X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fmatrix.c;h=5ff5ac5bfe13fb17ce50acb923e8b3967c86b82b;hb=cf66a8ffb75a7881f03222b2345c77f3b0be7e64;hp=a4e5762377c0d03ce5258431a26b282d1ec720e7;hpb=dbd6135bc1ba285128ab991c03c4df6fbd6fefe8;p=mesa.git diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index a4e5762377c..5ff5ac5bfe1 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -18,9 +17,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -40,7 +40,6 @@ #include "context.h" #include "enums.h" #include "macros.h" -#include "mfeatures.h" #include "matrix.h" #include "mtypes.h" #include "math/m_matrix.h" @@ -68,7 +67,8 @@ _mesa_Frustum( GLdouble left, GLdouble right, GLdouble nearval, GLdouble farval ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, 0); if (nearval <= 0.0 || farval <= 0.0 || @@ -110,7 +110,8 @@ _mesa_Ortho( GLdouble left, GLdouble right, GLdouble nearval, GLdouble farval ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", @@ -147,11 +148,9 @@ void GLAPIENTRY _mesa_MatrixMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); switch (mode) { case GL_MODELVIEW: @@ -176,7 +175,7 @@ _mesa_MatrixMode( GLenum mode ) return; } #endif - ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); + assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack)); ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; break; case GL_MATRIX0_ARB: @@ -226,11 +225,10 @@ _mesa_PushMatrix( void ) { GET_CURRENT_CONTEXT(ctx); struct gl_matrix_stack *stack = ctx->CurrentStack; - ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glPushMatrix %s\n", - _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); + _mesa_enum_to_string(ctx->Transform.MatrixMode)); if (stack->Depth + 1 >= stack->MaxDepth) { if (ctx->Transform.MatrixMode == GL_TEXTURE) { @@ -240,7 +238,7 @@ _mesa_PushMatrix( void ) } else { _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)", - _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); + _mesa_enum_to_string(ctx->Transform.MatrixMode)); } return; } @@ -266,11 +264,12 @@ _mesa_PopMatrix( void ) { GET_CURRENT_CONTEXT(ctx); struct gl_matrix_stack *stack = ctx->CurrentStack; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glPopMatrix %s\n", - _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); + _mesa_enum_to_string(ctx->Transform.MatrixMode)); if (stack->Depth == 0) { if (ctx->Transform.MatrixMode == GL_TEXTURE) { @@ -280,7 +279,7 @@ _mesa_PopMatrix( void ) } else { _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)", - _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); + _mesa_enum_to_string(ctx->Transform.MatrixMode)); } return; } @@ -303,7 +302,8 @@ void GLAPIENTRY _mesa_LoadIdentity( void ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glLoadIdentity()\n"); @@ -337,7 +337,7 @@ _mesa_LoadMatrixf( const GLfloat *m ) m[2], m[6], m[10], m[14], m[3], m[7], m[11], m[15]); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_VERTICES(ctx, 0); _math_matrix_loadf( ctx->CurrentStack->Top, m ); ctx->NewState |= ctx->CurrentStack->DirtyFlag; } @@ -366,7 +366,8 @@ _mesa_MultMatrixf( const GLfloat *m ) m[1], m[5], m[9], m[13], m[2], m[6], m[10], m[14], m[3], m[7], m[11], m[15]); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, 0); _math_matrix_mul_floats( ctx->CurrentStack->Top, m ); ctx->NewState |= ctx->CurrentStack->DirtyFlag; } @@ -390,7 +391,8 @@ void GLAPIENTRY _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, 0); if (angle != 0.0F) { _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z); ctx->NewState |= ctx->CurrentStack->DirtyFlag; @@ -415,7 +417,8 @@ void GLAPIENTRY _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, 0); _math_matrix_scale( ctx->CurrentStack->Top, x, y, z); ctx->NewState |= ctx->CurrentStack->DirtyFlag; } @@ -438,7 +441,8 @@ void GLAPIENTRY _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, 0); _math_matrix_translate( ctx->CurrentStack->Top, x, y, z); ctx->NewState |= ctx->CurrentStack->DirtyFlag; } @@ -601,16 +605,8 @@ calculate_model_project_matrix( struct gl_context *ctx ) */ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) { - if (new_state & _NEW_MODELVIEW) { + if (new_state & _NEW_MODELVIEW) _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - - /* Bring cull position up to date. - */ - TRANSFORM_POINT3( ctx->Transform.CullObjPos, - ctx->ModelviewMatrixStack.Top->inv, - ctx->Transform.CullEyePos ); - } - if (new_state & _NEW_PROJECTION) update_projection( ctx ); @@ -693,18 +689,18 @@ free_matrix_stack( struct gl_matrix_stack *stack ) */ void _mesa_init_matrix( struct gl_context * ctx ) { - GLint i; + GLuint i; /* Initialize matrix stacks */ init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH, _NEW_MODELVIEW); init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH, _NEW_PROJECTION); - for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) + for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++) init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, _NEW_TEXTURE_MATRIX); - for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) - init_matrix_stack(&ctx->ProgramMatrixStack[i], + for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++) + init_matrix_stack(&ctx->ProgramMatrixStack[i], MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX); ctx->CurrentStack = &ctx->ModelviewMatrixStack; @@ -723,13 +719,13 @@ void _mesa_init_matrix( struct gl_context * ctx ) */ void _mesa_free_matrix_data( struct gl_context *ctx ) { - GLint i; + GLuint i; free_matrix_stack(&ctx->ModelviewMatrixStack); free_matrix_stack(&ctx->ProjectionMatrixStack); - for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) + for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++) free_matrix_stack(&ctx->TextureMatrixStack[i]); - for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) + for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++) free_matrix_stack(&ctx->ProgramMatrixStack[i]); /* combined Modelview*Projection matrix */ _math_matrix_dtr( &ctx->_ModelProjectMatrix ); @@ -757,9 +753,6 @@ void _mesa_init_transform( struct gl_context *ctx ) ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 ); } ctx->Transform.ClipPlanesEnabled = 0; - - ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 ); - ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 ); }