X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fmatrix.c;h=bef520a467932fe420bf09af277dad316fdf3959;hb=dec0131a29584171f88e6734c0ec6a429c22b007;hp=6dbb4144fd9b3adaf95ed796a173c505b671809a;hpb=30f51ae067379c2b3573c06b707d25a9704df7be;p=mesa.git diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 6dbb4144fd9..bef520a4679 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -1,4 +1,4 @@ -/* $Id: matrix.c,v 1.38 2001/12/18 04:06:45 brianp Exp $ */ +/* $Id: matrix.c,v 1.40 2002/04/22 20:00:16 alanh Exp $ */ /* * Mesa 3-D graphics library @@ -108,7 +108,7 @@ _mesa_MatrixMode( GLenum mode ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Transform.MatrixMode == mode) + if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) return; FLUSH_VERTICES(ctx, _NEW_TRANSFORM); @@ -209,6 +209,7 @@ void _mesa_LoadMatrixf( const GLfloat *m ) { GET_CURRENT_CONTEXT(ctx); + if (!m) return; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); _math_matrix_loadf( ctx->CurrentStack->Top, m ); ctx->NewState |= ctx->CurrentStack->DirtyFlag; @@ -220,6 +221,7 @@ _mesa_LoadMatrixd( const GLdouble *m ) { GLint i; GLfloat f[16]; + if (!m) return; for (i = 0; i < 16; i++) f[i] = (GLfloat) m[i]; _mesa_LoadMatrixf(f); @@ -234,6 +236,7 @@ void _mesa_MultMatrixf( const GLfloat *m ) { GET_CURRENT_CONTEXT(ctx); + if (!m) return; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); _math_matrix_mul_floats( ctx->CurrentStack->Top, m ); ctx->NewState |= ctx->CurrentStack->DirtyFlag; @@ -248,6 +251,7 @@ _mesa_MultMatrixd( const GLdouble *m ) { GLint i; GLfloat f[16]; + if (!m) return; for (i = 0; i < 16; i++) f[i] = (GLfloat) m[i]; _mesa_MultMatrixf( f ); @@ -321,6 +325,7 @@ void _mesa_LoadTransposeMatrixfARB( const GLfloat *m ) { GLfloat tm[16]; + if (!m) return; _math_transposef(tm, m); _mesa_LoadMatrixf(tm); } @@ -330,6 +335,7 @@ void _mesa_LoadTransposeMatrixdARB( const GLdouble *m ) { GLfloat tm[16]; + if (!m) return; _math_transposefd(tm, m); _mesa_LoadMatrixf(tm); } @@ -339,6 +345,7 @@ void _mesa_MultTransposeMatrixfARB( const GLfloat *m ) { GLfloat tm[16]; + if (!m) return; _math_transposef(tm, m); _mesa_MultMatrixf(tm); } @@ -348,6 +355,7 @@ void _mesa_MultTransposeMatrixdARB( const GLdouble *m ) { GLfloat tm[16]; + if (!m) return; _math_transposefd(tm, m); _mesa_MultMatrixf(tm); }