X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fshaderobj.c;h=81bd7829d36c0b9cfa7d86a699f85f6d16456d7d;hb=de42431a9d761305c9911f30b5880a9a049a2d60;hp=5712c18d860abda83a4568972825ccbc63943fbb;hpb=ec712bf4691ef7b8063eb5a55a1852b2eee283f0;p=mesa.git diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 5712c18d860..81bd7829d36 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -40,7 +40,7 @@ #include "program/program.h" #include "program/prog_parameter.h" #include "program/hash_table.h" -#include "ralloc.h" +#include "util/ralloc.h" /**********************************************************************/ /*** Shader object functions ***/ @@ -235,8 +235,8 @@ _mesa_reference_shader_program(struct gl_context *ctx, } } -void -_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog) +static void +init_shader_program(struct gl_shader_program *prog) { prog->Type = GL_SHADER_PROGRAM_MESA; prog->RefCount = 1; @@ -248,7 +248,8 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog prog->Geom.VerticesOut = 0; prog->Geom.InputType = GL_TRIANGLES; prog->Geom.OutputType = GL_TRIANGLE_STRIP; - prog->Geom.UsesEndPrimitive = GL_FALSE; + prog->Geom.UsesEndPrimitive = false; + prog->Geom.UsesStreams = false; prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS; @@ -260,13 +261,13 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog * Called via ctx->Driver.NewShaderProgram() */ static struct gl_shader_program * -_mesa_new_shader_program(struct gl_context *ctx, GLuint name) +_mesa_new_shader_program(GLuint name) { struct gl_shader_program *shProg; shProg = rzalloc(NULL, struct gl_shader_program); if (shProg) { shProg->Name = name; - _mesa_init_shader_program(ctx, shProg); + init_shader_program(shProg); } return shProg; } @@ -276,11 +277,11 @@ _mesa_new_shader_program(struct gl_context *ctx, GLuint name) * Clear (free) the shader program state that gets produced by linking. */ void -_mesa_clear_shader_program_data(struct gl_context *ctx, - struct gl_shader_program *shProg) +_mesa_clear_shader_program_data(struct gl_shader_program *shProg) { + unsigned i; + if (shProg->UniformStorage) { - unsigned i; for (i = 0; i < shProg->NumUserUniformStorage; ++i) _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); ralloc_free(shProg->UniformStorage); @@ -302,6 +303,18 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, assert(shProg->InfoLog != NULL); ralloc_free(shProg->InfoLog); shProg->InfoLog = ralloc_strdup(shProg, ""); + + ralloc_free(shProg->UniformBlocks); + shProg->UniformBlocks = NULL; + shProg->NumUniformBlocks = 0; + for (i = 0; i < MESA_SHADER_STAGES; i++) { + ralloc_free(shProg->UniformBlockStageIndex[i]); + shProg->UniformBlockStageIndex[i] = NULL; + } + + ralloc_free(shProg->AtomicBuffers); + shProg->AtomicBuffers = NULL; + shProg->NumAtomicBuffers = 0; } @@ -318,7 +331,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx, assert(shProg->Type == GL_SHADER_PROGRAM_MESA); - _mesa_clear_shader_program_data(ctx, shProg); + _mesa_clear_shader_program_data(shProg); if (shProg->AttributeBindings) { string_to_uint_map_dtor(shProg->AttributeBindings);