X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fmtypes.h;h=269eef59cb3059818e440919bd21deb00baeb2a4;hb=9527bb4e704e3d9229cb7977ae598ed207a0502d;hp=a589bd4bb297cece8db1bcd0cde00b954afd0c44;hpb=a7882013d3e788a76cce638704c02b7bea0e67a1;p=mesa.git diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a589bd4bb29..269eef59cb3 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -39,6 +39,7 @@ #include "c11/threads.h" #include "main/glheader.h" +#include "main/menums.h" #include "main/config.h" #include "glapi/glapi.h" #include "math/m_matrix.h" /* GLmatrix */ @@ -54,33 +55,6 @@ extern "C" { #endif - -/** Set a single bit */ -#define BITFIELD_BIT(b) ((GLbitfield)1 << (b)) -/** Set all bits up to excluding bit b */ -#define BITFIELD_MASK(b) \ - ((b) == 32 ? (~(GLbitfield)0) : BITFIELD_BIT(b) - 1) -/** Set count bits starting from bit b */ -#define BITFIELD_RANGE(b, count) \ - (BITFIELD_MASK((b) + (count)) & ~BITFIELD_MASK(b)) - - -/** - * \name 64-bit extension of GLbitfield. - */ -/*@{*/ -typedef GLuint64 GLbitfield64; - -/** Set a single bit */ -#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b)) -/** Set all bits up to excluding bit b */ -#define BITFIELD64_MASK(b) \ - ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1) -/** Set count bits starting from bit b */ -#define BITFIELD64_RANGE(b, count) \ - (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b)) - - #define GET_COLORMASK_BIT(mask, buf, chan) (((mask) >> (4 * (buf) + (chan))) & 0x1) #define GET_COLORMASK(mask, buf) (((mask) >> (4 * (buf))) & 0xf) @@ -135,34 +109,6 @@ _mesa_varying_slot_in_fs(gl_varying_slot slot) } } -/** - * Indexes for all renderbuffers - */ -typedef enum -{ - /* the four standard color buffers */ - BUFFER_FRONT_LEFT, - BUFFER_BACK_LEFT, - BUFFER_FRONT_RIGHT, - BUFFER_BACK_RIGHT, - BUFFER_DEPTH, - BUFFER_STENCIL, - BUFFER_ACCUM, - /* optional aux buffer */ - BUFFER_AUX0, - /* generic renderbuffers */ - BUFFER_COLOR0, - BUFFER_COLOR1, - BUFFER_COLOR2, - BUFFER_COLOR3, - BUFFER_COLOR4, - BUFFER_COLOR5, - BUFFER_COLOR6, - BUFFER_COLOR7, - BUFFER_COUNT, - BUFFER_NONE = -1, -} gl_buffer_index; - /** * Bit flags for all renderbuffers */ @@ -267,6 +213,9 @@ struct gl_config /* EXT_framebuffer_sRGB */ GLint sRGBCapable; + + /* EGL_KHR_mutable_render_buffer */ + GLuint mutableRenderBuffer; /* bool */ }; @@ -417,43 +366,6 @@ union gl_color_union GLuint ui[4]; }; -/** - * Remapped color logical operations - * - * With the exception of NVIDIA hardware, which consumes the OpenGL enumerants - * directly, everything wants this mapping of color logical operations. - * - * Fun fact: These values are just the bit-reverse of the low-nibble of the GL - * enumerant values (i.e., `GL_NOOP & 0x0f` is `b0101' while - * \c COLOR_LOGICOP_NOOP is `b1010`). - * - * Fun fact #2: These values are just an encoding of the operation as a table - * of bit values. The result of the logic op is: - * - * result_bit = (logic_op >> (2 * src_bit + dst_bit)) & 1 - * - * For the GL enums, the result is: - * - * result_bit = logic_op & (1 << (2 * src_bit + dst_bit)) - */ -enum PACKED gl_logicop_mode { - COLOR_LOGICOP_CLEAR = 0, - COLOR_LOGICOP_NOR = 1, - COLOR_LOGICOP_AND_INVERTED = 2, - COLOR_LOGICOP_COPY_INVERTED = 3, - COLOR_LOGICOP_AND_REVERSE = 4, - COLOR_LOGICOP_INVERT = 5, - COLOR_LOGICOP_XOR = 6, - COLOR_LOGICOP_NAND = 7, - COLOR_LOGICOP_AND = 8, - COLOR_LOGICOP_EQUIV = 9, - COLOR_LOGICOP_NOOP = 10, - COLOR_LOGICOP_OR_INVERTED = 11, - COLOR_LOGICOP_COPY = 12, - COLOR_LOGICOP_OR_REVERSE = 13, - COLOR_LOGICOP_OR = 14, - COLOR_LOGICOP_SET = 15 -}; /** * Color buffer attribute group (GL_COLOR_BUFFER_BIT). @@ -917,29 +829,6 @@ struct gl_stencil_attrib }; -/** - * An index for each type of texture object. These correspond to the GL - * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. - * Note: the order is from highest priority to lowest priority. - */ -typedef enum -{ - TEXTURE_2D_MULTISAMPLE_INDEX, - TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, - TEXTURE_CUBE_ARRAY_INDEX, - TEXTURE_BUFFER_INDEX, - TEXTURE_2D_ARRAY_INDEX, - TEXTURE_1D_ARRAY_INDEX, - TEXTURE_EXTERNAL_INDEX, - TEXTURE_CUBE_INDEX, - TEXTURE_3D_INDEX, - TEXTURE_RECT_INDEX, - TEXTURE_2D_INDEX, - TEXTURE_1D_INDEX, - NUM_TEXTURE_TARGETS -} gl_texture_index; - - /** * Bit flags for each type of texture object */ @@ -1068,7 +957,7 @@ struct gl_texture_object GLbyte _MaxLevel; /**< actual max mipmap level (q in the spec) */ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - p in spec) */ GLint CropRect[4]; /**< GL_OES_draw_texture */ - GLenum16 Swizzle[4]; /**< GL_EXT_texture_swizzle */ + GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */ GLushort _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ GLbyte ImmutableLevels; /**< ES 3.0 / ARB_texture_view */ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ @@ -1411,14 +1300,6 @@ struct gl_viewport_attrib }; -typedef enum -{ - MAP_USER, - MAP_INTERNAL, - MAP_COUNT -} gl_map_buffer_index; - - /** * Fields describing a mapped buffer range. */ @@ -1503,29 +1384,6 @@ struct gl_pixelstore_attrib }; -/** - * Vertex array information which is derived from gl_array_attributes - * and gl_vertex_buffer_binding information. Used by the VBO module and - * device drivers. - */ -struct gl_vertex_array -{ - /** if NULL, vertex data are in user memory */ - struct gl_buffer_object *BufferObj; - /** Pointer into user memory, or offset into the BufferObj */ - const GLubyte *Ptr; - GLsizei StrideB; /**< actual stride in bytes */ - GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ - GLenum16 Type; /**< datatype: GL_FLOAT, GL_INT, etc */ - GLenum16 Format; /**< default: GL_RGBA, but may be GL_BGRA */ - unsigned Size:4; /**< components per element (1,2,3,4) */ - unsigned _ElementSize:8; /**< in bytes, up to 4*sizeof(GLdouble) */ - unsigned Normalized:1; /**< GL_ARB_vertex_program */ - unsigned Integer:1; /**< Integer-valued? */ - unsigned Doubles:1; /**< doubles not converted to floats */ -}; - - /** * Enum for defining the mapping for the position/generic0 attribute. * @@ -1571,6 +1429,32 @@ struct gl_array_attributes unsigned _ElementSize:8; /**< Size of each element in bytes */ /** Index into gl_vertex_array_object::BufferBinding[] array */ unsigned BufferBindingIndex:6; + + /** + * Derived effective buffer binding index + * + * Index into the gl_vertex_buffer_binding array of the vao. + * Similar to BufferBindingIndex, but with the mapping of the + * position/generic0 attributes applied and with identical + * gl_vertex_buffer_binding entries collapsed to a single + * entry within the vao. + * + * The value is valid past calling _mesa_update_vao_derived_arrays. + * Note that _mesa_update_vao_derived_arrays is called when binding + * the VAO to Array._DrawVAO. + */ + unsigned _EffBufferBindingIndex:6; + /** + * Derived effective relative offset. + * + * Relative offset to the effective buffers offset in + * gl_vertex_buffer_binding::_EffOffset. + * + * The value is valid past calling _mesa_update_vao_derived_arrays. + * Note that _mesa_update_vao_derived_arrays is called when binding + * the VAO to Array._DrawVAO. + */ + GLushort _EffRelativeOffset; }; @@ -1586,6 +1470,35 @@ struct gl_vertex_buffer_binding GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ struct gl_buffer_object *BufferObj; /**< GL_ARB_vertex_buffer_object */ GLbitfield _BoundArrays; /**< Arrays bound to this binding point */ + + /** + * Derived effective bound arrays. + * + * The effective binding handles enabled arrays past the + * position/generic0 attribute mapping and reduces the refered + * gl_vertex_buffer_binding entries to a unique subset. + * + * The value is valid past calling _mesa_update_vao_derived_arrays. + * Note that _mesa_update_vao_derived_arrays is called when binding + * the VAO to Array._DrawVAO. + */ + GLbitfield _EffBoundArrays; + /** + * Derived offset. + * + * The absolute offset to that we can collapse some attributes + * to this unique effective binding. + * For user space array bindings this contains the smallest pointer value + * in the bound and interleaved arrays. + * For VBO bindings this contains an offset that lets the attributes + * _EffRelativeOffset stay positive and in bounds with + * Const.MaxVertexAttribRelativeOffset + * + * The value is valid past calling _mesa_update_vao_derived_arrays. + * Note that _mesa_update_vao_derived_arrays is called when binding + * the VAO to Array._DrawVAO. + */ + GLintptr _EffOffset; }; @@ -1608,12 +1521,11 @@ struct gl_vertex_array_object GLboolean EverBound; /** - * Derived vertex attribute arrays - * - * This is a legacy data structure created from gl_array_attributes and - * gl_vertex_buffer_binding, only used by the VBO module at this time. + * Marked to true if the object is shared between contexts and immutable. + * Then reference counting is done using atomics and thread safe. + * Is used for dlist VAOs. */ - struct gl_vertex_array _VertexArray[VERT_ATTRIB_MAX]; + bool SharedAndImmutable; /** Vertex attribute arrays */ struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX]; @@ -1627,6 +1539,15 @@ struct gl_vertex_array_object /** Mask of VERT_BIT_* values indicating which arrays are enabled */ GLbitfield _Enabled; + /** + * Mask of VERT_BIT_* enabled arrays past position/generic0 mapping + * + * The value is valid past calling _mesa_update_vao_derived_arrays. + * Note that _mesa_update_vao_derived_arrays is called when binding + * the VAO to Array._DrawVAO. + */ + GLbitfield _EffEnabledVBO; + /** Denotes the way the position/generic0 attribute is mapped */ gl_attribute_map_mode _AttributeMapMode; @@ -1638,22 +1559,6 @@ struct gl_vertex_array_object }; -/** - * Enum for the OpenGL APIs we know about and may support. - * - * NOTE: This must match the api_enum table in - * src/mesa/main/get_hash_generator.py - */ -typedef enum -{ - API_OPENGL_COMPAT, /* legacy / compatibility contexts */ - API_OPENGLES, - API_OPENGLES2, - API_OPENGL_CORE, - API_OPENGL_LAST = API_OPENGL_CORE -} gl_api; - - /** * Vertex array state */ @@ -1692,10 +1597,26 @@ struct gl_array_attrib struct gl_buffer_object *ArrayBufferObj; /** - * Vertex arrays as consumed by a driver. - * The array pointer is set up only by the VBO module. + * Vertex array object that is used with the currently active draw command. + * The _DrawVAO is either set to the currently bound VAO for array type + * draws or to internal VAO's set up by the vbo module to execute immediate + * mode or display list draws. + */ + struct gl_vertex_array_object *_DrawVAO; + /** + * The VERT_BIT_* bits effectively enabled from the current _DrawVAO. + * This is always a subset of _mesa_get_vao_vp_inputs(_DrawVAO) + * but may omit those arrays that shall not be referenced by the current + * gl_vertex_program_state::_VPMode. For example the generic attributes are + * maked out form the _DrawVAO's enabled arrays when a fixed function + * array draw is executed. + */ + GLbitfield _DrawVAOEnabledAttribs; + /** + * Initially or if the VAO referenced by _DrawVAO is deleted the _DrawVAO + * pointer is set to the _EmptyVAO which is just an empty VAO all the time. */ - const struct gl_vertex_array **_DrawArrays; /**< 0..VERT_ATTRIB_MAX-1 */ + struct gl_vertex_array_object *_EmptyVAO; /** Legal array datatypes and the API for which they have been computed */ GLbitfield LegalTypesMask; @@ -1849,9 +1770,6 @@ struct gl_transform_feedback_buffer /** Post-link transform feedback info. */ struct gl_transform_feedback_info { - /* Was xfb enabled via the api or in shader layout qualifiers */ - bool api_enabled; - unsigned NumOutputs; /* Bitmask of active buffer indices. */ @@ -2104,36 +2022,16 @@ struct gl_bindless_image /** - * Names of the various vertex/fragment program register files, etc. - * - * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c) - * All values should fit in a 4-bit field. - * - * NOTE: PROGRAM_STATE_VAR, PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be - * considered to be "uniform" variables since they can only be set outside - * glBegin/End. They're also all stored in the same Parameters array. + * Current vertex processing mode: fixed function vs. shader. + * In reality, fixed function is probably implemented by a shader but that's + * not what we care about here. */ typedef enum { - PROGRAM_TEMPORARY, /**< machine->Temporary[] */ - PROGRAM_ARRAY, /**< Arrays & Matrixes */ - PROGRAM_INPUT, /**< machine->Inputs[] */ - PROGRAM_OUTPUT, /**< machine->Outputs[] */ - PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */ - PROGRAM_CONSTANT, /**< gl_program->Parameters[] */ - PROGRAM_UNIFORM, /**< gl_program->Parameters[] */ - PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */ - PROGRAM_ADDRESS, /**< machine->AddressReg */ - PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */ - PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */ - PROGRAM_UNDEFINED, /**< Invalid/TBD value */ - PROGRAM_IMMEDIATE, /**< Immediate value, used by TGSI */ - PROGRAM_BUFFER, /**< for shader buffers, compile-time only */ - PROGRAM_MEMORY, /**< for shared, global and local memory */ - PROGRAM_IMAGE, /**< for shader images, compile-time only */ - PROGRAM_HW_ATOMIC, /**< for hw atomic counters, compile-time only */ - PROGRAM_FILE_MAX -} gl_register_file; + VP_MODE_FF, /**< legacy / fixed function */ + VP_MODE_SHADER, /**< ARB vertex program or GLSL vertex shader */ + VP_MODE_MAX /**< for sizing arrays */ +} gl_vertex_processing_mode; /** @@ -2362,6 +2260,17 @@ struct gl_vertex_program_state struct gl_program_cache *Cache; GLboolean _Overriden; + + /** + * If we have a vertex program, a TNL program or no program at all. + * Note that this value should be kept up to date all the time, + * nevertheless its correctness is asserted in _mesa_update_state. + * The reason is to avoid calling _mesa_update_state twice we need + * this value on draw *before* actually calling _mesa_update_state. + * Also it should need to get recomputed only on changes to the + * vertex program which are heavyweight already. + */ + gl_vertex_processing_mode _VPMode; }; /** @@ -2618,6 +2527,14 @@ struct gl_linked_shader struct exec_list *packed_varyings; struct exec_list *fragdata_arrays; struct glsl_symbol_table *symbols; + + /** + * ARB_gl_spirv related data. + * + * This is actually a reference to the gl_shader::spirv_data, which + * stores information that is also needed during linking. + */ + struct gl_shader_spirv_data *spirv_data; }; @@ -2685,6 +2602,10 @@ struct gl_shader bool uses_gl_fragcoord; bool PostDepthCoverage; + bool PixelInterlockOrdered; + bool PixelInterlockUnordered; + bool SampleInterlockOrdered; + bool SampleInterlockUnordered; bool InnerCoverage; /** @@ -2975,6 +2896,12 @@ struct gl_shader_program_data /* Mask of stages this program was linked against */ unsigned linked_stages; + + /* Whether the shaders of this program are loaded from SPIR-V binaries + * (all have the SPIR_V_BINARY_ARB state). This was introduced by the + * ARB_gl_spirv extension. + */ + bool spirv; }; /** @@ -3412,6 +3339,7 @@ struct gl_renderbuffer */ GLboolean NeedsFinishRenderTexture; GLubyte NumSamples; /**< zero means not multisampled */ + GLubyte NumStorageSamples; /**< for AMD_framebuffer_multisample_advanced */ GLenum16 InternalFormat; /**< The user-specified format */ GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or GL_STENCIL_INDEX. */ @@ -3571,6 +3499,11 @@ struct gl_framebuffer GLenum16 ColorDrawBuffer[MAX_DRAW_BUFFERS]; GLenum16 ColorReadBuffer; + /* GL_ARB_sample_locations */ + GLfloat *SampleLocationTable; /**< If NULL, no table has been specified */ + GLboolean ProgrammableSampleLocations; + GLboolean SampleLocationPixelGrid; + /** Computed from ColorDraw/ReadBuffer above */ GLuint _NumColorDrawBuffers; gl_buffer_index _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; @@ -3578,6 +3511,9 @@ struct gl_framebuffer struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; struct gl_renderbuffer *_ColorReadBuffer; + /* GL_MESA_framebuffer_flip_y */ + bool FlipY; + /** Delete this framebuffer */ void (*Delete)(struct gl_framebuffer *fb); }; @@ -3779,6 +3715,7 @@ struct gl_constants GLuint MaxGeometryTotalOutputComponents; GLuint GLSLVersion; /**< Desktop GLSL version supported (ex: 120 = 1.20) */ + GLuint GLSLVersionCompat; /**< Desktop compat GLSL version supported */ /** * Changes default GLSL extension behavior from "error" to "warn". It's out @@ -3797,6 +3734,18 @@ struct gl_constants */ GLboolean AllowGLSLExtensionDirectiveMidShader; + /** + * Allow builtins as part of constant expressions. This was not allowed + * until GLSL 1.20 this allows it everywhere. + */ + GLboolean AllowGLSLBuiltinConstantExpression; + + /** + * Allow some relaxation of GLSL ES shader restrictions. This encompasses + * a number of relaxations to the ES shader rules. + */ + GLboolean AllowGLSLRelaxedES; + /** * Allow GLSL built-in variables to be redeclared verbatim */ @@ -3992,6 +3941,21 @@ struct gl_constants GLint MaxDepthTextureSamples; GLint MaxIntegerSamples; + /** GL_AMD_framebuffer_multisample_advanced */ + GLint MaxColorFramebufferSamples; + GLint MaxColorFramebufferStorageSamples; + GLint MaxDepthStencilFramebufferSamples; + + /* An array of supported MSAA modes allowing different sample + * counts per attachment type. + */ + struct { + GLint NumColorSamples; + GLint NumColorStorageSamples; + GLint NumDepthStencilSamples; + } SupportedMultisampleModes[40]; + GLint NumSupportedMultisampleModes; + /** * GL_EXT_texture_multisample_blit_scaled implementation assumes that * samples are laid out in a rectangular grid roughly corresponding to @@ -4099,6 +4063,19 @@ struct gl_constants /** GL_ARB_get_program_binary */ GLuint NumProgramBinaryFormats; + + /** GL_NV_conservative_raster */ + GLuint MaxSubpixelPrecisionBiasBits; + + /** GL_NV_conservative_raster_dilate */ + GLfloat ConservativeRasterDilateRange[2]; + GLfloat ConservativeRasterDilateGranularity; + + /** Is the drivers uniform storage packed or padded to 16 bytes. */ + bool PackedDriverUniformStorage; + + /** GL_ARB_gl_spirv */ + struct spirv_supported_capabilities SpirVCapabilities; }; @@ -4124,6 +4101,7 @@ struct gl_extensions GLboolean ARB_clear_texture; GLboolean ARB_clip_control; GLboolean ARB_color_buffer_float; + GLboolean ARB_compatibility; GLboolean ARB_compute_shader; GLboolean ARB_compute_variable_group_size; GLboolean ARB_conditional_render_inverted; @@ -4145,6 +4123,7 @@ struct gl_extensions GLboolean ARB_fragment_shader; GLboolean ARB_framebuffer_no_attachments; GLboolean ARB_framebuffer_object; + GLboolean ARB_fragment_shader_interlock; GLboolean ARB_enhanced_layouts; GLboolean ARB_explicit_attrib_location; GLboolean ARB_explicit_uniform_location; @@ -4166,6 +4145,7 @@ struct gl_extensions GLboolean ARB_post_depth_coverage; GLboolean ARB_query_buffer_object; GLboolean ARB_robust_buffer_access_behavior; + GLboolean ARB_sample_locations; GLboolean ARB_sample_shading; GLboolean ARB_seamless_cube_map; GLboolean ARB_shader_atomic_counter_ops; @@ -4243,6 +4223,7 @@ struct gl_extensions GLboolean EXT_pixel_buffer_object; GLboolean EXT_point_parameters; GLboolean EXT_provoking_vertex; + GLboolean EXT_render_snorm; GLboolean EXT_semaphore; GLboolean EXT_semaphore_fd; GLboolean EXT_shader_integer_mix; @@ -4271,8 +4252,10 @@ struct gl_extensions GLboolean OES_standard_derivatives; GLboolean OES_texture_buffer; GLboolean OES_texture_cube_map_array; + GLboolean OES_texture_view; GLboolean OES_viewport_array; /* vendor extensions */ + GLboolean AMD_framebuffer_multisample_advanced; GLboolean AMD_performance_monitor; GLboolean AMD_pinned_memory; GLboolean AMD_seamless_cubemap_per_texture; @@ -4285,7 +4268,6 @@ struct gl_extensions GLboolean ATI_texture_mirror_once; GLboolean ATI_texture_env_combine3; GLboolean ATI_fragment_shader; - GLboolean ATI_separate_stencil; GLboolean GREMEDY_string_marker; GLboolean INTEL_conservative_rasterization; GLboolean INTEL_performance_query; @@ -4295,10 +4277,11 @@ struct gl_extensions GLboolean KHR_texture_compression_astc_hdr; GLboolean KHR_texture_compression_astc_ldr; GLboolean KHR_texture_compression_astc_sliced_3d; + GLboolean MESA_framebuffer_flip_y; GLboolean MESA_tile_raster_order; GLboolean MESA_pack_invert; - GLboolean MESA_shader_framebuffer_fetch; - GLboolean MESA_shader_framebuffer_fetch_non_coherent; + GLboolean EXT_shader_framebuffer_fetch; + GLboolean EXT_shader_framebuffer_fetch_non_coherent; GLboolean MESA_shader_integer_functions; GLboolean MESA_ycbcr_texture; GLboolean NV_conditional_render; @@ -4306,10 +4289,15 @@ struct gl_extensions GLboolean NV_fog_distance; GLboolean NV_point_sprite; GLboolean NV_primitive_restart; + GLboolean NV_shader_atomic_float; GLboolean NV_texture_barrier; GLboolean NV_texture_env_combine4; GLboolean NV_texture_rectangle; GLboolean NV_vdpau_interop; + GLboolean NV_conservative_raster; + GLboolean NV_conservative_raster_dilate; + GLboolean NV_conservative_raster_pre_snap_triangles; + GLboolean NV_conservative_raster_pre_snap; GLboolean NVX_gpu_memory_info; GLboolean TDFX_texture_compression_FXT1; GLboolean OES_EGL_image; @@ -4470,7 +4458,7 @@ struct gl_dlist_state GLvertexformat ListVtxfmt; GLubyte ActiveAttribSize[VERT_ATTRIB_MAX]; - GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4]; + GLfloat CurrentAttrib[VERT_ATTRIB_MAX][8]; GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX]; GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4]; @@ -4483,48 +4471,6 @@ struct gl_dlist_state } Current; }; -/** @{ - * - * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums - * to small enums suitable for use as an array index. - */ - -enum mesa_debug_source -{ - MESA_DEBUG_SOURCE_API, - MESA_DEBUG_SOURCE_WINDOW_SYSTEM, - MESA_DEBUG_SOURCE_SHADER_COMPILER, - MESA_DEBUG_SOURCE_THIRD_PARTY, - MESA_DEBUG_SOURCE_APPLICATION, - MESA_DEBUG_SOURCE_OTHER, - MESA_DEBUG_SOURCE_COUNT -}; - -enum mesa_debug_type -{ - MESA_DEBUG_TYPE_ERROR, - MESA_DEBUG_TYPE_DEPRECATED, - MESA_DEBUG_TYPE_UNDEFINED, - MESA_DEBUG_TYPE_PORTABILITY, - MESA_DEBUG_TYPE_PERFORMANCE, - MESA_DEBUG_TYPE_OTHER, - MESA_DEBUG_TYPE_MARKER, - MESA_DEBUG_TYPE_PUSH_GROUP, - MESA_DEBUG_TYPE_POP_GROUP, - MESA_DEBUG_TYPE_COUNT -}; - -enum mesa_debug_severity -{ - MESA_DEBUG_SEVERITY_LOW, - MESA_DEBUG_SEVERITY_MEDIUM, - MESA_DEBUG_SEVERITY_HIGH, - MESA_DEBUG_SEVERITY_NOTIFICATION, - MESA_DEBUG_SEVERITY_COUNT -}; - -/** @} */ - /** * Driver-specific state flags. * @@ -4583,6 +4529,17 @@ struct gl_driver_flags */ uint64_t NewIntelConservativeRasterization; + /** + * gl_context::NvConservativeRasterization + */ + uint64_t NewNvConservativeRasterization; + + /** + * gl_context::ConservativeRasterMode/ConservativeRasterDilate + * gl_context::SubpixelPrecisionBias + */ + uint64_t NewNvConservativeRasterizationParams; + /** * gl_context::Scissor::WindowRects */ @@ -4656,6 +4613,9 @@ struct gl_driver_flags /** Shader constants (uniforms, program parameters, state constants) */ uint64_t NewShaderConstants[MESA_SHADER_STAGES]; + + /** Programmable sample location state for gl_context::DrawBuffer */ + uint64_t NewSampleLocations; }; struct gl_buffer_binding @@ -4891,6 +4851,7 @@ struct gl_context struct gl_texture_attrib Texture; /**< Texture attributes */ struct gl_transform_attrib Transform; /**< Transformation attributes */ struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; /**< Viewport attributes */ + GLuint SubpixelPrecisionBias[2]; /**< Viewport attributes */ /*@}*/ /** \name Client attribute stack */ @@ -5071,7 +5032,10 @@ struct gl_context GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ - GLboolean IntelConservativeRasterization; /**< GL_INTEL_CONSERVATIVE_RASTERIZATION */ + GLboolean IntelConservativeRasterization; /**< GL_CONSERVATIVE_RASTERIZATION_INTEL */ + GLboolean ConservativeRasterization; /**< GL_CONSERVATIVE_RASTERIZATION_NV */ + GLfloat ConservativeRasterDilate; + GLenum16 ConservativeRasterMode; /** Does glVertexAttrib(0) alias glVertex()? */ bool _AttribZeroAliasesVertex;