X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fmarshal.h;fp=src%2Fmesa%2Fmain%2Fmarshal.h;h=c53c060f593fa9169bc9005d057b64071f5e94bb;hb=28a2ad7ddf76702a5de56a7bc0d8754b7dbd66a0;hp=78f6fbc34f7fc0fe2708684d6a5ca2d42635241d;hpb=d510e652d46f471a93eae5a07f7e7508633d1040;p=mesa.git diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h index 78f6fbc34f7..c53c060f593 100644 --- a/src/mesa/main/marshal.h +++ b/src/mesa/main/marshal.h @@ -74,28 +74,25 @@ _mesa_glthread_allocate_command(struct gl_context *ctx, } /** - * Instead of conditionally handling marshaling previously-bound user vertex - * array data in draw calls (deprecated and removed in GL core), we just - * disable threading at the point where the user sets a user vertex array. + * Instead of conditionally handling marshaling immediate index data in draw + * calls (deprecated and removed in GL core), we just disable threading. */ static inline bool -_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx) +_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx) { struct glthread_state *glthread = ctx->GLThread; - return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo; + return ctx->API != API_OPENGL_CORE && + (glthread->CurrentVAO->IndexBufferIsUserPointer || + glthread->CurrentVAO->HasUserPointer); } -/** - * Instead of conditionally handling marshaling immediate index data in draw - * calls (deprecated and removed in GL core), we just disable threading. - */ static inline bool -_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx) +_mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx) { struct glthread_state *glthread = ctx->GLThread; - return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo; + return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer; } static inline bool @@ -104,7 +101,8 @@ _mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx) struct glthread_state *glthread = ctx->GLThread; return ctx->API != API_OPENGL_CORE && - !glthread->draw_indirect_buffer_is_vbo; + (!glthread->draw_indirect_buffer_is_vbo || + glthread->CurrentVAO->HasUserPointer ); } static inline bool @@ -114,7 +112,8 @@ _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx) return ctx->API != API_OPENGL_CORE && (!glthread->draw_indirect_buffer_is_vbo || - !glthread->element_array_is_vbo); + glthread->CurrentVAO->IndexBufferIsUserPointer || + glthread->CurrentVAO->HasUserPointer); } #define DEBUG_MARSHAL_PRINT_CALLS 0 @@ -151,30 +150,6 @@ debug_print_marshal(const char *func) struct _glapi_table * _mesa_create_marshal_table(const struct gl_context *ctx); - -/** - * Checks whether we're on a compat context for code-generated - * glBindVertexArray(). - * - * In order to decide whether a draw call uses only VBOs for vertex and index - * buffers, we track the current vertex and index buffer bindings by - * glBindBuffer(). However, the index buffer binding is stored in the vertex - * array as opposed to the context. If we were to accurately track whether - * the index buffer was a user pointer ot not, we'd have to track it per - * vertex array, which would mean synchronizing with the client thread and - * looking into the hash table to find the actual vertex array object. That's - * more tracking than we'd like to do in the main thread, if possible. - * - * Instead, just punt for now and disable threading on apps using vertex - * arrays and compat contexts. Apps using vertex arrays can probably use a - * core context. - */ -static inline bool -_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx) -{ - return ctx->API != API_OPENGL_CORE; -} - struct marshal_cmd_ShaderSource; struct marshal_cmd_BindBuffer; struct marshal_cmd_BufferData;