X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fmatrix.h;h=2878cc134b5d0d39866659c80dbe1d90b4bd5b91;hb=7f48278edc70ad0841cbee2c46add7653b4fac15;hp=f49a3f169373b8ddf4788995bccaa827338d4254;hpb=5e3bc0c2a2bcdf59949410f94c9b705fc1281ce8;p=mesa.git diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h index f49a3f16937..2878cc134b5 100644 --- a/src/mesa/main/matrix.h +++ b/src/mesa/main/matrix.h @@ -1,10 +1,9 @@ -/* $Id: matrix.h,v 1.10 2000/11/22 07:32:17 joukj Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,90 +28,86 @@ #define MATRIX_H -#include "mtypes.h" - - -#ifdef VMS -#define gl_calculate_model_project_matrix gl_calculate_model_project_matr -#endif - - -extern void -gl_calculate_model_project_matrix( GLcontext *ctx ); +#include "glheader.h" +struct gl_context; -extern void +extern void GLAPIENTRY _mesa_Frustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ); -extern void +extern void GLAPIENTRY _mesa_Ortho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ); -extern void +extern void GLAPIENTRY _mesa_PushMatrix( void ); -extern void +extern void GLAPIENTRY _mesa_PopMatrix( void ); -extern void +extern void GLAPIENTRY _mesa_LoadIdentity( void ); -extern void +extern void GLAPIENTRY _mesa_LoadMatrixf( const GLfloat *m ); -extern void +extern void GLAPIENTRY _mesa_LoadMatrixd( const GLdouble *m ); -extern void +extern void GLAPIENTRY _mesa_MatrixMode( GLenum mode ); -extern void +extern void GLAPIENTRY _mesa_MultMatrixf( const GLfloat *m ); -extern void +extern void GLAPIENTRY _mesa_MultMatrixd( const GLdouble *m ); -extern void +extern void GLAPIENTRY _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); -extern void +extern void GLAPIENTRY _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); -extern void +extern void GLAPIENTRY _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ); -extern void +extern void GLAPIENTRY _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ); -extern void +extern void GLAPIENTRY _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ); -extern void +extern void GLAPIENTRY _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ); -extern void +extern void GLAPIENTRY _mesa_LoadTransposeMatrixfARB( const GLfloat *m ); -extern void +extern void GLAPIENTRY _mesa_LoadTransposeMatrixdARB( const GLdouble *m ); -extern void +extern void GLAPIENTRY _mesa_MultTransposeMatrixfARB( const GLfloat *m ); -extern void +extern void GLAPIENTRY _mesa_MultTransposeMatrixdARB( const GLdouble *m ); -extern void -_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ); -extern void -gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); +extern void +_mesa_init_matrix( struct gl_context * ctx ); + +extern void +_mesa_init_transform( struct gl_context *ctx ); extern void -_mesa_DepthRange( GLclampd nearval, GLclampd farval ); +_mesa_free_matrix_data( struct gl_context *ctx ); + +extern void +_mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate ); #endif