extern void _mesa_init_lighting( struct gl_context *ctx ); -extern void _mesa_free_lighting_data( GLcontext *ctx ); +extern void _mesa_free_lighting_data( struct gl_context *ctx ); -extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag ); +extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ); #else #define _mesa_update_color_material( c, r ) ((void)0) -#define _mesa_validate_all_lighting_tables( c ) ((void)0) -#define _mesa_invalidate_spot_exp_table( l ) ((void)0) #define _mesa_material_bitmask( c, f, p, l, s ) 0 #define _mesa_init_lighting( c ) ((void)0) #define _mesa_free_lighting_data( c ) ((void)0)