X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fstencil.c;h=604167ae2d7ff325990ba224649f566dbda49bf9;hb=11929895332213363628d632f7f9f6d79b5124d1;hp=b6afd660e6cc60576990ad418e6be6e4cd5fd9f8;hpb=3c63452e64df7e10aa073c6c3b9492b1d7dabbb8;p=mesa.git diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index b6afd660e6c..604167ae2d7 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -1,10 +1,7 @@ -/* $Id: stencil.c,v 1.29 2002/10/24 23:57:21 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 4.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -19,196 +16,653 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file stencil.c + * Stencil operations. + * + * Note: There's some conflict between GL_EXT_stencil_two_side and + * OpenGL 2.0's two-sided stencil feature. + * + * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the + * front OR back face state (as set by glActiveStencilFaceEXT) is set. + * + * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the + * front AND back state. + * + * Also, note that GL_ATI_separate_stencil is different as well: + * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs. + * glStencilFuncSeparate(GLenum face, GLenum func, ...). + * + * This problem is solved by keeping three sets of stencil state: + * state[0] = GL_FRONT state. + * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state. + * state[2] = GL_EXT_stencil_two_side GL_BACK state. */ #include "glheader.h" -#include "imports.h" + #include "context.h" -#include "depth.h" #include "macros.h" #include "stencil.h" #include "mtypes.h" -#include "enable.h" -void +static GLboolean +validate_stencil_op(struct gl_context *ctx, GLenum op) +{ + switch (op) { + case GL_KEEP: + case GL_ZERO: + case GL_REPLACE: + case GL_INCR: + case GL_DECR: + case GL_INVERT: + case GL_INCR_WRAP: + case GL_DECR_WRAP: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static GLboolean +validate_stencil_func(struct gl_context *ctx, GLenum func) +{ + switch (func) { + case GL_NEVER: + case GL_LESS: + case GL_LEQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Set the clear value for the stencil buffer. + * + * \param s clear value. + * + * \sa glClearStencil(). + * + * Updates gl_stencil_attrib::Clear. On change + * flushes the vertices and notifies the driver via + * the dd_function_table::ClearStencil callback. + */ +void GLAPIENTRY _mesa_ClearStencil( GLint s ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Stencil.Clear == (GLstencil) s) + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClearStencil(%d)\n", s); + + ctx->Stencil.Clear = (GLuint) s; +} + + +/** + * Set the function and reference value for stencil testing. + * + * \param frontfunc front test function. + * \param backfunc back test function. + * \param ref front and back reference value. + * \param mask front and back bitmask. + * + * \sa glStencilFunc(). + * + * Verifies the parameters and updates the respective values in + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies + * the driver via the dd_function_table::StencilFunc callback. + */ +void GLAPIENTRY +_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); + + if (!validate_stencil_func(ctx, frontfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(frontfunc)"); return; + } + if (!validate_stencil_func(ctx, backfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(backfunc)"); + return; + } + + /* set both front and back state */ + if (ctx->Stencil.Function[0] == frontfunc && + ctx->Stencil.Function[1] == backfunc && + ctx->Stencil.ValueMask[0] == mask && + ctx->Stencil.ValueMask[1] == mask && + ctx->Stencil.Ref[0] == ref && + ctx->Stencil.Ref[1] == ref) + return; + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + ctx->Stencil.Function[0] = frontfunc; + ctx->Stencil.Function[1] = backfunc; + ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; + ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, + frontfunc, ref, mask); + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, + backfunc, ref, mask); + } +} - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Clear = (GLstencil) s; - if (ctx->Driver.ClearStencil) { - (*ctx->Driver.ClearStencil)( ctx, s ); +/** + * Set the function and reference value for stencil testing. + * + * \param func test function. + * \param ref reference value. + * \param mask bitmask. + * + * \sa glStencilFunc(). + * + * Verifies the parameters and updates the respective values in + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies + * the driver via the dd_function_table::StencilFunc callback. + */ +static void +stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask) +{ + const GLint face = ctx->Stencil.ActiveFace; + + if (face != 0) { + if (ctx->Stencil.Function[face] == func && + ctx->Stencil.ValueMask[face] == mask && + ctx->Stencil.Ref[face] == ref) + return; + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + ctx->Stencil.Function[face] = func; + ctx->Stencil.Ref[face] = ref; + ctx->Stencil.ValueMask[face] = mask; + + /* Only propagate the change to the driver if EXT_stencil_two_side + * is enabled. + */ + if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) { + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); + } + } + else { + /* set both front and back state */ + if (ctx->Stencil.Function[0] == func && + ctx->Stencil.Function[1] == func && + ctx->Stencil.ValueMask[0] == mask && + ctx->Stencil.ValueMask[1] == mask && + ctx->Stencil.Ref[0] == ref && + ctx->Stencil.Ref[1] == ref) + return; + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; + ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; + ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, + ((ctx->Stencil.TestTwoSide) + ? GL_FRONT : GL_FRONT_AND_BACK), + func, ref, mask); + } } } +void GLAPIENTRY +_mesa_StencilFunc_no_error(GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + stencil_func(ctx, func, ref, mask); +} -void -_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) + +void GLAPIENTRY +_mesa_StencilFunc(GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilFunc()\n"); + + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); + return; + } + + stencil_func(ctx, func, ref, mask); +} + + +/** + * Set the stencil writing mask. + * + * \param mask bit-mask to enable/disable writing of individual bits in the + * stencil planes. + * + * \sa glStencilMask(). + * + * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and + * notifies the driver via the dd_function_table::StencilMask callback. + */ +void GLAPIENTRY +_mesa_StencilMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); const GLint face = ctx->Stencil.ActiveFace; - GLint maxref; - ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFunc" ); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilMask()\n"); + + if (face != 0) { + /* Only modify the EXT_stencil_two_side back-face state. + */ + if (ctx->Stencil.WriteMask[face] == mask) + return; + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + ctx->Stencil.WriteMask[face] = mask; + + /* Only propagate the change to the driver if EXT_stencil_two_side + * is enabled. + */ + if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) { + ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); + } + } + else { + /* set both front and back state */ + if (ctx->Stencil.WriteMask[0] == mask && + ctx->Stencil.WriteMask[1] == mask) + return; + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; + if (ctx->Driver.StencilMaskSeparate) { + ctx->Driver.StencilMaskSeparate(ctx, + ((ctx->Stencil.TestTwoSide) + ? GL_FRONT : GL_FRONT_AND_BACK), + mask); + } + } +} + + +/** + * Set the stencil test actions. + * + * \param fail action to take when stencil test fails. + * \param zfail action to take when stencil test passes, but depth test fails. + * \param zpass action to take when stencil test passes and the depth test + * passes (or depth testing is not enabled). + * + * \sa glStencilOp(). + * + * Verifies the parameters and updates the respective fields in + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies + * the driver via the dd_function_table::StencilOp callback. + */ +static void +stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass) +{ + const GLint face = ctx->Stencil.ActiveFace; + + if (face != 0) { + /* only set active face state */ + if (ctx->Stencil.ZFailFunc[face] == zfail && + ctx->Stencil.ZPassFunc[face] == zpass && + ctx->Stencil.FailFunc[face] == fail) + return; + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + ctx->Stencil.ZFailFunc[face] = zfail; + ctx->Stencil.ZPassFunc[face] = zpass; + ctx->Stencil.FailFunc[face] = fail; + + /* Only propagate the change to the driver if EXT_stencil_two_side + * is enabled. + */ + if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) { + ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); + } + } + else { + /* set both front and back state */ + if (ctx->Stencil.ZFailFunc[0] == zfail && + ctx->Stencil.ZFailFunc[1] == zfail && + ctx->Stencil.ZPassFunc[0] == zpass && + ctx->Stencil.ZPassFunc[1] == zpass && + ctx->Stencil.FailFunc[0] == fail && + ctx->Stencil.FailFunc[1] == fail) return; + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; + ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; + ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; + if (ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, + ((ctx->Stencil.TestTwoSide) + ? GL_FRONT : GL_FRONT_AND_BACK), + fail, zfail, zpass); + } } +} + + +void GLAPIENTRY +_mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + stencil_op(ctx, fail, zfail, zpass); +} - maxref = (1 << STENCIL_BITS) - 1; - ref = (GLstencil) CLAMP( ref, 0, maxref ); - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == (GLstencil) mask && - ctx->Stencil.Ref[face] == ref) +void GLAPIENTRY +_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilOp()\n"); + + if (!validate_stencil_op(ctx, fail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); return; + } - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = (GLstencil) mask; + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); + return; + } - if (ctx->Driver.StencilFunc) { - (*ctx->Driver.StencilFunc)( ctx, func, ref, mask ); + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); + return; } -} + stencil_op(ctx, fail, zfail, zpass); +} -void -_mesa_StencilMask( GLuint mask ) +/* GL_EXT_stencil_two_side */ +void GLAPIENTRY +_mesa_ActiveStencilFaceEXT(GLenum face) { GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Stencil.WriteMask[face] == (GLstencil) mask) + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); + + if (!ctx->Extensions.EXT_stencil_two_side) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT"); return; + } + + if (face == GL_FRONT || face == GL_BACK) { + ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)"); + } +} - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = (GLstencil) mask; - if (ctx->Driver.StencilMask) { - (*ctx->Driver.StencilMask)( ctx, mask ); +static void +stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail, + GLenum zfail, GLenum zpass) +{ + GLboolean set = GL_FALSE; + + if (face != GL_BACK) { + /* set front */ + if (ctx->Stencil.ZFailFunc[0] != zfail || + ctx->Stencil.ZPassFunc[0] != zpass || + ctx->Stencil.FailFunc[0] != sfail){ + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + ctx->Stencil.ZFailFunc[0] = zfail; + ctx->Stencil.ZPassFunc[0] = zpass; + ctx->Stencil.FailFunc[0] = sfail; + set = GL_TRUE; + } + } + + if (face != GL_FRONT) { + /* set back */ + if (ctx->Stencil.ZFailFunc[1] != zfail || + ctx->Stencil.ZPassFunc[1] != zpass || + ctx->Stencil.FailFunc[1] != sfail) { + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + ctx->Stencil.ZFailFunc[1] = zfail; + ctx->Stencil.ZPassFunc[1] = zpass; + ctx->Stencil.FailFunc[1] = sfail; + set = GL_TRUE; + } + } + + if (set && ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); } } +void GLAPIENTRY +_mesa_StencilOpSeparate_no_error(GLenum face, GLenum sfail, GLenum zfail, + GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + stencil_op_separate(ctx, face, sfail, zfail, zpass); +} + -void -_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) +void GLAPIENTRY +_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (fail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (!ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilOpSeparate()\n"); + + if (!validate_stencil_op(ctx, sfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); + return; } - switch (zfail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); + return; } - switch (zpass) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); + return; } - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); return; + } + + stencil_op_separate(ctx, face, sfail, zfail, zpass); +} + - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; +static void +stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask) +{ + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + + if (face != GL_BACK) { + /* set front */ + ctx->Stencil.Function[0] = func; + ctx->Stencil.Ref[0] = ref; + ctx->Stencil.ValueMask[0] = mask; + } + + if (face != GL_FRONT) { + /* set back */ + ctx->Stencil.Function[1] = func; + ctx->Stencil.Ref[1] = ref; + ctx->Stencil.ValueMask[1] = mask; + } - if (ctx->Driver.StencilOp) { - (*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass); + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); } } -/* GL_EXT_stencil_two_side */ -void -_mesa_ActiveStencilFaceEXT(GLenum face) +/* OpenGL 2.0 */ +void GLAPIENTRY +_mesa_StencilFuncSeparate_no_error(GLenum face, GLenum func, GLint ref, + GLuint mask) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); + stencil_func_separate(ctx, face, func, ref, mask); +} - if (face == GL_FRONT || face == GL_BACK) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1; + +void GLAPIENTRY +_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilFuncSeparate()\n"); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); + return; } - if (ctx->Driver.ActiveStencilFace) { - (*ctx->Driver.ActiveStencilFace)( ctx, (GLuint) ctx->Stencil.ActiveFace ); + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); + return; } + + stencil_func_separate(ctx, face, func, ref, mask); } + +static void +stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask) +{ + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; + + if (face != GL_BACK) { + ctx->Stencil.WriteMask[0] = mask; + } + + if (face != GL_FRONT) { + ctx->Stencil.WriteMask[1] = mask; + } + + if (ctx->Driver.StencilMaskSeparate) { + ctx->Driver.StencilMaskSeparate(ctx, face, mask); + } +} + + +/* OpenGL 2.0 */ +void GLAPIENTRY +_mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + stencil_mask_separate(ctx, face, mask); +} + + +void GLAPIENTRY +_mesa_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilMaskSeparate()\n"); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); + return; + } + + stencil_mask_separate(ctx, face, mask); +} + + +/** + * Initialize the context stipple state. + * + * \param ctx GL context. + * + * Initializes __struct gl_contextRec::Stencil attribute group. + */ +void +_mesa_init_stencil(struct gl_context *ctx) +{ + ctx->Stencil.Enabled = GL_FALSE; + ctx->Stencil.TestTwoSide = GL_FALSE; + ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */ + ctx->Stencil.Function[0] = GL_ALWAYS; + ctx->Stencil.Function[1] = GL_ALWAYS; + ctx->Stencil.Function[2] = GL_ALWAYS; + ctx->Stencil.FailFunc[0] = GL_KEEP; + ctx->Stencil.FailFunc[1] = GL_KEEP; + ctx->Stencil.FailFunc[2] = GL_KEEP; + ctx->Stencil.ZPassFunc[0] = GL_KEEP; + ctx->Stencil.ZPassFunc[1] = GL_KEEP; + ctx->Stencil.ZPassFunc[2] = GL_KEEP; + ctx->Stencil.ZFailFunc[0] = GL_KEEP; + ctx->Stencil.ZFailFunc[1] = GL_KEEP; + ctx->Stencil.ZFailFunc[2] = GL_KEEP; + ctx->Stencil.Ref[0] = 0; + ctx->Stencil.Ref[1] = 0; + ctx->Stencil.Ref[2] = 0; + + /* 4.1.4 Stencil Test section of the GL-ES 3.0 specification says: + * + * "In the initial state, [...] the front and back stencil mask are both + * set to the value 2^s − 1, where s is greater than or equal to the + * number of bits in the deepest stencil buffer* supported by the GL + * implementation." + * + * Since the maximum supported precision for stencil buffers is 8 bits, + * mask values should be initialized to 2^8 - 1 = 0xFF. + */ + ctx->Stencil.ValueMask[0] = 0xFF; + ctx->Stencil.ValueMask[1] = 0xFF; + ctx->Stencil.ValueMask[2] = 0xFF; + ctx->Stencil.WriteMask[0] = 0xFF; + ctx->Stencil.WriteMask[1] = 0xFF; + ctx->Stencil.WriteMask[2] = 0xFF; + + ctx->Stencil.Clear = 0; + ctx->Stencil._BackFace = 1; +}