X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fmtypes.h;h=269eef59cb3059818e440919bd21deb00baeb2a4;hb=9527bb4e704e3d9229cb7977ae598ed207a0502d;hp=d71872835d1dfc84044bc17a420ee92baa423499;hpb=318c265160ed33a2d9f7d664e1b247cbbc38203f;p=mesa.git diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d71872835d1..269eef59cb3 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -213,6 +213,9 @@ struct gl_config /* EXT_framebuffer_sRGB */ GLint sRGBCapable; + + /* EGL_KHR_mutable_render_buffer */ + GLuint mutableRenderBuffer; /* bool */ }; @@ -3336,6 +3339,7 @@ struct gl_renderbuffer */ GLboolean NeedsFinishRenderTexture; GLubyte NumSamples; /**< zero means not multisampled */ + GLubyte NumStorageSamples; /**< for AMD_framebuffer_multisample_advanced */ GLenum16 InternalFormat; /**< The user-specified format */ GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or GL_STENCIL_INDEX. */ @@ -3937,6 +3941,21 @@ struct gl_constants GLint MaxDepthTextureSamples; GLint MaxIntegerSamples; + /** GL_AMD_framebuffer_multisample_advanced */ + GLint MaxColorFramebufferSamples; + GLint MaxColorFramebufferStorageSamples; + GLint MaxDepthStencilFramebufferSamples; + + /* An array of supported MSAA modes allowing different sample + * counts per attachment type. + */ + struct { + GLint NumColorSamples; + GLint NumColorStorageSamples; + GLint NumDepthStencilSamples; + } SupportedMultisampleModes[40]; + GLint NumSupportedMultisampleModes; + /** * GL_EXT_texture_multisample_blit_scaled implementation assumes that * samples are laid out in a rectangular grid roughly corresponding to @@ -4204,6 +4223,7 @@ struct gl_extensions GLboolean EXT_pixel_buffer_object; GLboolean EXT_point_parameters; GLboolean EXT_provoking_vertex; + GLboolean EXT_render_snorm; GLboolean EXT_semaphore; GLboolean EXT_semaphore_fd; GLboolean EXT_shader_integer_mix; @@ -4235,6 +4255,7 @@ struct gl_extensions GLboolean OES_texture_view; GLboolean OES_viewport_array; /* vendor extensions */ + GLboolean AMD_framebuffer_multisample_advanced; GLboolean AMD_performance_monitor; GLboolean AMD_pinned_memory; GLboolean AMD_seamless_cubemap_per_texture; @@ -4268,6 +4289,7 @@ struct gl_extensions GLboolean NV_fog_distance; GLboolean NV_point_sprite; GLboolean NV_primitive_restart; + GLboolean NV_shader_atomic_float; GLboolean NV_texture_barrier; GLboolean NV_texture_env_combine4; GLboolean NV_texture_rectangle;