X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fstencil.h;h=dc371ec36cd8a7e4f9a9f4d22c655fcd0e973721;hb=51c1c4d95a05b6eb6fce74e8d624615e4a1b38ab;hp=38a7183a811397cc476920ab86c902f5f7346d4d;hpb=41ed47d6b8fb6c032e2907ef2e49e414c26f35c1;p=mesa.git diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h index 38a7183a811..dc371ec36cd 100644 --- a/src/mesa/main/stencil.h +++ b/src/mesa/main/stencil.h @@ -5,7 +5,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -22,9 +21,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -32,33 +32,47 @@ #define STENCIL_H -#include "mtypes.h" +#include "glheader.h" +#include "macros.h" +struct gl_context; extern void GLAPIENTRY _mesa_ClearStencil( GLint s ); +void GLAPIENTRY +_mesa_StencilFunc_no_error(GLenum func, GLint ref, GLuint mask); + extern void GLAPIENTRY -_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ); +_mesa_StencilFunc(GLenum func, GLint ref, GLuint mask); extern void GLAPIENTRY _mesa_StencilMask( GLuint mask ); +void GLAPIENTRY +_mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass); extern void GLAPIENTRY -_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ); +_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass); extern void GLAPIENTRY _mesa_ActiveStencilFaceEXT(GLenum face); +void GLAPIENTRY +_mesa_StencilOpSeparate_no_error(GLenum face, GLenum fail, GLenum zfail, + GLenum zpass); extern void GLAPIENTRY _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +void GLAPIENTRY +_mesa_StencilFuncSeparate_no_error(GLenum face, GLenum func, GLint ref, + GLuint mask); + extern void GLAPIENTRY _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); @@ -66,15 +80,58 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); extern void GLAPIENTRY _mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY +_mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask); + extern void GLAPIENTRY _mesa_StencilMaskSeparate(GLenum face, GLuint mask); - -extern void -_mesa_update_stencil(struct gl_context *ctx); - - extern void _mesa_init_stencil( struct gl_context * ctx ); +/* From the GL 4.3 spec, 17.3.5: + * "Stencil comparison operations and queries of clamp its value + * to the range [0, 2^s-1], where is the number of bits in the + * stencil buffer attached to the draw framebuffer." + */ + +static inline GLint +_mesa_get_stencil_ref(struct gl_context const *ctx, int face) +{ + GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; + GLint ref = ctx->Stencil.Ref[face]; + return CLAMP(ref, 0, stencilMax); +} + +static inline bool +_mesa_stencil_is_enabled(const struct gl_context *ctx) +{ + return ctx->Stencil.Enabled && + ctx->DrawBuffer->Visual.stencilBits > 0; +} + +static inline bool +_mesa_stencil_is_two_sided(const struct gl_context *ctx) +{ + const int face = ctx->Stencil._BackFace; + + return _mesa_stencil_is_enabled(ctx) && + (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || + ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || + ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || + ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || + ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || + ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || + ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); +} + +static inline bool +_mesa_stencil_is_write_enabled(const struct gl_context *ctx, bool is_two_sided) +{ + return _mesa_stencil_is_enabled(ctx) && + (ctx->Stencil.WriteMask[0] != 0 || + (is_two_sided && + ctx->Stencil.WriteMask[ctx->Stencil._BackFace] != 0)); +} + #endif