X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fpolygon.c;h=192c40516fb50f308050073c9a0fdf862db4c1c8;hb=263581bba4d61291c54313648063a30c47106f0b;hp=09399da8ea0fea12a0176053f60b7cfeaef584cd;hpb=2be79c1aa2c168b7ecfb8289ce462ffb1de935eb;p=mesa.git diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index 09399da8ea0..192c40516fb 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -1,21 +1,24 @@ -/* $Id: polygon.c,v 1.2 1999/08/26 14:50:49 keithw Exp $ */ +/** + * \file polygon.c + * Polygon operations. + */ /* * Mesa 3-D graphics library - * Version: 3.1 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * + * Version: 4.1 + * + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -25,150 +28,277 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else -#include -#include -#include -#include +#include "glheader.h" +#include "imports.h" #include "context.h" #include "image.h" #include "enums.h" #include "macros.h" #include "polygon.h" -#include "types.h" -#ifdef XFree86Server -#include "GL/xf86glx.h" -#endif -#endif - - - -void gl_CullFace( GLcontext *ctx, GLenum mode ) +#include "mtypes.h" + + +/** + * Specify whether to cull front- or back-facing facets. + * + * \param mode culling mode. + * + * \sa glCullFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On + * change, flushes the vertices and notifies the driver via + * the dd_function_table::CullFace callback. + */ +void GLAPIENTRY +_mesa_CullFace( GLenum mode ) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCullFace"); + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glCullFace %s\n", gl_lookup_enum_by_nr(mode)); + _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { - gl_error( ctx, GL_INVALID_ENUM, "glCullFace" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); return; } + if (ctx->Polygon.CullFaceMode == mode) + return; + + FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.CullFaceMode = mode; - ctx->NewState |= NEW_POLYGON; if (ctx->Driver.CullFace) ctx->Driver.CullFace( ctx, mode ); } - -void gl_FrontFace( GLcontext *ctx, GLenum mode ) +/** + * Define front- and back-facing + * + * \param mode orientation of front-facing polygons. + * + * \sa glFrontFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change + * flushes the vertices and notifies the driver via + * the dd_function_table::FrontFace callback. + */ +void GLAPIENTRY +_mesa_FrontFace( GLenum mode ) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFrontFace"); + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glFrontFace %s\n", gl_lookup_enum_by_nr(mode)); + _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); if (mode!=GL_CW && mode!=GL_CCW) { - gl_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); return; } + + if (ctx->Polygon.FrontFace == mode) + return; + + FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.FrontFace = mode; - ctx->Polygon.FrontBit = (mode == GL_CW); + + ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); if (ctx->Driver.FrontFace) ctx->Driver.FrontFace( ctx, mode ); } - -void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode ) +/** + * Set the polygon rasterization mode. + * + * \param face the polygons which \p mode applies to. + * \param mode how polygons should be rasterized. + * + * \sa glPolygonMode(). + * + * Verifies the parameters and updates gl_polygon_attrib::FrontMode and + * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the + * driver via the dd_function_table::PolygonMode callback. + */ +void GLAPIENTRY +_mesa_PolygonMode( GLenum face, GLenum mode ) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonMode"); + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glPolygonMode %s %s\n", - gl_lookup_enum_by_nr(face), - gl_lookup_enum_by_nr(mode)); + _mesa_debug(ctx, "glPolygonMode %s %s\n", + _mesa_lookup_enum_by_nr(face), + _mesa_lookup_enum_by_nr(mode)); - if (face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) { - gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); - return; - } - else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { - gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); + if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { + _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); return; } - if (face==GL_FRONT || face==GL_FRONT_AND_BACK) { + switch (face) { + case GL_FRONT: + if (ctx->Polygon.FrontMode == mode) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.FrontMode = mode; + break; + case GL_FRONT_AND_BACK: + if (ctx->Polygon.FrontMode == mode && + ctx->Polygon.BackMode == mode) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.FrontMode = mode; - } - if (face==GL_BACK || face==GL_FRONT_AND_BACK) { ctx->Polygon.BackMode = mode; + break; + case GL_BACK: + if (ctx->Polygon.BackMode == mode) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.BackMode = mode; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); + return; } - /* Compute a handy "shortcut" value: */ - ctx->TriangleCaps &= ~DD_TRI_UNFILLED; - ctx->Polygon.Unfilled = GL_FALSE; - - if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) { - ctx->Polygon.Unfilled = GL_TRUE; - ctx->TriangleCaps |= DD_TRI_UNFILLED; - } - - ctx->NewState |= (NEW_POLYGON | NEW_RASTER_OPS); + ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; + if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) + ctx->_TriangleCaps |= DD_TRI_UNFILLED; if (ctx->Driver.PolygonMode) { (*ctx->Driver.PolygonMode)( ctx, face, mode ); } } +#if _HAVE_FULL_GL - -/* - * NOTE: stipple pattern has already been unpacked. - */ -void gl_PolygonStipple( GLcontext *ctx, const GLuint pattern[32] ) +void GLAPIENTRY +_mesa_PolygonStipple( const GLubyte *pattern ) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonStipple"); + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glPolygonStipple\n"); + _mesa_debug(ctx, "glPolygonStipple\n"); - MEMCPY( ctx->PolygonStipple, pattern, 32 * 4 ); + FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); + _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); - if (ctx->Polygon.StippleFlag) { - ctx->NewState |= NEW_RASTER_OPS; - } + if (ctx->Driver.PolygonStipple) + ctx->Driver.PolygonStipple( ctx, (const GLubyte *) ctx->PolygonStipple ); } -void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *dest ) +void GLAPIENTRY +_mesa_GetPolygonStipple( GLubyte *dest ) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset"); + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glGetPolygonStipple\n"); + _mesa_debug(ctx, "glGetPolygonStipple\n"); - gl_pack_polygon_stipple( ctx, ctx->PolygonStipple, dest ); + _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); } - -void gl_PolygonOffset( GLcontext *ctx, - GLfloat factor, GLfloat units ) +void GLAPIENTRY +_mesa_PolygonOffset( GLfloat factor, GLfloat units ) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset"); + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glPolygonOffset %f %f\n", factor, units); + _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); + if (ctx->Polygon.OffsetFactor == factor && + ctx->Polygon.OffsetUnits == units) + return; + + FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.OffsetFactor = factor; ctx->Polygon.OffsetUnits = units; + + if (ctx->Driver.PolygonOffset) + ctx->Driver.PolygonOffset( ctx, factor, units ); +} + + + +void GLAPIENTRY +_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_PolygonOffset(factor, bias * ctx->DepthMaxF ); +} + +#endif + + +/**********************************************************************/ +/** \name State Management */ +/*@{*/ + +/* + * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET + * in ctx->_TriangleCaps if needed. + */ +void _mesa_update_polygon( GLcontext *ctx ) +{ + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); + + if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + + /* Any Polygon offsets enabled? */ + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) { + ctx->_TriangleCaps |= DD_TRI_OFFSET; + } +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Initialization */ +/*@{*/ + +/** + * Initialize the context polygon state. + * + * \param ctx GL context. + * + * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple + * attribute groups. + */ +void _mesa_init_polygon( GLcontext * ctx ) +{ + /* Polygon group */ + ctx->Polygon.CullFlag = GL_FALSE; + ctx->Polygon.CullFaceMode = GL_BACK; + ctx->Polygon.FrontFace = GL_CCW; + ctx->Polygon._FrontBit = 0; + ctx->Polygon.FrontMode = GL_FILL; + ctx->Polygon.BackMode = GL_FILL; + ctx->Polygon.SmoothFlag = GL_FALSE; + ctx->Polygon.StippleFlag = GL_FALSE; + ctx->Polygon.OffsetFactor = 0.0F; + ctx->Polygon.OffsetUnits = 0.0F; + ctx->Polygon.OffsetPoint = GL_FALSE; + ctx->Polygon.OffsetLine = GL_FALSE; + ctx->Polygon.OffsetFill = GL_FALSE; + + + /* Polygon Stipple group */ + MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); } +/*@}*/