X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fpolygon.c;h=192c40516fb50f308050073c9a0fdf862db4c1c8;hb=263581bba4d61291c54313648063a30c47106f0b;hp=91c3933b543afc8bf43ef959e887fa8abc7981b8;hpb=0adce5d0ed20910a41c2115e4dd0173fdcc53cdb;p=mesa.git diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index 91c3933b543..192c40516fb 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -1,4 +1,7 @@ -/* $Id: polygon.c,v 1.24 2002/10/02 22:05:58 brianp Exp $ */ +/** + * \file polygon.c + * Polygon operations. + */ /* * Mesa 3-D graphics library @@ -25,22 +28,28 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" +#include "imports.h" #include "context.h" #include "image.h" #include "enums.h" #include "macros.h" -#include "mem.h" #include "polygon.h" #include "mtypes.h" -#endif - -void +/** + * Specify whether to cull front- or back-facing facets. + * + * \param mode culling mode. + * + * \sa glCullFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On + * change, flushes the vertices and notifies the driver via + * the dd_function_table::CullFace callback. + */ +void GLAPIENTRY _mesa_CullFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); @@ -65,8 +74,18 @@ _mesa_CullFace( GLenum mode ) } - -void +/** + * Define front- and back-facing + * + * \param mode orientation of front-facing polygons. + * + * \sa glFrontFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change + * flushes the vertices and notifies the driver via + * the dd_function_table::FrontFace callback. + */ +void GLAPIENTRY _mesa_FrontFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); @@ -93,8 +112,19 @@ _mesa_FrontFace( GLenum mode ) } - -void +/** + * Set the polygon rasterization mode. + * + * \param face the polygons which \p mode applies to. + * \param mode how polygons should be rasterized. + * + * \sa glPolygonMode(). + * + * Verifies the parameters and updates gl_polygon_attrib::FrontMode and + * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the + * driver via the dd_function_table::PolygonMode callback. + */ +void GLAPIENTRY _mesa_PolygonMode( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); @@ -145,9 +175,9 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) } } +#if _HAVE_FULL_GL - -void +void GLAPIENTRY _mesa_PolygonStipple( const GLubyte *pattern ) { GET_CURRENT_CONTEXT(ctx); @@ -165,7 +195,7 @@ _mesa_PolygonStipple( const GLubyte *pattern ) -void +void GLAPIENTRY _mesa_GetPolygonStipple( GLubyte *dest ) { GET_CURRENT_CONTEXT(ctx); @@ -178,8 +208,7 @@ _mesa_GetPolygonStipple( GLubyte *dest ) } - -void +void GLAPIENTRY _mesa_PolygonOffset( GLfloat factor, GLfloat units ) { GET_CURRENT_CONTEXT(ctx); @@ -202,9 +231,74 @@ _mesa_PolygonOffset( GLfloat factor, GLfloat units ) -void +void GLAPIENTRY _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) { GET_CURRENT_CONTEXT(ctx); _mesa_PolygonOffset(factor, bias * ctx->DepthMaxF ); } + +#endif + + +/**********************************************************************/ +/** \name State Management */ +/*@{*/ + +/* + * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET + * in ctx->_TriangleCaps if needed. + */ +void _mesa_update_polygon( GLcontext *ctx ) +{ + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); + + if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + + /* Any Polygon offsets enabled? */ + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) { + ctx->_TriangleCaps |= DD_TRI_OFFSET; + } +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Initialization */ +/*@{*/ + +/** + * Initialize the context polygon state. + * + * \param ctx GL context. + * + * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple + * attribute groups. + */ +void _mesa_init_polygon( GLcontext * ctx ) +{ + /* Polygon group */ + ctx->Polygon.CullFlag = GL_FALSE; + ctx->Polygon.CullFaceMode = GL_BACK; + ctx->Polygon.FrontFace = GL_CCW; + ctx->Polygon._FrontBit = 0; + ctx->Polygon.FrontMode = GL_FILL; + ctx->Polygon.BackMode = GL_FILL; + ctx->Polygon.SmoothFlag = GL_FALSE; + ctx->Polygon.StippleFlag = GL_FALSE; + ctx->Polygon.OffsetFactor = 0.0F; + ctx->Polygon.OffsetUnits = 0.0F; + ctx->Polygon.OffsetPoint = GL_FALSE; + ctx->Polygon.OffsetLine = GL_FALSE; + ctx->Polygon.OffsetFill = GL_FALSE; + + + /* Polygon Stipple group */ + MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); +} + +/*@}*/