X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fstate.h;h=fd2877814dd3a2c282c7058e749b1289d4a7f318;hb=05bacdb9170edc408a86ca315f195b9aabdd3651;hp=640c21dc7cec39575de493cbd1adce44e0981f0a;hpb=fa4525e289b475b928a7b2c4055af9dd7fe46600;p=mesa.git diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h index 640c21dc7ce..fd2877814dd 100644 --- a/src/mesa/main/state.h +++ b/src/mesa/main/state.h @@ -1,53 +1,134 @@ -/* $Id: state.h,v 1.3 2000/08/21 14:22:24 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef STATE_H #define STATE_H -#include "types.h" - +#include "mtypes.h" extern void -_mesa_init_no_op_table(struct _glapi_table *exec, GLuint tableSize); +_mesa_update_allow_draw_out_of_order(struct gl_context *ctx); extern void -_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize); +_mesa_update_state(struct gl_context *ctx); +/* As above but can only be called between _mesa_lock_context_textures() and + * _mesa_unlock_context_textures(). + */ extern void -gl_update_state( GLcontext *ctx ); +_mesa_update_state_locked(struct gl_context *ctx); -extern void -gl_print_state( const char *msg, GLuint state ); extern void -gl_print_enable_flags( const char *msg, GLuint flags ); +_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag); + +/** + * Update ctx->VertexProgram._VPMode. + */ extern void -_mesa_update_image_transfer_state(GLcontext *ctx); +_mesa_update_vertex_processing_mode(struct gl_context *ctx); + + +/** + * Set the _DrawVAO and the net enabled arrays. + */ +void +_mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao, + GLbitfield filter); + + +static inline bool +_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx) +{ + return ctx->ATIFragmentShader.Enabled && + ctx->ATIFragmentShader.Current->Instructions[0]; +} + +/** + * Is the secondary color needed? + */ +static inline GLboolean +_mesa_need_secondary_color(const struct gl_context *ctx) +{ + if (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + return GL_TRUE; + + if (ctx->Fog.ColorSumEnabled) + return GL_TRUE; + + if (ctx->VertexProgram._Current && + (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) && + (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1)) + return GL_TRUE; + + if (ctx->FragmentProgram._Current && + (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) && + (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1)) + return GL_TRUE; + + if (_mesa_ati_fragment_shader_enabled(ctx)) + return GL_TRUE; + + return GL_FALSE; +} + +static inline bool +_mesa_arb_vertex_program_enabled(const struct gl_context *ctx) +{ + return ctx->VertexProgram.Enabled && + ctx->VertexProgram.Current->arb.Instructions; +} + +/** Compute two sided lighting state for fixed function or programs. */ +static inline bool +_mesa_vertex_program_two_side_enabled(const struct gl_context *ctx) +{ + if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] || + _mesa_arb_vertex_program_enabled(ctx)) + return ctx->VertexProgram.TwoSideEnabled; + + return ctx->Light.Enabled && ctx->Light.Model.TwoSide; +} + +/** Return 0=GL_CCW or 1=GL_CW */ +static inline bool +_mesa_polygon_get_front_bit(const struct gl_context *ctx) +{ + if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT) + return ctx->Polygon.FrontFace == GL_CW; + + return ctx->Polygon.FrontFace == GL_CCW; +} +static inline bool +_mesa_arb_fragment_program_enabled(const struct gl_context *ctx) +{ + return ctx->FragmentProgram.Enabled && + ctx->FragmentProgram.Current->arb.Instructions; +} #endif