X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fstate.c;h=43e4872d66ff183ad491d8d57c4df5038e072a9a;hb=b980b2eeb62dc48101a7481d02d196c80b9da397;hp=eb68bf70a5f858899153042da39e84f1d75bd3d9;hpb=0a82c75eab24bb51448630894abc19a4c8bdfd87;p=mesa.git diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index eb68bf70a5f..43e4872d66f 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.44 2000/11/15 16:38:59 brianp Exp $ */ +/* $Id: state.c,v 1.53 2000/12/26 05:09:29 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -26,8 +26,7 @@ /* - * This file initializes the immediate-mode dispatch table (which may - * be state-dependant) and manages internal Mesa state update. + * This file manages internal Mesa state update. */ @@ -37,6 +36,7 @@ #include "glheader.h" #include "accum.h" #include "alpha.h" +#include "api_loopback.h" #include "attrib.h" #include "bitmap.h" #include "blend.h" @@ -46,7 +46,6 @@ #include "context.h" #include "convolve.h" #include "copypix.h" -#include "cva.h" #include "depth.h" #include "dlist.h" #include "drawpix.h" @@ -63,31 +62,26 @@ #include "masking.h" #include "matrix.h" #include "mmath.h" -#include "pipeline.h" #include "pixel.h" #include "pixeltex.h" #include "points.h" #include "polygon.h" #include "rastpos.h" #include "readpix.h" -#include "rect.h" #include "scissor.h" -#include "shade.h" #include "state.h" #include "stencil.h" #include "teximage.h" #include "texobj.h" #include "texstate.h" #include "texture.h" -#include "types.h" +#include "mtypes.h" #include "varray.h" -#include "vbfill.h" -#include "vbrender.h" #include "winpos.h" -#include "xform.h" -#include "swrast/swrast.h" -#endif +#include "math/m_matrix.h" +#include "math/m_xform.h" +#endif static int @@ -115,9 +109,13 @@ _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize) } + /* * Initialize the given dispatch table with pointers to Mesa's * immediate-mode commands. + * + * Pointers to begin/end object commands and a few others + * are provided via the vtxfmt interface elsewhere. */ void _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) @@ -125,10 +123,11 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) /* first initialize all dispatch slots to no-op */ _mesa_init_no_op_table(exec, tableSize); + _mesa_loopback_init_api_table( exec, GL_FALSE ); + /* load the dispatch slots we understand */ exec->Accum = _mesa_Accum; exec->AlphaFunc = _mesa_AlphaFunc; - exec->Begin = _mesa_Begin; exec->Bitmap = _mesa_Bitmap; exec->BlendFunc = _mesa_BlendFunc; exec->CallList = _mesa_CallList; @@ -140,38 +139,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->ClearIndex = _mesa_ClearIndex; exec->ClearStencil = _mesa_ClearStencil; exec->ClipPlane = _mesa_ClipPlane; - exec->Color3b = _mesa_Color3b; - exec->Color3bv = _mesa_Color3bv; - exec->Color3d = _mesa_Color3d; - exec->Color3dv = _mesa_Color3dv; - exec->Color3f = _mesa_Color3f; - exec->Color3fv = _mesa_Color3fv; - exec->Color3i = _mesa_Color3i; - exec->Color3iv = _mesa_Color3iv; - exec->Color3s = _mesa_Color3s; - exec->Color3sv = _mesa_Color3sv; - exec->Color3ub = _mesa_Color3ub; - exec->Color3ubv = _mesa_Color3ubv; - exec->Color3ui = _mesa_Color3ui; - exec->Color3uiv = _mesa_Color3uiv; - exec->Color3us = _mesa_Color3us; - exec->Color3usv = _mesa_Color3usv; - exec->Color4b = _mesa_Color4b; - exec->Color4bv = _mesa_Color4bv; - exec->Color4d = _mesa_Color4d; - exec->Color4dv = _mesa_Color4dv; - exec->Color4f = _mesa_Color4f; - exec->Color4fv = _mesa_Color4fv; - exec->Color4i = _mesa_Color4i; - exec->Color4iv = _mesa_Color4iv; - exec->Color4s = _mesa_Color4s; - exec->Color4sv = _mesa_Color4sv; - exec->Color4ub = _mesa_Color4ub; - exec->Color4ubv = _mesa_Color4ubv; - exec->Color4ui = _mesa_Color4ui; - exec->Color4uiv = _mesa_Color4uiv; - exec->Color4us = _mesa_Color4us; - exec->Color4usv = _mesa_Color4usv; exec->ColorMask = _mesa_ColorMask; exec->ColorMaterial = _mesa_ColorMaterial; exec->CopyPixels = _mesa_CopyPixels; @@ -183,33 +150,12 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->Disable = _mesa_Disable; exec->DrawBuffer = _mesa_DrawBuffer; exec->DrawPixels = _mesa_DrawPixels; - exec->EdgeFlag = _mesa_EdgeFlag; - exec->EdgeFlagv = _mesa_EdgeFlagv; exec->Enable = _mesa_Enable; - exec->End = _mesa_End; exec->EndList = _mesa_EndList; - exec->EvalCoord1d = _mesa_EvalCoord1d; - exec->EvalCoord1dv = _mesa_EvalCoord1dv; - exec->EvalCoord1f = _mesa_EvalCoord1f; - exec->EvalCoord1fv = _mesa_EvalCoord1fv; - exec->EvalCoord2d = _mesa_EvalCoord2d; - exec->EvalCoord2dv = _mesa_EvalCoord2dv; - exec->EvalCoord2f = _mesa_EvalCoord2f; - exec->EvalCoord2fv = _mesa_EvalCoord2fv; - exec->EvalMesh1 = _mesa_EvalMesh1; - exec->EvalMesh2 = _mesa_EvalMesh2; - exec->EvalPoint1 = _mesa_EvalPoint1; - exec->EvalPoint2 = _mesa_EvalPoint2; exec->FeedbackBuffer = _mesa_FeedbackBuffer; exec->Finish = _mesa_Finish; exec->Flush = _mesa_Flush; - - exec->FogCoordfEXT = _mesa_FogCoordfEXT; - exec->FogCoordfvEXT = _mesa_FogCoordfvEXT; - exec->FogCoorddEXT = _mesa_FogCoorddEXT; - exec->FogCoorddvEXT = _mesa_FogCoorddvEXT; exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT; - exec->Fogf = _mesa_Fogf; exec->Fogfv = _mesa_Fogfv; exec->Fogi = _mesa_Fogi; @@ -247,14 +193,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->GetTexParameteriv = _mesa_GetTexParameteriv; exec->Hint = _mesa_Hint; exec->IndexMask = _mesa_IndexMask; - exec->Indexd = _mesa_Indexd; - exec->Indexdv = _mesa_Indexdv; - exec->Indexf = _mesa_Indexf; - exec->Indexfv = _mesa_Indexfv; - exec->Indexi = _mesa_Indexi; - exec->Indexiv = _mesa_Indexiv; - exec->Indexs = _mesa_Indexs; - exec->Indexsv = _mesa_Indexsv; exec->InitNames = _mesa_InitNames; exec->IsEnabled = _mesa_IsEnabled; exec->IsList = _mesa_IsList; @@ -282,24 +220,10 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->MapGrid1f = _mesa_MapGrid1f; exec->MapGrid2d = _mesa_MapGrid2d; exec->MapGrid2f = _mesa_MapGrid2f; - exec->Materialf = _mesa_Materialf; - exec->Materialfv = _mesa_Materialfv; - exec->Materiali = _mesa_Materiali; - exec->Materialiv = _mesa_Materialiv; exec->MatrixMode = _mesa_MatrixMode; exec->MultMatrixd = _mesa_MultMatrixd; exec->MultMatrixf = _mesa_MultMatrixf; exec->NewList = _mesa_NewList; - exec->Normal3b = _mesa_Normal3b; - exec->Normal3bv = _mesa_Normal3bv; - exec->Normal3d = _mesa_Normal3d; - exec->Normal3dv = _mesa_Normal3dv; - exec->Normal3f = _mesa_Normal3f; - exec->Normal3fv = _mesa_Normal3fv; - exec->Normal3i = _mesa_Normal3i; - exec->Normal3iv = _mesa_Normal3iv; - exec->Normal3s = _mesa_Normal3s; - exec->Normal3sv = _mesa_Normal3sv; exec->Ortho = _mesa_Ortho; exec->PassThrough = _mesa_PassThrough; exec->PixelMapfv = _mesa_PixelMapfv; @@ -346,74 +270,18 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->RasterPos4sv = _mesa_RasterPos4sv; exec->ReadBuffer = _mesa_ReadBuffer; exec->ReadPixels = _mesa_ReadPixels; - exec->Rectd = _mesa_Rectd; - exec->Rectdv = _mesa_Rectdv; - exec->Rectf = _mesa_Rectf; - exec->Rectfv = _mesa_Rectfv; - exec->Recti = _mesa_Recti; - exec->Rectiv = _mesa_Rectiv; - exec->Rects = _mesa_Rects; - exec->Rectsv = _mesa_Rectsv; exec->RenderMode = _mesa_RenderMode; exec->Rotated = _mesa_Rotated; exec->Rotatef = _mesa_Rotatef; exec->Scaled = _mesa_Scaled; exec->Scalef = _mesa_Scalef; exec->Scissor = _mesa_Scissor; - exec->SecondaryColor3bEXT = _mesa_SecondaryColor3bEXT; - exec->SecondaryColor3bvEXT = _mesa_SecondaryColor3bvEXT; - exec->SecondaryColor3sEXT = _mesa_SecondaryColor3sEXT; - exec->SecondaryColor3svEXT = _mesa_SecondaryColor3svEXT; - exec->SecondaryColor3iEXT = _mesa_SecondaryColor3iEXT; - exec->SecondaryColor3ivEXT = _mesa_SecondaryColor3ivEXT; - exec->SecondaryColor3fEXT = _mesa_SecondaryColor3fEXT; - exec->SecondaryColor3fvEXT = _mesa_SecondaryColor3fvEXT; - exec->SecondaryColor3dEXT = _mesa_SecondaryColor3dEXT; - exec->SecondaryColor3dvEXT = _mesa_SecondaryColor3dvEXT; - exec->SecondaryColor3ubEXT = _mesa_SecondaryColor3ubEXT; - exec->SecondaryColor3ubvEXT = _mesa_SecondaryColor3ubvEXT; - exec->SecondaryColor3usEXT = _mesa_SecondaryColor3usEXT; - exec->SecondaryColor3usvEXT = _mesa_SecondaryColor3usvEXT; - exec->SecondaryColor3uiEXT = _mesa_SecondaryColor3uiEXT; - exec->SecondaryColor3uivEXT = _mesa_SecondaryColor3uivEXT; exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT; exec->SelectBuffer = _mesa_SelectBuffer; exec->ShadeModel = _mesa_ShadeModel; exec->StencilFunc = _mesa_StencilFunc; exec->StencilMask = _mesa_StencilMask; exec->StencilOp = _mesa_StencilOp; - exec->TexCoord1d = _mesa_TexCoord1d; - exec->TexCoord1dv = _mesa_TexCoord1dv; - exec->TexCoord1f = _mesa_TexCoord1f; - exec->TexCoord1fv = _mesa_TexCoord1fv; - exec->TexCoord1i = _mesa_TexCoord1i; - exec->TexCoord1iv = _mesa_TexCoord1iv; - exec->TexCoord1s = _mesa_TexCoord1s; - exec->TexCoord1sv = _mesa_TexCoord1sv; - exec->TexCoord2d = _mesa_TexCoord2d; - exec->TexCoord2dv = _mesa_TexCoord2dv; - exec->TexCoord2f = _mesa_TexCoord2f; - exec->TexCoord2fv = _mesa_TexCoord2fv; - exec->TexCoord2i = _mesa_TexCoord2i; - exec->TexCoord2iv = _mesa_TexCoord2iv; - exec->TexCoord2s = _mesa_TexCoord2s; - exec->TexCoord2sv = _mesa_TexCoord2sv; - exec->TexCoord3d = _mesa_TexCoord3d; - exec->TexCoord3dv = _mesa_TexCoord3dv; - exec->TexCoord3f = _mesa_TexCoord3f; - exec->TexCoord3fv = _mesa_TexCoord3fv; - exec->TexCoord3i = _mesa_TexCoord3i; - exec->TexCoord3iv = _mesa_TexCoord3iv; - exec->TexCoord3s = _mesa_TexCoord3s; - exec->TexCoord3sv = _mesa_TexCoord3sv; - exec->TexCoord4d = _mesa_TexCoord4d; - exec->TexCoord4dv = _mesa_TexCoord4dv; - exec->TexCoord4f = _mesa_TexCoord4f; - exec->TexCoord4fv = _mesa_TexCoord4fv; - exec->TexCoord4i = _mesa_TexCoord4i; - exec->TexCoord4iv = _mesa_TexCoord4iv; - exec->TexCoord4s = _mesa_TexCoord4s; - exec->TexCoord4sv = _mesa_TexCoord4sv; exec->TexEnvf = _mesa_TexEnvf; exec->TexEnvfv = _mesa_TexEnvfv; exec->TexEnvi = _mesa_TexEnvi; @@ -432,35 +300,10 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->TexParameteriv = _mesa_TexParameteriv; exec->Translated = _mesa_Translated; exec->Translatef = _mesa_Translatef; - exec->Vertex2d = _mesa_Vertex2d; - exec->Vertex2dv = _mesa_Vertex2dv; - exec->Vertex2f = _mesa_Vertex2f; - exec->Vertex2fv = _mesa_Vertex2fv; - exec->Vertex2i = _mesa_Vertex2i; - exec->Vertex2iv = _mesa_Vertex2iv; - exec->Vertex2s = _mesa_Vertex2s; - exec->Vertex2sv = _mesa_Vertex2sv; - exec->Vertex3d = _mesa_Vertex3d; - exec->Vertex3dv = _mesa_Vertex3dv; - exec->Vertex3f = _mesa_Vertex3f; - exec->Vertex3fv = _mesa_Vertex3fv; - exec->Vertex3i = _mesa_Vertex3i; - exec->Vertex3iv = _mesa_Vertex3iv; - exec->Vertex3s = _mesa_Vertex3s; - exec->Vertex3sv = _mesa_Vertex3sv; - exec->Vertex4d = _mesa_Vertex4d; - exec->Vertex4dv = _mesa_Vertex4dv; - exec->Vertex4f = _mesa_Vertex4f; - exec->Vertex4fv = _mesa_Vertex4fv; - exec->Vertex4i = _mesa_Vertex4i; - exec->Vertex4iv = _mesa_Vertex4iv; - exec->Vertex4s = _mesa_Vertex4s; - exec->Vertex4sv = _mesa_Vertex4sv; exec->Viewport = _mesa_Viewport; /* 1.1 */ exec->AreTexturesResident = _mesa_AreTexturesResident; - exec->ArrayElement = _mesa_ArrayElement; exec->BindTexture = _mesa_BindTexture; exec->ColorPointer = _mesa_ColorPointer; exec->CopyTexImage1D = _mesa_CopyTexImage1D; @@ -469,15 +312,11 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D; exec->DeleteTextures = _mesa_DeleteTextures; exec->DisableClientState = _mesa_DisableClientState; - exec->DrawArrays = _mesa_DrawArrays; - exec->DrawElements = _mesa_DrawElements; exec->EdgeFlagPointer = _mesa_EdgeFlagPointer; exec->EnableClientState = _mesa_EnableClientState; exec->GenTextures = _mesa_GenTextures; exec->GetPointerv = _mesa_GetPointerv; exec->IndexPointer = _mesa_IndexPointer; - exec->Indexub = _mesa_Indexub; - exec->Indexubv = _mesa_Indexubv; exec->InterleavedArrays = _mesa_InterleavedArrays; exec->IsTexture = _mesa_IsTexture; exec->NormalPointer = _mesa_NormalPointer; @@ -491,7 +330,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) /* 1.2 */ exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D; - exec->DrawRangeElements = _mesa_DrawRangeElements; exec->TexImage3D = _mesa_TexImage3D; exec->TexSubImage3D = _mesa_TexSubImage3D; @@ -633,38 +471,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) /* ARB 1. GL_ARB_multitexture */ exec->ActiveTextureARB = _mesa_ActiveTextureARB; exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB; - exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB; - exec->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB; - exec->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB; - exec->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB; - exec->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB; - exec->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB; - exec->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB; - exec->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB; - exec->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB; - exec->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB; - exec->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB; - exec->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB; - exec->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB; - exec->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB; - exec->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB; - exec->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB; - exec->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB; - exec->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB; - exec->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB; - exec->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB; - exec->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB; - exec->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB; - exec->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB; - exec->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB; - exec->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB; - exec->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB; - exec->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB; - exec->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB; - exec->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB; - exec->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB; - exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB; - exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB; /* ARB 3. GL_ARB_transpose_matrix */ exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB; @@ -690,198 +496,40 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) /**********************************************************************/ - - - -void gl_print_state( const char *msg, GLuint state ) -{ - fprintf(stderr, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", - msg, - state, - (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", - (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", - (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", - (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "", - (state & _NEW_ACCUM) ? "ctx->Accum, " : "", - (state & _NEW_COLOR) ? "ctx->Color, " : "", - (state & _NEW_DEPTH) ? "ctx->Depth, " : "", - (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", - (state & _NEW_FOG) ? "ctx->Fog, " : "", - (state & _NEW_HINT) ? "ctx->Hint, " : "", - (state & _NEW_LIGHT) ? "ctx->Light, " : "", - (state & _NEW_LINE) ? "ctx->Line, " : "", - (state & _NEW_FEEDBACK_SELECT) ? "ctx->Feedback/Select, " : "", - (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", - (state & _NEW_POINT) ? "ctx->Point, " : "", - (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", - (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", - (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", - (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", - (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", - (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", - (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "", - (state & _NEW_ARRAY) ? "ctx->Array, " : "", - (state & _NEW_COLORTABLE) ? "ctx->{*}ColorTable, " : "", - (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", - (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); -} - - -void gl_print_enable_flags( const char *msg, GLuint flags ) -{ - fprintf(stderr, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n", - msg, - flags, - (flags & ENABLE_TEX0) ? "tex-0, " : "", - (flags & ENABLE_TEX1) ? "tex-1, " : "", - (flags & ENABLE_LIGHT) ? "light, " : "", - (flags & ENABLE_FOG) ? "fog, " : "", - (flags & ENABLE_USERCLIP) ? "userclip, " : "", - (flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "", - (flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "", - (flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "", - (flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "", - (flags & ENABLE_NORMALIZE) ? "normalize, " : "", - (flags & ENABLE_RESCALE) ? "rescale, " : ""); -} - - -/* Note: This routine refers to derived texture attribute values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT - * flags are updated by _mesa_update_textures(), below. - * - * If both TEXTURE and TEXTURE_MATRIX change at once, these values - * will be computed twice. - */ -static void -_mesa_update_texture_matrices( GLcontext *ctx ) -{ - GLuint i; - - ctx->_Enabled &= ~(ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | ENABLE_TEXMAT2); - - for (i=0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) { - gl_matrix_analyze( &ctx->TextureMatrix[i] ); - ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS; - - if (ctx->Texture.Unit[i]._ReallyEnabled && - ctx->TextureMatrix[i].type != MATRIX_IDENTITY) - ctx->_Enabled |= ENABLE_TEXMAT0 << i; - } - } -} - - -/* Note: This routine refers to derived texture matrix values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT - * flags are updated by _mesa_update_texture_matrices, above. - * - * If both TEXTURE and TEXTURE_MATRIX change at once, these values - * will be computed twice. - */ static void -_mesa_update_textures( GLcontext *ctx ) +update_polygon( GLcontext *ctx ) { - GLuint i; - - ctx->Texture._ReallyEnabled = 0; - ctx->_Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | ENABLE_TEXGEN2 | - ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | ENABLE_TEXMAT2 | - ENABLE_TEX0 | ENABLE_TEX1 | ENABLE_TEX2); - - gl_update_dirty_texobjs(ctx); - - for (i=0; i < ctx->Const.MaxTextureUnits; i++) { - - ctx->Texture.Unit[i]._ReallyEnabled = 0; - - if (ctx->Texture.Unit[i].Enabled) { - - gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] ); - - if (ctx->Texture.Unit[i]._ReallyEnabled) { - GLuint flag = ctx->Texture.Unit[i]._ReallyEnabled << (i * 4); - - ctx->Texture._ReallyEnabled |= flag; - ctx->_Enabled |= flag; - - if (ctx->Texture.Unit[i]._GenFlags) { - ctx->_Enabled |= ENABLE_TEXGEN0 << i; - ctx->Texture._GenFlags |= ctx->Texture.Unit[i]._GenFlags; - } - - if (ctx->TextureMatrix[i].type != MATRIX_IDENTITY) - ctx->_Enabled |= ENABLE_TEXMAT0 << i; - } - } - } - - ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN; - ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN; + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); - if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) { - ctx->_NeedNormals |= NEED_NORMALS_TEXGEN; - ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; - } - - if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) { - ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; - } -} - -static void -_mesa_update_polygon( GLcontext *ctx ) -{ - ctx->_TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK; - - /* Setup CullBits bitmask */ - if (ctx->Polygon.CullFlag) { - switch(ctx->Polygon.CullFaceMode) { - case GL_BACK: - ctx->Polygon._CullBits = 1; - break; - case GL_FRONT: - ctx->Polygon._CullBits = 2; - break; - default: - case GL_FRONT_AND_BACK: - ctx->Polygon._CullBits = 0; - ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; - break; - } - } - else { - ctx->Polygon._CullBits = 3; - } +/* if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) */ +/* ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; */ /* Any Polygon offsets enabled? */ + ctx->Polygon._OffsetAny = GL_FALSE; ctx->_TriangleCaps &= ~DD_TRI_OFFSET; if (ctx->Polygon.OffsetPoint || ctx->Polygon.OffsetLine || - ctx->Polygon.OffsetFill) + ctx->Polygon.OffsetFill) { ctx->_TriangleCaps |= DD_TRI_OFFSET; + ctx->Polygon._OffsetAny = GL_TRUE; + } } -static void -_mesa_calculate_model_project_matrix( GLcontext *ctx ) +static void +calculate_model_project_matrix( GLcontext *ctx ) { if (!ctx->_NeedEyeCoords) { - gl_matrix_mul( &ctx->_ModelProjectMatrix, - &ctx->ProjectionMatrix, - &ctx->ModelView ); + _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix, + &ctx->ProjectionMatrix, + &ctx->ModelView ); - gl_matrix_analyze( &ctx->_ModelProjectMatrix ); + _math_matrix_analyse( &ctx->_ModelProjectMatrix ); } } static void -_mesa_update_modelview_scale( GLcontext *ctx ) +update_modelview_scale( GLcontext *ctx ) { ctx->_ModelViewInvScale = 1.0F; if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | @@ -899,42 +547,36 @@ _mesa_update_modelview_scale( GLcontext *ctx ) } -/* Bring uptodate any state that relies on _NeedEyeCoords. +/* Bring uptodate any state that relies on _NeedEyeCoords. */ static void -_mesa_update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) -{ +update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) +{ /* Check if the truth-value interpretations of the bitfields have - * changed: + * changed: */ - if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) - { + if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) { /* Recalculate all state that depends on _NeedEyeCoords. */ - _mesa_update_modelview_scale(ctx); - _mesa_calculate_model_project_matrix(ctx); - gl_update_normal_transform( ctx ); + update_modelview_scale(ctx); + calculate_model_project_matrix(ctx); gl_compute_light_positions( ctx ); if (ctx->Driver.LightingSpaceChange) ctx->Driver.LightingSpaceChange( ctx ); } - else - { + else { GLuint new_state = ctx->NewState; - /* Recalculate that same state if and only if it has been - * invalidated by other statechanges. + /* Recalculate that same state only if it has been invalidated + * by other statechanges. */ - if (new_state & _NEW_MODELVIEW) - _mesa_update_modelview_scale(ctx); - - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) - _mesa_calculate_model_project_matrix(ctx); - - if (new_state & _TNL_NEW_NORMAL_TRANSFORM) - gl_update_normal_transform( ctx ); /* references _ModelViewInvScale */ - + if (new_state & _NEW_MODELVIEW) + update_modelview_scale(ctx); + + if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) + calculate_model_project_matrix(ctx); + if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW)) gl_compute_light_positions( ctx ); } @@ -942,7 +584,7 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) static void -_mesa_update_drawbuffer( GLcontext *ctx ) +update_drawbuffer( GLcontext *ctx ) { ctx->DrawBuffer->_Xmin = 0; ctx->DrawBuffer->_Ymin = 0; @@ -971,16 +613,16 @@ _mesa_update_drawbuffer( GLcontext *ctx ) * uptodate across changes to the Transform attributes. */ static void -_mesa_update_projection( GLcontext *ctx ) +update_projection( GLcontext *ctx ) { - gl_matrix_analyze( &ctx->ProjectionMatrix ); + _math_matrix_analyse( &ctx->ProjectionMatrix ); /* Recompute clip plane positions in clipspace. This is also done * in _mesa_ClipPlane(). */ if (ctx->Transform._AnyClip) { GLuint p; - for (p = 0 ; p < MAX_CLIP_PLANES ; p++) { + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { if (ctx->Transform.ClipEnabled[p]) { gl_transform_vector( ctx->Transform._ClipUserPlane[p], ctx->Transform.EyeUserPlane[p], @@ -991,6 +633,71 @@ _mesa_update_projection( GLcontext *ctx ) } +/* + * Return a bitmask of IMAGE_*_BIT flags which to indicate which + * pixel transfer operations are enabled. + */ +static void +update_image_transfer_state(GLcontext *ctx) +{ + GLuint mask = 0; + + if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || + ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || + ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || + ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) + mask |= IMAGE_SCALE_BIAS_BIT; + + if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) + mask |= IMAGE_SHIFT_OFFSET_BIT; + + if (ctx->Pixel.MapColorFlag) + mask |= IMAGE_MAP_COLOR_BIT; + + if (ctx->Pixel.ColorTableEnabled) + mask |= IMAGE_COLOR_TABLE_BIT; + + if (ctx->Pixel.Convolution1DEnabled || + ctx->Pixel.Convolution2DEnabled || + ctx->Pixel.Separable2DEnabled) { + mask |= IMAGE_CONVOLUTION_BIT; + if (ctx->Pixel.PostConvolutionScale[0] != 1.0F || + ctx->Pixel.PostConvolutionScale[1] != 1.0F || + ctx->Pixel.PostConvolutionScale[2] != 1.0F || + ctx->Pixel.PostConvolutionScale[3] != 1.0F || + ctx->Pixel.PostConvolutionBias[0] != 0.0F || + ctx->Pixel.PostConvolutionBias[1] != 0.0F || + ctx->Pixel.PostConvolutionBias[2] != 0.0F || + ctx->Pixel.PostConvolutionBias[3] != 0.0F) { + mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS; + } + } + + if (ctx->Pixel.PostConvolutionColorTableEnabled) + mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT; + + if (ctx->ColorMatrix.type != MATRIX_IDENTITY || + ctx->Pixel.PostColorMatrixScale[0] != 1.0F || + ctx->Pixel.PostColorMatrixBias[0] != 0.0F || + ctx->Pixel.PostColorMatrixScale[1] != 1.0F || + ctx->Pixel.PostColorMatrixBias[1] != 0.0F || + ctx->Pixel.PostColorMatrixScale[2] != 1.0F || + ctx->Pixel.PostColorMatrixBias[2] != 0.0F || + ctx->Pixel.PostColorMatrixScale[3] != 1.0F || + ctx->Pixel.PostColorMatrixBias[3] != 0.0F) + mask |= IMAGE_COLOR_MATRIX_BIT; + + if (ctx->Pixel.PostColorMatrixColorTableEnabled) + mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT; + + if (ctx->Pixel.HistogramEnabled) + mask |= IMAGE_HISTOGRAM_BIT; + + if (ctx->Pixel.MinMaxEnabled) + mask |= IMAGE_MIN_MAX_BIT; + + ctx->_ImageTransferState = mask; +} /* @@ -998,7 +705,11 @@ _mesa_update_projection( GLcontext *ctx ) * rendering any primitive. Basically, function pointers and miscellaneous * flags are updated to reflect the current state of the state machine. * - * Special care is taken with the derived value _NeedEyeCoords. These + * The above constraint is now maintained largely by the two Exec + * dispatch tables, which trigger the appropriate flush on transition + * between State and Geometry modes. + * + * Special care is taken with the derived value _NeedEyeCoords. This * is a bitflag which is updated with information from a number of * attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived * state references this value, and must be treated with care to @@ -1014,48 +725,39 @@ void gl_update_state( GLcontext *ctx ) if (MESA_VERBOSE & VERBOSE_STATE) gl_print_state("", new_state); - if (new_state & _NEW_MODELVIEW) - gl_matrix_analyze( &ctx->ModelView ); + if (new_state & _NEW_MODELVIEW) + _math_matrix_analyse( &ctx->ModelView ); - if (new_state & _NEW_PROJECTION) - _mesa_update_projection( ctx ); + if (new_state & _NEW_PROJECTION) + update_projection( ctx ); - if (new_state & _NEW_TEXTURE_MATRIX) + if (new_state & _NEW_TEXTURE_MATRIX) _mesa_update_texture_matrices( ctx ); - if (new_state & _NEW_COLOR_MATRIX) - gl_matrix_analyze( &ctx->ColorMatrix ); - + if (new_state & _NEW_COLOR_MATRIX) + _math_matrix_analyse( &ctx->ColorMatrix ); + /* References ColorMatrix.type (derived above). */ - if (new_state & (_NEW_PIXEL|_NEW_COLOR_MATRIX)) - _mesa_update_image_transfer_state(ctx); - - if (new_state & _NEW_ARRAY) - gl_update_client_state( ctx ); + if (new_state & _IMAGE_NEW_TRANSFER_STATE) + update_image_transfer_state(ctx); /* Contributes to NeedEyeCoords, NeedNormals. */ - if (new_state & _NEW_TEXTURE) - _mesa_update_textures( ctx ); + if (new_state & _NEW_TEXTURE) + _mesa_update_texture_state( ctx ); - if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) - _mesa_update_drawbuffer( ctx ); + if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) + update_drawbuffer( ctx ); - if (new_state & _NEW_POLYGON) - _mesa_update_polygon( ctx ); + if (new_state & _NEW_POLYGON) + update_polygon( ctx ); /* Contributes to NeedEyeCoords, NeedNormals. */ - if (new_state & _NEW_LIGHT) + if (new_state & _NEW_LIGHT) gl_update_lighting( ctx ); - if (new_state & (_NEW_LIGHT|_NEW_TEXTURE|_NEW_FOG| - _DD_NEW_TRI_LIGHT_TWOSIDE | - _DD_NEW_SEPERATE_SPECULAR | - _DD_NEW_TRI_UNFILLED )) - gl_update_clipmask(ctx); - /* We can light in object space if the modelview matrix preserves * lengths and relative angles. */ @@ -1066,90 +768,33 @@ void gl_update_state( GLcontext *ctx ) ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW; } - /* ctx->_NeedEyeCoords and ctx->_NeedEyeNormals are now uptodate. + + /* ctx->_NeedEyeCoords is now uptodate. * - * If the truth value of either has changed, update for the new - * lighting space and recompute the positions of lights and the + * If the truth value of this variable has changed, update for the + * new lighting space and recompute the positions of lights and the * normal transform. - * + * * If the lighting space hasn't changed, may still need to recompute - * light positions & normal transforms for other reasons. + * light positions & normal transforms for other reasons. */ if (new_state & (_NEW_MODELVIEW | _NEW_PROJECTION | - _TNL_NEW_NORMAL_TRANSFORM | _NEW_LIGHT | - _TNL_NEW_NEED_EYE_COORDS)) - _mesa_update_tnl_spaces( ctx, oldneedeyecoords ); - - if (new_state & ctx->Driver.UpdateStateNotify) - { - /* - * Here the driver sets up all the ctx->Driver function pointers to - * it's specific, private functions. - */ - ctx->Driver.UpdateState(ctx); - gl_set_render_vb_function(ctx); /* XXX: remove this mechanism */ - } - - gl_update_pipelines(ctx); + _MESA_NEW_NEED_EYE_COORDS)) + update_tnl_spaces( ctx, oldneedeyecoords ); + + /* + * Here the driver sets up all the ctx->Driver function pointers + * to it's specific, private functions, and performs any + * internal state management necessary, including invalidating + * state of active modules. + * + * Set ctx->NewState to zero to avoid recursion if + * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) + */ ctx->NewState = 0; -} - - - - -/* - * Return a bitmask of IMAGE_*_BIT flags which to indicate which - * pixel transfer operations are enabled. - */ -void -_mesa_update_image_transfer_state(GLcontext *ctx) -{ - GLuint mask = 0; - - if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || - ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || - ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || - ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) - mask |= IMAGE_SCALE_BIAS_BIT; - - if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) - mask |= IMAGE_SHIFT_OFFSET_BIT; + ctx->Driver.UpdateState(ctx, new_state); - if (ctx->Pixel.MapColorFlag) - mask |= IMAGE_MAP_COLOR_BIT; - - if (ctx->Pixel.ColorTableEnabled) - mask |= IMAGE_COLOR_TABLE_BIT; - - if (ctx->Pixel.Convolution1DEnabled || - ctx->Pixel.Convolution2DEnabled || - ctx->Pixel.Separable2DEnabled) - mask |= IMAGE_CONVOLUTION_BIT; - - if (ctx->Pixel.PostConvolutionColorTableEnabled) - mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT; - - if (ctx->ColorMatrix.type != MATRIX_IDENTITY || - ctx->Pixel.PostColorMatrixScale[0] != 1.0F || - ctx->Pixel.PostColorMatrixBias[0] != 0.0F || - ctx->Pixel.PostColorMatrixScale[1] != 1.0F || - ctx->Pixel.PostColorMatrixBias[1] != 0.0F || - ctx->Pixel.PostColorMatrixScale[2] != 1.0F || - ctx->Pixel.PostColorMatrixBias[2] != 0.0F || - ctx->Pixel.PostColorMatrixScale[3] != 1.0F || - ctx->Pixel.PostColorMatrixBias[3] != 0.0F) - mask |= IMAGE_COLOR_MATRIX_BIT; - - if (ctx->Pixel.PostColorMatrixColorTableEnabled) - mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT; - - if (ctx->Pixel.HistogramEnabled) - mask |= IMAGE_HISTOGRAM_BIT; - - if (ctx->Pixel.MinMaxEnabled) - mask |= IMAGE_MIN_MAX_BIT; - - ctx->_ImageTransferState = mask; + ctx->Array.NewState = 0; }