X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexgetimage.c;h=715bc249be12182954d90ba108bdc42493844d3c;hb=3561d93668234225699734f3cc010defa0fda360;hp=b273aaac2a192204d483858b44e35855c1a33364;hpb=237bcdbab529237a120e225c63f567934a955523;p=mesa.git diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index b273aaac2a1..715bc249be1 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -265,6 +265,40 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, } } +/** + * Depending on the base format involved we may need to apply a rebase + * transform (for example: if we download to a Luminance format we want + * G=0 and B=0). + */ +static bool +teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat, + bool is_compressed, uint8_t *rebaseSwizzle) +{ + bool needsRebase = false; + + if (baseFormat == GL_LUMINANCE || + baseFormat == GL_INTENSITY) { + needsRebase = true; + rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; + } else if (baseFormat == GL_LUMINANCE_ALPHA) { + needsRebase = true; + rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; + } else if (!is_compressed && + (baseFormat != _mesa_get_format_base_format(texFormat))) { + needsRebase = + _mesa_compute_rgba2base2rgba_component_mapping(baseFormat, + rebaseSwizzle); + } + + return needsRebase; +} + /** * Get a color texture image with decompression. @@ -319,26 +353,8 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, } } - /* Depending on the base format involved we may need to apply a rebase - * transform (for example: if we download to a Luminance format we want - * G=0 and B=0). - */ - if (baseFormat == GL_LUMINANCE || - baseFormat == GL_INTENSITY) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; - } else if (baseFormat == GL_LUMINANCE_ALPHA) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; - } else { - needsRebase = false; - } + needsRebase = teximage_needs_rebase(texFormat, baseFormat, true, + rebaseSwizzle); srcStride = 4 * width * sizeof(GLfloat); dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type); @@ -423,31 +439,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, bool needsRebase; void *rgba = NULL; - /* Depending on the base format involved we may need to apply a rebase - * transform (for example: if we download to a Luminance format we want - * G=0 and B=0). - */ - if (texImage->_BaseFormat == GL_LUMINANCE || - texImage->_BaseFormat == GL_INTENSITY) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; - } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; - } else if (texImage->_BaseFormat != - _mesa_get_format_base_format(texFormat)) { - needsRebase = - _mesa_compute_rgba2base2rgba_component_mapping(texImage->_BaseFormat, - rebaseSwizzle); - } else { - needsRebase = false; - } + needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false, + rebaseSwizzle); /* Describe the dst format */ dst_is_integer = _mesa_is_enum_format_integer(format); @@ -502,13 +495,15 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, */ if (format == rgba_format) { rgba = dest; - } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */ + } else { need_convert = true; - rgba = malloc(height * rgba_stride); - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - ctx->Driver.UnmapTextureImage(ctx, texImage, img); - return; + if (rgba == NULL) { /* Allocate the RGBA buffer only once */ + rgba = malloc(height * rgba_stride); + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + return; + } } } @@ -557,8 +552,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, } done: - if (rgba) - free(rgba); + free(rgba); } @@ -660,7 +654,7 @@ get_tex_memcpy(struct gl_context *ctx, if (src) { if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { - memcpy(dst, src, bytesPerRow * texImage->Height); + memcpy(dst, src, bytesPerRow * height); } else { GLuint row; @@ -869,12 +863,12 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa) * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*), * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.) */ - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map; case GL_TEXTURE_CUBE_MAP: return dsa ? GL_TRUE : GL_FALSE; @@ -886,7 +880,7 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa) /** * Wrapper for _mesa_select_tex_image() which can handle target being - * GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube face. + * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face. * This can happen for glGetTextureImage and glGetTextureSubImage (DSA * functions). */ @@ -1037,9 +1031,9 @@ dimensions_error_check(struct gl_context *ctx, /* Extra checks for compressed textures */ { - GLuint bw, bh; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - if (bw > 1 || bh > 1) { + GLuint bw, bh, bd; + _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd); + if (bw > 1 || bh > 1 || bd > 1) { /* offset must be multiple of block size */ if (xoffset % bw != 0) { _mesa_error(ctx, GL_INVALID_VALUE, @@ -1054,7 +1048,13 @@ dimensions_error_check(struct gl_context *ctx, } } - /* The size must be a multiple of bw x bh, or we must be using a + if (zoffset % bd != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(zoffset = %d)", caller, zoffset); + return true; + } + + /* The size must be a multiple of bw x bh x bd, or we must be using a * offset+size that exactly hits the edge of the image. */ if ((width % bw != 0) && @@ -1070,6 +1070,13 @@ dimensions_error_check(struct gl_context *ctx, "%s(height = %d)", caller, height); return true; } + + if ((depth % bd != 0) && + (zoffset + depth != (GLint) texImage->Depth)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(depth = %d)", caller, depth); + return true; + } } } @@ -1422,6 +1429,11 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, return; } + if (!legal_getteximage_target(ctx, texObj->Target, true)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller); + return; + } + get_texture_image_dims(texObj, texObj->Target, level, &width, &height, &depth); @@ -1453,6 +1465,12 @@ _mesa_GetTextureSubImage(GLuint texture, GLint level, return; } + if (!legal_getteximage_target(ctx, texObj->Target, true)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(buffer/multisample texture)", caller); + return; + } + if (getteximage_error_check(ctx, texObj, texObj->Target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels, caller)) { @@ -1755,7 +1773,7 @@ _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level, { GET_CURRENT_CONTEXT(ctx); static const char *caller = "glGetCompressedTextureImage"; - struct gl_texture_object *texObj; + struct gl_texture_object *texObj = NULL; texObj = _mesa_lookup_texture_err(ctx, texture, caller); if (!texObj) {