X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fpolygon.c;h=192c40516fb50f308050073c9a0fdf862db4c1c8;hb=263581bba4d61291c54313648063a30c47106f0b;hp=396c897b70ea8810b449bbefb12d85693b9e9e09;hpb=08836341788a9f9d638d9dc8328510ccd18ddeb5;p=mesa.git diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index 396c897b70e..192c40516fb 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -1,10 +1,13 @@ -/* $Id: polygon.c,v 1.19 2001/03/03 20:33:27 brianp Exp $ */ +/** + * \file polygon.c + * Polygon operations. + */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,29 +28,35 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" +#include "imports.h" #include "context.h" #include "image.h" #include "enums.h" #include "macros.h" -#include "mem.h" #include "polygon.h" #include "mtypes.h" -#endif - -void +/** + * Specify whether to cull front- or back-facing facets. + * + * \param mode culling mode. + * + * \sa glCullFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On + * change, flushes the vertices and notifies the driver via + * the dd_function_table::CullFace callback. + */ +void GLAPIENTRY _mesa_CullFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); + _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); @@ -65,15 +74,25 @@ _mesa_CullFace( GLenum mode ) } - -void +/** + * Define front- and back-facing + * + * \param mode orientation of front-facing polygons. + * + * \sa glFrontFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change + * flushes the vertices and notifies the driver via + * the dd_function_table::FrontFace callback. + */ +void GLAPIENTRY _mesa_FrontFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); + _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); if (mode!=GL_CW && mode!=GL_CCW) { _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); @@ -93,17 +112,28 @@ _mesa_FrontFace( GLenum mode ) } - -void +/** + * Set the polygon rasterization mode. + * + * \param face the polygons which \p mode applies to. + * \param mode how polygons should be rasterized. + * + * \sa glPolygonMode(). + * + * Verifies the parameters and updates gl_polygon_attrib::FrontMode and + * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the + * driver via the dd_function_table::PolygonMode callback. + */ +void GLAPIENTRY _mesa_PolygonMode( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glPolygonMode %s %s\n", - _mesa_lookup_enum_by_nr(face), - _mesa_lookup_enum_by_nr(mode)); + _mesa_debug(ctx, "glPolygonMode %s %s\n", + _mesa_lookup_enum_by_nr(face), + _mesa_lookup_enum_by_nr(mode)); if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); @@ -137,7 +167,7 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) } ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; - if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) + if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) ctx->_TriangleCaps |= DD_TRI_UNFILLED; if (ctx->Driver.PolygonMode) { @@ -145,16 +175,16 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) } } +#if _HAVE_FULL_GL - -void +void GLAPIENTRY _mesa_PolygonStipple( const GLubyte *pattern ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glPolygonStipple\n"); + _mesa_debug(ctx, "glPolygonStipple\n"); FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); @@ -165,28 +195,27 @@ _mesa_PolygonStipple( const GLubyte *pattern ) -void +void GLAPIENTRY _mesa_GetPolygonStipple( GLubyte *dest ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glGetPolygonStipple\n"); + _mesa_debug(ctx, "glGetPolygonStipple\n"); _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); } - -void +void GLAPIENTRY _mesa_PolygonOffset( GLfloat factor, GLfloat units ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) - fprintf(stderr, "glPolygonOffset %f %f\n", factor, units); + _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); if (ctx->Polygon.OffsetFactor == factor && ctx->Polygon.OffsetUnits == units) @@ -195,14 +224,81 @@ _mesa_PolygonOffset( GLfloat factor, GLfloat units ) FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.OffsetFactor = factor; ctx->Polygon.OffsetUnits = units; - ctx->Polygon.OffsetMRD = units * ctx->MRD; + + if (ctx->Driver.PolygonOffset) + ctx->Driver.PolygonOffset( ctx, factor, units ); } -void +void GLAPIENTRY _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) { GET_CURRENT_CONTEXT(ctx); _mesa_PolygonOffset(factor, bias * ctx->DepthMaxF ); } + +#endif + + +/**********************************************************************/ +/** \name State Management */ +/*@{*/ + +/* + * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET + * in ctx->_TriangleCaps if needed. + */ +void _mesa_update_polygon( GLcontext *ctx ) +{ + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); + + if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + + /* Any Polygon offsets enabled? */ + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) { + ctx->_TriangleCaps |= DD_TRI_OFFSET; + } +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Initialization */ +/*@{*/ + +/** + * Initialize the context polygon state. + * + * \param ctx GL context. + * + * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple + * attribute groups. + */ +void _mesa_init_polygon( GLcontext * ctx ) +{ + /* Polygon group */ + ctx->Polygon.CullFlag = GL_FALSE; + ctx->Polygon.CullFaceMode = GL_BACK; + ctx->Polygon.FrontFace = GL_CCW; + ctx->Polygon._FrontBit = 0; + ctx->Polygon.FrontMode = GL_FILL; + ctx->Polygon.BackMode = GL_FILL; + ctx->Polygon.SmoothFlag = GL_FALSE; + ctx->Polygon.StippleFlag = GL_FALSE; + ctx->Polygon.OffsetFactor = 0.0F; + ctx->Polygon.OffsetUnits = 0.0F; + ctx->Polygon.OffsetPoint = GL_FALSE; + ctx->Polygon.OffsetLine = GL_FALSE; + ctx->Polygon.OffsetFill = GL_FALSE; + + + /* Polygon Stipple group */ + MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); +} + +/*@}*/