X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fshared.c;h=c37b31d1753e45455627382d936c18febceaa2d4;hb=555f67c3d717a52464b517cd6d9874468ab3bd92;hp=e4bb83010ac6957385138afbe7e8ee942482ff9f;hpb=e8a72d8282d1be401825f4c2c32544b01e2e56bc;p=mesa.git diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index e4bb83010ac..c37b31d1753 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.5 * * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ /** @@ -28,22 +28,20 @@ */ #include "imports.h" -#include "mfeatures.h" #include "mtypes.h" #include "hash.h" -#if FEATURE_ATI_fragment_shader #include "atifragshader.h" -#endif #include "bufferobj.h" #include "shared.h" #include "program/program.h" #include "dlist.h" -#if FEATURE_ARB_sampler_objects #include "samplerobj.h" -#endif +#include "shaderapi.h" #include "shaderobj.h" #include "syncobj.h" +#include "util/hash_table.h" +#include "util/set.h" /** * Allocate and initialize a shared context state structure. @@ -64,7 +62,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx) if (!shared) return NULL; - _glthread_INIT_MUTEX(shared->Mutex); + mtx_init(&shared->Mutex, mtx_plain); shared->DisplayList = _mesa_NewHashTable(); shared->TexObjects = _mesa_NewHashTable(); @@ -77,27 +75,26 @@ _mesa_alloc_shared_state(struct gl_context *ctx) gl_fragment_program(ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0)); -#if FEATURE_ATI_fragment_shader shared->ATIShaders = _mesa_NewHashTable(); shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); -#endif shared->ShaderObjects = _mesa_NewHashTable(); shared->BufferObjects = _mesa_NewHashTable(); -#if FEATURE_ARB_sampler_objects /* GL_ARB_sampler_objects */ shared->SamplerObjects = _mesa_NewHashTable(); -#endif /* Allocate the default buffer object */ - shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); + shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0); /* Create default texture objects */ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ - static const GLenum targets[NUM_TEXTURE_TARGETS] = { + static const GLenum targets[] = { + GL_TEXTURE_2D_MULTISAMPLE, + GL_TEXTURE_2D_MULTISAMPLE_ARRAY, + GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_1D_ARRAY_EXT, @@ -108,21 +105,27 @@ _mesa_alloc_shared_state(struct gl_context *ctx) GL_TEXTURE_2D, GL_TEXTURE_1D }; - STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); + STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS); shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); + /* Need to explicitly set/overwrite the TargetIndex field here since + * the call to _mesa_tex_target_to_index() in NewTextureObject() may + * fail if the texture target is not supported. + */ + shared->DefaultTex[i]->TargetIndex = i; } /* sanity check */ assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); /* Mutex and timestamp for texobj state validation */ - _glthread_INIT_MUTEX(shared->TexMutex); + mtx_init(&shared->TexMutex, mtx_recursive); shared->TextureStateStamp = 0; shared->FrameBuffers = _mesa_NewHashTable(); shared->RenderBuffers = _mesa_NewHashTable(); - make_empty_list(& shared->SyncObjects); + shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer, + _mesa_key_pointer_equal); return shared; } @@ -161,14 +164,13 @@ delete_program_cb(GLuint id, void *data, void *userData) struct gl_program *prog = (struct gl_program *) data; struct gl_context *ctx = (struct gl_context *) userData; if(prog != &_mesa_DummyProgram) { - ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ + assert(prog->RefCount == 1); /* should only be referenced by hash table */ prog->RefCount = 0; /* now going away */ ctx->Driver.DeleteProgram(ctx, prog); } } -#if FEATURE_ATI_fragment_shader /** * Callback for deleting an ATI fragment shader object. * Called by _mesa_HashDeleteAll(). @@ -180,7 +182,6 @@ delete_fragshader_cb(GLuint id, void *data, void *userData) struct gl_context *ctx = (struct gl_context *) userData; _mesa_delete_ati_fragment_shader(ctx, shader); } -#endif /** @@ -191,10 +192,8 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData) { struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; struct gl_context *ctx = (struct gl_context *) userData; - if (_mesa_bufferobj_mapped(bufObj)) { - ctx->Driver.UnmapBuffer(ctx, bufObj); - bufObj->Pointer = NULL; - } + + _mesa_buffer_unmap_all_mappings(ctx, bufObj); _mesa_reference_buffer_object(ctx, &bufObj, NULL); } @@ -224,13 +223,13 @@ delete_shader_cb(GLuint id, void *data, void *userData) { struct gl_context *ctx = (struct gl_context *) userData; struct gl_shader *sh = (struct gl_shader *) data; - if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { - ctx->Driver.DeleteShader(ctx, sh); + if (_mesa_validate_shader_target(ctx, sh->Type)) { + _mesa_delete_shader(ctx, sh); } else { struct gl_shader_program *shProg = (struct gl_shader_program *) data; - ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); - ctx->Driver.DeleteShaderProgram(ctx, shProg); + assert(shProg->Type == GL_SHADER_PROGRAM_MESA); + _mesa_delete_shader_program(ctx, shProg); } } @@ -262,14 +261,14 @@ delete_framebuffer_cb(GLuint id, void *data, void *userData) static void delete_renderbuffer_cb(GLuint id, void *data, void *userData) { + struct gl_context *ctx = (struct gl_context *) userData; struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; rb->RefCount = 0; /* see comment for FBOs above */ if (rb->Delete) - rb->Delete(rb); + rb->Delete(ctx, rb); } -#if FEATURE_ARB_sampler_objects /** * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() */ @@ -280,7 +279,6 @@ delete_sampler_object_cb(GLuint id, void *data, void *userData) struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; _mesa_reference_sampler_object(ctx, &sampObj, NULL); } -#endif /** @@ -322,11 +320,9 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL); -#if FEATURE_ATI_fragment_shader _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); _mesa_DeleteHashTable(shared->ATIShaders); _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); -#endif _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); _mesa_DeleteHashTable(shared->BufferObjects); @@ -339,24 +335,22 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); { - struct simple_node *node; - struct simple_node *temp; + struct set_entry *entry; - foreach_s(node, temp, & shared->SyncObjects) { - _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node); + set_foreach(shared->SyncObjects, entry) { + _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key); } } + _mesa_set_destroy(shared->SyncObjects, NULL); -#if FEATURE_ARB_sampler_objects _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx); _mesa_DeleteHashTable(shared->SamplerObjects); -#endif /* * Free texture objects (after FBOs since some textures might have * been bound to FBOs). */ - ASSERT(ctx->Driver.DeleteTexture); + assert(ctx->Driver.DeleteTexture); /* the default textures */ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]); @@ -366,8 +360,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); _mesa_DeleteHashTable(shared->TexObjects); - _glthread_DESTROY_MUTEX(shared->Mutex); - _glthread_DESTROY_MUTEX(shared->TexMutex); + mtx_destroy(&shared->Mutex); + mtx_destroy(&shared->TexMutex); free(shared); } @@ -390,11 +384,11 @@ _mesa_reference_shared_state(struct gl_context *ctx, struct gl_shared_state *old = *ptr; GLboolean delete; - _glthread_LOCK_MUTEX(old->Mutex); + mtx_lock(&old->Mutex); assert(old->RefCount >= 1); old->RefCount--; delete = (old->RefCount == 0); - _glthread_UNLOCK_MUTEX(old->Mutex); + mtx_unlock(&old->Mutex); if (delete) { free_shared_state(ctx, old); @@ -405,9 +399,9 @@ _mesa_reference_shared_state(struct gl_context *ctx, if (state) { /* reference new state */ - _glthread_LOCK_MUTEX(state->Mutex); + mtx_lock(&state->Mutex); state->RefCount++; *ptr = state; - _glthread_UNLOCK_MUTEX(state->Mutex); + mtx_unlock(&state->Mutex); } }