X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fstencil.c;h=604167ae2d7ff325990ba224649f566dbda49bf9;hb=11929895332213363628d632f7f9f6d79b5124d1;hp=e4a255d0a7ef0817ea09830ed428397002b56e73;hpb=a304cc6cca2ee21c3b25041abf882ef0616e5244;p=mesa.git diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index e4a255d0a7e..604167ae2d7 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -48,7 +48,7 @@ #include "glheader.h" -#include "imports.h" + #include "context.h" #include "macros.h" #include "stencil.h" @@ -56,7 +56,7 @@ static GLboolean -validate_stencil_op(GLcontext *ctx, GLenum op) +validate_stencil_op(struct gl_context *ctx, GLenum op) { switch (op) { case GL_KEEP: @@ -65,13 +65,9 @@ validate_stencil_op(GLcontext *ctx, GLenum op) case GL_INCR: case GL_DECR: case GL_INVERT: + case GL_INCR_WRAP: + case GL_DECR_WRAP: return GL_TRUE; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - return GL_TRUE; - } - /* FALL-THROUGH */ default: return GL_FALSE; } @@ -79,7 +75,7 @@ validate_stencil_op(GLcontext *ctx, GLenum op) static GLboolean -validate_stencil_func(GLcontext *ctx, GLenum func) +validate_stencil_func(struct gl_context *ctx, GLenum func) { switch (func) { case GL_NEVER: @@ -112,17 +108,11 @@ void GLAPIENTRY _mesa_ClearStencil( GLint s ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Stencil.Clear == (GLuint) s) - return; + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClearStencil(%d)\n", s); - FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.Clear = (GLuint) s; - - if (ctx->Driver.ClearStencil) { - ctx->Driver.ClearStencil( ctx, s ); - } } @@ -137,15 +127,16 @@ _mesa_ClearStencil( GLint s ) * \sa glStencilFunc(). * * Verifies the parameters and updates the respective values in - * __GLcontextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies + * the driver via the dd_function_table::StencilFunc callback. */ void GLAPIENTRY _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) { GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); if (!validate_stencil_func(ctx, frontfunc)) { _mesa_error(ctx, GL_INVALID_ENUM, @@ -158,8 +149,6 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui return; } - ref = CLAMP( ref, 0, stencilMax ); - /* set both front and back state */ if (ctx->Stencil.Function[0] == frontfunc && ctx->Stencil.Function[1] == backfunc && @@ -168,7 +157,8 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui ctx->Stencil.Ref[0] == ref && ctx->Stencil.Ref[1] == ref) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.Function[0] = frontfunc; ctx->Stencil.Function[1] = backfunc; ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; @@ -192,30 +182,21 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui * \sa glStencilFunc(). * * Verifies the parameters and updates the respective values in - * __GLcontextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies + * the driver via the dd_function_table::StencilFunc callback. */ -void GLAPIENTRY -_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) +static void +stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask) { - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; const GLint face = ctx->Stencil.ActiveFace; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); - return; - } - - ref = CLAMP( ref, 0, stencilMax ); if (face != 0) { if (ctx->Stencil.Function[face] == func && ctx->Stencil.ValueMask[face] == mask && ctx->Stencil.Ref[face] == ref) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.Function[face] = func; ctx->Stencil.Ref[face] = ref; ctx->Stencil.ValueMask[face] = mask; @@ -236,7 +217,8 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) ctx->Stencil.Ref[0] == ref && ctx->Stencil.Ref[1] == ref) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; @@ -250,6 +232,31 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) } +void GLAPIENTRY +_mesa_StencilFunc_no_error(GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + stencil_func(ctx, func, ref, mask); +} + + +void GLAPIENTRY +_mesa_StencilFunc(GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilFunc()\n"); + + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); + return; + } + + stencil_func(ctx, func, ref, mask); +} + + /** * Set the stencil writing mask. * @@ -267,14 +274,16 @@ _mesa_StencilMask( GLuint mask ) GET_CURRENT_CONTEXT(ctx); const GLint face = ctx->Stencil.ActiveFace; - ASSERT_OUTSIDE_BEGIN_END(ctx); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilMask()\n"); if (face != 0) { /* Only modify the EXT_stencil_two_side back-face state. */ if (ctx->Stencil.WriteMask[face] == mask) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.WriteMask[face] = mask; /* Only propagate the change to the driver if EXT_stencil_two_side @@ -289,7 +298,8 @@ _mesa_StencilMask( GLuint mask ) if (ctx->Stencil.WriteMask[0] == mask && ctx->Stencil.WriteMask[1] == mask) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; if (ctx->Driver.StencilMaskSeparate) { ctx->Driver.StencilMaskSeparate(ctx, @@ -308,41 +318,26 @@ _mesa_StencilMask( GLuint mask ) * \param zfail action to take when stencil test passes, but depth test fails. * \param zpass action to take when stencil test passes and the depth test * passes (or depth testing is not enabled). - * + * * \sa glStencilOp(). - * + * * Verifies the parameters and updates the respective fields in - * __GLcontextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilOp callback. + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies + * the driver via the dd_function_table::StencilOp callback. */ -void GLAPIENTRY -_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) +static void +stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass) { - GET_CURRENT_CONTEXT(ctx); const GLint face = ctx->Stencil.ActiveFace; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!validate_stencil_op(ctx, fail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); - return; - } - if (face != 0) { /* only set active face state */ if (ctx->Stencil.ZFailFunc[face] == zfail && ctx->Stencil.ZPassFunc[face] == zpass && ctx->Stencil.FailFunc[face] == fail) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.ZFailFunc[face] = zfail; ctx->Stencil.ZPassFunc[face] = zpass; ctx->Stencil.FailFunc[face] = fail; @@ -363,7 +358,8 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) ctx->Stencil.FailFunc[0] == fail && ctx->Stencil.FailFunc[1] == fail) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; @@ -377,14 +373,49 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) } +void GLAPIENTRY +_mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + stencil_op(ctx, fail, zfail, zpass); +} + + +void GLAPIENTRY +_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilOp()\n"); + + if (!validate_stencil_op(ctx, fail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); + return; + } + + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); + return; + } + + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); + return; + } + + stencil_op(ctx, fail, zfail, zpass); +} + -#if _HAVE_FULL_GL /* GL_EXT_stencil_two_side */ void GLAPIENTRY _mesa_ActiveStencilFaceEXT(GLenum face) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); if (!ctx->Extensions.EXT_stencil_two_side) { _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT"); @@ -392,97 +423,101 @@ _mesa_ActiveStencilFaceEXT(GLenum face) } if (face == GL_FRONT || face == GL_BACK) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)"); } } -#endif - -/** - * OpenGL 2.0 function. - * \todo Make StencilOp() call this function. And eventually remove the - * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate - * instead. - */ -void GLAPIENTRY -_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +static void +stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail, + GLenum zfail, GLenum zpass) { GLboolean set = GL_FALSE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!validate_stencil_op(ctx, sfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); - return; - } - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); - return; - } if (face != GL_BACK) { /* set front */ if (ctx->Stencil.ZFailFunc[0] != zfail || ctx->Stencil.ZPassFunc[0] != zpass || ctx->Stencil.FailFunc[0] != sfail){ - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.ZFailFunc[0] = zfail; ctx->Stencil.ZPassFunc[0] = zpass; ctx->Stencil.FailFunc[0] = sfail; set = GL_TRUE; } } + if (face != GL_FRONT) { /* set back */ if (ctx->Stencil.ZFailFunc[1] != zfail || ctx->Stencil.ZPassFunc[1] != zpass || ctx->Stencil.FailFunc[1] != sfail) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.ZFailFunc[1] = zfail; ctx->Stencil.ZPassFunc[1] = zpass; ctx->Stencil.FailFunc[1] = sfail; set = GL_TRUE; } } + if (set && ctx->Driver.StencilOpSeparate) { ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); } } -/* OpenGL 2.0 */ void GLAPIENTRY -_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +_mesa_StencilOpSeparate_no_error(GLenum face, GLenum sfail, GLenum zfail, + GLenum zpass) { GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); + stencil_op_separate(ctx, face, sfail, zfail, zpass); +} - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); + +void GLAPIENTRY +_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilOpSeparate()\n"); + + if (!validate_stencil_op(ctx, sfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); return; } - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); + + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); return; } - ref = CLAMP(ref, 0, stencilMax); + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); + return; + } - FLUSH_VERTICES(ctx, _NEW_STENCIL); + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); + return; + } + + stencil_op_separate(ctx, face, sfail, zfail, zpass); +} + + +static void +stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask) +{ + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; if (face != GL_BACK) { /* set front */ @@ -490,12 +525,14 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) ctx->Stencil.Ref[0] = ref; ctx->Stencil.ValueMask[0] = mask; } + if (face != GL_FRONT) { /* set back */ ctx->Stencil.Function[1] = func; ctx->Stencil.Ref[1] = ref; ctx->Stencil.ValueMask[1] = mask; } + if (ctx->Driver.StencilFuncSeparate) { ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); } @@ -504,46 +541,79 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) /* OpenGL 2.0 */ void GLAPIENTRY -_mesa_StencilMaskSeparate(GLenum face, GLuint mask) +_mesa_StencilFuncSeparate_no_error(GLenum face, GLenum func, GLint ref, + GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + stencil_func_separate(ctx, face, func, ref, mask); +} + + +void GLAPIENTRY +_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilFuncSeparate()\n"); if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); return; } - FLUSH_VERTICES(ctx, _NEW_STENCIL); + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); + return; + } + + stencil_func_separate(ctx, face, func, ref, mask); +} + + +static void +stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask) +{ + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; if (face != GL_BACK) { ctx->Stencil.WriteMask[0] = mask; } + if (face != GL_FRONT) { ctx->Stencil.WriteMask[1] = mask; } + if (ctx->Driver.StencilMaskSeparate) { ctx->Driver.StencilMaskSeparate(ctx, face, mask); } } -/** - * Update derived stencil state. - */ -void -_mesa_update_stencil(GLcontext *ctx) +/* OpenGL 2.0 */ +void GLAPIENTRY +_mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask) { - const GLint face = ctx->Stencil._BackFace; - - ctx->Stencil._TestTwoSide = - (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || - ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || - ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || - ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || - ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || - ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || - ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); + GET_CURRENT_CONTEXT(ctx); + stencil_mask_separate(ctx, face, mask); +} + + +void GLAPIENTRY +_mesa_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilMaskSeparate()\n"); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); + return; + } + + stencil_mask_separate(ctx, face, mask); } @@ -552,10 +622,10 @@ _mesa_update_stencil(GLcontext *ctx) * * \param ctx GL context. * - * Initializes __GLcontextRec::Stencil attribute group. + * Initializes __struct gl_contextRec::Stencil attribute group. */ void -_mesa_init_stencil(GLcontext *ctx) +_mesa_init_stencil(struct gl_context *ctx) { ctx->Stencil.Enabled = GL_FALSE; ctx->Stencil.TestTwoSide = GL_FALSE; @@ -575,12 +645,24 @@ _mesa_init_stencil(GLcontext *ctx) ctx->Stencil.Ref[0] = 0; ctx->Stencil.Ref[1] = 0; ctx->Stencil.Ref[2] = 0; - ctx->Stencil.ValueMask[0] = ~0U; - ctx->Stencil.ValueMask[1] = ~0U; - ctx->Stencil.ValueMask[2] = ~0U; - ctx->Stencil.WriteMask[0] = ~0U; - ctx->Stencil.WriteMask[1] = ~0U; - ctx->Stencil.WriteMask[2] = ~0U; + + /* 4.1.4 Stencil Test section of the GL-ES 3.0 specification says: + * + * "In the initial state, [...] the front and back stencil mask are both + * set to the value 2^s − 1, where s is greater than or equal to the + * number of bits in the deepest stencil buffer* supported by the GL + * implementation." + * + * Since the maximum supported precision for stencil buffers is 8 bits, + * mask values should be initialized to 2^8 - 1 = 0xFF. + */ + ctx->Stencil.ValueMask[0] = 0xFF; + ctx->Stencil.ValueMask[1] = 0xFF; + ctx->Stencil.ValueMask[2] = 0xFF; + ctx->Stencil.WriteMask[0] = 0xFF; + ctx->Stencil.WriteMask[1] = 0xFF; + ctx->Stencil.WriteMask[2] = 0xFF; + ctx->Stencil.Clear = 0; ctx->Stencil._BackFace = 1; }