X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexgetimage.c;h=0ab9ed445d63172707c2841e2bc32a77b48701bc;hb=095515e16ca3cb2c9f1813b6602ee57ae28325a8;hp=945890aeeb5549ed84c215ba9891f4f6350dd665;hpb=b00e3f221b3f6dd0e87697c53331fd033b6e8676;p=mesa.git diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 945890aeeb5..0ab9ed445d6 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, return; } - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint srcRowStride; @@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, assert(type == GL_UNSIGNED_INT_24_8 || type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, { GLint img, row; - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -273,6 +265,40 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, } } +/** + * Depending on the base format involved we may need to apply a rebase + * transform (for example: if we download to a Luminance format we want + * G=0 and B=0). + */ +static bool +teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat, + bool is_compressed, uint8_t *rebaseSwizzle) +{ + bool needsRebase = false; + + if (baseFormat == GL_LUMINANCE || + baseFormat == GL_INTENSITY) { + needsRebase = true; + rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; + } else if (baseFormat == GL_LUMINANCE_ALPHA) { + needsRebase = true; + rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; + } else if (!is_compressed && + (baseFormat != _mesa_get_format_base_format(texFormat))) { + needsRebase = + _mesa_compute_rgba2base2rgba_component_mapping(baseFormat, + rebaseSwizzle); + } + + return needsRebase; +} + /** * Get a color texture image with decompression. @@ -327,26 +353,8 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, } } - /* Depending on the base format involved we may need to apply a rebase - * transform (for example: if we download to a Luminance format we want - * G=0 and B=0). - */ - if (baseFormat == GL_LUMINANCE || - baseFormat == GL_INTENSITY) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; - } else if (baseFormat == GL_LUMINANCE_ALPHA) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; - } else { - needsRebase = false; - } + needsRebase = teximage_needs_rebase(texFormat, baseFormat, true, + rebaseSwizzle); srcStride = 4 * width * sizeof(GLfloat); dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type); @@ -431,38 +439,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, bool needsRebase; void *rgba = NULL; - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - zoffset = yoffset; - yoffset = 0; - } - - /* Depending on the base format involved we may need to apply a rebase - * transform (for example: if we download to a Luminance format we want - * G=0 and B=0). - */ - if (texImage->_BaseFormat == GL_LUMINANCE || - texImage->_BaseFormat == GL_INTENSITY) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; - } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; - } else if (texImage->_BaseFormat != - _mesa_get_format_base_format(texFormat)) { - needsRebase = - _mesa_compute_rgba2base2rgba_component_mapping(texImage->_BaseFormat, - rebaseSwizzle); - } else { - needsRebase = false; - } + needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false, + rebaseSwizzle); /* Describe the dst format */ dst_is_integer = _mesa_is_enum_format_integer(format); @@ -517,13 +495,15 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, */ if (format == rgba_format) { rgba = dest; - } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */ + } else { need_convert = true; - rgba = malloc(height * rgba_stride); - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - ctx->Driver.UnmapTextureImage(ctx, texImage, img); - return; + if (rgba == NULL) { /* Allocate the RGBA buffer only once */ + rgba = malloc(height * rgba_stride); + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + return; + } } } @@ -572,8 +552,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, } done: - if (rgba) - free(rgba); + free(rgba); } @@ -675,7 +654,7 @@ get_tex_memcpy(struct gl_context *ctx, if (src) { if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { - memcpy(dst, src, bytesPerRow * texImage->Height); + memcpy(dst, src, bytesPerRow * height); } else { GLuint row; @@ -737,6 +716,17 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx, pixels = ADD_POINTERS(buf, pixels); } + /* for all array textures, the Z axis selects the layer */ + if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + zoffset = yoffset; + yoffset = 0; + assert(zoffset + depth <= texImage->Height); + } else { + assert(zoffset + depth <= texImage->Depth); + } + if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, texImage)) { /* all done */ @@ -771,16 +761,15 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx, /** - * This is the software fallback for Driver.GetCompressedTexSubImage(). - * All error checking will have been done before this routine is called. + * This function assumes that all error checking has been done. */ -void -_mesa_GetCompressedTexSubImage_sw(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLint xoffset, GLint yoffset, - GLint zoffset, GLsizei width, - GLint height, GLint depth, - GLvoid *img) +static void +get_compressed_texsubimage_sw(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLint height, GLint depth, + GLvoid *img) { const GLuint dimensions = _mesa_get_texture_dimensions(texImage->TexObject->Target); @@ -873,12 +862,12 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa) * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*), * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.) */ - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map; case GL_TEXTURE_CUBE_MAP: return dsa ? GL_TRUE : GL_FALSE; @@ -890,7 +879,7 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa) /** * Wrapper for _mesa_select_tex_image() which can handle target being - * GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube face. + * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face. * This can happen for glGetTextureImage and glGetTextureSubImage (DSA * functions). */ @@ -924,7 +913,6 @@ dimensions_error_check(struct gl_context *ctx, const char *caller) { const struct gl_texture_image *texImage; - int i; if (xoffset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset); @@ -964,7 +952,7 @@ dimensions_error_check(struct gl_context *ctx, "%s(1D, yoffset = %d)", caller, yoffset); return true; } - if (height > 1) { + if (height != 1) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(1D, height = %d)", caller, height); return true; @@ -978,7 +966,7 @@ dimensions_error_check(struct gl_context *ctx, "%s(zoffset = %d)", caller, zoffset); return true; } - if (depth > 1) { + if (depth != 1) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth); return true; @@ -993,15 +981,20 @@ dimensions_error_check(struct gl_context *ctx, "%s(zoffset + depth = %d)", caller, zoffset + depth); return true; } - /* check that the range of faces exist */ - for (i = 0; i < depth; i++) { - GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset + i; - if (!_mesa_select_tex_image(texObj, face, level)) { - /* non-existant face */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(missing cube face)", caller); - return true; - } + /* According to OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries"): + * + * "An INVALID_OPERATION error is generated by GetTextureImage if the + * effective target is TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY , + * and the texture object is not cube complete or cube array complete, + * respectively." + * + * This applies also to GetTextureSubImage, GetCompressedTexImage, + * GetCompressedTextureImage, and GetnCompressedTexImage. + */ + if (!_mesa_cube_complete(texObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(cube incomplete)", caller); + return true; } break; default: @@ -1010,8 +1003,31 @@ dimensions_error_check(struct gl_context *ctx, texImage = select_tex_image(texObj, target, level, zoffset); if (!texImage) { - /* missing texture image */ - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(missing image)", caller); + /* Trying to return a non-defined level is a valid operation per se, as + * OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries") does not + * handle this case as an error. + * + * Rather, we need to look at section 8.22 ("Texture State and Proxy + * State"): + * + * "Each initial texture image is null. It has zero width, height, and + * depth, internal format RGBA, or R8 for buffer textures, component + * sizes set to zero and component types set to NONE, the compressed + * flag set to FALSE, a zero compressed size, and the bound buffer + * object name is zero." + * + * This means we need to assume the image for the non-defined level is + * an empty image. With this assumption, we can go back to section + * 8.11.4 and checking again the errors: + * + * "An INVALID_VALUE error is generated if xoffset + width is greater + * than the texture’s width, yoffset + height is greater than the + * texture’s height, or zoffset + depth is greater than the texture’s + * depth." + * + * Thus why we return INVALID_VALUE. + */ + _mesa_error(ctx, GL_INVALID_VALUE, "%s(missing image)", caller); return true; } @@ -1041,9 +1057,9 @@ dimensions_error_check(struct gl_context *ctx, /* Extra checks for compressed textures */ { - GLuint bw, bh; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - if (bw > 1 || bh > 1) { + GLuint bw, bh, bd; + _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd); + if (bw > 1 || bh > 1 || bd > 1) { /* offset must be multiple of block size */ if (xoffset % bw != 0) { _mesa_error(ctx, GL_INVALID_VALUE, @@ -1058,7 +1074,13 @@ dimensions_error_check(struct gl_context *ctx, } } - /* The size must be a multiple of bw x bh, or we must be using a + if (zoffset % bd != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(zoffset = %d)", caller, zoffset); + return true; + } + + /* The size must be a multiple of bw x bh x bd, or we must be using a * offset+size that exactly hits the edge of the image. */ if ((width % bw != 0) && @@ -1074,6 +1096,13 @@ dimensions_error_check(struct gl_context *ctx, "%s(height = %d)", caller, height); return true; } + + if ((depth % bd != 0) && + (zoffset + depth != (GLint) texImage->Depth)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(depth = %d)", caller, depth); + return true; + } } } @@ -1426,6 +1455,11 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, return; } + if (!legal_getteximage_target(ctx, texObj->Target, true)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); + return; + } + get_texture_image_dims(texObj, texObj->Target, level, &width, &height, &depth); @@ -1457,6 +1491,12 @@ _mesa_GetTextureSubImage(GLuint texture, GLint level, return; } + if (!legal_getteximage_target(ctx, texObj->Target, true)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(buffer/multisample texture)", caller); + return; + } + if (getteximage_error_check(ctx, texObj, texObj->Target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels, caller)) { @@ -1647,9 +1687,9 @@ get_compressed_texture_image(struct gl_context *ctx, texImage = texObj->Image[firstFace + i][level]; assert(texImage); - ctx->Driver.GetCompressedTexSubImage(ctx, texImage, - xoffset, yoffset, zoffset, - width, height, depth, pixels); + get_compressed_texsubimage_sw(ctx, texImage, + xoffset, yoffset, zoffset, + width, height, depth, pixels); /* next cube face */ pixels = (GLubyte *) pixels + imageStride; @@ -1759,7 +1799,7 @@ _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level, { GET_CURRENT_CONTEXT(ctx); static const char *caller = "glGetCompressedTextureImage"; - struct gl_texture_object *texObj; + struct gl_texture_object *texObj = NULL; texObj = _mesa_lookup_texture_err(ctx, texture, caller); if (!texObj) {