X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fshaderimage.c;h=c722b327de255457894106bb5adacc8f792936bf;hb=1ebe4305fd0e4b4f023eb50ca0b8229bdd7c1a5e;hp=dcbcca623606fad7a84549f02905138dab689c69;hpb=d897e7c34a67d1f393fb3ab23d3ca814537ce0e1;p=mesa.git diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index dcbcca62360..c722b327de2 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -30,6 +30,7 @@ #include "mtypes.h" #include "formats.h" #include "errors.h" +#include "hash.h" #include "context.h" #include "texobj.h" #include "teximage.h" @@ -58,8 +59,8 @@ # define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_R8G8_SNORM #endif -static mesa_format -get_image_format(GLenum format) +mesa_format +_mesa_get_shader_image_format(GLenum format) { switch (format) { case GL_RGBA32F: @@ -331,45 +332,191 @@ get_image_format_class(mesa_format format) } } -static GLboolean -validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) +static GLenum +_image_format_class_to_glenum(enum image_format_class class) +{ + switch (class) { + case IMAGE_FORMAT_CLASS_NONE: + return GL_NONE; + case IMAGE_FORMAT_CLASS_1X8: + return GL_IMAGE_CLASS_1_X_8; + case IMAGE_FORMAT_CLASS_1X16: + return GL_IMAGE_CLASS_1_X_16; + case IMAGE_FORMAT_CLASS_1X32: + return GL_IMAGE_CLASS_1_X_32; + case IMAGE_FORMAT_CLASS_2X8: + return GL_IMAGE_CLASS_2_X_8; + case IMAGE_FORMAT_CLASS_2X16: + return GL_IMAGE_CLASS_2_X_16; + case IMAGE_FORMAT_CLASS_2X32: + return GL_IMAGE_CLASS_2_X_32; + case IMAGE_FORMAT_CLASS_10_11_11: + return GL_IMAGE_CLASS_11_11_10; + case IMAGE_FORMAT_CLASS_4X8: + return GL_IMAGE_CLASS_4_X_8; + case IMAGE_FORMAT_CLASS_4X16: + return GL_IMAGE_CLASS_4_X_16; + case IMAGE_FORMAT_CLASS_4X32: + return GL_IMAGE_CLASS_4_X_32; + case IMAGE_FORMAT_CLASS_2_10_10_10: + return GL_IMAGE_CLASS_10_10_10_2; + default: + assert(!"Invalid image_format_class"); + return GL_NONE; + } +} + +GLenum +_mesa_get_image_format_class(GLenum format) +{ + mesa_format tex_format = _mesa_get_shader_image_format(format); + if (tex_format == MESA_FORMAT_NONE) + return GL_NONE; + + enum image_format_class class = get_image_format_class(tex_format); + return _image_format_class_to_glenum(class); +} + +bool +_mesa_is_shader_image_format_supported(const struct gl_context *ctx, + GLenum format) +{ + switch (format) { + /* Formats supported on both desktop and ES GL, c.f. table 8.27 of the + * OpenGL ES 3.1 specification. + */ + case GL_RGBA32F: + case GL_RGBA16F: + case GL_R32F: + case GL_RGBA32UI: + case GL_RGBA16UI: + case GL_RGBA8UI: + case GL_R32UI: + case GL_RGBA32I: + case GL_RGBA16I: + case GL_RGBA8I: + case GL_R32I: + case GL_RGBA8: + case GL_RGBA8_SNORM: + return true; + + /* Formats supported on unextended desktop GL and the original + * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2 + * specification or by GLES 3.1 with GL_NV_image_formats extension. + */ + case GL_RG32F: + case GL_RG16F: + case GL_R11F_G11F_B10F: + case GL_R16F: + case GL_RGB10_A2UI: + case GL_RG32UI: + case GL_RG16UI: + case GL_RG8UI: + case GL_R16UI: + case GL_R8UI: + case GL_RG32I: + case GL_RG16I: + case GL_RG8I: + case GL_R16I: + case GL_R8I: + case GL_RGB10_A2: + case GL_RG8: + case GL_R8: + case GL_RG8_SNORM: + case GL_R8_SNORM: + return true; + + /* Formats supported on unextended desktop GL and the original + * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2 + * specification. + * + * These can be supported by GLES 3.1 with GL_NV_image_formats & + * GL_EXT_texture_norm16 extensions but we don't have support for the + * latter in Mesa yet. + */ + case GL_RGBA16: + case GL_RGBA16_SNORM: + case GL_RG16: + case GL_RG16_SNORM: + case GL_R16: + case GL_R16_SNORM: + return _mesa_is_desktop_gl(ctx); + + default: + return false; + } +} + +struct gl_image_unit +_mesa_default_image_unit(struct gl_context *ctx) +{ + const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI; + const struct gl_image_unit u = { + .Access = GL_READ_ONLY, + .Format = format, + ._ActualFormat = _mesa_get_shader_image_format(format) + }; + return u; +} + +void +_mesa_init_image_units(struct gl_context *ctx) +{ + unsigned i; + + for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) + ctx->ImageUnits[i] = _mesa_default_image_unit(ctx); +} + +GLboolean +_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u) { struct gl_texture_object *t = u->TexObj; - struct gl_texture_image *img; + mesa_format tex_format; - if (!t || u->Level < t->BaseLevel || - u->Level > t->_MaxLevel) + if (!t) return GL_FALSE; - _mesa_test_texobj_completeness(ctx, t); + /* The GL 4.5 Core spec doesn't say anything about buffers. In practice, + * the image buffer format is always compatible with the underlying + * buffer storage. + */ + if (t->Target == GL_TEXTURE_BUFFER) + return GL_TRUE; + + if (!t->_BaseComplete && !t->_MipmapComplete) + _mesa_test_texobj_completeness(ctx, t); - if ((u->Level == t->BaseLevel && !t->_BaseComplete) || + if (u->Level < t->BaseLevel || + u->Level > t->_MaxLevel || + (u->Level == t->BaseLevel && !t->_BaseComplete) || (u->Level != t->BaseLevel && !t->_MipmapComplete)) return GL_FALSE; if (_mesa_tex_target_is_layered(t->Target) && - u->Layer >= _mesa_get_texture_layers(t, u->Level)) + u->_Layer >= _mesa_get_texture_layers(t, u->Level)) return GL_FALSE; - if (t->Target == GL_TEXTURE_CUBE_MAP) - img = t->Image[u->Layer][u->Level]; - else - img = t->Image[0][u->Level]; + struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ? + t->Image[u->_Layer][u->Level] : + t->Image[0][u->Level]); + + if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples) + return GL_FALSE; - if (!img || img->Border || - get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE || - img->NumSamples > ctx->Const.MaxImageSamples) + tex_format = _mesa_get_shader_image_format(img->InternalFormat); + if (!tex_format) return GL_FALSE; switch (t->ImageFormatCompatibilityType) { case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: - if (_mesa_get_format_bytes(img->TexFormat) != + if (_mesa_get_format_bytes(tex_format) != _mesa_get_format_bytes(u->_ActualFormat)) return GL_FALSE; break; case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: - if (get_image_format_class(img->TexFormat) != + if (get_image_format_class(tex_format) != get_image_format_class(u->_ActualFormat)) return GL_FALSE; break; @@ -381,21 +528,10 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) return GL_TRUE; } -void -_mesa_validate_image_units(struct gl_context *ctx) -{ - unsigned i; - - for (i = 0; i < ctx->Const.MaxImageUnits; ++i) { - struct gl_image_unit *u = &ctx->ImageUnits[i]; - u->_Valid = validate_image_unit(ctx, u); - } -} - static GLboolean validate_bind_image_texture(struct gl_context *ctx, GLuint unit, - GLuint texture, GLint level, GLboolean layered, - GLint layer, GLenum access, GLenum format) + GLuint texture, GLint level, GLint layer, + GLenum access, GLenum format) { assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); @@ -421,7 +557,7 @@ validate_bind_image_texture(struct gl_context *ctx, GLuint unit, return GL_FALSE; } - if (!get_image_format(format)) { + if (!_mesa_is_shader_image_format_supported(ctx, format)) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)"); return GL_FALSE; } @@ -429,81 +565,106 @@ validate_bind_image_texture(struct gl_context *ctx, GLuint unit, return GL_TRUE; } -void GLAPIENTRY -_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, - GLboolean layered, GLint layer, GLenum access, - GLenum format) +static void +set_image_binding(struct gl_image_unit *u, struct gl_texture_object *texObj, + GLint level, GLboolean layered, GLint layer, GLenum access, + GLenum format) { - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_object *t = NULL; - struct gl_image_unit *u; + u->Level = level; + u->Access = access; + u->Format = format; + u->_ActualFormat = _mesa_get_shader_image_format(format); + + if (texObj && _mesa_tex_target_is_layered(texObj->Target)) { + u->Layered = layered; + u->Layer = layer; + u->_Layer = (u->Layered ? 0 : u->Layer); + } else { + u->Layered = GL_FALSE; + u->Layer = 0; + } - if (!validate_bind_image_texture(ctx, unit, texture, level, - layered, layer, access, format)) - return; + _mesa_reference_texobj(&u->TexObj, texObj); +} + +static void +bind_image_texture(struct gl_context *ctx, struct gl_texture_object *texObj, + GLuint unit, GLint level, GLboolean layered, GLint layer, + GLenum access, GLenum format) +{ + struct gl_image_unit *u; u = &ctx->ImageUnits[unit]; FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; - if (texture) { - t = _mesa_lookup_texture(ctx, texture); - if (!t) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); - return; - } - - _mesa_reference_texobj(&u->TexObj, t); - u->Level = level; - u->Access = access; - u->Format = format; - u->_ActualFormat = get_image_format(format); + set_image_binding(u, texObj, level, layered, layer, access, format); +} - if (_mesa_tex_target_is_layered(t->Target)) { - u->Layered = layered; - u->Layer = (layered ? 0 : layer); - } else { - u->Layered = GL_FALSE; - u->Layer = 0; - } +void GLAPIENTRY +_mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level, + GLboolean layered, GLint layer, GLenum access, + GLenum format) +{ + struct gl_texture_object *texObj = NULL; - } else { - _mesa_reference_texobj(&u->TexObj, NULL); - } + GET_CURRENT_CONTEXT(ctx); - u->_Valid = validate_image_unit(ctx, u); + if (texture) + texObj = _mesa_lookup_texture(ctx, texture); - if (ctx->Driver.BindImageTexture) - ctx->Driver.BindImageTexture(ctx, u, t, level, layered, - layer, access, format); + bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); } void GLAPIENTRY -_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) +_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, + GLboolean layered, GLint layer, GLenum access, + GLenum format) { + struct gl_texture_object *texObj = NULL; + GET_CURRENT_CONTEXT(ctx); - int i; - if (!ctx->Extensions.ARB_shader_image_load_store) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()"); + if (!validate_bind_image_texture(ctx, unit, texture, level, layer, access, + format)) return; - } - if (first + count > ctx->Const.MaxImageUnits) { - /* The ARB_multi_bind spec says: + if (texture) { + texObj = _mesa_lookup_texture(ctx, texture); + + if (!texObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); + return; + } + + /* From section 8.22 "Texture Image Loads and Stores" of the OpenGL ES + * 3.1 spec: * - * "An INVALID_OPERATION error is generated if + - * is greater than the number of image units supported by - * the implementation." + * "An INVALID_OPERATION error is generated if texture is not the name + * of an immutable texture object." + * + * However note that issue 7 of the GL_OES_texture_buffer spec + * recognizes that there is no way to create immutable buffer textures, + * so those are excluded from this requirement. */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindImageTextures(first=%u + count=%d > the value of " - "GL_MAX_IMAGE_UNITS=%u)", - first, count, ctx->Const.MaxImageUnits); - return; + if (_mesa_is_gles(ctx) && !texObj->Immutable && + texObj->Target != GL_TEXTURE_BUFFER) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindImageTexture(!immutable)"); + return; + } } + bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); +} + +static ALWAYS_INLINE void +bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count, + const GLuint *textures, bool no_error) +{ + int i; + /* Assume that at least one binding will be changed */ FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; @@ -527,20 +688,19 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) * their parameters are valid and no other error occurs." */ - _mesa_begin_texture_lookups(ctx); + _mesa_HashLockMutex(ctx->Shared->TexObjects); for (i = 0; i < count; i++) { struct gl_image_unit *u = &ctx->ImageUnits[first + i]; const GLuint texture = textures ? textures[i] : 0; - if (texture != 0) { - struct gl_texture_object *texObj; - struct gl_texture_image *image; - mesa_format actualFormat; + if (texture) { + struct gl_texture_object *texObj = u->TexObj; + GLenum tex_format; - if (!u->TexObj || u->TexObj->Name != texture) { + if (!texObj || texObj->Name != texture) { texObj = _mesa_lookup_texture_locked(ctx, texture); - if (!texObj) { + if (!no_error && !texObj) { /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if any value @@ -553,29 +713,33 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) "object)", i, texture); continue; } - } else { - texObj = u->TexObj; } - image = texObj->Image[0][0]; + if (texObj->Target == GL_TEXTURE_BUFFER) { + tex_format = texObj->BufferObjectFormat; + } else { + struct gl_texture_image *image = texObj->Image[0][0]; - if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) { - /* The ARB_multi_bind spec says: - * - * "An INVALID_OPERATION error is generated if the width, - * height, or depth of the level zero texture image of - * any texture in is zero (per binding)." - */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindImageTextures(the width, height or depth " - "of the level zero texture image of " - "textures[%d]=%u is zero)", i, texture); - continue; - } + if (!no_error && (!image || image->Width == 0 || + image->Height == 0 || image->Depth == 0)) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if the width, + * height, or depth of the level zero texture image of + * any texture in is zero (per binding)." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindImageTextures(the width, height or depth " + "of the level zero texture image of " + "textures[%d]=%u is zero)", i, texture); + continue; + } - actualFormat = get_image_format(image->InternalFormat); + tex_format = image->InternalFormat; + } - if (actualFormat == MESA_FORMAT_NONE) { + if (!no_error && + !_mesa_is_shader_image_format_supported(ctx, tex_format)) { /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if the internal @@ -586,46 +750,56 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) "glBindImageTextures(the internal format %s of " "the level zero texture image of textures[%d]=%u " "is not supported)", - _mesa_lookup_enum_by_nr(image->InternalFormat), + _mesa_enum_to_string(tex_format), i, texture); continue; } /* Update the texture binding */ - _mesa_reference_texobj(&u->TexObj, texObj); - u->Level = 0; - u->Layered = _mesa_tex_target_is_layered(texObj->Target); - u->Layer = 0; - u->Access = GL_READ_WRITE; - u->Format = image->InternalFormat; - u->_ActualFormat = actualFormat; - u->_Valid = validate_image_unit(ctx, u); + set_image_binding(u, texObj, 0, + _mesa_tex_target_is_layered(texObj->Target), + 0, GL_READ_WRITE, tex_format); } else { /* Unbind the texture from the unit */ - _mesa_reference_texobj(&u->TexObj, NULL); - u->Level = 0; - u->Layered = GL_FALSE; - u->Layer = 0; - u->Access = GL_READ_ONLY; - u->Format = GL_R8; - u->_ActualFormat = MESA_FORMAT_R_UNORM8; - u->_Valid = GL_FALSE; + set_image_binding(u, NULL, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8); } - - /* Pass the BindImageTexture call down to the device driver */ - if (ctx->Driver.BindImageTexture) - ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered, - u->Layer, u->Access, u->Format); } - _mesa_end_texture_lookups(ctx); + _mesa_HashUnlockMutex(ctx->Shared->TexObjects); } void GLAPIENTRY -_mesa_MemoryBarrier(GLbitfield barriers) +_mesa_BindImageTextures_no_error(GLuint first, GLsizei count, + const GLuint *textures) { GET_CURRENT_CONTEXT(ctx); - if (ctx->Driver.MemoryBarrier) - ctx->Driver.MemoryBarrier(ctx, barriers); + bind_image_textures(ctx, first, count, textures, true); +} + +void GLAPIENTRY +_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_shader_image_load_store) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()"); + return; + } + + if (first + count > ctx->Const.MaxImageUnits) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if + + * is greater than the number of image units supported by + * the implementation." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindImageTextures(first=%u + count=%d > the value of " + "GL_MAX_IMAGE_UNITS=%u)", + first, count, ctx->Const.MaxImageUnits); + return; + } + + bind_image_textures(ctx, first, count, textures, false); }