X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fshaderobj.h;h=fae8be827c52872d472a71f7b6e00fa825f5ff32;hb=2d362a6aee0a1acab08590f2ba0ce50743546209;hp=5c6a056bcc908a84587af9c3401cda7434f461be;hpb=4926c5748028d33da4808f8a5473aa7b2f2bdc62;p=mesa.git diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index 5c6a056bcc9..fae8be827c5 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 * * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -32,9 +32,12 @@ #include "main/mtypes.h" #include "program/ir_to_mesa.h" + #ifdef __cplusplus extern "C" { #endif + + /** * Internal functions */ @@ -98,8 +101,8 @@ extern void _mesa_free_shader_state(struct gl_context *ctx); -static INLINE GLuint -_mesa_shader_type_to_index(GLenum v) +static inline gl_shader_stage +_mesa_shader_enum_to_shader_stage(GLenum v) { switch (v) { case GL_VERTEX_SHADER: @@ -108,40 +111,15 @@ _mesa_shader_type_to_index(GLenum v) return MESA_SHADER_FRAGMENT; case GL_GEOMETRY_SHADER: return MESA_SHADER_GEOMETRY; + case GL_COMPUTE_SHADER: + return MESA_SHADER_COMPUTE; default: - ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); - return ~0; + ASSERT(0 && "bad value in _mesa_shader_enum_to_shader_stage()"); + return MESA_SHADER_VERTEX; } } -static INLINE GLenum -_mesa_shader_index_to_type(GLuint i) -{ - static const GLenum enums[MESA_SHADER_TYPES] = { - GL_VERTEX_SHADER, - GL_FRAGMENT_SHADER, - GL_GEOMETRY_SHADER , - }; - if (i >= MESA_SHADER_TYPES) - return 0; - else - return enums[i]; -} - - -/** - * Check if there's a fragment shader active. - */ -static INLINE GLboolean -_mesa_is_fragment_shader_active(const struct gl_context *ctx) -{ - return (ctx->Shader.CurrentProgram && - ctx->Shader.CurrentProgram->LinkStatus && - ctx->Shader.CurrentProgram->FragmentProgram); -} - - #ifdef __cplusplus } #endif