X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fpixel.c;h=d20f89c543aa3ebd089f67bd23157f5c80a61a83;hb=041d64812e4fa7a0444aa35c59d14ce85240b5de;hp=8a1d5982007fe20153e7da65a4128bac0b67c40c;hpb=c893a015d8a50a38cd3f727d99835e7e7e2ccea9;p=mesa.git diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 8a1d5982007..d20f89c543a 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -1,21 +1,19 @@ -/* $Id: pixel.c,v 1.15 2000/10/28 20:41:14 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -24,19 +22,14 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" +#include "bufferobj.h" #include "colormac.h" #include "context.h" +#include "image.h" #include "macros.h" -#include "mem.h" #include "pixel.h" -#include "types.h" -#endif - +#include "mtypes.h" /**********************************************************************/ @@ -45,12 +38,16 @@ -void +void GLAPIENTRY _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom"); + if (ctx->Pixel.ZoomX == xfactor && + ctx->Pixel.ZoomY == yfactor) + return; + + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.ZoomX = xfactor; ctx->Pixel.ZoomY = yfactor; } @@ -62,125 +59,188 @@ _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) /**********************************************************************/ -void +void GLAPIENTRY _mesa_PixelStorei( GLenum pname, GLint param ) { /* NOTE: this call can't be compiled into the display list */ GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore"); + ASSERT_OUTSIDE_BEGIN_END(ctx); switch (pname) { case GL_PACK_SWAP_BYTES: + if (param == (GLint)ctx->Pack.SwapBytes) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; break; case GL_PACK_LSB_FIRST: + if (param == (GLint)ctx->Pack.LsbFirst) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; break; case GL_PACK_ROW_LENGTH: if (param<0) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - } - else { - ctx->Pack.RowLength = param; + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; } + if (ctx->Pack.RowLength == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.RowLength = param; break; case GL_PACK_IMAGE_HEIGHT: - if (param<0) - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - else - ctx->Pack.ImageHeight = param; + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.ImageHeight == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.ImageHeight = param; break; case GL_PACK_SKIP_PIXELS: if (param<0) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - } - else { - ctx->Pack.SkipPixels = param; + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; } + if (ctx->Pack.SkipPixels == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipPixels = param; break; case GL_PACK_SKIP_ROWS: if (param<0) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - } - else { - ctx->Pack.SkipRows = param; + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; } + if (ctx->Pack.SkipRows == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipRows = param; break; case GL_PACK_SKIP_IMAGES: if (param<0) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - } - else { - ctx->Pack.SkipImages = param; + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; } + if (ctx->Pack.SkipImages == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipImages = param; break; case GL_PACK_ALIGNMENT: - if (param==1 || param==2 || param==4 || param==8) { - ctx->Pack.Alignment = param; - } - else { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + if (param!=1 && param!=2 && param!=4 && param!=8) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; } - break; + if (ctx->Pack.Alignment == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.Alignment = param; + break; + case GL_PACK_INVERT_MESA: + if (!ctx->Extensions.MESA_pack_invert) { + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelstore(pname)" ); + return; + } + if (ctx->Pack.Invert == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.Invert = param; + break; + case GL_UNPACK_SWAP_BYTES: + if (param == (GLint)ctx->Unpack.SwapBytes) + return; + if ((GLint)ctx->Unpack.SwapBytes == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; break; case GL_UNPACK_LSB_FIRST: + if (param == (GLint)ctx->Unpack.LsbFirst) + return; + if ((GLint)ctx->Unpack.LsbFirst == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; break; case GL_UNPACK_ROW_LENGTH: if (param<0) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - } - else { - ctx->Unpack.RowLength = param; + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; } + if (ctx->Unpack.RowLength == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.RowLength = param; break; case GL_UNPACK_IMAGE_HEIGHT: - if (param<0) - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - else - ctx->Unpack.ImageHeight = param; + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.ImageHeight == param) + return; + + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.ImageHeight = param; break; case GL_UNPACK_SKIP_PIXELS: if (param<0) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - } - else { - ctx->Unpack.SkipPixels = param; + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; } + if (ctx->Unpack.SkipPixels == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipPixels = param; break; case GL_UNPACK_SKIP_ROWS: if (param<0) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - } - else { - ctx->Unpack.SkipRows = param; + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; } + if (ctx->Unpack.SkipRows == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipRows = param; break; case GL_UNPACK_SKIP_IMAGES: if (param < 0) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - } - else { - ctx->Unpack.SkipImages = param; + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; } + if (ctx->Unpack.SkipImages == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipImages = param; break; case GL_UNPACK_ALIGNMENT: - if (param==1 || param==2 || param==4 || param==8) { - ctx->Unpack.Alignment = param; - } - else { - gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" ); + if (param!=1 && param!=2 && param!=4 && param!=8) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" ); + return; } - break; + if (ctx->Unpack.Alignment == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.Alignment = param; + break; + case GL_UNPACK_CLIENT_STORAGE_APPLE: + if (param == (GLint)ctx->Unpack.ClientStorage) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.ClientStorage = param ? GL_TRUE : GL_FALSE; + break; default: - gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" ); + return; } } -void +void GLAPIENTRY _mesa_PixelStoref( GLenum pname, GLfloat param ) { _mesa_PixelStorei( pname, (GLint) param ); @@ -193,323 +253,603 @@ _mesa_PixelStoref( GLenum pname, GLfloat param ) /**********************************************************************/ - -void -_mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) +/** + * Helper routine used by the other _mesa_PixelMap() functions. + */ +static void +pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, const GLfloat *values) { GLint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv"); - - - if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); - return; - } - - if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - GLuint p; - GLboolean ok = GL_FALSE; - for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) { - if ( (p&mapsize) == p ) { - ok = GL_TRUE; - break; - } - } - if (!ok) { - gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); - return; - } - } - switch (map) { case GL_PIXEL_MAP_S_TO_S: ctx->Pixel.MapStoSsize = mapsize; - for (i=0;iPixel.MapStoS[i] = (GLint) values[i]; + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapStoS[i] = IROUND(values[i]); } break; case GL_PIXEL_MAP_I_TO_I: ctx->Pixel.MapItoIsize = mapsize; - for (i=0;iPixel.MapItoI[i] = (GLint) values[i]; + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapItoI[i] = values[i]; } break; case GL_PIXEL_MAP_I_TO_R: ctx->Pixel.MapItoRsize = mapsize; - for (i=0;iPixel.MapItoR[i] = val; ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_G: ctx->Pixel.MapItoGsize = mapsize; - for (i=0;iPixel.MapItoG[i] = val; ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_B: ctx->Pixel.MapItoBsize = mapsize; - for (i=0;iPixel.MapItoB[i] = val; ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_A: ctx->Pixel.MapItoAsize = mapsize; - for (i=0;iPixel.MapItoA[i] = val; ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_R_TO_R: ctx->Pixel.MapRtoRsize = mapsize; - for (i=0;iPixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 ); + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0F, 1.0F ); } break; case GL_PIXEL_MAP_G_TO_G: ctx->Pixel.MapGtoGsize = mapsize; - for (i=0;iPixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 ); + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0F, 1.0F ); } break; case GL_PIXEL_MAP_B_TO_B: ctx->Pixel.MapBtoBsize = mapsize; - for (i=0;iPixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 ); + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0F, 1.0F ); } break; case GL_PIXEL_MAP_A_TO_A: ctx->Pixel.MapAtoAsize = mapsize; - for (i=0;iPixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 ); + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0F, 1.0F ); } break; default: - gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelMap(map)" ); } } +void GLAPIENTRY +_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */ + if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); + return; + } -void -_mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) + if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + if (_mesa_bitcount((GLuint) mapsize) != 1) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); + return; + } + } + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + + if (ctx->Unpack.BufferObj->Name) { + /* unpack pixelmap from PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Unpack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_FLOAT, values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapfv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, + ctx->Unpack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapfv(PBO is mapped)"); + return; + } + values = (const GLfloat *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } + + pixelmap(ctx, map, mapsize, values); + + if (ctx->Unpack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + ctx->Unpack.BufferObj); + } +} + + + +void GLAPIENTRY +_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) { GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { - for (i=0;i MAX_PIXEL_MAP_TABLE) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); + return; + } + + if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + if (_mesa_bitcount((GLuint) mapsize) != 1) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); + return; + } + } + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + + if (ctx->Unpack.BufferObj->Name) { + /* unpack pixelmap from PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Unpack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_UNSIGNED_INT, values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapuiv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, + ctx->Unpack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapuiv(PBO is mapped)"); + return; + } + values = (const GLuint *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } + + /* convert to floats */ + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + GLint i; + for (i = 0; i < mapsize; i++) { fvalues[i] = (GLfloat) values[i]; } } else { - for (i=0;iUnpack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + ctx->Unpack.BufferObj); + } + + pixelmap(ctx, map, mapsize, fvalues); } -void -_mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values ) +void GLAPIENTRY +_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) { GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { - for (i=0;i MAX_PIXEL_MAP_TABLE) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" ); + return; + } + + if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + if (_mesa_bitcount((GLuint) mapsize) != 1) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); + return; + } + } + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + + if (ctx->Unpack.BufferObj->Name) { + /* unpack pixelmap from PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Unpack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_UNSIGNED_SHORT, + values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapusv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, + ctx->Unpack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapusv(PBO is mapped)"); + return; + } + values = (const GLushort *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } + + /* convert to floats */ + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + GLint i; + for (i = 0; i < mapsize; i++) { fvalues[i] = (GLfloat) values[i]; } } else { - for (i=0;iUnpack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + ctx->Unpack.BufferObj); + } + + pixelmap(ctx, map, mapsize, fvalues); } +/** + * Return size of the named map. + */ +static GLuint +get_map_size(GLcontext *ctx, GLenum map) +{ + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + return ctx->Pixel.MapItoIsize; + case GL_PIXEL_MAP_S_TO_S: + return ctx->Pixel.MapStoSsize; + case GL_PIXEL_MAP_I_TO_R: + return ctx->Pixel.MapItoRsize; + case GL_PIXEL_MAP_I_TO_G: + return ctx->Pixel.MapItoGsize; + case GL_PIXEL_MAP_I_TO_B: + return ctx->Pixel.MapItoBsize; + case GL_PIXEL_MAP_I_TO_A: + return ctx->Pixel.MapItoAsize; + case GL_PIXEL_MAP_R_TO_R: + return ctx->Pixel.MapRtoRsize; + case GL_PIXEL_MAP_G_TO_G: + return ctx->Pixel.MapGtoGsize; + case GL_PIXEL_MAP_B_TO_B: + return ctx->Pixel.MapBtoBsize; + case GL_PIXEL_MAP_A_TO_A: + return ctx->Pixel.MapAtoAsize; + default: + return 0; + } +} + -void +void GLAPIENTRY _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) { GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv"); + GLuint mapsize, i; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + mapsize = get_map_size(ctx, map); + + if (ctx->Pack.BufferObj->Name) { + /* pack pixelmap into PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Pack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_FLOAT, values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapfv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + GL_WRITE_ONLY_ARB, + ctx->Pack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapfv(PBO is mapped)"); + return; + } + values = (GLfloat *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } switch (map) { case GL_PIXEL_MAP_I_TO_I: - for (i=0;iPixel.MapItoIsize;i++) { - values[i] = (GLfloat) ctx->Pixel.MapItoI[i]; - } + MEMCPY(values, ctx->Pixel.MapItoI, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_S_TO_S: - for (i=0;iPixel.MapStoSsize;i++) { + for (i = 0; i < mapsize; i++) { values[i] = (GLfloat) ctx->Pixel.MapStoS[i]; } break; case GL_PIXEL_MAP_I_TO_R: - MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat)); + MEMCPY(values, ctx->Pixel.MapItoR, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_G: - MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat)); + MEMCPY(values, ctx->Pixel.MapItoG, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_B: - MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat)); + MEMCPY(values, ctx->Pixel.MapItoB, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_A: - MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat)); + MEMCPY(values, ctx->Pixel.MapItoA, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_R_TO_R: - MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat)); + MEMCPY(values, ctx->Pixel.MapRtoR, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_G_TO_G: - MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat)); + MEMCPY(values, ctx->Pixel.MapGtoG, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_B_TO_B: - MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat)); + MEMCPY(values, ctx->Pixel.MapBtoB, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_A_TO_A: - MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat)); + MEMCPY(values, ctx->Pixel.MapAtoA, mapsize * sizeof(GLfloat)); break; default: - gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + } + + if (ctx->Pack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + ctx->Pack.BufferObj); } } -void +void GLAPIENTRY _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) { GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv"); + GLint mapsize, i; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + mapsize = get_map_size(ctx, map); + + if (ctx->Pack.BufferObj->Name) { + /* pack pixelmap into PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Pack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_UNSIGNED_INT, values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapuiv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + GL_WRITE_ONLY_ARB, + ctx->Pack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapuiv(PBO is mapped)"); + return; + } + values = (GLuint *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } switch (map) { case GL_PIXEL_MAP_I_TO_I: - MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint)); + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoI[i] ); + } break; case GL_PIXEL_MAP_S_TO_S: - MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint)); + MEMCPY(values, ctx->Pixel.MapStoS, mapsize * sizeof(GLint)); break; case GL_PIXEL_MAP_I_TO_R: - for (i=0;iPixel.MapItoRsize;i++) { + for (i = 0; i < mapsize; i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] ); } break; case GL_PIXEL_MAP_I_TO_G: - for (i=0;iPixel.MapItoGsize;i++) { + for (i = 0; i < mapsize; i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] ); } break; case GL_PIXEL_MAP_I_TO_B: - for (i=0;iPixel.MapItoBsize;i++) { + for (i = 0; i < mapsize; i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] ); } break; case GL_PIXEL_MAP_I_TO_A: - for (i=0;iPixel.MapItoAsize;i++) { + for (i = 0; i < mapsize; i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] ); } break; case GL_PIXEL_MAP_R_TO_R: - for (i=0;iPixel.MapRtoRsize;i++) { + for (i = 0; i < mapsize; i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] ); } break; case GL_PIXEL_MAP_G_TO_G: - for (i=0;iPixel.MapGtoGsize;i++) { + for (i = 0; i < mapsize; i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] ); } break; case GL_PIXEL_MAP_B_TO_B: - for (i=0;iPixel.MapBtoBsize;i++) { + for (i = 0; i < mapsize; i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] ); } break; case GL_PIXEL_MAP_A_TO_A: - for (i=0;iPixel.MapAtoAsize;i++) { + for (i = 0; i < mapsize; i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] ); } break; default: - gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + } + + if (ctx->Pack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + ctx->Pack.BufferObj); } } -void +void GLAPIENTRY _mesa_GetPixelMapusv( GLenum map, GLushort *values ) { GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv"); + GLint mapsize, i; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + mapsize = get_map_size(ctx, map); + + if (ctx->Pack.BufferObj->Name) { + /* pack pixelmap into PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Pack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_UNSIGNED_SHORT, + values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapusv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + GL_WRITE_ONLY_ARB, + ctx->Pack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapusv(PBO is mapped)"); + return; + } + values = (GLushort *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } switch (map) { case GL_PIXEL_MAP_I_TO_I: - for (i=0;iPixel.MapItoIsize;i++) { - values[i] = (GLushort) ctx->Pixel.MapItoI[i]; + for (i = 0; i < mapsize; i++) { + values[i] = (GLushort) CLAMP(ctx->Pixel.MapItoI[i], 0.0, 65535.0); } break; case GL_PIXEL_MAP_S_TO_S: - for (i=0;iPixel.MapStoSsize;i++) { - values[i] = (GLushort) ctx->Pixel.MapStoS[i]; + for (i = 0; i < mapsize; i++) { + values[i] = (GLushort) CLAMP(ctx->Pixel.MapStoS[i], 0.0, 65535.0); } break; case GL_PIXEL_MAP_I_TO_R: - for (i=0;iPixel.MapItoRsize;i++) { - values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] ); + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoR[i] ); } break; case GL_PIXEL_MAP_I_TO_G: - for (i=0;iPixel.MapItoGsize;i++) { - values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] ); + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoG[i] ); } break; case GL_PIXEL_MAP_I_TO_B: - for (i=0;iPixel.MapItoBsize;i++) { - values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] ); + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoB[i] ); } break; case GL_PIXEL_MAP_I_TO_A: - for (i=0;iPixel.MapItoAsize;i++) { - values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] ); + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoA[i] ); } break; case GL_PIXEL_MAP_R_TO_R: - for (i=0;iPixel.MapRtoRsize;i++) { - values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] ); + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapRtoR[i] ); } break; case GL_PIXEL_MAP_G_TO_G: - for (i=0;iPixel.MapGtoGsize;i++) { - values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] ); + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapGtoG[i] ); } break; case GL_PIXEL_MAP_B_TO_B: - for (i=0;iPixel.MapBtoBsize;i++) { - values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] ); + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapBtoB[i] ); } break; case GL_PIXEL_MAP_A_TO_A: - for (i=0;iPixel.MapAtoAsize;i++) { - values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] ); + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapAtoA[i] ); } break; default: - gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + } + + if (ctx->Pack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + ctx->Pack.BufferObj); } } @@ -524,115 +864,201 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) * Implements glPixelTransfer[fi] whether called immediately or from a * display list. */ -void +void GLAPIENTRY _mesa_PixelTransferf( GLenum pname, GLfloat param ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer"); - + ASSERT_OUTSIDE_BEGIN_END(ctx); switch (pname) { case GL_MAP_COLOR: + if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE)) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE; break; case GL_MAP_STENCIL: + if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE)) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE; break; case GL_INDEX_SHIFT: + if (ctx->Pixel.IndexShift == (GLint) param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.IndexShift = (GLint) param; break; case GL_INDEX_OFFSET: + if (ctx->Pixel.IndexOffset == (GLint) param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.IndexOffset = (GLint) param; break; case GL_RED_SCALE: + if (ctx->Pixel.RedScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.RedScale = param; break; case GL_RED_BIAS: + if (ctx->Pixel.RedBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.RedBias = param; break; case GL_GREEN_SCALE: + if (ctx->Pixel.GreenScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.GreenScale = param; break; case GL_GREEN_BIAS: + if (ctx->Pixel.GreenBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.GreenBias = param; break; case GL_BLUE_SCALE: + if (ctx->Pixel.BlueScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.BlueScale = param; break; case GL_BLUE_BIAS: + if (ctx->Pixel.BlueBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.BlueBias = param; break; case GL_ALPHA_SCALE: + if (ctx->Pixel.AlphaScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.AlphaScale = param; break; case GL_ALPHA_BIAS: + if (ctx->Pixel.AlphaBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.AlphaBias = param; break; case GL_DEPTH_SCALE: + if (ctx->Pixel.DepthScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.DepthScale = param; break; case GL_DEPTH_BIAS: + if (ctx->Pixel.DepthBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.DepthBias = param; break; case GL_POST_COLOR_MATRIX_RED_SCALE: + if (ctx->Pixel.PostColorMatrixScale[0] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixScale[0] = param; break; case GL_POST_COLOR_MATRIX_RED_BIAS: + if (ctx->Pixel.PostColorMatrixBias[0] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixBias[0] = param; break; case GL_POST_COLOR_MATRIX_GREEN_SCALE: + if (ctx->Pixel.PostColorMatrixScale[1] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixScale[1] = param; break; case GL_POST_COLOR_MATRIX_GREEN_BIAS: + if (ctx->Pixel.PostColorMatrixBias[1] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixBias[1] = param; break; case GL_POST_COLOR_MATRIX_BLUE_SCALE: + if (ctx->Pixel.PostColorMatrixScale[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixScale[2] = param; break; case GL_POST_COLOR_MATRIX_BLUE_BIAS: + if (ctx->Pixel.PostColorMatrixBias[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixBias[2] = param; break; case GL_POST_COLOR_MATRIX_ALPHA_SCALE: + if (ctx->Pixel.PostColorMatrixScale[3] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixScale[3] = param; break; case GL_POST_COLOR_MATRIX_ALPHA_BIAS: + if (ctx->Pixel.PostColorMatrixBias[3] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixBias[3] = param; break; case GL_POST_CONVOLUTION_RED_SCALE: + if (ctx->Pixel.PostConvolutionScale[0] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionScale[0] = param; break; case GL_POST_CONVOLUTION_RED_BIAS: + if (ctx->Pixel.PostConvolutionBias[0] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionBias[0] = param; break; case GL_POST_CONVOLUTION_GREEN_SCALE: + if (ctx->Pixel.PostConvolutionScale[1] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionScale[1] = param; break; case GL_POST_CONVOLUTION_GREEN_BIAS: + if (ctx->Pixel.PostConvolutionBias[1] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionBias[1] = param; break; case GL_POST_CONVOLUTION_BLUE_SCALE: + if (ctx->Pixel.PostConvolutionScale[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionScale[2] = param; break; case GL_POST_CONVOLUTION_BLUE_BIAS: + if (ctx->Pixel.PostConvolutionBias[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionBias[2] = param; break; case GL_POST_CONVOLUTION_ALPHA_SCALE: + if (ctx->Pixel.PostConvolutionScale[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionScale[2] = param; break; case GL_POST_CONVOLUTION_ALPHA_BIAS: + if (ctx->Pixel.PostConvolutionBias[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionBias[2] = param; break; default: - gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); return; } - - /* signal to recompute the bitmask */ - ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE; } -void +void GLAPIENTRY _mesa_PixelTransferi( GLenum pname, GLint param ) { _mesa_PixelTransferf( pname, (GLfloat) param ); @@ -644,43 +1070,38 @@ _mesa_PixelTransferi( GLenum pname, GLint param ) /***** Pixel processing functions ******/ /**********************************************************************/ - /* * Apply scale and bias factors to an array of RGBA pixels. */ void -_mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]) +_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], + GLfloat rScale, GLfloat gScale, + GLfloat bScale, GLfloat aScale, + GLfloat rBias, GLfloat gBias, + GLfloat bBias, GLfloat aBias) { - if (ctx->Pixel.RedScale != 1.0 || ctx->Pixel.RedBias != 0.0) { - const GLfloat scale = ctx->Pixel.RedScale; - const GLfloat bias = ctx->Pixel.RedBias; + if (rScale != 1.0 || rBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { - rgba[i][RCOMP] = rgba[i][RCOMP] * scale + bias; + rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias; } } - if (ctx->Pixel.GreenScale != 1.0 || ctx->Pixel.GreenBias != 0.0) { - const GLfloat scale = ctx->Pixel.GreenScale; - const GLfloat bias = ctx->Pixel.GreenBias; + if (gScale != 1.0 || gBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { - rgba[i][GCOMP] = rgba[i][GCOMP] * scale + bias; + rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias; } } - if (ctx->Pixel.BlueScale != 1.0 || ctx->Pixel.BlueBias != 0.0) { - const GLfloat scale = ctx->Pixel.BlueScale; - const GLfloat bias = ctx->Pixel.BlueBias; + if (bScale != 1.0 || bBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { - rgba[i][BCOMP] = rgba[i][BCOMP] * scale + bias; + rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias; } } - if (ctx->Pixel.AlphaScale != 1.0 || ctx->Pixel.AlphaBias != 0.0) { - const GLfloat scale = ctx->Pixel.AlphaScale; - const GLfloat bias = ctx->Pixel.AlphaBias; + if (aScale != 1.0 || aBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { - rgba[i][ACOMP] = rgba[i][ACOMP] * scale + bias; + rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias; } } } @@ -692,20 +1113,24 @@ _mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]) void _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) { - const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1; - const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1; - const GLfloat bscale = ctx->Pixel.MapBtoBsize - 1; - const GLfloat ascale = ctx->Pixel.MapAtoAsize - 1; + const GLfloat rscale = (GLfloat) (ctx->Pixel.MapRtoRsize - 1); + const GLfloat gscale = (GLfloat) (ctx->Pixel.MapGtoGsize - 1); + const GLfloat bscale = (GLfloat) (ctx->Pixel.MapBtoBsize - 1); + const GLfloat ascale = (GLfloat) (ctx->Pixel.MapAtoAsize - 1); const GLfloat *rMap = ctx->Pixel.MapRtoR; const GLfloat *gMap = ctx->Pixel.MapGtoG; const GLfloat *bMap = ctx->Pixel.MapBtoB; const GLfloat *aMap = ctx->Pixel.MapAtoA; GLuint i; for (i=0;iPixel.PostColorMatrixBias[2]; const GLfloat as = ctx->Pixel.PostColorMatrixScale[3]; const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3]; - const GLfloat *m = ctx->ColorMatrix.m; + const GLfloat *m = ctx->ColorMatrixStack.Top->m; GLuint i; for (i = 0; i < n; i++) { const GLfloat r = rgba[i][RCOMP]; @@ -739,253 +1164,247 @@ _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]) } -/* - * Apply a color table lookup to an array of colors. +/** + * Apply a color table lookup to an array of floating point RGBA colors. */ void -_mesa_lookup_rgba(const struct gl_color_table *table, - GLuint n, GLfloat rgba[][4]) +_mesa_lookup_rgba_float(const struct gl_color_table *table, + GLuint n, GLfloat rgba[][4]) { - ASSERT(table->FloatTable); - if (!table->Table) + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLfloat *lut = table->TableF; + GLuint i; + + if (!table->TableF || table->Size == 0) return; - switch (table->Format) { + switch (table->_BaseFormat) { case GL_INTENSITY: /* replace RGBA with I */ - if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLfloat c = lut[j] * (1.0F / 255.0F); - rgba[i][RCOMP] = rgba[i][GCOMP] = - rgba[i][BCOMP] = rgba[i][ACOMP] = c; - } - - } - else { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLfloat *lut = (const GLfloat *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLfloat c = lut[j]; - rgba[i][RCOMP] = rgba[i][GCOMP] = - rgba[i][BCOMP] = rgba[i][ACOMP] = c; - } + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][RCOMP] * scale); + GLfloat c = lut[CLAMP(j, 0, max)]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = + rgba[i][ACOMP] = c; } break; case GL_LUMINANCE: /* replace RGB with L */ - if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLfloat c = lut[j] * (1.0F / 255.0F); - rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; - } - } - else { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLfloat *lut = (const GLfloat *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLfloat c = lut[j]; - rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; - } + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][RCOMP] * scale); + GLfloat c = lut[CLAMP(j, 0, max)]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = c; } break; case GL_ALPHA: /* replace A with A */ - if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F); - rgba[i][ACOMP] = lut[j] * (1.0F / 255.0F); - } - } - else { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLfloat *lut = (const GLfloat *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F); - rgba[i][ACOMP] = lut[j]; - } + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][ACOMP] * scale); + rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; } break; case GL_LUMINANCE_ALPHA: /* replace RGBA with LLLA */ - if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F); - GLfloat luminance = lut[jL * 2 + 0] * (1.0F / 255.0F); - GLfloat alpha = lut[jA * 2 + 1] * (1.0F / 255.0F); - rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; - rgba[i][ACOMP] = alpha;; - } - } - else { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLfloat *lut = (const GLfloat *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F); - GLfloat luminance = lut[jL * 2 + 0]; - GLfloat alpha = lut[jA * 2 + 1]; - rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; - rgba[i][ACOMP] = alpha;; - } + for (i = 0; i < n; i++) { + GLint jL = IROUND(rgba[i][RCOMP] * scale); + GLint jA = IROUND(rgba[i][ACOMP] * scale); + GLfloat luminance, alpha; + jL = CLAMP(jL, 0, max); + jA = CLAMP(jA, 0, max); + luminance = lut[jL * 2 + 0]; + alpha = lut[jA * 2 + 1]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha;; } break; case GL_RGB: /* replace RGB with RGB */ - if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F); - GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F); - rgba[i][RCOMP] = lut[jR * 3 + 0] * (1.0F / 255.0F); - rgba[i][GCOMP] = lut[jG * 3 + 1] * (1.0F / 255.0F); - rgba[i][BCOMP] = lut[jB * 3 + 2] * (1.0F / 255.0F); - } - } - else { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLfloat *lut = (const GLfloat *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F); - GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F); - rgba[i][RCOMP] = lut[jR * 3 + 0]; - rgba[i][GCOMP] = lut[jG * 3 + 1]; - rgba[i][BCOMP] = lut[jB * 3 + 2]; - } + for (i = 0; i < n; i++) { + GLint jR = IROUND(rgba[i][RCOMP] * scale); + GLint jG = IROUND(rgba[i][GCOMP] * scale); + GLint jB = IROUND(rgba[i][BCOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + rgba[i][RCOMP] = lut[jR * 3 + 0]; + rgba[i][GCOMP] = lut[jG * 3 + 1]; + rgba[i][BCOMP] = lut[jB * 3 + 2]; } break; case GL_RGBA: /* replace RGBA with RGBA */ - if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F); - GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F); - GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F); - rgba[i][RCOMP] = lut[jR * 4 + 0] * (1.0F / 255.0F); - rgba[i][GCOMP] = lut[jG * 4 + 1] * (1.0F / 255.0F); - rgba[i][BCOMP] = lut[jB * 4 + 2] * (1.0F / 255.0F); - rgba[i][ACOMP] = lut[jA * 4 + 3] * (1.0F / 255.0F); - } - } - else { - const GLfloat scale = (GLfloat) (table->Size - 1); - const GLfloat *lut = (const GLfloat *) table->Table; - GLuint i; - for (i = 0; i < n; i++) { - GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F); - GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F); - GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F); - rgba[i][RCOMP] = lut[jR * 4 + 0]; - rgba[i][GCOMP] = lut[jG * 4 + 1]; - rgba[i][BCOMP] = lut[jB * 4 + 2]; - rgba[i][ACOMP] = lut[jA * 4 + 3]; - } + for (i = 0; i < n; i++) { + GLint jR = IROUND(rgba[i][RCOMP] * scale); + GLint jG = IROUND(rgba[i][GCOMP] * scale); + GLint jB = IROUND(rgba[i][BCOMP] * scale); + GLint jA = IROUND(rgba[i][ACOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + jA = CLAMP(jA, 0, max); + rgba[i][RCOMP] = lut[jR * 4 + 0]; + rgba[i][GCOMP] = lut[jG * 4 + 1]; + rgba[i][BCOMP] = lut[jB * 4 + 2]; + rgba[i][ACOMP] = lut[jA * 4 + 3]; } break; default: - gl_problem(NULL, "Bad format in _mesa_lookup_rgba"); + _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float"); return; } } -/* - * Apply color index shift and offset to an array of pixels. +/** + * Apply a color table lookup to an array of ubyte/RGBA colors. */ void -_mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] ) +_mesa_lookup_rgba_ubyte(const struct gl_color_table *table, + GLuint n, GLubyte rgba[][4]) { - GLint shift = ctx->Pixel.IndexShift; - GLint offset = ctx->Pixel.IndexOffset; + const GLubyte *lut = table->TableUB; + const GLfloat scale = (GLfloat) (table->Size - 1) / 255.0; GLuint i; - if (shift > 0) { - for (i=0;iTableUB || table->Size == 0) + return; + + switch (table->_BaseFormat) { + case GL_INTENSITY: + /* replace RGBA with I */ + if (table->Size == 256) { + for (i = 0; i < n; i++) { + const GLubyte c = lut[rgba[i][RCOMP]]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = + rgba[i][ACOMP] = c; + } } - } - else if (shift < 0) { - shift = -shift; - for (i=0;i> shift) + offset; + else { + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = + rgba[i][ACOMP] = lut[j]; + } } - } - else { - for (i=0;iSize == 256) { + for (i = 0; i < n; i++) { + const GLubyte c = lut[rgba[i][RCOMP]]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = c; + } } + else { + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = lut[j]; + } + } + break; + case GL_ALPHA: + /* replace A with A */ + if (table->Size == 256) { + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = lut[rgba[i][ACOMP]]; + } + } + else { + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); + rgba[i][ACOMP] = lut[j]; + } + } + break; + case GL_LUMINANCE_ALPHA: + /* replace RGBA with LLLA */ + if (table->Size == 256) { + for (i = 0; i < n; i++) { + GLchan l = lut[rgba[i][RCOMP] * 2 + 0]; + GLchan a = lut[rgba[i][ACOMP] * 2 + 1];; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = l; + rgba[i][ACOMP] = a; + } + } + else { + for (i = 0; i < n; i++) { + GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + GLchan luminance = lut[jL * 2 + 0]; + GLchan alpha = lut[jA * 2 + 1]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha; + } + } + break; + case GL_RGB: + if (table->Size == 256) { + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0]; + rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1]; + rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2]; + } + } + else { + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + rgba[i][RCOMP] = lut[jR * 3 + 0]; + rgba[i][GCOMP] = lut[jG * 3 + 1]; + rgba[i][BCOMP] = lut[jB * 3 + 2]; + } + } + break; + case GL_RGBA: + if (table->Size == 256) { + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0]; + rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1]; + rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2]; + rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3]; + } + } + else { + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); + } + } + break; + default: + _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan"); + return; } } -/* - * Apply color index mapping to color indexes. - */ -void -_mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] ) -{ - GLuint mask = ctx->Pixel.MapItoIsize - 1; - GLuint i; - for (i=0;iPixel.MapItoI[ index[i] & mask ]; - } -} - - -/* - * Map color indexes to rgba values. - */ -void -_mesa_map_ci_to_rgba_ubyte( const GLcontext *ctx, GLuint n, - const GLuint index[], GLubyte rgba[][4] ) -{ - GLuint rmask = ctx->Pixel.MapItoRsize - 1; - GLuint gmask = ctx->Pixel.MapItoGsize - 1; - GLuint bmask = ctx->Pixel.MapItoBsize - 1; - GLuint amask = ctx->Pixel.MapItoAsize - 1; - const GLubyte *rMap = ctx->Pixel.MapItoR8; - const GLubyte *gMap = ctx->Pixel.MapItoG8; - const GLubyte *bMap = ctx->Pixel.MapItoB8; - const GLubyte *aMap = ctx->Pixel.MapItoA8; - GLuint i; - for (i=0;iPixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; @@ -1038,38 +1457,245 @@ _mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[], void -_mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n, - GLstencil stencil[] ) +_mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n, + GLfloat depthValues[]) { + const GLfloat scale = ctx->Pixel.DepthScale; + const GLfloat bias = ctx->Pixel.DepthBias; GLuint i; - GLint shift = ctx->Pixel.IndexShift; - GLint offset = ctx->Pixel.IndexOffset; - if (shift > 0) { - for (i=0;i> shift) + offset; - } + for (i = 0; i < n; i++) { + GLfloat d = depthValues[i] * scale + bias; + depthValues[i] = CLAMP(d, 0.0F, 1.0F); } - else { - for (i=0;iPixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || + ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || + ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || + ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) + mask |= IMAGE_SCALE_BIAS_BIT; + + if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) + mask |= IMAGE_SHIFT_OFFSET_BIT; + + if (ctx->Pixel.MapColorFlag) + mask |= IMAGE_MAP_COLOR_BIT; + + if (ctx->Pixel.ColorTableEnabled) + mask |= IMAGE_COLOR_TABLE_BIT; + + if (ctx->Pixel.Convolution1DEnabled || + ctx->Pixel.Convolution2DEnabled || + ctx->Pixel.Separable2DEnabled) { + mask |= IMAGE_CONVOLUTION_BIT; + if (ctx->Pixel.PostConvolutionScale[0] != 1.0F || + ctx->Pixel.PostConvolutionScale[1] != 1.0F || + ctx->Pixel.PostConvolutionScale[2] != 1.0F || + ctx->Pixel.PostConvolutionScale[3] != 1.0F || + ctx->Pixel.PostConvolutionBias[0] != 0.0F || + ctx->Pixel.PostConvolutionBias[1] != 0.0F || + ctx->Pixel.PostConvolutionBias[2] != 0.0F || + ctx->Pixel.PostConvolutionBias[3] != 0.0F) { + mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS; } } + if (ctx->Pixel.PostConvolutionColorTableEnabled) + mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT; + + if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY || + ctx->Pixel.PostColorMatrixScale[0] != 1.0F || + ctx->Pixel.PostColorMatrixBias[0] != 0.0F || + ctx->Pixel.PostColorMatrixScale[1] != 1.0F || + ctx->Pixel.PostColorMatrixBias[1] != 0.0F || + ctx->Pixel.PostColorMatrixScale[2] != 1.0F || + ctx->Pixel.PostColorMatrixBias[2] != 0.0F || + ctx->Pixel.PostColorMatrixScale[3] != 1.0F || + ctx->Pixel.PostColorMatrixBias[3] != 0.0F) + mask |= IMAGE_COLOR_MATRIX_BIT; + + if (ctx->Pixel.PostColorMatrixColorTableEnabled) + mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT; + + if (ctx->Pixel.HistogramEnabled) + mask |= IMAGE_HISTOGRAM_BIT; + + if (ctx->Pixel.MinMaxEnabled) + mask |= IMAGE_MIN_MAX_BIT; + + ctx->_ImageTransferState = mask; +} + + +void _mesa_update_pixel( GLcontext *ctx, GLuint new_state ) +{ + if (new_state & _NEW_COLOR_MATRIX) + _math_matrix_analyse( ctx->ColorMatrixStack.Top ); + + /* References ColorMatrix.type (derived above). + */ + if (new_state & _IMAGE_NEW_TRANSFER_STATE) + update_image_transfer_state(ctx); } +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + + +/** + * Initialize the context's PIXEL attribute group. + */ void -_mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] ) +_mesa_init_pixel( GLcontext *ctx ) { - GLuint mask = ctx->Pixel.MapStoSsize - 1; - GLuint i; - for (i=0;iPixel.MapStoS[ stencil[i] & mask ]; + int i; + + /* Pixel group */ + ctx->Pixel.RedBias = 0.0; + ctx->Pixel.RedScale = 1.0; + ctx->Pixel.GreenBias = 0.0; + ctx->Pixel.GreenScale = 1.0; + ctx->Pixel.BlueBias = 0.0; + ctx->Pixel.BlueScale = 1.0; + ctx->Pixel.AlphaBias = 0.0; + ctx->Pixel.AlphaScale = 1.0; + ctx->Pixel.DepthBias = 0.0; + ctx->Pixel.DepthScale = 1.0; + ctx->Pixel.IndexOffset = 0; + ctx->Pixel.IndexShift = 0; + ctx->Pixel.ZoomX = 1.0; + ctx->Pixel.ZoomY = 1.0; + ctx->Pixel.MapColorFlag = GL_FALSE; + ctx->Pixel.MapStencilFlag = GL_FALSE; + ctx->Pixel.MapStoSsize = 1; + ctx->Pixel.MapItoIsize = 1; + ctx->Pixel.MapItoRsize = 1; + ctx->Pixel.MapItoGsize = 1; + ctx->Pixel.MapItoBsize = 1; + ctx->Pixel.MapItoAsize = 1; + ctx->Pixel.MapRtoRsize = 1; + ctx->Pixel.MapGtoGsize = 1; + ctx->Pixel.MapBtoBsize = 1; + ctx->Pixel.MapAtoAsize = 1; + ctx->Pixel.MapStoS[0] = 0; + ctx->Pixel.MapItoI[0] = 0.0; + ctx->Pixel.MapItoR[0] = 0.0; + ctx->Pixel.MapItoG[0] = 0.0; + ctx->Pixel.MapItoB[0] = 0.0; + ctx->Pixel.MapItoA[0] = 0.0; + ctx->Pixel.MapItoR8[0] = 0; + ctx->Pixel.MapItoG8[0] = 0; + ctx->Pixel.MapItoB8[0] = 0; + ctx->Pixel.MapItoA8[0] = 0; + ctx->Pixel.MapRtoR[0] = 0.0; + ctx->Pixel.MapGtoG[0] = 0.0; + ctx->Pixel.MapBtoB[0] = 0.0; + ctx->Pixel.MapAtoA[0] = 0.0; + ctx->Pixel.HistogramEnabled = GL_FALSE; + ctx->Pixel.MinMaxEnabled = GL_FALSE; + ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0); + ctx->Pixel.ColorTableEnabled = GL_FALSE; + ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE; + ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE; + ctx->Pixel.Convolution1DEnabled = GL_FALSE; + ctx->Pixel.Convolution2DEnabled = GL_FALSE; + ctx->Pixel.Separable2DEnabled = GL_FALSE; + for (i = 0; i < 3; i++) { + ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0); + ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE; + ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0); } + for (i = 0; i < MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_WIDTH * 4; i++) { + ctx->Convolution1D.Filter[i] = 0.0; + ctx->Convolution2D.Filter[i] = 0.0; + ctx->Separable2D.Filter[i] = 0.0; + } + ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0); + /* GL_SGI_texture_color_table */ + ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0); + + /* Pixel transfer */ + ctx->Pack.Alignment = 4; + ctx->Pack.RowLength = 0; + ctx->Pack.ImageHeight = 0; + ctx->Pack.SkipPixels = 0; + ctx->Pack.SkipRows = 0; + ctx->Pack.SkipImages = 0; + ctx->Pack.SwapBytes = GL_FALSE; + ctx->Pack.LsbFirst = GL_FALSE; + ctx->Pack.ClientStorage = GL_FALSE; + ctx->Pack.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Pack.BufferObj = ctx->Array.NullBufferObj; +#endif + ctx->Unpack.Alignment = 4; + ctx->Unpack.RowLength = 0; + ctx->Unpack.ImageHeight = 0; + ctx->Unpack.SkipPixels = 0; + ctx->Unpack.SkipRows = 0; + ctx->Unpack.SkipImages = 0; + ctx->Unpack.SwapBytes = GL_FALSE; + ctx->Unpack.LsbFirst = GL_FALSE; + ctx->Unpack.ClientStorage = GL_FALSE; + ctx->Unpack.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; +#endif + + /* + * _mesa_unpack_image() returns image data in this format. When we + * execute image commands (glDrawPixels(), glTexImage(), etc) from + * within display lists we have to be sure to set the current + * unpacking parameters to these values! + */ + ctx->DefaultPacking.Alignment = 1; + ctx->DefaultPacking.RowLength = 0; + ctx->DefaultPacking.SkipPixels = 0; + ctx->DefaultPacking.SkipRows = 0; + ctx->DefaultPacking.ImageHeight = 0; + ctx->DefaultPacking.SkipImages = 0; + ctx->DefaultPacking.SwapBytes = GL_FALSE; + ctx->DefaultPacking.LsbFirst = GL_FALSE; + ctx->DefaultPacking.ClientStorage = GL_FALSE; + ctx->DefaultPacking.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +#endif + + if (ctx->Visual.doubleBufferMode) { + ctx->Pixel.ReadBuffer = GL_BACK; + } + else { + ctx->Pixel.ReadBuffer = GL_FRONT; + } + + /* Miscellaneous */ + ctx->_ImageTransferState = 0; }