X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexcompress.c;h=1c128e42c2a98929ffdd93a3997758bbc09431db;hb=095515e16ca3cb2c9f1813b6602ee57ae28325a8;hp=3ae64521513d8e5d00650cf2b1f94d76eb35eaed;hpb=6ccead5b4874c8f189894e4cb9367484af56b572;p=mesa.git diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 3ae64521513..1c128e42c2a 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -263,27 +263,23 @@ _mesa_gl_compressed_format_base_format(GLenum format) GLuint _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) { + GLint discard_formats[100]; GLuint n = 0; + + if (!formats) { + formats = discard_formats; + } + if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.TDFX_texture_compression_FXT1) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX; - formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX; - } - else { - n += 2; - } + formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX; + formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX; } if (ctx->Extensions.EXT_texture_compression_s3tc) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - } - else { - n += 3; - } + formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; /* The ES and desktop GL specs diverge here. * @@ -315,11 +311,7 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) * Note that the addition is only to the OpenGL ES specification! */ if (_mesa_is_gles(ctx)) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - } else { - n += 1; - } + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; } } @@ -332,48 +324,36 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) */ if (_mesa_is_gles(ctx) && ctx->Extensions.OES_compressed_ETC1_RGB8_texture) { - if (formats) { - formats[n++] = GL_ETC1_RGB8_OES; - } - else { - n += 1; - } + formats[n++] = GL_ETC1_RGB8_OES; } if (ctx->API == API_OPENGLES) { - if (formats) { - formats[n++] = GL_PALETTE4_RGB8_OES; - formats[n++] = GL_PALETTE4_RGBA8_OES; - formats[n++] = GL_PALETTE4_R5_G6_B5_OES; - formats[n++] = GL_PALETTE4_RGBA4_OES; - formats[n++] = GL_PALETTE4_RGB5_A1_OES; - formats[n++] = GL_PALETTE8_RGB8_OES; - formats[n++] = GL_PALETTE8_RGBA8_OES; - formats[n++] = GL_PALETTE8_R5_G6_B5_OES; - formats[n++] = GL_PALETTE8_RGBA4_OES; - formats[n++] = GL_PALETTE8_RGB5_A1_OES; - } - else { - n += 10; - } + formats[n++] = GL_PALETTE4_RGB8_OES; + formats[n++] = GL_PALETTE4_RGBA8_OES; + formats[n++] = GL_PALETTE4_R5_G6_B5_OES; + formats[n++] = GL_PALETTE4_RGBA4_OES; + formats[n++] = GL_PALETTE4_RGB5_A1_OES; + formats[n++] = GL_PALETTE8_RGB8_OES; + formats[n++] = GL_PALETTE8_RGBA8_OES; + formats[n++] = GL_PALETTE8_R5_G6_B5_OES; + formats[n++] = GL_PALETTE8_RGBA4_OES; + formats[n++] = GL_PALETTE8_RGB5_A1_OES; + } + + if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) { + formats[n++] = GL_COMPRESSED_RGB8_ETC2; + formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC; + formats[n++] = GL_COMPRESSED_R11_EAC; + formats[n++] = GL_COMPRESSED_RG11_EAC; + formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC; + formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC; + formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; } if (_mesa_is_gles3(ctx)) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGB8_ETC2; - formats[n++] = GL_COMPRESSED_SRGB8_ETC2; - formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; - formats[n++] = GL_COMPRESSED_R11_EAC; - formats[n++] = GL_COMPRESSED_RG11_EAC; - formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC; - formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC; - formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; - formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; - } - else { - n += 10; - } + formats[n++] = GL_COMPRESSED_SRGB8_ETC2; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; + formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; } /* The KHR_texture_compression_astc_hdr spec says: @@ -381,63 +361,85 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) * "Interactions with OpenGL 4.2 * * OpenGL 4.2 supports the feature that compressed textures can be - * compressed online, by passing the compressed texture format enum as - * the internal format when uploading a texture using TexImage1D, + * compressed online, by passing the compressed texture format enum + * as the internal format when uploading a texture using TexImage1D, * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image * Specification, subsection Encoding of Special Internal Formats). * - * Due to the complexity of the ASTC compression algorithm, it is not - * usually suitable for online use, and therefore ASTC support will be - * limited to pre-compressed textures only. Where on-device compression - * is required, a domain-specific limited compressor will typically - * be used, and this is therefore not suitable for implementation in - * the driver. + * Due to the complexity of the ASTC compression algorithm, it is + * not usually suitable for online use, and therefore ASTC support + * will be limited to pre-compressed textures only. Where on-device + * compression is required, a domain-specific limited compressor + * will typically be used, and this is therefore not suitable for + * implementation in the driver. * * In particular, the ASTC format specifiers will not be added to * Table 3.14, and thus will not be accepted by the TexImage*D * functions, and will not be returned by the (already deprecated) * COMPRESSED_TEXTURE_FORMATS query." * - * The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS - * query returns the set of supported specific compressed formats. + * The ES and the desktop specs diverge here. In OpenGL ES, the + * COMPRESSED_TEXTURE_FORMATS query returns the set of supported specific + * compressed formats. */ if (ctx->API == API_OPENGLES2 && ctx->Extensions.KHR_texture_compression_astc_ldr) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR; - formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; - formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; - } - else { - n += 28; - } + formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; + } + + if (_mesa_is_gles3(ctx) && + ctx->Extensions.OES_texture_compression_astc) { + formats[n++] = GL_COMPRESSED_RGBA_ASTC_3x3x3_OES; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x3x3_OES; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x3_OES; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x4_OES; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4x4_OES; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x4_OES; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x5_OES; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5x5_OES; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x5_OES; + formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x6_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES; + formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES; } + assert(n <= ARRAY_SIZE(discard_formats)); + return n; } @@ -583,6 +585,46 @@ _mesa_glenum_to_compressed_format(GLenum format) return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12; + case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES: + return MESA_FORMAT_RGBA_ASTC_3x3x3; + case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES: + return MESA_FORMAT_RGBA_ASTC_4x3x3; + case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES: + return MESA_FORMAT_RGBA_ASTC_4x4x3; + case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES: + return MESA_FORMAT_RGBA_ASTC_4x4x4; + case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES: + return MESA_FORMAT_RGBA_ASTC_5x4x4; + case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES: + return MESA_FORMAT_RGBA_ASTC_5x5x4; + case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES: + return MESA_FORMAT_RGBA_ASTC_5x5x5; + case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES: + return MESA_FORMAT_RGBA_ASTC_6x5x5; + case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES: + return MESA_FORMAT_RGBA_ASTC_6x6x5; + case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES: + return MESA_FORMAT_RGBA_ASTC_6x6x6; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5; + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES: + return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6; default: return MESA_FORMAT_NONE; @@ -601,7 +643,8 @@ _mesa_glenum_to_compressed_format(GLenum format) * internal format unchanged. */ GLenum -_mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat) +_mesa_compressed_format_to_glenum(struct gl_context *ctx, + mesa_format mesaFormat) { switch (mesaFormat) { case MESA_FORMAT_RGB_FXT1: @@ -731,6 +774,46 @@ _mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; + case MESA_FORMAT_RGBA_ASTC_3x3x3: + return GL_COMPRESSED_RGBA_ASTC_3x3x3_OES; + case MESA_FORMAT_RGBA_ASTC_4x3x3: + return GL_COMPRESSED_RGBA_ASTC_4x3x3_OES; + case MESA_FORMAT_RGBA_ASTC_4x4x3: + return GL_COMPRESSED_RGBA_ASTC_4x4x3_OES; + case MESA_FORMAT_RGBA_ASTC_4x4x4: + return GL_COMPRESSED_RGBA_ASTC_4x4x4_OES; + case MESA_FORMAT_RGBA_ASTC_5x4x4: + return GL_COMPRESSED_RGBA_ASTC_5x4x4_OES; + case MESA_FORMAT_RGBA_ASTC_5x5x4: + return GL_COMPRESSED_RGBA_ASTC_5x5x4_OES; + case MESA_FORMAT_RGBA_ASTC_5x5x5: + return GL_COMPRESSED_RGBA_ASTC_5x5x5_OES; + case MESA_FORMAT_RGBA_ASTC_6x5x5: + return GL_COMPRESSED_RGBA_ASTC_6x5x5_OES; + case MESA_FORMAT_RGBA_ASTC_6x6x5: + return GL_COMPRESSED_RGBA_ASTC_6x6x5_OES; + case MESA_FORMAT_RGBA_ASTC_6x6x6: + return GL_COMPRESSED_RGBA_ASTC_6x6x6_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES; + case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6: + return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES; default: _mesa_problem(ctx, "Unexpected mesa texture format in" " _mesa_compressed_format_to_glenum()"); @@ -819,7 +902,7 @@ _mesa_decompress_image(mesa_format format, GLuint width, GLuint height, _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()"); return; } - + stride = srcRowStride * bh / bytes; for (j = 0; j < height; j++) {