X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fshaderapi.h;h=a8227ecc969fed642ec45f1e235be8b1e6f5d677;hb=7a4d74c35abec0f8c9c2b8c0d810035582db2dc8;hp=de67a9929efab30c33eea45713bdf0f631fd39af;hpb=41ed47d6b8fb6c032e2907ef2e49e414c26f35c1;p=mesa.git diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index de67a9929ef..a8227ecc969 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -17,9 +17,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -28,46 +29,92 @@ #include "glheader.h" -#include "mtypes.h" +#include "compiler/shader_enums.h" +#ifdef __cplusplus +extern "C" { +#endif -extern GLint -_mesa_sizeof_glsl_type(GLenum type); + +struct _glapi_table; +struct gl_context; +struct gl_linked_shader; +struct gl_pipeline_object; +struct gl_program; +struct gl_program_resource; +struct gl_shader; +struct gl_shader_program; + +extern GLbitfield +_mesa_get_shader_flags(void); + +extern const char * +_mesa_get_shader_capture_path(void); extern void _mesa_copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src); extern void -_mesa_use_program(struct gl_context *ctx, GLuint program); +_mesa_use_shader_program(struct gl_context *ctx, + struct gl_shader_program *shProg); +extern void +_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, + const char *caller); extern void -_mesa_init_shader_dispatch(struct _glapi_table *exec); +_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh); + +extern void +_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog); + +extern unsigned +_mesa_count_active_attribs(struct gl_shader_program *shProg); + +extern size_t +_mesa_longest_attribute_name_length(struct gl_shader_program *shProg); +extern void +_mesa_shader_write_subroutine_indices(struct gl_context *ctx, + gl_shader_stage stage); +void GLAPIENTRY +_mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB); extern void GLAPIENTRY _mesa_AttachObjectARB(GLhandleARB, GLhandleARB); extern void GLAPIENTRY -_mesa_CompileShaderARB(GLhandleARB); +_mesa_CompileShader(GLuint); extern GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void); +GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB_no_error(GLenum type); + extern GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB(GLenum type); extern void GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj); +void GLAPIENTRY +_mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB); + extern void GLAPIENTRY _mesa_DetachObjectARB(GLhandleARB, GLhandleARB); extern void GLAPIENTRY _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +extern GLint GLAPIENTRY +_mesa_GetFragDataLocation(GLuint program, const GLchar *name); + +extern GLint GLAPIENTRY +_mesa_GetFragDataIndex(GLuint program, const GLchar *name); + extern GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname); @@ -81,7 +128,7 @@ extern void GLAPIENTRY _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *); extern void GLAPIENTRY -_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +_mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); extern GLboolean GLAPIENTRY _mesa_IsProgram(GLuint name); @@ -89,34 +136,66 @@ _mesa_IsProgram(GLuint name); extern GLboolean GLAPIENTRY _mesa_IsShader(GLuint name); +void GLAPIENTRY +_mesa_LinkProgram_no_error(GLuint programObj); + extern void GLAPIENTRY -_mesa_LinkProgramARB(GLhandleARB programObj); +_mesa_LinkProgram(GLuint programObj); + +void GLAPIENTRY +_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *, + const GLint *); extern void GLAPIENTRY -_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *); +void GLAPIENTRY +_mesa_UseProgram_no_error(GLuint); extern void GLAPIENTRY -_mesa_UseProgramObjectARB(GLhandleARB); +_mesa_UseProgram(GLuint); extern void GLAPIENTRY -_mesa_ValidateProgramARB(GLhandleARB); +_mesa_ValidateProgram(GLuint); +void GLAPIENTRY +_mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *); + extern void GLAPIENTRY -_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *); +_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *); extern void GLAPIENTRY -_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, - GLenum *, GLcharARB *); +_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, + const GLchar *name); -extern GLint GLAPIENTRY -_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *); +extern void GLAPIENTRY +_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, + GLuint index, const GLchar *name); +extern void GLAPIENTRY +_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber, + const GLchar *name); +extern void GLAPIENTRY +_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber, + GLuint index, const GLchar *name); + +extern void GLAPIENTRY +_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, + GLenum *, GLchar *); + +extern GLint GLAPIENTRY +_mesa_GetAttribLocation(GLuint, const GLchar *); + +void GLAPIENTRY +_mesa_AttachShader_no_error(GLuint program, GLuint shader); extern void GLAPIENTRY _mesa_AttachShader(GLuint program, GLuint shader); +GLuint GLAPIENTRY +_mesa_CreateShader_no_error(GLenum); + extern GLuint GLAPIENTRY _mesa_CreateShader(GLenum); @@ -129,6 +208,9 @@ _mesa_DeleteProgram(GLuint program); extern void GLAPIENTRY _mesa_DeleteShader(GLuint shader); +void GLAPIENTRY +_mesa_DetachShader_no_error(GLuint program, GLuint shader); + extern void GLAPIENTRY _mesa_DetachShader(GLuint program, GLuint shader); @@ -163,16 +245,143 @@ _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLint length); extern void GLAPIENTRY -_mesa_ProgramParameteriARB(GLuint program, GLenum pname, - GLint value); +_mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, + GLenum *binaryFormat, GLvoid *binary); extern void GLAPIENTRY -_mesa_UseShaderProgramEXT(GLenum type, GLuint program); +_mesa_ProgramBinary(GLuint program, GLenum binaryFormat, + const GLvoid *binary, GLsizei length); + +void GLAPIENTRY +_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value); extern void GLAPIENTRY -_mesa_ActiveProgramEXT(GLuint program); +_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value); + +void +_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage, + struct gl_shader_program *shProg, struct gl_program *prog, + struct gl_pipeline_object *shTarget); + +extern void +_mesa_copy_linked_program_data(const struct gl_shader_program *src, + struct gl_linked_shader *dst_sh); + +extern bool +_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type); + + +/* GL_ARB_separate_shader_objects */ +extern GLuint GLAPIENTRY +_mesa_CreateShaderProgramv(GLenum type, GLsizei count, + const GLchar* const *strings); + +/* GL_ARB_program_resource_query */ +extern const char* +_mesa_program_resource_name(struct gl_program_resource *res); + +extern unsigned +_mesa_program_resource_array_size(struct gl_program_resource *res); + +extern GLuint +_mesa_program_resource_index(struct gl_shader_program *shProg, + struct gl_program_resource *res); + +extern struct gl_program_resource * +_mesa_program_resource_find_name(struct gl_shader_program *shProg, + GLenum programInterface, const char *name, + unsigned *array_index); + +extern struct gl_program_resource * +_mesa_program_resource_find_index(struct gl_shader_program *shProg, + GLenum programInterface, GLuint index); + +extern bool +_mesa_get_program_resource_name(struct gl_shader_program *shProg, + GLenum programInterface, GLuint index, + GLsizei bufSize, GLsizei *length, + GLchar *name, const char *caller); + +extern unsigned +_mesa_program_resource_name_len(struct gl_program_resource *res); + +extern GLint +_mesa_program_resource_location(struct gl_shader_program *shProg, + GLenum programInterface, const char *name); + +extern GLint +_mesa_program_resource_location_index(struct gl_shader_program *shProg, + GLenum programInterface, const char *name); + +extern unsigned +_mesa_program_resource_prop(struct gl_shader_program *shProg, + struct gl_program_resource *res, GLuint index, + const GLenum prop, GLint *val, const char *caller); + +extern void +_mesa_get_program_resourceiv(struct gl_shader_program *shProg, + GLenum programInterface, GLuint index, + GLsizei propCount, const GLenum *props, + GLsizei bufSize, GLsizei *length, + GLint *params); + +/* GL_ARB_tessellation_shader */ +void GLAPIENTRY +_mesa_PatchParameteri_no_error(GLenum pname, GLint value); + +extern void GLAPIENTRY +_mesa_PatchParameteri(GLenum pname, GLint value); + +extern void GLAPIENTRY +_mesa_PatchParameterfv(GLenum pname, const GLfloat *values); + +/* GL_ARB_shader_subroutine */ +void +_mesa_program_init_subroutine_defaults(struct gl_context *ctx, + struct gl_program *prog); + +extern GLint GLAPIENTRY +_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, + const GLchar *name); extern GLuint GLAPIENTRY -_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string); +_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, + const GLchar *name); + +extern GLvoid GLAPIENTRY +_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, + GLuint index, GLenum pname, GLint *values); + +extern GLvoid GLAPIENTRY +_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, + GLuint index, GLsizei bufsize, + GLsizei *length, GLchar *name); + +extern GLvoid GLAPIENTRY +_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, + GLuint index, GLsizei bufsize, + GLsizei *length, GLchar *name); + +extern GLvoid GLAPIENTRY +_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, + const GLuint *indices); + +extern GLvoid GLAPIENTRY +_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, + GLuint *params); + +extern GLvoid GLAPIENTRY +_mesa_GetProgramStageiv(GLuint program, GLenum shadertype, + GLenum pname, GLint *values); + +GLcharARB * +_mesa_read_shader_source(const gl_shader_stage stage, const char *source); + +void +_mesa_dump_shader_source(const gl_shader_stage stage, const char *source); + +#ifdef __cplusplus +} +#endif #endif /* SHADERAPI_H */