X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fshared.c;h=f74a8232f43b7c7e67f6bb4bff44b2d16cc78201;hb=8b5482ec035d0d8ad36b08f33fcd20f15ea39000;hp=6604ed07d53c11e666ef9e6546b5b80a69350db7;hpb=874a2c0b7da62f4dd08dedcec221f55b22e40e95;p=mesa.git diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index 6604ed07d53..f74a8232f43 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.5 * * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ /** @@ -27,22 +27,22 @@ * Shared-context state */ - - #include "imports.h" -#include "mfeatures.h" #include "mtypes.h" #include "hash.h" -#if FEATURE_ATI_fragment_shader #include "atifragshader.h" -#endif #include "bufferobj.h" #include "shared.h" #include "program/program.h" #include "dlist.h" +#include "samplerobj.h" +#include "set.h" +#include "shaderapi.h" #include "shaderobj.h" #include "syncobj.h" +#include "util/hash_table.h" + /** * Allocate and initialize a shared context state structure. * Initializes the display list, texture objects and vertex programs hash @@ -62,52 +62,50 @@ _mesa_alloc_shared_state(struct gl_context *ctx) if (!shared) return NULL; - _glthread_INIT_MUTEX(shared->Mutex); + mtx_init(&shared->Mutex, mtx_plain); shared->DisplayList = _mesa_NewHashTable(); shared->TexObjects = _mesa_NewHashTable(); shared->Programs = _mesa_NewHashTable(); -#if FEATURE_ARB_vertex_program - shared->DefaultVertexProgram = (struct gl_vertex_program *) - ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); -#endif - -#if FEATURE_ARB_fragment_program - shared->DefaultFragmentProgram = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); -#endif + shared->DefaultVertexProgram = + gl_vertex_program(ctx->Driver.NewProgram(ctx, + GL_VERTEX_PROGRAM_ARB, 0)); + shared->DefaultFragmentProgram = + gl_fragment_program(ctx->Driver.NewProgram(ctx, + GL_FRAGMENT_PROGRAM_ARB, 0)); -#if FEATURE_ATI_fragment_shader shared->ATIShaders = _mesa_NewHashTable(); shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); -#endif -#if FEATURE_ARB_shader_objects shared->ShaderObjects = _mesa_NewHashTable(); -#endif -#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object shared->BufferObjects = _mesa_NewHashTable(); -#endif + + /* GL_ARB_sampler_objects */ + shared->SamplerObjects = _mesa_NewHashTable(); /* Allocate the default buffer object */ - shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); + shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0); /* Create default texture objects */ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ - static const GLenum targets[NUM_TEXTURE_TARGETS] = { + static const GLenum targets[] = { + GL_TEXTURE_2D_MULTISAMPLE, + GL_TEXTURE_2D_MULTISAMPLE_ARRAY, + GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_2D, GL_TEXTURE_1D }; - assert(Elements(targets) == NUM_TEXTURE_TARGETS); + STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); } @@ -115,15 +113,13 @@ _mesa_alloc_shared_state(struct gl_context *ctx) assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); /* Mutex and timestamp for texobj state validation */ - _glthread_INIT_MUTEX(shared->TexMutex); + mtx_init(&shared->TexMutex, mtx_recursive); shared->TextureStateStamp = 0; -#if FEATURE_EXT_framebuffer_object shared->FrameBuffers = _mesa_NewHashTable(); shared->RenderBuffers = _mesa_NewHashTable(); -#endif - make_empty_list(& shared->SyncObjects); + shared->SyncObjects = _mesa_set_create(NULL, _mesa_key_pointer_equal); return shared; } @@ -169,7 +165,6 @@ delete_program_cb(GLuint id, void *data, void *userData) } -#if FEATURE_ATI_fragment_shader /** * Callback for deleting an ATI fragment shader object. * Called by _mesa_HashDeleteAll(). @@ -181,7 +176,6 @@ delete_fragshader_cb(GLuint id, void *data, void *userData) struct gl_context *ctx = (struct gl_context *) userData; _mesa_delete_ati_fragment_shader(ctx, shader); } -#endif /** @@ -192,10 +186,8 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData) { struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; struct gl_context *ctx = (struct gl_context *) userData; - if (_mesa_bufferobj_mapped(bufObj)) { - ctx->Driver.UnmapBuffer(ctx, 0, bufObj); - bufObj->Pointer = NULL; - } + + _mesa_buffer_unmap_all_mappings(ctx, bufObj); _mesa_reference_buffer_object(ctx, &bufObj, NULL); } @@ -225,7 +217,7 @@ delete_shader_cb(GLuint id, void *data, void *userData) { struct gl_context *ctx = (struct gl_context *) userData; struct gl_shader *sh = (struct gl_shader *) data; - if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { + if (_mesa_validate_shader_target(ctx, sh->Type)) { ctx->Driver.DeleteShader(ctx, sh); } else { @@ -263,10 +255,23 @@ delete_framebuffer_cb(GLuint id, void *data, void *userData) static void delete_renderbuffer_cb(GLuint id, void *data, void *userData) { + struct gl_context *ctx = (struct gl_context *) userData; struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; rb->RefCount = 0; /* see comment for FBOs above */ if (rb->Delete) - rb->Delete(rb); + rb->Delete(ctx, rb); +} + + +/** + * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() + */ +static void +delete_sampler_object_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; + _mesa_reference_sampler_object(ctx, &sampObj, NULL); } @@ -287,9 +292,11 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) { GLuint i; - /* Free the dummy/fallback texture object */ - if (shared->FallbackTex) - ctx->Driver.DeleteTexture(ctx, shared->FallbackTex); + /* Free the dummy/fallback texture objects */ + for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { + if (shared->FallbackTex[i]) + ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]); + } /* * Free display lists @@ -297,53 +304,42 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); _mesa_DeleteHashTable(shared->DisplayList); -#if FEATURE_ARB_shader_objects _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); _mesa_DeleteHashTable(shared->ShaderObjects); -#endif _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); _mesa_DeleteHashTable(shared->Programs); -#if FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); -#endif - -#if FEATURE_ARB_fragment_program + _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL); _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL); -#endif -#if FEATURE_ATI_fragment_shader _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); _mesa_DeleteHashTable(shared->ATIShaders); _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); -#endif -#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); _mesa_DeleteHashTable(shared->BufferObjects); -#endif -#if FEATURE_EXT_framebuffer_object _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); _mesa_DeleteHashTable(shared->FrameBuffers); _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); _mesa_DeleteHashTable(shared->RenderBuffers); -#endif -#if FEATURE_ARB_vertex_buffer_object _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); -#endif { - struct simple_node *node; - struct simple_node *temp; + struct set_entry *entry; - foreach_s(node, temp, & shared->SyncObjects) { - _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node); + set_foreach(shared->SyncObjects, entry) { + _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key); } } + _mesa_set_destroy(shared->SyncObjects, NULL); + + _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx); + _mesa_DeleteHashTable(shared->SamplerObjects); /* * Free texture objects (after FBOs since some textures might have @@ -359,35 +355,48 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); _mesa_DeleteHashTable(shared->TexObjects); - _glthread_DESTROY_MUTEX(shared->Mutex); - _glthread_DESTROY_MUTEX(shared->TexMutex); + mtx_destroy(&shared->Mutex); + mtx_destroy(&shared->TexMutex); free(shared); } /** - * Decrement shared state object reference count and potentially free it - * and all children structures. - * - * \param ctx GL context. - * \param shared shared state pointer. - * - * \sa free_shared_state(). + * gl_shared_state objects are ref counted. + * If ptr's refcount goes to zero, free the shared state. */ void -_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) +_mesa_reference_shared_state(struct gl_context *ctx, + struct gl_shared_state **ptr, + struct gl_shared_state *state) { - GLint RefCount; - - _glthread_LOCK_MUTEX(shared->Mutex); - RefCount = --shared->RefCount; - _glthread_UNLOCK_MUTEX(shared->Mutex); + if (*ptr == state) + return; + + if (*ptr) { + /* unref old state */ + struct gl_shared_state *old = *ptr; + GLboolean delete; + + mtx_lock(&old->Mutex); + assert(old->RefCount >= 1); + old->RefCount--; + delete = (old->RefCount == 0); + mtx_unlock(&old->Mutex); + + if (delete) { + free_shared_state(ctx, old); + } - assert(RefCount >= 0); + *ptr = NULL; + } - if (RefCount == 0) { - /* free shared state */ - free_shared_state( ctx, shared ); + if (state) { + /* reference new state */ + mtx_lock(&state->Mutex); + state->RefCount++; + *ptr = state; + mtx_unlock(&state->Mutex); } }