X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Freadpix.c;h=ca4b9431bbe4934a6bc05f1c93295b8c96928ca6;hb=92163482bda87216764edc0beca3ca090678038d;hp=cb4d02daf81b9a8ce03f0dcd70472f85dd60e281;hpb=ce9118c7f053e68102e215c7cf57a6d1b68d5955;p=mesa.git diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c index cb4d02daf81..ca4b9431bbe 100644 --- a/src/mesa/main/readpix.c +++ b/src/mesa/main/readpix.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * @@ -17,13 +16,15 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "imports.h" +#include "blend.h" #include "bufferobj.h" #include "context.h" #include "enums.h" @@ -38,14 +39,217 @@ #include "state.h" #include "glformats.h" #include "fbobject.h" +#include "format_utils.h" +#include "pixeltransfer.h" /** - * Tries to implement glReadPixels() of GL_DEPTH_COMPONENT using memcpy of the - * mapping. + * Return true if the conversion L=R+G+B is needed. */ static GLboolean -fast_read_depth_pixels( struct gl_context *ctx, +need_rgb_to_luminance_conversion(mesa_format texFormat, GLenum format) +{ + GLenum baseTexFormat = _mesa_get_format_base_format(texFormat); + + return (baseTexFormat == GL_RG || + baseTexFormat == GL_RGB || + baseTexFormat == GL_RGBA) && + (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA); +} + + +/** + * Return transfer op flags for this ReadPixels operation. + */ +static GLbitfield +get_readpixels_transfer_ops(const struct gl_context *ctx, mesa_format texFormat, + GLenum format, GLenum type, GLboolean uses_blit) +{ + GLbitfield transferOps = ctx->_ImageTransferState; + + if (format == GL_DEPTH_COMPONENT || + format == GL_DEPTH_STENCIL || + format == GL_STENCIL_INDEX) { + return 0; + } + + /* Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (_mesa_is_enum_format_integer(format)) { + return 0; + } + + if (uses_blit) { + /* For blit-based ReadPixels packing, the clamping is done automatically + * unless the type is float. */ + if (_mesa_get_clamp_read_color(ctx) && + (type == GL_FLOAT || type == GL_HALF_FLOAT)) { + transferOps |= IMAGE_CLAMP_BIT; + } + } + else { + /* For CPU-based ReadPixels packing, the clamping must always be done + * for non-float types, */ + if (_mesa_get_clamp_read_color(ctx) || + (type != GL_FLOAT && type != GL_HALF_FLOAT)) { + transferOps |= IMAGE_CLAMP_BIT; + } + } + + /* If the format is unsigned normalized, we can ignore clamping + * because the values are already in the range [0,1] so it won't + * have any effect anyway. + */ + if (_mesa_get_format_datatype(texFormat) == GL_UNSIGNED_NORMALIZED && + !need_rgb_to_luminance_conversion(texFormat, format)) { + transferOps &= ~IMAGE_CLAMP_BIT; + } + + return transferOps; +} + + +/** + * Return true if memcpy cannot be used for ReadPixels. + * + * If uses_blit is true, the function returns true if a simple 3D engine blit + * cannot be used for ReadPixels packing. + * + * NOTE: This doesn't take swizzling and format conversions between + * the readbuffer and the pixel pack buffer into account. + */ +GLboolean +_mesa_readpixels_needs_slow_path(const struct gl_context *ctx, GLenum format, + GLenum type, GLboolean uses_blit) +{ + struct gl_renderbuffer *rb = + _mesa_get_read_renderbuffer_for_format(ctx, format); + GLenum srcType; + + ASSERT(rb); + + /* There are different rules depending on the base format. */ + switch (format) { + case GL_DEPTH_STENCIL: + return !_mesa_has_depthstencil_combined(ctx->ReadBuffer) || + ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f || + ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || + ctx->Pixel.MapStencilFlag; + + case GL_DEPTH_COMPONENT: + return ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f; + + case GL_STENCIL_INDEX: + return ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || + ctx->Pixel.MapStencilFlag; + + default: + /* Color formats. */ + if (need_rgb_to_luminance_conversion(rb->Format, format)) { + return GL_TRUE; + } + + /* Conversion between signed and unsigned integers needs masking + * (it isn't just memcpy). */ + srcType = _mesa_get_format_datatype(rb->Format); + + if ((srcType == GL_INT && + (type == GL_UNSIGNED_INT || + type == GL_UNSIGNED_SHORT || + type == GL_UNSIGNED_BYTE)) || + (srcType == GL_UNSIGNED_INT && + (type == GL_INT || + type == GL_SHORT || + type == GL_BYTE))) { + return GL_TRUE; + } + + /* And finally, see if there are any transfer ops. */ + return get_readpixels_transfer_ops(ctx, rb->Format, format, type, + uses_blit) != 0; + } + return GL_FALSE; +} + + +static GLboolean +readpixels_can_use_memcpy(const struct gl_context *ctx, GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing) +{ + struct gl_renderbuffer *rb = + _mesa_get_read_renderbuffer_for_format(ctx, format); + + ASSERT(rb); + + if (_mesa_readpixels_needs_slow_path(ctx, format, type, GL_FALSE)) { + return GL_FALSE; + } + + /* The base internal format and the base Mesa format must match. */ + if (rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) { + return GL_FALSE; + } + + /* The Mesa format must match the input format and type. */ + if (!_mesa_format_matches_format_and_type(rb->Format, format, type, + packing->SwapBytes)) { + return GL_FALSE; + } + + return GL_TRUE; +} + + +static GLboolean +readpixels_memcpy(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels, + const struct gl_pixelstore_attrib *packing) +{ + struct gl_renderbuffer *rb = + _mesa_get_read_renderbuffer_for_format(ctx, format); + GLubyte *dst, *map; + int dstStride, stride, j, texelBytes; + + /* Fail if memcpy cannot be used. */ + if (!readpixels_can_use_memcpy(ctx, format, type, packing)) { + return GL_FALSE; + } + + dstStride = _mesa_image_row_stride(packing, width, format, type); + dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); + + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, + &map, &stride); + if (!map) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); + return GL_TRUE; /* don't bother trying the slow path */ + } + + texelBytes = _mesa_get_format_bytes(rb->Format); + + /* memcpy*/ + for (j = 0; j < height; j++) { + memcpy(dst, map, width * texelBytes); + dst += dstStride; + map += stride; + } + + ctx->Driver.UnmapRenderbuffer(ctx, rb); + return GL_TRUE; +} + + +/** + * Optimized path for conversion of depth values to GL_DEPTH_COMPONENT, + * GL_UNSIGNED_INT. + */ +static GLboolean +read_uint_depth_pixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, @@ -65,10 +269,6 @@ fast_read_depth_pixels( struct gl_context *ctx, if (_mesa_get_format_datatype(rb->Format) != GL_UNSIGNED_NORMALIZED) return GL_FALSE; - if (!((type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16) || - type == GL_UNSIGNED_INT)) - return GL_FALSE; - ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); @@ -82,12 +282,7 @@ fast_read_depth_pixels( struct gl_context *ctx, GL_DEPTH_COMPONENT, type, 0, 0); for (j = 0; j < height; j++) { - if (type == GL_UNSIGNED_INT) { - _mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst); - } else { - ASSERT(type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16); - memcpy(dst, map, width * 2); - } + _mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst); map += stride; dst += dstStride; @@ -123,8 +318,10 @@ read_depth_pixels( struct gl_context *ctx, ASSERT(x + width <= (GLint) rb->Width); ASSERT(y + height <= (GLint) rb->Height); - if (fast_read_depth_pixels(ctx, x, y, width, height, type, pixels, packing)) + if (type == GL_UNSIGNED_INT && + read_uint_depth_pixels(ctx, x, y, width, height, type, pixels, packing)) { return; + } dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, @@ -210,196 +407,217 @@ read_stencil_pixels( struct gl_context *ctx, ctx->Driver.UnmapRenderbuffer(ctx, rb); } - -/** - * Try to do glReadPixels of RGBA data using a simple memcpy or swizzle. - * \return GL_TRUE if successful, GL_FALSE otherwise (use the slow path) +/* + * Read R, G, B, A, RGB, L, or LA pixels. */ -static GLboolean -fast_read_rgba_pixels_memcpy( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - GLbitfield transferOps ) +static void +read_rgba_pixels( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_pixelstore_attrib *packing ) { - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; + GLbitfield transferOps; + bool dst_is_integer, dst_is_luminance, needs_rebase; + int dst_stride, src_stride, rb_stride; + uint32_t dst_format, src_format; GLubyte *dst, *map; - int dstStride, stride, j, texelBytes; - GLboolean swizzle_rb = GL_FALSE, copy_xrgb = GL_FALSE; - - /* XXX we could check for other swizzle/special cases here as needed */ - if (rb->Format == MESA_FORMAT_RGBA8888_REV && - format == GL_BGRA && - type == GL_UNSIGNED_INT_8_8_8_8_REV && - !ctx->Pack.SwapBytes) { - swizzle_rb = GL_TRUE; - } - else if (rb->Format == MESA_FORMAT_XRGB8888 && - format == GL_BGRA && - type == GL_UNSIGNED_INT_8_8_8_8_REV && - !ctx->Pack.SwapBytes) { - copy_xrgb = GL_TRUE; - } - else if (!_mesa_format_matches_format_and_type(rb->Format, format, type, - ctx->Pack.SwapBytes)) - return GL_FALSE; - - /* If the format is unsigned normalized then we can ignore clamping - * because the values are already in the range [0,1] so it won't - * have any effect anyway. - */ - if (_mesa_get_format_datatype(rb->Format) == GL_UNSIGNED_NORMALIZED) - transferOps &= ~IMAGE_CLAMP_BIT; + mesa_format rb_format; + bool needs_rgba; + void *rgba, *src; + bool src_is_uint = false; + uint8_t rebase_swizzle[4]; + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *rb = fb->_ColorReadBuffer; - if (transferOps) - return GL_FALSE; + if (!rb) + return; - dstStride = _mesa_image_row_stride(packing, width, format, type); + transferOps = get_readpixels_transfer_ops(ctx, rb->Format, format, type, + GL_FALSE); + /* Describe the dst format */ + dst_is_integer = _mesa_is_enum_format_integer(format); + dst_stride = _mesa_image_row_stride(packing, width, format, type); + dst_format = _mesa_format_from_format_and_type(format, type); + dst_is_luminance = format == GL_LUMINANCE || + format == GL_LUMINANCE_ALPHA || + format == GL_LUMINANCE_INTEGER_EXT || + format == GL_LUMINANCE_ALPHA_INTEGER_EXT; dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); + format, type, 0, 0); + /* Map the source render buffer */ ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, - &map, &stride); + &map, &rb_stride); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); - return GL_TRUE; /* don't bother trying the slow path */ + return; } + rb_format = _mesa_get_srgb_format_linear(rb->Format); - texelBytes = _mesa_get_format_bytes(rb->Format); - - if (swizzle_rb) { - /* swap R/B */ - for (j = 0; j < height; j++) { - int i; - for (i = 0; i < width; i++) { - GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map; - GLuint pixel = map4[i]; - dst4[i] = (pixel & 0xff00ff00) - | ((pixel & 0x00ff0000) >> 16) - | ((pixel & 0x000000ff) << 16); - } - dst += dstStride; - map += stride; - } - } else if (copy_xrgb) { - /* convert xrgb -> argb */ - for (j = 0; j < height; j++) { - GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map; - int i; - for (i = 0; i < width; i++) { - dst4[i] = map4[i] | 0xff000000; /* set A=0xff */ - } - dst += dstStride; - map += stride; - } + /* + * Depending on the base formats involved in the conversion we might need to + * rebase some values, so for these formats we compute a rebase swizzle. + */ + if (rb->_BaseFormat == GL_LUMINANCE || rb->_BaseFormat == GL_INTENSITY) { + needs_rebase = true; + rebase_swizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebase_swizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebase_swizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebase_swizzle[3] = MESA_FORMAT_SWIZZLE_ONE; + } else if (rb->_BaseFormat == GL_LUMINANCE_ALPHA) { + needs_rebase = true; + rebase_swizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebase_swizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebase_swizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebase_swizzle[3] = MESA_FORMAT_SWIZZLE_W; + } else if (_mesa_get_format_base_format(rb_format) != rb->_BaseFormat) { + needs_rebase = + _mesa_compute_rgba2base2rgba_component_mapping(rb->_BaseFormat, + rebase_swizzle); } else { - /* just memcpy */ - for (j = 0; j < height; j++) { - memcpy(dst, map, width * texelBytes); - dst += dstStride; - map += stride; - } + needs_rebase = false; } - ctx->Driver.UnmapRenderbuffer(ctx, rb); - - return GL_TRUE; -} - -static void -slow_read_rgba_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - GLbitfield transferOps ) -{ - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - const gl_format rbFormat = _mesa_get_srgb_format_linear(rb->Format); - void *rgba; - GLubyte *dst, *map; - int dstStride, stride, j; - GLboolean dst_is_integer = _mesa_is_enum_format_integer(format); - GLboolean dst_is_uint = _mesa_is_format_unsigned(rbFormat); - - dstStride = _mesa_image_row_stride(packing, width, format, type); - dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - - ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, - &map, &stride); - if (!map) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); - return; - } + /* Since _mesa_format_convert does not handle transferOps we need to handle + * them before we call the function. This requires to convert to RGBA float + * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is + * integer transferOps do not apply. + * + * Converting to luminance also requires converting to RGBA first, so we can + * then compute luminance values as L=R+G+B. Notice that this is different + * from GetTexImage, where we compute L=R. + */ + assert(!transferOps || (transferOps && !dst_is_integer)); - rgba = malloc(width * MAX_PIXEL_BYTES); - if (!rgba) - goto done; + needs_rgba = transferOps || dst_is_luminance; + rgba = NULL; + if (needs_rgba) { + uint32_t rgba_format; + int rgba_stride; + bool need_convert; - for (j = 0; j < height; j++) { + /* Convert to RGBA float or int/uint depending on the type of the src */ if (dst_is_integer) { - _mesa_unpack_uint_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba); - _mesa_rebase_rgba_uint(width, (GLuint (*)[4]) rgba, - rb->_BaseFormat); - if (dst_is_uint) { - _mesa_pack_rgba_span_from_uints(ctx, width, (GLuint (*)[4]) rgba, format, - type, dst); + src_is_uint = _mesa_is_format_unsigned(rb_format); + if (src_is_uint) { + rgba_format = RGBA32_UINT; + rgba_stride = width * 4 * sizeof(GLuint); } else { - _mesa_pack_rgba_span_from_ints(ctx, width, (GLint (*)[4]) rgba, format, - type, dst); + rgba_format = RGBA32_INT; + rgba_stride = width * 4 * sizeof(GLint); } } else { - _mesa_unpack_rgba_row(rbFormat, width, map, (GLfloat (*)[4]) rgba); - _mesa_rebase_rgba_float(width, (GLfloat (*)[4]) rgba, - rb->_BaseFormat); - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, - type, dst, packing, transferOps); + rgba_format = RGBA32_FLOAT; + rgba_stride = width * 4 * sizeof(GLfloat); } - dst += dstStride; - map += stride; - } - - free(rgba); -done: - ctx->Driver.UnmapRenderbuffer(ctx, rb); -} - -/* - * Read R, G, B, A, RGB, L, or LA pixels. - */ -static void -read_rgba_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - GLbitfield transferOps = ctx->_ImageTransferState; - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_ColorReadBuffer; + /* If we are lucky and the dst format matches the RGBA format we need to + * convert to, then we can convert directly into the dst buffer and avoid + * the final conversion/copy from the rgba buffer to the dst buffer. + */ + if (dst_format == rgba_format) { + need_convert = false; + rgba = dst; + } else { + need_convert = true; + rgba = malloc(height * rgba_stride); + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); + goto done_unmap; + } + } - if (!rb) - return; + /* Convert to RGBA now */ + _mesa_format_convert(rgba, rgba_format, rgba_stride, + map, rb_format, rb_stride, + width, height, + needs_rebase ? rebase_swizzle : NULL); + + /* Handle transfer ops if necessary */ + if (transferOps) + _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba); + + /* If we had to rebase, we have already taken care of that */ + needs_rebase = false; + + /* If we were lucky and our RGBA conversion matches the dst format, then + * we are done. + */ + if (!need_convert) + goto done_swap; + + /* Otherwise, we need to convert from RGBA to dst next */ + src = rgba; + src_format = rgba_format; + src_stride = rgba_stride; + } else { + /* No RGBA conversion needed, convert directly to dst */ + src = map; + src_format = rb_format; + src_stride = rb_stride; + } - if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) && - !_mesa_is_enum_format_integer(format)) { - transferOps |= IMAGE_CLAMP_BIT; + /* Do the conversion. + * + * If the dst format is Luminance, we need to do the conversion by computing + * L=R+G+B values. + */ + if (!dst_is_luminance) { + _mesa_format_convert(dst, dst_format, dst_stride, + src, src_format, src_stride, + width, height, + needs_rebase ? rebase_swizzle : NULL); + } else if (!dst_is_integer) { + /* Compute float Luminance values from RGBA float */ + int luminance_stride, luminance_bytes; + void *luminance; + uint32_t luminance_format; + + luminance_stride = width * sizeof(GL_FLOAT); + if (format == GL_LUMINANCE_ALPHA) + luminance_stride *= 2; + luminance_bytes = height * luminance_stride; + luminance = malloc(luminance_bytes); + if (!luminance) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); + free(rgba); + goto done_unmap; + } + _mesa_pack_luminance_from_rgba_float(width * height, src, + luminance, format, transferOps); + + /* Convert from Luminance float to dst (this will hadle type conversion + * from float to the type of dst if necessary) + */ + luminance_format = _mesa_format_from_format_and_type(format, GL_FLOAT); + _mesa_format_convert(dst, dst_format, dst_stride, + luminance, luminance_format, luminance_stride, + width, height, NULL); + } else { + _mesa_pack_luminance_from_rgba_integer(width * height, src, !src_is_uint, + dst, format, type); } - /* Try the optimized paths first. */ - if (fast_read_rgba_pixels_memcpy(ctx, x, y, width, height, - format, type, pixels, packing, - transferOps)) { - return; + if (rgba) + free(rgba); + +done_swap: + /* Handle byte swapping if required */ + if (packing->SwapBytes) { + GLint swapSize = _mesa_sizeof_packed_type(type); + if (swapSize == 2 || swapSize == 4) { + int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize; + assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0); + if (swapSize == 2) + _mesa_swap2((GLushort *) dst, width * height * swapsPerPixel); + else if (swapSize == 4) + _mesa_swap4((GLuint *) dst, width * height * swapsPerPixel); + } } - slow_read_rgba_pixels(ctx, x, y, width, height, - format, type, pixels, packing, transferOps); +done_unmap: + ctx->Driver.UnmapRenderbuffer(ctx, rb); } /** @@ -421,8 +639,8 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx, if (rb != stencilRb) return GL_FALSE; - if (rb->Format != MESA_FORMAT_Z24_S8 && - rb->Format != MESA_FORMAT_S8_Z24) + if (rb->Format != MESA_FORMAT_S8_UINT_Z24_UNORM && + rb->Format != MESA_FORMAT_Z24_UNORM_S8_UINT) return GL_FALSE; ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, @@ -649,6 +867,14 @@ _mesa_readpixels(struct gl_context *ctx, pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels); if (pixels) { + /* Try memcpy first. */ + if (readpixels_memcpy(ctx, x, y, width, height, format, type, + pixels, packing)) { + _mesa_unmap_pbo_dest(ctx, &clippedPacking); + return; + } + + /* Otherwise take the slow path. */ switch (format) { case GL_STENCIL_INDEX: read_stencil_pixels(ctx, x, y, width, height, type, pixels, @@ -694,6 +920,8 @@ read_pixels_es3_error_check(GLenum format, GLenum type, switch (format) { case GL_RGBA: + if (type == GL_FLOAT && data_type == GL_FLOAT) + return GL_NO_ERROR; /* EXT_color_buffer_float */ if (type == GL_UNSIGNED_BYTE && data_type == GL_UNSIGNED_NORMALIZED) return GL_NO_ERROR; if (internalFormat == GL_RGB10_A2 && @@ -729,8 +957,8 @@ _mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, struct gl_renderbuffer *rb; GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) @@ -771,7 +999,12 @@ _mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, * combination is, and Mesa can handle anything valid. Just work instead. */ if (_mesa_is_gles(ctx)) { - if (ctx->Version < 30) { + if (ctx->API == API_OPENGLES2 && + _mesa_is_color_format(format) && + _mesa_get_color_read_format(ctx) == format && + _mesa_get_color_read_type(ctx) == type) { + err = GL_NO_ERROR; + } else if (ctx->Version < 30) { err = _mesa_es_error_check_format_and_type(format, type, 2); if (err == GL_NO_ERROR) { if (type == GL_FLOAT || type == GL_HALF_FLOAT_OES) { @@ -845,7 +1078,7 @@ _mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, } if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && - _mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { + _mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); return;