X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fmatrix.h;h=2878cc134b5d0d39866659c80dbe1d90b4bd5b91;hb=7f48278edc70ad0841cbee2c46add7653b4fac15;hp=e8c79e2c595fb55ea6783c24be5ff1cf94c97de6;hpb=93b76c048f064455b42c345dc204b94065ad197c;p=mesa.git diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h index e8c79e2c595..2878cc134b5 100644 --- a/src/mesa/main/matrix.h +++ b/src/mesa/main/matrix.h @@ -1,21 +1,20 @@ -/* $Id: matrix.h,v 1.4 1999/11/12 18:10:47 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.3 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -29,114 +28,86 @@ #define MATRIX_H -#include "types.h" -#include "config.h" - - -typedef struct { - GLfloat m[16]; - GLfloat *inv; /* optional */ - GLuint flags; - GLuint type; -} GLmatrix; - - -#ifdef VMS -#define gl_calculate_model_project_matrix gl_calculate_model_project_matr -#endif - - -extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z, - GLfloat m[] ); - - -extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags ); - -extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 ); +#include "glheader.h" -extern void gl_calculate_model_project_matrix( GLcontext *ctx ); +struct gl_context; -extern void gl_matrix_ctr( GLmatrix *m ); - -extern void gl_matrix_dtr( GLmatrix *m ); - -extern void gl_matrix_alloc_inv( GLmatrix *m ); - -extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from ); - -extern void gl_matrix_mul( GLmatrix *dest, - const GLmatrix *a, - const GLmatrix *b ); - -extern void gl_matrix_analyze( GLmatrix *mat ); - -extern GLboolean gl_matrix_invert( GLmatrix *mat ); - -extern void gl_print_matrix( const GLmatrix *m ); - - - -extern void +extern void GLAPIENTRY _mesa_Frustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ); -extern void +extern void GLAPIENTRY _mesa_Ortho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ); -extern void +extern void GLAPIENTRY _mesa_PushMatrix( void ); -extern void +extern void GLAPIENTRY _mesa_PopMatrix( void ); -extern void +extern void GLAPIENTRY _mesa_LoadIdentity( void ); -extern void +extern void GLAPIENTRY _mesa_LoadMatrixf( const GLfloat *m ); -extern void +extern void GLAPIENTRY _mesa_LoadMatrixd( const GLdouble *m ); -extern void +extern void GLAPIENTRY _mesa_MatrixMode( GLenum mode ); -extern void +extern void GLAPIENTRY _mesa_MultMatrixf( const GLfloat *m ); -extern void +extern void GLAPIENTRY _mesa_MultMatrixd( const GLdouble *m ); -extern void +extern void GLAPIENTRY _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); -extern void +extern void GLAPIENTRY _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); -extern void +extern void GLAPIENTRY _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ); -extern void +extern void GLAPIENTRY _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ); -extern void +extern void GLAPIENTRY _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ); -extern void +extern void GLAPIENTRY _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ); -extern void -_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ); +extern void GLAPIENTRY +_mesa_LoadTransposeMatrixfARB( const GLfloat *m ); -extern void -gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); +extern void GLAPIENTRY +_mesa_LoadTransposeMatrixdARB( const GLdouble *m ); + +extern void GLAPIENTRY +_mesa_MultTransposeMatrixfARB( const GLfloat *m ); + +extern void GLAPIENTRY +_mesa_MultTransposeMatrixdARB( const GLdouble *m ); + + +extern void +_mesa_init_matrix( struct gl_context * ctx ); + +extern void +_mesa_init_transform( struct gl_context *ctx ); extern void -_mesa_DepthRange( GLclampd nearval, GLclampd farval ); +_mesa_free_matrix_data( struct gl_context *ctx ); +extern void +_mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate ); #endif