X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fshaderimage.h;h=2cf0b0abc72750f4664317f3a8f66a5f85ac9140;hb=e70d0d22a2dccc1df2c88890a2964491cdafac94;hp=4aa859ca5cccaa73aa55c9c8a44b24415bb1310e;hpb=dded5271e4e811fa6df5005df0961295f58d3a1d;p=mesa.git diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h index 4aa859ca5cc..2cf0b0abc72 100644 --- a/src/mesa/main/shaderimage.h +++ b/src/mesa/main/shaderimage.h @@ -30,6 +30,10 @@ #include "glheader.h" #include "formats.h" +#ifdef __cplusplus +extern "C" { +#endif + struct gl_context; /** @@ -39,13 +43,41 @@ mesa_format _mesa_get_shader_image_format(GLenum format); /** - * Recalculate the \c _Valid flag of a context's shader image units. - * - * To be called when the state of any texture bound to an image unit - * changes. + * Get the GL image format class for a shader image format GL enum + */ +GLenum +_mesa_get_image_format_class(GLenum format); + +/** + * Return whether an image format should be supported based on the current API + * version of the context. + */ +bool +_mesa_is_shader_image_format_supported(const struct gl_context *ctx, + GLenum format); + +/** + * Get a single image unit struct with the default state. + */ +struct gl_image_unit +_mesa_default_image_unit(struct gl_context *ctx); + +/** + * Initialize a context's shader image units to the default state. */ void -_mesa_validate_image_units(struct gl_context *ctx); +_mesa_init_image_units(struct gl_context *ctx); + +/** + * Return GL_TRUE if the state of the image unit passed as argument is valid + * and access from the shader is allowed. Otherwise loads from this unit + * should return zero and stores should have no effect. + * + * The result depends on context state other than the passed image unit, part + * of the _NEW_TEXTURE set. + */ +GLboolean +_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u); void GLAPIENTRY _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, @@ -55,7 +87,8 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, void GLAPIENTRY _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures); -void GLAPIENTRY -_mesa_MemoryBarrier(GLbitfield barriers); +#ifdef __cplusplus +} +#endif #endif