X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fpipelineobj.c;h=5fc2808a0c85a8d5bc6c79b78a450882a6802f2b;hb=9f93afb9a5586cb90e127ba7d63de3b416d08821;hp=54be4e0041854d4ab2b75d814b4e5bf1d7ae3caa;hpb=897a5fa3605c7cae95e9d8826f1119c0b44055f2;p=mesa.git diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 54be4e00418..5fc2808a0c8 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -31,6 +31,7 @@ * GL_ARB_separate_shader_objects extension. */ +#include #include "main/glheader.h" #include "main/context.h" #include "main/dispatch.h" @@ -42,12 +43,11 @@ #include "main/shaderobj.h" #include "main/transformfeedback.h" #include "main/uniforms.h" +#include "compiler/glsl/glsl_parser_extras.h" +#include "compiler/glsl/ir_uniform.h" #include "program/program.h" #include "program/prog_parameter.h" -#include "ralloc.h" -#include -#include "../glsl/glsl_parser_extras.h" -#include "../glsl/ir_uniform.h" +#include "util/ralloc.h" /** * Delete a pipeline object. @@ -64,7 +64,8 @@ _mesa_delete_pipeline_object(struct gl_context *ctx, _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL); _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); - _glthread_DESTROY_MUTEX(obj->Mutex); + mtx_destroy(&obj->Mutex); + free(obj->Label); ralloc_free(obj); } @@ -77,9 +78,10 @@ _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name) struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object); if (obj) { obj->Name = name; - _glthread_INIT_MUTEX(obj->Mutex); + mtx_init(&obj->Mutex, mtx_plain); obj->RefCount = 1; obj->Flags = _mesa_get_shader_flags(); + obj->InfoLog = NULL; } return obj; @@ -94,6 +96,10 @@ _mesa_init_pipeline(struct gl_context *ctx) ctx->Pipeline.Objects = _mesa_NewHashTable(); ctx->Pipeline.Current = NULL; + + /* Install a default Pipeline */ + ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0); + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default); } @@ -101,7 +107,7 @@ _mesa_init_pipeline(struct gl_context *ctx) * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll(). */ static void -delete_pipelineobj_cb(GLuint id, void *data, void *userData) +delete_pipelineobj_cb(UNUSED GLuint id, void *data, void *userData) { struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data; struct gl_context *ctx = (struct gl_context *) userData; @@ -115,8 +121,12 @@ delete_pipelineobj_cb(GLuint id, void *data, void *userData) void _mesa_free_pipeline_data(struct gl_context *ctx) { + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL); + _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx); _mesa_DeleteHashTable(ctx->Pipeline.Objects); + + _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default); } /** @@ -127,8 +137,8 @@ _mesa_free_pipeline_data(struct gl_context *ctx) * a non-existent ID. The spec defines ID 0 as being technically * non-existent. */ -static inline struct gl_pipeline_object * -lookup_pipeline_object(struct gl_context *ctx, GLuint id) +struct gl_pipeline_object * +_mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id) { if (id == 0) return NULL; @@ -177,11 +187,11 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx, GLboolean deleteFlag = GL_FALSE; struct gl_pipeline_object *oldObj = *ptr; - _glthread_LOCK_MUTEX(oldObj->Mutex); - ASSERT(oldObj->RefCount > 0); + mtx_lock(&oldObj->Mutex); + assert(oldObj->RefCount > 0); oldObj->RefCount--; deleteFlag = (oldObj->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldObj->Mutex); + mtx_unlock(&oldObj->Mutex); if (deleteFlag) { _mesa_delete_pipeline_object(ctx, oldObj); @@ -189,11 +199,11 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx, *ptr = NULL; } - ASSERT(!*ptr); + assert(!*ptr); if (obj) { /* reference new pipeline object */ - _glthread_LOCK_MUTEX(obj->Mutex); + mtx_lock(&obj->Mutex); if (obj->RefCount == 0) { /* this pipeline's being deleted (look just above) */ /* Not sure this can ever really happen. Warn if it does. */ @@ -204,7 +214,7 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx, obj->RefCount++; *ptr = obj; } - _glthread_UNLOCK_MUTEX(obj->Mutex); + mtx_unlock(&obj->Mutex); } } @@ -214,6 +224,125 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx, void GLAPIENTRY _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { + GET_CURRENT_CONTEXT(ctx); + + struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); + struct gl_shader_program *shProg = NULL; + GLbitfield any_valid_stages; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n", + pipeline, stages, program); + + if (!pipe) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)"); + return; + } + + /* Object is created by any Pipeline call but glGenProgramPipelines, + * glIsProgramPipeline and GetProgramPipelineInfoLog + */ + pipe->EverBound = GL_TRUE; + + /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says: + * + * "If stages is not the special value ALL_SHADER_BITS, and has a bit + * set that is not recognized, the error INVALID_VALUE is generated." + */ + any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; + if (_mesa_has_geometry_shaders(ctx)) + any_valid_stages |= GL_GEOMETRY_SHADER_BIT; + if (_mesa_has_tessellation(ctx)) + any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT | + GL_TESS_EVALUATION_SHADER_BIT; + if (_mesa_has_compute_shaders(ctx)) + any_valid_stages |= GL_COMPUTE_SHADER_BIT; + + if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)"); + return; + } + + /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1 + * spec says: + * + * "The error INVALID_OPERATION is generated: + * + * ... + * + * - by UseProgramStages if the program pipeline object it refers + * to is current and the current transform feedback object is + * active and not paused; + */ + if (ctx->_Shader == pipe) { + if (_mesa_is_xfb_active_and_unpaused(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgramStages(transform feedback active)"); + return; + } + } + + if (program) { + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glUseProgramStages"); + if (shProg == NULL) + return; + + /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec + * says: + * + * "If the program object named by program was linked without the + * PROGRAM_SEPARABLE parameter set, or was not linked successfully, + * the error INVALID_OPERATION is generated and the corresponding + * shader stages in the pipeline program pipeline object are not + * modified." + */ + if (!shProg->data->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgramStages(program not linked)"); + return; + } + + if (!shProg->SeparateShader) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgramStages(program wasn't linked with the " + "PROGRAM_SEPARABLE flag)"); + return; + } + } + + /* Enable individual stages from the program as requested by the + * application. If there is no shader for a requested stage in the + * program, _mesa_use_shader_program will enable fixed-function processing + * as dictated by the spec. + * + * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec + * says: + * + * "If UseProgramStages is called with program set to zero or with a + * program object that contains no executable code for the given + * stages, it is as if the pipeline object has no programmable stage + * configured for the indicated shader stages." + */ + if ((stages & GL_VERTEX_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe); + + if ((stages & GL_FRAGMENT_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe); + + if ((stages & GL_GEOMETRY_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe); + + if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe); + + if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe); + + if ((stages & GL_COMPUTE_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe); + + pipe->Validated = false; } /** @@ -225,7 +354,10 @@ _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) { GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *shProg = NULL; - struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline); + struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program); if (program != 0) { shProg = _mesa_lookup_shader_program_err(ctx, program, @@ -244,7 +376,7 @@ _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) */ pipe->EverBound = GL_TRUE; - if ((shProg != NULL) && !shProg->LinkStatus) { + if ((shProg != NULL) && !shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(program %u not linked)", shProg->Name); return; @@ -259,6 +391,86 @@ _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) void GLAPIENTRY _mesa_BindProgramPipeline(GLuint pipeline) { + GET_CURRENT_CONTEXT(ctx); + struct gl_pipeline_object *newObj = NULL; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline); + + /* Rebinding the same pipeline object: no change. + */ + if (ctx->_Shader->Name == pipeline) + return; + + /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1 + * spec says: + * + * "The error INVALID_OPERATION is generated: + * + * ... + * + * - by BindProgramPipeline if the current transform feedback + * object is active and not paused; + */ + if (_mesa_is_xfb_active_and_unpaused(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindProgramPipeline(transform feedback active)"); + return; + } + + /* Get pointer to new pipeline object (newObj) + */ + if (pipeline) { + /* non-default pipeline object */ + newObj = _mesa_lookup_pipeline_object(ctx, pipeline); + if (!newObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindProgramPipeline(non-gen name)"); + return; + } + + /* Object is created by any Pipeline call but glGenProgramPipelines, + * glIsProgramPipeline and GetProgramPipelineInfoLog + */ + newObj->EverBound = GL_TRUE; + } + + _mesa_bind_pipeline(ctx, newObj); +} + +void +_mesa_bind_pipeline(struct gl_context *ctx, + struct gl_pipeline_object *pipe) +{ + int i; + /* First bind the Pipeline to pipeline binding point */ + _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe); + + /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says: + * + * "If there is a current program object established by UseProgram, + * that program is considered current for all stages. Otherwise, if + * there is a bound program pipeline object (see section 2.11.4), the + * program bound to the appropriate stage of the pipeline object is + * considered current." + */ + if (&ctx->Shader != ctx->_Shader) { + if (pipe != NULL) { + /* Bound the pipeline to the current program and + * restore the pipeline state + */ + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe); + } else { + /* Unbind the pipeline */ + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, + ctx->Pipeline.Default); + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + + for (i = 0; i < MESA_SHADER_STAGES; i++) + _mesa_shader_program_init_subroutine_defaults(ctx, ctx->_Shader->CurrentProgram[i]); + } } /** @@ -273,6 +485,9 @@ _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) GET_CURRENT_CONTEXT(ctx); GLsizei i; + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines); + if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)"); return; @@ -280,10 +495,10 @@ _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) for (i = 0; i < n; i++) { struct gl_pipeline_object *obj = - lookup_pipeline_object(ctx, pipelines[i]); + _mesa_lookup_pipeline_object(ctx, pipelines[i]); if (obj) { - ASSERT(obj->Name == pipelines[i]); + assert(obj->Name == pipelines[i]); /* If the pipeline object is currently bound, the spec says "If an * object that is currently bound is deleted, the binding for that @@ -310,16 +525,18 @@ _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) * \param n Number of IDs to generate. * \param pipelines pipeline of \c n locations to store the IDs. */ -void GLAPIENTRY -_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines) +static void +create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines, + bool dsa) { - GET_CURRENT_CONTEXT(ctx); - + const char *func; GLuint first; GLint i; + func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines"; + if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramPipelines(n<0)"); + _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func); return; } @@ -335,16 +552,43 @@ _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines) obj = _mesa_new_pipeline_object(ctx, name); if (!obj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramPipelines"); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); return; } + if (dsa) { + /* make dsa-allocated objects behave like program objects */ + obj->EverBound = GL_TRUE; + } + save_pipeline_object(ctx, obj); pipelines[i] = first + i; } } +void GLAPIENTRY +_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines); + + create_program_pipelines(ctx, n, pipelines, false); +} + +void GLAPIENTRY +_mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines); + + create_program_pipelines(ctx, n, pipelines, true); +} + /** * Determine if ID is the name of an pipeline object. * @@ -357,7 +601,10 @@ _mesa_IsProgramPipeline(GLuint pipeline) { GET_CURRENT_CONTEXT(ctx); - struct gl_pipeline_object *obj = lookup_pipeline_object(ctx, pipeline); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline); + + struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline); if (obj == NULL) return GL_FALSE; @@ -371,11 +618,16 @@ void GLAPIENTRY _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); - struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline); + struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n", + pipeline, pname, params); /* Are geometry shaders available in this context? */ const bool has_gs = _mesa_has_geometry_shaders(ctx); + const bool has_tess = _mesa_has_tessellation(ctx); if (!pipe) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -393,25 +645,28 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; return; case GL_INFO_LOG_LENGTH: - /* FINISHME: Implement the info log. - */ - *params = 0; + *params = (pipe->InfoLog && pipe->InfoLog[0] != '\0') ? + strlen(pipe->InfoLog) + 1 : 0; return; case GL_VALIDATE_STATUS: - /* FINISHME: Implement validation status. - */ - *params = 0; + *params = pipe->Validated; return; case GL_VERTEX_SHADER: *params = pipe->CurrentProgram[MESA_SHADER_VERTEX] ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0; return; case GL_TESS_EVALUATION_SHADER: - /* NOT YET SUPPORTED */ - break; + if (!has_tess) + break; + *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL] + ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Name : 0; + return; case GL_TESS_CONTROL_SHADER: - /* NOT YET SUPPORTED */ - break; + if (!has_tess) + break; + *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] + ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Name : 0; + return; case GL_GEOMETRY_SHADER: if (!has_gs) break; @@ -422,12 +677,277 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT] ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0; return; + case GL_COMPUTE_SHADER: + if (!_mesa_has_compute_shaders(ctx)) + break; + *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE] + ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0; + return; default: break; } _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); + _mesa_enum_to_string(pname)); +} + +/** + * Determines whether every stage in a linked program is active in the + * specified pipeline. + */ +static bool +program_stages_all_active(struct gl_pipeline_object *pipe, + const struct gl_shader_program *prog) +{ + unsigned i; + bool status = true; + + if (!prog) + return true; + + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (prog->_LinkedShaders[i]) { + if (pipe->CurrentProgram[i]) { + if (prog->Name != pipe->CurrentProgram[i]->Name) { + status = false; + } + } else { + status = false; + } + } + } + + if (!status) { + pipe->InfoLog = ralloc_asprintf(pipe, + "Program %d is not active for all " + "shaders that was linked", + prog->Name); + } + + return status; +} + +static bool +program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe) +{ + unsigned prev_linked_stages = 0; + + /* Look for programs bound to stages: A -> B -> A, with any intervening + * sequence of unrelated programs or empty stages. + */ + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_shader_program *cur = pipe->CurrentProgram[i]; + + /* Empty stages anywhere in the pipe are OK. Also we can be confident + * that if the linked_stages mask matches we are looking at the same + * linked program because a previous validation call to + * program_stages_all_active() will have already failed if two different + * programs with the sames stages linked are not active for all linked + * stages. + */ + if (!cur || cur->data->linked_stages == prev_linked_stages) + continue; + + if (prev_linked_stages) { + /* We've seen an A -> B transition; look at the rest of the pipe + * to see if we ever see A again. + */ + if (prev_linked_stages >> (i + 1)) + return true; + } + + prev_linked_stages = cur->data->linked_stages; + } + + return false; +} + +extern GLboolean +_mesa_validate_program_pipeline(struct gl_context* ctx, + struct gl_pipeline_object *pipe) +{ + unsigned i; + bool program_empty = true; + + pipe->Validated = GL_FALSE; + + /* Release and reset the info log. + */ + if (pipe->InfoLog != NULL) + ralloc_free(pipe->InfoLog); + + pipe->InfoLog = NULL; + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * - A program object is active for at least one, but not all of + * the shader stages that were present when the program was + * linked." + * + * For each possible program stage, verify that the program bound to that + * stage has all of its stages active. In other words, if the program + * bound to the vertex stage also has a fragment shader, the fragment + * shader must also be bound to the fragment stage. + */ + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) { + return GL_FALSE; + } + } + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * ... + * + * - One program object is active for at least two shader stages + * and a second program is active for a shader stage between two + * stages for which the first program was active." + */ + if (program_stages_interleaved_illegally(pipe)) { + pipe->InfoLog = + ralloc_strdup(pipe, + "Program is active for multiple shader stages with an " + "intervening stage provided by another program"); + return GL_FALSE; + } + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * ... + * + * - There is an active program for tessellation control, + * tessellation evaluation, or geometry stages with corresponding + * executable shader, but there is no active program with + * executable vertex shader." + */ + if (!pipe->CurrentProgram[MESA_SHADER_VERTEX] + && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] || + pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] || + pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) { + pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader"); + return GL_FALSE; + } + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * ... + * + * - There is no current program object specified by UseProgram, + * there is a current program pipeline object, and the current + * program for any shader stage has been relinked since being + * applied to the pipeline object via UseProgramStages with the + * PROGRAM_SEPARABLE parameter set to FALSE. + */ + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) { + pipe->InfoLog = ralloc_asprintf(pipe, + "Program %d was relinked without " + "PROGRAM_SEPARABLE state", + pipe->CurrentProgram[i]->Name); + return GL_FALSE; + } + } + + /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says: + * + * "An INVALID_OPERATION error is generated by any command that trans- + * fers vertices to the GL or launches compute work if the current set + * of active program objects cannot be executed, for reasons including: + * + * ... + * + * - There is no current program object specified by UseProgram, + * there is a current program pipeline object, and that object is + * empty (no executable code is installed for any stage). + */ + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (pipe->CurrentProgram[i]) { + program_empty = false; + break; + } + } + + if (program_empty) { + return GL_FALSE; + } + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * ... + * + * - Any two active samplers in the current program object are of + * different types, but refer to the same texture image unit. + * + * - The number of active samplers in the program exceeds the + * maximum number of texture image units allowed." + */ + if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe)) + return GL_FALSE; + + /* Validate inputs against outputs, this cannot be done during linking + * since programs have been linked separately from each other. + * + * Section 11.1.3.11 (Validation) of the OpenGL 4.5 Core Profile spec says: + * + * "Separable program objects may have validation failures that cannot be + * detected without the complete program pipeline. Mismatched interfaces, + * improper usage of program objects together, and the same + * state-dependent failures can result in validation errors for such + * program objects." + * + * OpenGL ES 3.1 specification has the same text. + * + * Section 11.1.3.11 (Validation) of the OpenGL ES spec also says: + * + * An INVALID_OPERATION error is generated by any command that transfers + * vertices to the GL or launches compute work if the current set of + * active program objects cannot be executed, for reasons including: + * + * * The current program pipeline object contains a shader interface + * that doesn't have an exact match (see section 7.4.1) + * + * Based on this, only perform the most-strict checking on ES or when the + * application has created a debug context. + */ + if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) && + !_mesa_validate_pipeline_io(pipe)) { + if (_mesa_is_gles(ctx)) + return GL_FALSE; + + static GLuint msg_id = 0; + + _mesa_gl_debug(ctx, &msg_id, + MESA_DEBUG_SOURCE_API, + MESA_DEBUG_TYPE_PORTABILITY, + MESA_DEBUG_SEVERITY_MEDIUM, + "glValidateProgramPipeline: pipeline %u does not meet " + "strict OpenGL ES 3.1 requirements and may not be " + "portable across desktop hardware\n", + pipe->Name); + } + + pipe->Validated = GL_TRUE; + return GL_TRUE; } /** @@ -436,10 +956,45 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) void GLAPIENTRY _mesa_ValidateProgramPipeline(GLuint pipeline) { + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline); + + struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); + + if (!pipe) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glValidateProgramPipeline(pipeline)"); + return; + } + + _mesa_validate_program_pipeline(ctx, pipe); } void GLAPIENTRY _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n", + pipeline, bufSize, length, infoLog); + + struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); + + if (!pipe) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramPipelineInfoLog(pipeline)"); + return; + } + + if (bufSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramPipelineInfoLog(bufSize)"); + return; + } + + _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog); }