X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexformat.c;h=f0bc7fdb93b9bc06dbd8f895fa317347ce162291;hb=27d70b7266cc5e8562b4cccae763976834eb0ce2;hp=096945a6432b4dc50c797bd543848a177c1a9675;hpb=a8238bb08a95e7ea4430450c304a6bee210df1a6;p=mesa.git diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 096945a6432..f0bc7fdb93b 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -34,9 +34,16 @@ #include "context.h" +#include "enums.h" +#include "mfeatures.h" +#include "mtypes.h" #include "texcompress.h" #include "texformat.h" +#define RETURN_IF_SUPPORTED(f) do { \ + if (ctx->TextureFormatSupported[f]) \ + return f; \ +} while (0) /** * Choose an appropriate texture format given the format, type and @@ -54,88 +61,144 @@ * will typically override this function with a specialized version. */ gl_format -_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, - GLenum format, GLenum type ) +_mesa_choose_tex_format(struct gl_context *ctx, GLenum target, + GLint internalFormat, GLenum format, GLenum type) { (void) format; (void) type; switch (internalFormat) { - /* RGBA formats */ + /* shallow RGBA formats */ case 4: case GL_RGBA: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: + if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); + } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); + } + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_RGBA8: - return MESA_FORMAT_RGBA8888; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; case GL_RGB5_A1: - return MESA_FORMAT_ARGB1555; + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); + break; case GL_RGBA2: - return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/ + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/ + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); + break; case GL_RGBA4: - return MESA_FORMAT_ARGB4444; + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); + break; - /* RGB formats */ + /* deep RGBA formats */ + case GL_RGB10_A2: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + case GL_RGBA12: + case GL_RGBA16: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + /* shallow RGB formats */ case 3: case GL_RGB: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: case GL_RGB8: - return MESA_FORMAT_RGB888; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; case GL_R3_G3_B2: - return MESA_FORMAT_RGB332; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; case GL_RGB4: - return MESA_FORMAT_RGB565_REV; /* just to test another format */ + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */ + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); + break; case GL_RGB5: - return MESA_FORMAT_RGB565; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); + break; + + /* deep RGB formats */ + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; /* Alpha formats */ case GL_ALPHA: case GL_ALPHA4: + case GL_ALPHA8: + RETURN_IF_SUPPORTED(MESA_FORMAT_A8); + break; + case GL_ALPHA12: case GL_ALPHA16: - case GL_ALPHA8: - return MESA_FORMAT_A8; + RETURN_IF_SUPPORTED(MESA_FORMAT_A16); + RETURN_IF_SUPPORTED(MESA_FORMAT_A8); + break; /* Luminance formats */ case 1: case GL_LUMINANCE: case GL_LUMINANCE4: + case GL_LUMINANCE8: + RETURN_IF_SUPPORTED(MESA_FORMAT_L8); + break; + case GL_LUMINANCE12: case GL_LUMINANCE16: - case GL_LUMINANCE8: - return MESA_FORMAT_L8; + RETURN_IF_SUPPORTED(MESA_FORMAT_L16); + RETURN_IF_SUPPORTED(MESA_FORMAT_L8); + break; /* Luminance/Alpha formats */ + case GL_LUMINANCE4_ALPHA4: + RETURN_IF_SUPPORTED(MESA_FORMAT_AL44); + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; + case 2: case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: - return MESA_FORMAT_AL88; + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: - return MESA_FORMAT_AL1616; + RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616); + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; case GL_INTENSITY: case GL_INTENSITY4: - case GL_INTENSITY12: - case GL_INTENSITY16: case GL_INTENSITY8: - return MESA_FORMAT_I8; + RETURN_IF_SUPPORTED(MESA_FORMAT_I8); + break; - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - case GL_COLOR_INDEX8_EXT: - return MESA_FORMAT_CI8; + case GL_INTENSITY12: + case GL_INTENSITY16: + RETURN_IF_SUPPORTED(MESA_FORMAT_I16); + RETURN_IF_SUPPORTED(MESA_FORMAT_I8); + break; default: ; /* fallthrough */ @@ -146,9 +209,14 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - return MESA_FORMAT_Z32; + RETURN_IF_SUPPORTED(MESA_FORMAT_Z32); + RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24); + RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); + break; case GL_DEPTH_COMPONENT16: - return MESA_FORMAT_Z16; + RETURN_IF_SUPPORTED(MESA_FORMAT_Z16); + RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24); + RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); default: ; /* fallthrough */ } @@ -156,64 +224,100 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_COMPRESSED_ALPHA_ARB: - return MESA_FORMAT_A8; + RETURN_IF_SUPPORTED(MESA_FORMAT_A8); + break; case GL_COMPRESSED_LUMINANCE_ARB: - return MESA_FORMAT_L8; + RETURN_IF_SUPPORTED(MESA_FORMAT_L8); + break; case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - return MESA_FORMAT_AL88; + RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); + break; case GL_COMPRESSED_INTENSITY_ARB: - return MESA_FORMAT_I8; + RETURN_IF_SUPPORTED(MESA_FORMAT_I8); + break; case GL_COMPRESSED_RGB_ARB: - if (ctx->Extensions.EXT_texture_compression_s3tc || - ctx->Extensions.S3_s3tc) - return MESA_FORMAT_RGB_DXT1; - if (ctx->Extensions.TDFX_texture_compression_FXT1) - return MESA_FORMAT_RGB_FXT1; - return MESA_FORMAT_RGB888; + /* We don't use texture compression for 1D and 1D array textures. + * For 1D textures, compressions doesn't buy us much. + * For 1D ARRAY textures, there's complicated issues with updating + * sub-regions on non-block boundaries with glCopyTexSubImage, among + * other issues. FWIW, the GL_EXT_texture_array extension prohibits + * 1D ARRAY textures in S3TC format. + */ + if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { + if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); + if (ctx->Extensions.TDFX_texture_compression_FXT1) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); + } + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); + RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; case GL_COMPRESSED_RGBA_ARB: - if (ctx->Extensions.EXT_texture_compression_s3tc || - ctx->Extensions.S3_s3tc) - return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */ - if (ctx->Extensions.TDFX_texture_compression_FXT1) - return MESA_FORMAT_RGBA_FXT1; - return MESA_FORMAT_RGBA8888; + /* We don't use texture compression for 1D and 1D array textures. */ + if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { + if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */ + if (ctx->Extensions.TDFX_texture_compression_FXT1) + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); + } + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; default: ; /* fallthrough */ } + if (ctx->Extensions.ARB_ES2_compatibility) { + switch (internalFormat) { + case GL_RGB565: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); + break; + default: + ; /* fallthrough */ + } + } + if (ctx->Extensions.MESA_ycbcr_texture) { if (internalFormat == GL_YCBCR_MESA) { if (type == GL_UNSIGNED_SHORT_8_8_MESA) - return MESA_FORMAT_YCBCR; + RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR); else - return MESA_FORMAT_YCBCR_REV; + RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV); } } -#if FEATURE_texture_fxt1 if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: - return MESA_FORMAT_RGB_FXT1; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); + break; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return MESA_FORMAT_RGBA_FXT1; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); + break; default: ; /* fallthrough */ } } -#endif -#if FEATURE_texture_s3tc - if (ctx->Extensions.EXT_texture_compression_s3tc) { + if (ctx->Extensions.EXT_texture_compression_s3tc || + (ctx->API == API_OPENGLES2 && + ctx->Extensions.ANGLE_texture_compression_dxt)) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return MESA_FORMAT_RGB_DXT1; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); + break; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return MESA_FORMAT_RGBA_DXT1; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1); + break; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return MESA_FORMAT_RGBA_DXT3; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); + break; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return MESA_FORMAT_RGBA_DXT5; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5); + break; default: ; /* fallthrough */ } @@ -223,42 +327,107 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_RGB_S3TC: case GL_RGB4_S3TC: - return MESA_FORMAT_RGB_DXT1; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); + break; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: - return MESA_FORMAT_RGBA_DXT3; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); + break; default: ; /* fallthrough */ } } -#endif if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { case GL_ALPHA16F_ARB: - return MESA_FORMAT_ALPHA_FLOAT16; + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; case GL_ALPHA32F_ARB: - return MESA_FORMAT_ALPHA_FLOAT32; + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + break; case GL_LUMINANCE16F_ARB: - return MESA_FORMAT_LUMINANCE_FLOAT16; + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; case GL_LUMINANCE32F_ARB: - return MESA_FORMAT_LUMINANCE_FLOAT32; + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + break; case GL_LUMINANCE_ALPHA16F_ARB: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; case GL_LUMINANCE_ALPHA32F_ARB: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + break; case GL_INTENSITY16F_ARB: - return MESA_FORMAT_INTENSITY_FLOAT16; + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; case GL_INTENSITY32F_ARB: - return MESA_FORMAT_INTENSITY_FLOAT32; + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + break; case GL_RGB16F_ARB: - return MESA_FORMAT_RGB_FLOAT16; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; case GL_RGB32F_ARB: - return MESA_FORMAT_RGB_FLOAT32; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + break; case GL_RGBA16F_ARB: - return MESA_FORMAT_RGBA_FLOAT16; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; case GL_RGBA32F_ARB: - return MESA_FORMAT_RGBA_FLOAT32; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_shared_exponent) { + switch (internalFormat) { + case GL_RGB9_E5: + ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_RGB9_E5_FLOAT]); + return MESA_FORMAT_RGB9_E5_FLOAT; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_packed_float) { + switch (internalFormat) { + case GL_R11F_G11F_B10F: + ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_R11_G11_B10_FLOAT]); + return MESA_FORMAT_R11_G11_B10_FLOAT; default: ; /* fallthrough */ } @@ -268,7 +437,22 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return MESA_FORMAT_Z24_S8; + RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8); + RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_depth_buffer_float) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT32F: + ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT]); + return MESA_FORMAT_Z32_FLOAT; + case GL_DEPTH32F_STENCIL8: + ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8]); + return MESA_FORMAT_Z32_FLOAT_X24S8; default: ; /* fallthrough */ } @@ -278,79 +462,518 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_DUDV_ATI: case GL_DU8DV8_ATI: - return MESA_FORMAT_DUDV8; + RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8); + break; default: ; /* fallthrough */ } } - if (ctx->Extensions.MESA_texture_signed_rgba) { + if (ctx->Extensions.EXT_texture_snorm) { switch (internalFormat) { + case GL_RED_SNORM: + case GL_R8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8); + break; + case GL_RG_SNORM: + case GL_RG8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV); + break; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888); + /* FALLTHROUGH */ case GL_RGBA_SNORM: case GL_RGBA8_SNORM: - return MESA_FORMAT_SIGNED_RGBA8888; + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_R16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16); + break; + case GL_RG16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616); + break; + case GL_RGB16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16); + /* FALLTHROUGH */ + case GL_RGBA16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_ALPHA16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_LUMINANCE16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16); + /* FALLTHROUGH */ + case GL_LUMINANCE16_ALPHA16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; + case GL_INTENSITY16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); + break; default: - ; /* fallthrough */ + ; /* fall-through */ } } - -#if FEATURE_EXT_texture_sRGB if (ctx->Extensions.EXT_texture_sRGB) { switch (internalFormat) { case GL_SRGB_EXT: case GL_SRGB8_EXT: - return MESA_FORMAT_SRGB8; + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: - return MESA_FORMAT_SRGBA8; + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: - return MESA_FORMAT_SL8; + RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: - return MESA_FORMAT_SLA8; + RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; case GL_COMPRESSED_SLUMINANCE_EXT: - return MESA_FORMAT_SL8; + RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return MESA_FORMAT_SLA8; + RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; case GL_COMPRESSED_SRGB_EXT: -#if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) - return MESA_FORMAT_SRGB_DXT1; -#endif - return MESA_FORMAT_SRGB8; + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; case GL_COMPRESSED_SRGB_ALPHA_EXT: -#if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) - return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */ -#endif - return MESA_FORMAT_SRGBA8; -#if FEATURE_texture_s3tc + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */ + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return MESA_FORMAT_SRGB_DXT1; + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return MESA_FORMAT_SRGBA_DXT1; + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - return MESA_FORMAT_SRGBA_DXT3; + if (ctx->Extensions.EXT_texture_compression_s3tc || + (ctx->API == API_OPENGLES2 && + ctx->Extensions.ANGLE_texture_compression_dxt)) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - return MESA_FORMAT_SRGBA_DXT5; + if (ctx->Extensions.EXT_texture_compression_s3tc || + (ctx->API == API_OPENGLES2 && + ctx->Extensions.ANGLE_texture_compression_dxt)) + RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5); + RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_integer) { + switch (internalFormat) { + case GL_ALPHA8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_ALPHA16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_ALPHA32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_ALPHA8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_ALPHA16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_ALPHA32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_LUMINANCE8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_LUMINANCE16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_LUMINANCE32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_LUMINANCE8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_LUMINANCE16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_LUMINANCE32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_LUMINANCE_ALPHA8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_LUMINANCE_ALPHA16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_LUMINANCE_ALPHA32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_LUMINANCE_ALPHA8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_LUMINANCE_ALPHA16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_LUMINANCE_ALPHA32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_INTENSITY8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_INTENSITY16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_INTENSITY32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_INTENSITY8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_INTENSITY16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_INTENSITY32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + } + } + + if (ctx->Version >= 30 || + ctx->Extensions.EXT_texture_integer) { + switch (internalFormat) { + case GL_RGB8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_RGB16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_RGB32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_RGB8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_RGB16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_RGB32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_RGBA8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_RGBA16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_RGBA32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_RGBA8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_RGBA16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_RGBA32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + } + } + + if (ctx->Extensions.ARB_texture_rg) { + switch (internalFormat) { + case GL_R8: + case GL_RED: + RETURN_IF_SUPPORTED(MESA_FORMAT_R8); + break; + + case GL_COMPRESSED_RED: + if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) + RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1); + RETURN_IF_SUPPORTED(MESA_FORMAT_R8); + break; + + case GL_R16: + RETURN_IF_SUPPORTED(MESA_FORMAT_R16); + break; + + case GL_RG: + case GL_RG8: + RETURN_IF_SUPPORTED(MESA_FORMAT_GR88); + break; + + case GL_COMPRESSED_RG: + if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2); + RETURN_IF_SUPPORTED(MESA_FORMAT_GR88); + break; + + case GL_RG16: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616); + break; + + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) { + switch (internalFormat) { + case GL_R16F: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_R32F: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + break; + case GL_RG16F: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + break; + case GL_RG32F: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); + break; + + default: + ; /* fallthrough */ + } + } + + if (ctx->Version >= 30 || + (ctx->Extensions.ARB_texture_rg && + ctx->Extensions.EXT_texture_integer)) { + switch (internalFormat) { + case GL_R8UI: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT8); + break; + case GL_RG8UI: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT8); + break; + case GL_R16UI: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT16); + break; + case GL_RG16UI: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT16); + break; + case GL_R32UI: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT32); + break; + case GL_RG32UI: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT32); + break; + case GL_R8I: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT8); + break; + case GL_RG8I: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT8); + break; + case GL_R16I: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT16); + break; + case GL_RG16I: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT16); + break; + case GL_R32I: + RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT32); + break; + case GL_RG32I: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT32); + break; + default: + break; + } + } + + if (ctx->Extensions.ARB_texture_rgb10_a2ui) { + switch (internalFormat) { + case GL_RGB10_A2UI: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010_UINT); + RETURN_IF_SUPPORTED(MESA_FORMAT_ABGR2101010_UINT); + break; + default: + break; + } + } + /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0). + */ + if (_mesa_is_gles(ctx)) { + switch (internalFormat) { + case GL_BGRA: + RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); + break; + + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_texture_compression_rgtc) { + switch (internalFormat) { + case GL_COMPRESSED_RED_RGTC1: + RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1); + break; + case GL_COMPRESSED_SIGNED_RED_RGTC1: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1); + break; + case GL_COMPRESSED_RG_RGTC2: + RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2); + break; + case GL_COMPRESSED_SIGNED_RG_RGTC2: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_compression_latc) { + switch (internalFormat) { + case GL_COMPRESSED_LUMINANCE_LATC1_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1); + break; + case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1); + break; + case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2); + break; + case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ATI_texture_compression_3dc) { + switch (internalFormat) { + case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: + RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2); + break; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) { + switch (internalFormat) { + case GL_ETC1_RGB8_OES: + RETURN_IF_SUPPORTED(MESA_FORMAT_ETC1_RGB8); break; -#endif default: ; /* fallthrough */ } } -#endif /* FEATURE_EXT_texture_sRGB */ - _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); + _mesa_problem(ctx, "unexpected format %s in _mesa_choose_tex_format()", + _mesa_lookup_enum_by_nr(internalFormat)); return MESA_FORMAT_NONE; }