X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fshaderobj.c;h=b9feff4a40491d5702214d2333ad04c42df518d1;hb=76b11d15d36db9e83b36efe469c27d68389bb627;hp=33d91ad594d1ef87ee060aef62273677067f2ec1;hpb=5e9aa9926b9bdf1260ce7350b88908bda337388b;p=mesa.git diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 33d91ad594d..b9feff4a404 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -17,9 +17,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ /** @@ -32,12 +33,13 @@ #include "main/glheader.h" #include "main/context.h" #include "main/hash.h" -#include "main/mfeatures.h" #include "main/mtypes.h" +#include "main/shaderapi.h" #include "main/shaderobj.h" +#include "main/uniforms.h" #include "program/program.h" #include "program/prog_parameter.h" -#include "program/prog_uniform.h" +#include "program/hash_table.h" #include "ralloc.h" /**********************************************************************/ @@ -104,11 +106,11 @@ struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) { struct gl_shader *shader; - assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER || - type == GL_GEOMETRY_SHADER_ARB); + assert(_mesa_validate_shader_target(ctx, type)); shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; + shader->Stage = _mesa_shader_enum_to_shader_stage(type); shader->Name = name; _mesa_init_shader(ctx, shader); } @@ -123,8 +125,8 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) static void _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) { - if (sh->Source) - free((void *) sh->Source); + free((void *)sh->Source); + free(sh->Label); _mesa_reference_program(ctx, &sh->Program, NULL); ralloc_free(sh); } @@ -238,12 +240,20 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog { prog->Type = GL_SHADER_PROGRAM_MESA; prog->RefCount = 1; - prog->Attributes = _mesa_new_parameter_list(); -#if FEATURE_ARB_geometry_shader4 + + prog->AttributeBindings = string_to_uint_map_ctor(); + prog->FragDataBindings = string_to_uint_map_ctor(); + prog->FragDataIndexBindings = string_to_uint_map_ctor(); + prog->Geom.VerticesOut = 0; prog->Geom.InputType = GL_TRIANGLES; prog->Geom.OutputType = GL_TRIANGLE_STRIP; -#endif + prog->Geom.UsesEndPrimitive = false; + prog->Geom.UsesStreams = false; + + prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS; + + prog->InfoLog = ralloc_strdup(prog, ""); } /** @@ -270,19 +280,29 @@ void _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); - _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL); + if (shProg->UniformStorage) { + unsigned i; + for (i = 0; i < shProg->NumUserUniformStorage; ++i) + _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); + ralloc_free(shProg->UniformStorage); + shProg->NumUserUniformStorage = 0; + shProg->UniformStorage = NULL; + } - if (shProg->Uniforms) { - _mesa_free_uniform_list(shProg->Uniforms); - shProg->Uniforms = NULL; + if (shProg->UniformRemapTable) { + ralloc_free(shProg->UniformRemapTable); + shProg->NumUniformRemapTable = 0; + shProg->UniformRemapTable = NULL; } - if (shProg->Varying) { - _mesa_free_parameter_list(shProg->Varying); - shProg->Varying = NULL; + if (shProg->UniformHash) { + string_to_uint_map_dtor(shProg->UniformHash); + shProg->UniformHash = NULL; } + + assert(shProg->InfoLog != NULL); + ralloc_free(shProg->InfoLog); + shProg->InfoLog = ralloc_strdup(shProg, ""); } @@ -295,15 +315,25 @@ _mesa_free_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { GLuint i; - gl_shader_type sh; + gl_shader_stage sh; assert(shProg->Type == GL_SHADER_PROGRAM_MESA); _mesa_clear_shader_program_data(ctx, shProg); - if (shProg->Attributes) { - _mesa_free_parameter_list(shProg->Attributes); - shProg->Attributes = NULL; + if (shProg->AttributeBindings) { + string_to_uint_map_dtor(shProg->AttributeBindings); + shProg->AttributeBindings = NULL; + } + + if (shProg->FragDataBindings) { + string_to_uint_map_dtor(shProg->FragDataBindings); + shProg->FragDataBindings = NULL; + } + + if (shProg->FragDataIndexBindings) { + string_to_uint_map_dtor(shProg->FragDataIndexBindings); + shProg->FragDataIndexBindings = NULL; } /* detach shaders */ @@ -312,15 +342,8 @@ _mesa_free_shader_program_data(struct gl_context *ctx, } shProg->NumShaders = 0; - if (shProg->Shaders) { - free(shProg->Shaders); - shProg->Shaders = NULL; - } - - if (shProg->InfoLog) { - ralloc_free(shProg->InfoLog); - shProg->InfoLog = NULL; - } + free(shProg->Shaders); + shProg->Shaders = NULL; /* Transform feedback varying vars */ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { @@ -331,12 +354,15 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->TransformFeedback.NumVarying = 0; - for (sh = 0; sh < MESA_SHADER_TYPES; sh++) { + for (sh = 0; sh < MESA_SHADER_STAGES; sh++) { if (shProg->_LinkedShaders[sh] != NULL) { ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]); shProg->_LinkedShaders[sh] = NULL; } } + + free(shProg->Label); + shProg->Label = NULL; }