X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fpipelineobj.c;h=5fc2808a0c85a8d5bc6c79b78a450882a6802f2b;hb=9f93afb9a5586cb90e127ba7d63de3b416d08821;hp=5a46cfe2dcda357e872811a8d42736a84d7f646d;hpb=326a269c7778e2921d48e5d1d2a3683331a1173d;p=mesa.git diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 5a46cfe2dcd..5fc2808a0c8 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -107,7 +107,7 @@ _mesa_init_pipeline(struct gl_context *ctx) * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll(). */ static void -delete_pipelineobj_cb(GLuint id, void *data, void *userData) +delete_pipelineobj_cb(UNUSED GLuint id, void *data, void *userData) { struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data; struct gl_context *ctx = (struct gl_context *) userData; @@ -297,7 +297,7 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) * shader stages in the pipeline program pipeline object are not * modified." */ - if (!shProg->LinkStatus) { + if (!shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(program not linked)"); return; @@ -376,7 +376,7 @@ _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) */ pipe->EverBound = GL_TRUE; - if ((shProg != NULL) && !shProg->LinkStatus) { + if ((shProg != NULL) && !shProg->data->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(program %u not linked)", shProg->Name); return; @@ -469,10 +469,7 @@ _mesa_bind_pipeline(struct gl_context *ctx, FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); for (i = 0; i < MESA_SHADER_STAGES; i++) - _mesa_shader_program_init_subroutine_defaults(ctx->_Shader->CurrentProgram[i]); - - if (ctx->Driver.UseProgram) - ctx->Driver.UseProgram(ctx, NULL); + _mesa_shader_program_init_subroutine_defaults(ctx, ctx->_Shader->CurrentProgram[i]); } } @@ -648,7 +645,8 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; return; case GL_INFO_LOG_LENGTH: - *params = pipe->InfoLog ? strlen(pipe->InfoLog) + 1 : 0; + *params = (pipe->InfoLog && pipe->InfoLog[0] != '\0') ? + strlen(pipe->InfoLog) + 1 : 0; return; case GL_VALIDATE_STATUS: *params = pipe->Validated; @@ -732,30 +730,33 @@ program_stages_all_active(struct gl_pipeline_object *pipe, static bool program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe) { - struct gl_shader_program *prev = NULL; - unsigned i, j; + unsigned prev_linked_stages = 0; /* Look for programs bound to stages: A -> B -> A, with any intervening * sequence of unrelated programs or empty stages. */ - for (i = 0; i < MESA_SHADER_STAGES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_shader_program *cur = pipe->CurrentProgram[i]; - /* Empty stages anywhere in the pipe are OK */ - if (!cur || cur == prev) + /* Empty stages anywhere in the pipe are OK. Also we can be confident + * that if the linked_stages mask matches we are looking at the same + * linked program because a previous validation call to + * program_stages_all_active() will have already failed if two different + * programs with the sames stages linked are not active for all linked + * stages. + */ + if (!cur || cur->data->linked_stages == prev_linked_stages) continue; - if (prev) { + if (prev_linked_stages) { /* We've seen an A -> B transition; look at the rest of the pipe * to see if we ever see A again. */ - for (j = i + 1; j < MESA_SHADER_STAGES; j++) { - if (pipe->CurrentProgram[j] == prev) - return true; - } + if (prev_linked_stages >> (i + 1)) + return true; } - prev = cur; + prev_linked_stages = cur->data->linked_stages; } return false; @@ -929,8 +930,21 @@ _mesa_validate_program_pipeline(struct gl_context* ctx, * application has created a debug context. */ if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) && - !_mesa_validate_pipeline_io(pipe)) - return GL_FALSE; + !_mesa_validate_pipeline_io(pipe)) { + if (_mesa_is_gles(ctx)) + return GL_FALSE; + + static GLuint msg_id = 0; + + _mesa_gl_debug(ctx, &msg_id, + MESA_DEBUG_SOURCE_API, + MESA_DEBUG_TYPE_PORTABILITY, + MESA_DEBUG_SEVERITY_MEDIUM, + "glValidateProgramPipeline: pipeline %u does not meet " + "strict OpenGL ES 3.1 requirements and may not be " + "portable across desktop hardware\n", + pipe->Name); + } pipe->Validated = GL_TRUE; return GL_TRUE;