X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Flines.c;h=dc7195d4ebf7389600c0b54c1cab5bdd8bb892b0;hb=f9ac01eac511aa9ea0b8b48774022a08d0fc2f3b;hp=e23d8a4de2dfebc1bdce01de6682e264fc846f07;hpb=5e3bc0c2a2bcdf59949410f94c9b705fc1281ce8;p=mesa.git diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index e23d8a4de2d..dc7195d4ebf 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -1,10 +1,8 @@ -/* $Id: lines.c,v 1.23 2000/11/22 07:32:17 joukj Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 6.5.3 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,58 +23,95 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" #include "context.h" #include "depth.h" -#include "feedback.h" #include "lines.h" #include "macros.h" -#include "mmath.h" #include "texstate.h" #include "mtypes.h" -#endif - -void +/** + * Set the line width. + * + * \param width line width in pixels. + * + * \sa glLineWidth(). + */ +void GLAPIENTRY _mesa_LineWidth( GLfloat width ) { GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (width<=0.0) { - gl_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); return; } - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLineWidth"); - if (ctx->Line.Width != width) { - ctx->Line.Width = width; - ctx->_TriangleCaps &= ~DD_LINE_WIDTH; - if (width != 1.0) ctx->_TriangleCaps |= DD_LINE_WIDTH; + if (ctx->Line.Width == width) + return; - ctx->NewState |= _NEW_LINE; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.Width = width; + ctx->Line._Width = CLAMP(width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); - if (ctx->Driver.LineWidth) - (*ctx->Driver.LineWidth)(ctx, width); - } + if (ctx->Driver.LineWidth) + ctx->Driver.LineWidth(ctx, width); } - -void +/** + * Set the line stipple pattern. + * + * \param factor pattern scale factor. + * \param pattern bit pattern. + * + * \sa glLineStipple(). + * + * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On + * change flushes the vertices and notifies the driver via + * the dd_function_table::LineStipple callback. + */ +void GLAPIENTRY _mesa_LineStipple( GLint factor, GLushort pattern ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLineStipple"); - ctx->Line.StippleFactor = CLAMP( factor, 1, 256 ); - ctx->Line.StipplePattern = pattern; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + factor = CLAMP( factor, 1, 256 ); - ctx->NewState |= _NEW_LINE; + if (ctx->Line.StippleFactor == factor && + ctx->Line.StipplePattern == pattern) + return; + + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.StippleFactor = factor; + ctx->Line.StipplePattern = pattern; if (ctx->Driver.LineStipple) ctx->Driver.LineStipple( ctx, factor, pattern ); } +/** + * Initialize the context line state. + * + * \param ctx GL context. + * + * Initializes __GLcontextRec::Line and line related constants in + * __GLcontextRec::Const. + */ +void GLAPIENTRY _mesa_init_line( GLcontext * ctx ) +{ + /* Line group */ + ctx->Line.SmoothFlag = GL_FALSE; + ctx->Line.StippleFlag = GL_FALSE; + ctx->Line.Width = 1.0; + ctx->Line._Width = 1.0; + ctx->Line.StipplePattern = 0xffff; + ctx->Line.StippleFactor = 1; +}