X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fstate.c;h=bede7fe1d0e5263c0b9aaa52728d09e6110850d5;hb=9e127325ef461a11345df7ba6884e77c7168ab37;hp=6dc14b202fec84067a0eea4fc9bc8bf1e9b08d87;hpb=107ae27e57dc2a1ddc6bbb7ea101c1c60794423f;p=mesa.git diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 6dc14b202fe..bede7fe1d0e 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -101,9 +101,12 @@ update_program(struct gl_context *ctx) ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; struct gl_shader_program *fsProg = ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; + const struct gl_shader_program *csProg = + ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; + const struct gl_compute_program *prevCP = ctx->ComputeProgram._Current; GLbitfield new_state = 0x0; /* @@ -199,6 +202,16 @@ update_program(struct gl_context *ctx) _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); } + if (csProg && csProg->LinkStatus + && csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) { + /* Use GLSL compute shader */ + _mesa_reference_compprog(ctx, &ctx->ComputeProgram._Current, + gl_compute_program(csProg->_LinkedShaders[MESA_SHADER_COMPUTE]->Program)); + } else { + /* no compute program */ + _mesa_reference_compprog(ctx, &ctx->ComputeProgram._Current, NULL); + } + /* Let the driver know what's happening: */ if (ctx->FragmentProgram._Current != prevFP) { @@ -212,7 +225,7 @@ update_program(struct gl_context *ctx) if (ctx->GeometryProgram._Current != prevGP) { new_state |= _NEW_PROGRAM; if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM, + ctx->Driver.BindProgram(ctx, GL_GEOMETRY_PROGRAM_NV, (struct gl_program *) ctx->GeometryProgram._Current); } } @@ -225,6 +238,14 @@ update_program(struct gl_context *ctx) } } + if (ctx->ComputeProgram._Current != prevCP) { + new_state |= _NEW_PROGRAM; + if (ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, GL_COMPUTE_PROGRAM_NV, + (struct gl_program *) ctx->ComputeProgram._Current); + } + } + return new_state; } @@ -245,15 +266,9 @@ update_program_constants(struct gl_context *ctx) } } - if (ctx->GeometryProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->GeometryProgram._Current->Base.Parameters; - /*FIXME: StateFlags is always 0 because we have unnamed constant - * not state changes */ - if (params /*&& params->StateFlags & ctx->NewState*/) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } + /* Don't handle geometry shaders here. They don't use any state + * constants. + */ if (ctx->VertexProgram._Current) { const struct gl_program_parameter_list *params = @@ -368,10 +383,10 @@ _mesa_update_state_locked( struct gl_context *ctx ) update_frontbit( ctx ); if (new_state & _NEW_BUFFERS) - _mesa_update_framebuffer(ctx); + _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer); if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) - _mesa_update_draw_buffer_bounds( ctx ); + _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); @@ -482,7 +497,7 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx, ctx->FragmentProgram._TexEnvProgram) { ctx->NewState |= _NEW_VARYING_VP_INPUTS; } - /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ + /*printf("%s %x\n", __func__, varying_inputs);*/ } }