X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fstencil.c;h=93e2e97ce0c724d31cc0eaed9e2804c0c0c281d2;hb=04dca296e0a5e5ffbb8acb699e013a23ebd7b645;hp=2a4c38b1f25885dfbcf6d8d54108d36f5a34868d;hpb=2833d4e715d613384e413fe113d608b8daf0460d;p=mesa.git diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 2a4c38b1f25..93e2e97ce0c 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -27,7 +27,7 @@ * \file stencil.c * Stencil operations. * - * Note: There's an incompatibility between GL_EXT_stencil_two_side and + * Note: There's some conflict between GL_EXT_stencil_two_side and * OpenGL 2.0's two-sided stencil feature. * * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the @@ -36,12 +36,14 @@ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the * front AND back state. * - * So either we advertise the GL_EXT_stencil_two_side extension, or OpenGL - * 2.0, but not both. - * * Also, note that GL_ATI_separate_stencil is different as well: * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs. * glStencilFuncSeparate(GLenum face, GLenum func, ...). + * + * This problem is solved by keeping three sets of stencil state: + * state[0] = GL_FRONT state. + * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state. + * state[2] = GL_EXT_stencil_two_side GL_BACK state. */ @@ -54,7 +56,7 @@ static GLboolean -validate_stencil_op(GLcontext *ctx, GLenum op) +validate_stencil_op(struct gl_context *ctx, GLenum op) { switch (op) { case GL_KEEP: @@ -77,7 +79,7 @@ validate_stencil_op(GLcontext *ctx, GLenum op) static GLboolean -validate_stencil_func(GLcontext *ctx, GLenum func) +validate_stencil_func(struct gl_context *ctx, GLenum func) { switch (func) { case GL_NEVER: @@ -135,7 +137,7 @@ _mesa_ClearStencil( GLint s ) * \sa glStencilFunc(). * * Verifies the parameters and updates the respective values in - * __GLcontextRec::Stencil. On change flushes the vertices and notifies the + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the * driver via the dd_function_table::StencilFunc callback. */ void GLAPIENTRY @@ -190,7 +192,7 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui * \sa glStencilFunc(). * * Verifies the parameters and updates the respective values in - * __GLcontextRec::Stencil. On change flushes the vertices and notifies the + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the * driver via the dd_function_table::StencilFunc callback. */ void GLAPIENTRY @@ -198,6 +200,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) { GET_CURRENT_CONTEXT(ctx); const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; + const GLint face = ctx->Stencil.ActiveFace; ASSERT_OUTSIDE_BEGIN_END(ctx); if (!validate_stencil_func(ctx, func)) { @@ -207,9 +210,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) ref = CLAMP( ref, 0, stencilMax ); - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; + if (face != 0) { if (ctx->Stencil.Function[face] == func && ctx->Stencil.ValueMask[face] == mask && ctx->Stencil.Ref[face] == ref) @@ -218,9 +219,12 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) ctx->Stencil.Function[face] = func; ctx->Stencil.Ref[face] = ref; ctx->Stencil.ValueMask[face] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, - func, ref, mask); + + /* Only propagate the change to the driver if EXT_stencil_two_side + * is enabled. + */ + if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) { + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); } } else { @@ -237,7 +241,9 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT_AND_BACK, + ctx->Driver.StencilFuncSeparate(ctx, + ((ctx->Stencil.TestTwoSide) + ? GL_FRONT : GL_FRONT_AND_BACK), func, ref, mask); } } @@ -259,17 +265,23 @@ void GLAPIENTRY _mesa_StencilMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); + const GLint face = ctx->Stencil.ActiveFace; + ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; + if (face != 0) { + /* Only modify the EXT_stencil_two_side back-face state. + */ if (ctx->Stencil.WriteMask[face] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.WriteMask[face] = mask; - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); + + /* Only propagate the change to the driver if EXT_stencil_two_side + * is enabled. + */ + if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) { + ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); } } else { @@ -280,7 +292,10 @@ _mesa_StencilMask( GLuint mask ) FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); + ctx->Driver.StencilMaskSeparate(ctx, + ((ctx->Stencil.TestTwoSide) + ? GL_FRONT : GL_FRONT_AND_BACK), + mask); } } } @@ -297,13 +312,15 @@ _mesa_StencilMask( GLuint mask ) * \sa glStencilOp(). * * Verifies the parameters and updates the respective fields in - * __GLcontextRec::Stencil. On change flushes the vertices and notifies the + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the * driver via the dd_function_table::StencilOp callback. */ void GLAPIENTRY _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { GET_CURRENT_CONTEXT(ctx); + const GLint face = ctx->Stencil.ActiveFace; + ASSERT_OUTSIDE_BEGIN_END(ctx); if (!validate_stencil_op(ctx, fail)) { @@ -319,9 +336,8 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) return; } - if (ctx->Extensions.EXT_stencil_two_side) { + if (face != 0) { /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; if (ctx->Stencil.ZFailFunc[face] == zfail && ctx->Stencil.ZPassFunc[face] == zpass && ctx->Stencil.FailFunc[face] == fail) @@ -330,9 +346,12 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) ctx->Stencil.ZFailFunc[face] = zfail; ctx->Stencil.ZPassFunc[face] = zpass; ctx->Stencil.FailFunc[face] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, - fail, zfail, zpass); + + /* Only propagate the change to the driver if EXT_stencil_two_side + * is enabled. + */ + if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) { + ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); } } else { @@ -349,7 +368,9 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, GL_FRONT_AND_BACK, + ctx->Driver.StencilOpSeparate(ctx, + ((ctx->Stencil.TestTwoSide) + ? GL_FRONT : GL_FRONT_AND_BACK), fail, zfail, zpass); } } @@ -372,7 +393,7 @@ _mesa_ActiveStencilFaceEXT(GLenum face) if (face == GL_FRONT || face == GL_BACK) { FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1; + ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)"); @@ -511,21 +532,22 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask) * Update derived stencil state. */ void -_mesa_update_stencil(GLcontext *ctx) +_mesa_update_stencil(struct gl_context *ctx) { - if (ctx->Extensions.EXT_stencil_two_side) { - ctx->Stencil._TestTwoSide = ctx->Stencil.TestTwoSide; - } - else { - ctx->Stencil._TestTwoSide = - (ctx->Stencil.Function[0] != ctx->Stencil.Function[1] || - ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[1] || - ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[1] || - ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[1] || - ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1] || - ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] || - ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1]); - } + const GLint face = ctx->Stencil._BackFace; + + ctx->Stencil._Enabled = (ctx->Stencil.Enabled && + ctx->DrawBuffer->Visual.stencilBits > 0); + + ctx->Stencil._TestTwoSide = + ctx->Stencil._Enabled && + (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || + ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || + ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || + ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || + ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || + ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || + ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); } @@ -534,27 +556,35 @@ _mesa_update_stencil(GLcontext *ctx) * * \param ctx GL context. * - * Initializes __GLcontextRec::Stencil attribute group. + * Initializes __struct gl_contextRec::Stencil attribute group. */ void -_mesa_init_stencil(GLcontext *ctx) +_mesa_init_stencil(struct gl_context *ctx) { ctx->Stencil.Enabled = GL_FALSE; ctx->Stencil.TestTwoSide = GL_FALSE; - ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */ + ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */ ctx->Stencil.Function[0] = GL_ALWAYS; ctx->Stencil.Function[1] = GL_ALWAYS; + ctx->Stencil.Function[2] = GL_ALWAYS; ctx->Stencil.FailFunc[0] = GL_KEEP; ctx->Stencil.FailFunc[1] = GL_KEEP; + ctx->Stencil.FailFunc[2] = GL_KEEP; ctx->Stencil.ZPassFunc[0] = GL_KEEP; ctx->Stencil.ZPassFunc[1] = GL_KEEP; + ctx->Stencil.ZPassFunc[2] = GL_KEEP; ctx->Stencil.ZFailFunc[0] = GL_KEEP; ctx->Stencil.ZFailFunc[1] = GL_KEEP; + ctx->Stencil.ZFailFunc[2] = GL_KEEP; ctx->Stencil.Ref[0] = 0; ctx->Stencil.Ref[1] = 0; + ctx->Stencil.Ref[2] = 0; ctx->Stencil.ValueMask[0] = ~0U; ctx->Stencil.ValueMask[1] = ~0U; + ctx->Stencil.ValueMask[2] = ~0U; ctx->Stencil.WriteMask[0] = ~0U; ctx->Stencil.WriteMask[1] = ~0U; + ctx->Stencil.WriteMask[2] = ~0U; ctx->Stencil.Clear = 0; + ctx->Stencil._BackFace = 1; }