X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fstate.h;h=c57dc0edbb1ecbb0064f6806dae0423c7960ca6c;hb=9263986401c90a309d167121bc98c47b24c39d3d;hp=79f2f6beb0c107bdb890e9ceef4c2c814cca77b6;hpb=295d6f8e8f03192320aa8d4ed767427dd06071a5;p=mesa.git diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h index 79f2f6beb0c..c57dc0edbb1 100644 --- a/src/mesa/main/state.h +++ b/src/mesa/main/state.h @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -29,16 +29,47 @@ #include "mtypes.h" extern void -_mesa_update_state( GLcontext *ctx ); +_mesa_update_state(struct gl_context *ctx); /* As above but can only be called between _mesa_lock_context_textures() and * _mesa_unlock_context_textures(). */ extern void -_mesa_update_state_locked( GLcontext *ctx ); +_mesa_update_state_locked(struct gl_context *ctx); -void -_mesa_set_varying_vp_inputs( GLcontext *ctx, - GLbitfield varying_inputs ); + +extern void +_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs); + + +extern void +_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag); + + +/** + * Is the secondary color needed? + */ +static inline GLboolean +_mesa_need_secondary_color(const struct gl_context *ctx) +{ + if (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + return GL_TRUE; + + if (ctx->Fog.ColorSumEnabled) + return GL_TRUE; + + if (ctx->VertexProgram._Current && + (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) && + (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) + return GL_TRUE; + + if (ctx->FragmentProgram._Current && + (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) && + (ctx->FragmentProgram._Current->Base.InputsRead & VARYING_BIT_COL1)) + return GL_TRUE; + + return GL_FALSE; +} #endif