X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexgetimage.c;h=b9002787344f86d7cc0cb3886f9f00d4cf174c75;hb=e70d0d22a2dccc1df2c88890a2964491cdafac94;hp=98e4aa78c4eaaac711e91561b2ea11611886837e;hpb=2a95fd153158e20e6b44548d4f247a5763713fb3;p=mesa.git diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 98e4aa78c4e..b9002787344 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, return; } - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint srcRowStride; @@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, assert(type == GL_UNSIGNED_INT_24_8 || type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, { GLint img, row; - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -273,6 +265,40 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, } } +/** + * Depending on the base format involved we may need to apply a rebase + * transform (for example: if we download to a Luminance format we want + * G=0 and B=0). + */ +static bool +teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat, + bool is_compressed, uint8_t *rebaseSwizzle) +{ + bool needsRebase = false; + + if (baseFormat == GL_LUMINANCE || + baseFormat == GL_INTENSITY) { + needsRebase = true; + rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; + } else if (baseFormat == GL_LUMINANCE_ALPHA) { + needsRebase = true; + rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; + } else if (!is_compressed && + (baseFormat != _mesa_get_format_base_format(texFormat))) { + needsRebase = + _mesa_compute_rgba2base2rgba_component_mapping(baseFormat, + rebaseSwizzle); + } + + return needsRebase; +} + /** * Get a color texture image with decompression. @@ -297,8 +323,7 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, uint8_t rebaseSwizzle[4]; /* Decompress into temp float buffer, then pack into user buffer */ - tempImage = malloc(width * height * depth - * 4 * sizeof(GLfloat)); + tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat)); if (!tempImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); return; @@ -328,26 +353,8 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, } } - /* Depending on the base format involved we may need to apply a rebase - * transform (for example: if we download to a Luminance format we want - * G=0 and B=0). - */ - if (baseFormat == GL_LUMINANCE || - baseFormat == GL_INTENSITY) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; - } else if (baseFormat == GL_LUMINANCE_ALPHA) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; - } else { - needsRebase = false; - } + needsRebase = teximage_needs_rebase(texFormat, baseFormat, true, + rebaseSwizzle); srcStride = 4 * width * sizeof(GLfloat); dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type); @@ -361,6 +368,13 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, tempSlice, RGBA32_FLOAT, srcStride, width, height, needsRebase ? rebaseSwizzle : NULL); + + /* Handle byte swapping if required */ + if (ctx->Pack.SwapBytes) { + _mesa_swap_bytes_2d_image(format, type, &ctx->Pack, + width, height, dest, dest); + } + tempSlice += 4 * width * height; } @@ -425,37 +439,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, bool needsRebase; void *rgba = NULL; - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - zoffset = yoffset; - yoffset = 0; - } - - /* Depending on the base format involved we may need to apply a rebase - * transform (for example: if we download to a Luminance format we want - * G=0 and B=0). - */ - if (texImage->_BaseFormat == GL_LUMINANCE || - texImage->_BaseFormat == GL_INTENSITY) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; - } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; - } else if (texImage->_BaseFormat != _mesa_get_format_base_format(texFormat)) { - needsRebase = - _mesa_compute_rgba2base2rgba_component_mapping(texImage->_BaseFormat, - rebaseSwizzle); - } else { - needsRebase = false; - } + needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false, + rebaseSwizzle); /* Describe the dst format */ dst_is_integer = _mesa_is_enum_format_integer(format); @@ -510,13 +495,15 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, */ if (format == rgba_format) { rgba = dest; - } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */ + } else { need_convert = true; - rgba = malloc(height * rgba_stride); - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - ctx->Driver.UnmapTextureImage(ctx, texImage, img); - return; + if (rgba == NULL) { /* Allocate the RGBA buffer only once */ + rgba = malloc(height * rgba_stride); + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + return; + } } } @@ -531,8 +518,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, /* If we had to rebase, we have already handled that */ needsRebase = false; - /* If we were lucky and our RGBA conversion matches the dst format, then - * we are done. + /* If we were lucky and our RGBA conversion matches the dst format, + * then we are done. */ if (!need_convert) goto do_swap; @@ -556,25 +543,16 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, do_swap: /* Handle byte swapping if required */ - if (ctx->Pack.SwapBytes) { - GLint swapSize = _mesa_sizeof_packed_type(type); - if (swapSize == 2 || swapSize == 4) { - int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize; - assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0); - if (swapSize == 2) - _mesa_swap2((GLushort *) dest, width * height * swapsPerPixel); - else if (swapSize == 4) - _mesa_swap4((GLuint *) dest, width * height * swapsPerPixel); - } - } + if (ctx->Pack.SwapBytes) + _mesa_swap_bytes_2d_image(format, type, &ctx->Pack, + width, height, dest, dest); /* Unmap the src texture buffer */ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img); } done: - if (rgba) - free(rgba); + free(rgba); } @@ -650,7 +628,7 @@ get_tex_memcpy(struct gl_context *ctx, texBaseFormat == texImage->_BaseFormat) { memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat, format, type, - ctx->Pack.SwapBytes); + ctx->Pack.SwapBytes, NULL); } if (depth > 1) { @@ -738,6 +716,17 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx, pixels = ADD_POINTERS(buf, pixels); } + /* for all array textures, the Z axis selects the layer */ + if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + zoffset = yoffset; + yoffset = 0; + assert(zoffset + depth <= texImage->Height); + } else { + assert(zoffset + depth <= texImage->Depth); + } + if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, texImage)) { /* all done */ @@ -832,7 +821,8 @@ _mesa_GetCompressedTexSubImage_sw(struct gl_context *ctx, ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice); /* Advance to next slice */ - dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice); + dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice - + store.CopyRowsPerSlice); } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage"); @@ -873,12 +863,12 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa) * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*), * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.) */ - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map; case GL_TEXTURE_CUBE_MAP: return dsa ? GL_TRUE : GL_FALSE; @@ -889,29 +879,312 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa) /** - * Do error checking for a glGetTex(ture)Image() call. - * \return GL_TRUE if any error, GL_FALSE if no errors. + * Wrapper for _mesa_select_tex_image() which can handle target being + * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face. + * This can happen for glGetTextureImage and glGetTextureSubImage (DSA + * functions). */ -static GLboolean +static struct gl_texture_image * +select_tex_image(const struct gl_texture_object *texObj, GLenum target, + GLint level, GLint zoffset) +{ + assert(level >= 0); + assert(level < MAX_TEXTURE_LEVELS); + if (target == GL_TEXTURE_CUBE_MAP) { + assert(zoffset >= 0); + assert(zoffset < 6); + target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset; + } + return _mesa_select_tex_image(texObj, target, level); +} + + +/** + * Error-check the offset and size arguments to + * glGet[Compressed]TextureSubImage(). Also checks if the specified + * texture image is missing. + * \return true if error, false if no error. + */ +static bool +dimensions_error_check(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + const char *caller) +{ + const struct gl_texture_image *texImage; + int i; + + if (xoffset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset); + return true; + } + + if (yoffset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset); + return true; + } + + if (zoffset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset); + return true; + } + + if (width < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width); + return true; + } + + if (height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height); + return true; + } + + if (depth < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth); + return true; + } + + /* do special per-target checks */ + switch (target) { + case GL_TEXTURE_1D: + if (yoffset != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(1D, yoffset = %d)", caller, yoffset); + return true; + } + if (height > 1) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(1D, height = %d)", caller, height); + return true; + } + /* fall-through */ + case GL_TEXTURE_1D_ARRAY: + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + if (zoffset != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(zoffset = %d)", caller, zoffset); + return true; + } + if (depth > 1) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(depth = %d)", caller, depth); + return true; + } + break; + case GL_TEXTURE_CUBE_MAP: + /* Non-array cube maps are special because we have a gl_texture_image + * per face. + */ + if (zoffset + depth > 6) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(zoffset + depth = %d)", caller, zoffset + depth); + return true; + } + /* check that the range of faces exist */ + for (i = 0; i < depth; i++) { + GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset + i; + if (!_mesa_select_tex_image(texObj, face, level)) { + /* non-existant face */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(missing cube face)", caller); + return true; + } + } + break; + default: + ; /* nothing */ + } + + texImage = select_tex_image(texObj, target, level, zoffset); + if (!texImage) { + /* missing texture image */ + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(missing image)", caller); + return true; + } + + if (xoffset + width > texImage->Width) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(xoffset %d + width %d > %u)", + caller, xoffset, width, texImage->Width); + return true; + } + + if (yoffset + height > texImage->Height) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(yoffset %d + height %d > %u)", + caller, yoffset, height, texImage->Height); + return true; + } + + if (target != GL_TEXTURE_CUBE_MAP) { + /* Cube map error checking was done above */ + if (zoffset + depth > texImage->Depth) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(zoffset %d + depth %d > %u)", + caller, zoffset, depth, texImage->Depth); + return true; + } + } + + /* Extra checks for compressed textures */ + { + GLuint bw, bh, bd; + _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd); + if (bw > 1 || bh > 1 || bd > 1) { + /* offset must be multiple of block size */ + if (xoffset % bw != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(xoffset = %d)", caller, xoffset); + return true; + } + if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { + if (yoffset % bh != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(yoffset = %d)", caller, yoffset); + return true; + } + } + + if (zoffset % bd != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(zoffset = %d)", caller, zoffset); + return true; + } + + /* The size must be a multiple of bw x bh x bd, or we must be using a + * offset+size that exactly hits the edge of the image. + */ + if ((width % bw != 0) && + (xoffset + width != (GLint) texImage->Width)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(width = %d)", caller, width); + return true; + } + + if ((height % bh != 0) && + (yoffset + height != (GLint) texImage->Height)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(height = %d)", caller, height); + return true; + } + + if ((depth % bd != 0) && + (zoffset + depth != (GLint) texImage->Depth)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(depth = %d)", caller, depth); + return true; + } + } + } + + if (width == 0 || height == 0 || depth == 0) { + /* Not an error, but nothing to do. Return 'true' so that the + * caller simply returns. + */ + return true; + } + + return false; +} + + +/** + * Do PBO-related error checking for getting uncompressed images. + * \return true if there was an error (or the GetTexImage is to be a no-op) + */ +static bool +pbo_error_check(struct gl_context *ctx, GLenum target, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei clientMemSize, + GLvoid *pixels, + const char *caller) +{ + const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; + + if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth, + format, type, clientMemSize, pixels)) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(out of bounds PBO access)", caller); + } else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(out of bounds access: bufSize (%d) is too small)", + caller, clientMemSize); + } + return true; + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + /* PBO should not be mapped */ + if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(PBO is mapped)", caller); + return true; + } + } + + if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { + /* not an error, do nothing */ + return true; + } + + return false; +} + + +/** + * Do error checking for all (non-compressed) get-texture-image functions. + * \return true if any error, false if no errors. + */ +static bool getteximage_error_check(struct gl_context *ctx, - struct gl_texture_image *texImage, + struct gl_texture_object *texObj, GLenum target, GLint level, - GLenum format, GLenum type, GLsizei clientMemSize, - GLvoid *pixels, bool dsa) + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei bufSize, + GLvoid *pixels, const char *caller) { - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; - GLenum baseFormat; - const char *suffix = dsa ? "ture" : ""; + struct gl_texture_image *texImage; + GLenum baseFormat, err; + GLint maxLevels; - assert(texImage); - assert(maxLevels != 0); + assert(texObj); + + if (texObj->Target == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller); + return true; + } + + maxLevels = _mesa_max_texture_levels(ctx, target); if (level < 0 || level >= maxLevels) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetTex%sImage(level out of range)", suffix); - return GL_TRUE; + _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level); + return true; + } + + err = _mesa_error_check_format_and_type(ctx, format, type); + if (err != GL_NO_ERROR) { + _mesa_error(ctx, err, "%s(format/type)", caller); + return true; + } + + if (dimensions_error_check(ctx, texObj, target, level, + xoffset, yoffset, zoffset, + width, height, depth, caller)) { + return true; + } + + if (pbo_error_check(ctx, target, width, height, depth, + format, type, bufSize, pixels, caller)) { + return true; } + texImage = select_tex_image(texObj, target, level, zoffset); + assert(texImage); + /* * Format and type checking has been moved up to GetnTexImage and * GetTextureImage so that it happens before getting the texImage object. @@ -925,500 +1198,586 @@ getteximage_error_check(struct gl_context *ctx, if (_mesa_is_color_format(format) && !_mesa_is_color_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTex%sImage(format mismatch)", suffix); - return GL_TRUE; + "%s(format mismatch)", caller); + return true; } else if (_mesa_is_depth_format(format) && !_mesa_is_depth_format(baseFormat) && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTex%sImage(format mismatch)", suffix); - return GL_TRUE; + "%s(format mismatch)", caller); + return true; } else if (_mesa_is_stencil_format(format) && !ctx->Extensions.ARB_texture_stencil8) { _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTex%sImage(format=GL_STENCIL_INDEX)", suffix); - return GL_TRUE; + "%s(format=GL_STENCIL_INDEX)", caller); + return true; + } + else if (_mesa_is_stencil_format(format) + && !_mesa_is_depthstencil_format(baseFormat) + && !_mesa_is_stencil_format(baseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(format mismatch)", caller); + return true; } else if (_mesa_is_ycbcr_format(format) && !_mesa_is_ycbcr_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTex%sImage(format mismatch)", suffix); - return GL_TRUE; + "%s(format mismatch)", caller); + return true; } else if (_mesa_is_depthstencil_format(format) && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTex%sImage(format mismatch)", suffix); - return GL_TRUE; + "%s(format mismatch)", caller); + return true; } - else if (!_mesa_is_stencil_format(format) && _mesa_is_enum_format_integer(format) != + else if (!_mesa_is_stencil_format(format) && + _mesa_is_enum_format_integer(format) != _mesa_is_format_integer(texImage->TexFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTex%sImage(format mismatch)", suffix); - return GL_TRUE; + "%s(format mismatch)", caller); + return true; } - if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, - texImage->Height, texImage->Depth, - format, type, clientMemSize, pixels)) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTex%sImage(out of bounds PBO access)", suffix); - } else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(out of bounds access:" - " bufSize (%d) is too small)", - dsa ? "glGetTextureImage" : "glGetnTexImageARB", - clientMemSize); - } - return GL_TRUE; + return false; +} + + +/** + * Return the width, height and depth of a texture image. + * This function must be resilient to bad parameter values since + * this is called before full error checking. + */ +static void +get_texture_image_dims(const struct gl_texture_object *texObj, + GLenum target, GLint level, + GLsizei *width, GLsizei *height, GLsizei *depth) +{ + const struct gl_texture_image *texImage = NULL; + + if (level >= 0 && level < MAX_TEXTURE_LEVELS) { + texImage = _mesa_select_tex_image(texObj, target, level); } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* PBO should not be mapped */ - if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTex%sImage(PBO is mapped)", suffix); - return GL_TRUE; + if (texImage) { + *width = texImage->Width; + *height = texImage->Height; + if (target == GL_TEXTURE_CUBE_MAP) { + *depth = 6; + } + else { + *depth = texImage->Depth; } } - - return GL_FALSE; + else { + *width = *height = *depth = 0; + } } /** - * This is the implementation for glGetnTexImageARB, glGetTextureImage, - * and glGetTexImage. - * - * Requires caller to pass in texImage object because _mesa_GetTextureImage - * must handle the GL_TEXTURE_CUBE_MAP target. - * - * \param target texture target. + * Common code for all (uncompressed) get-texture-image functions. + * \param texObj the texture object (should not be null) + * \param target user-provided target, or 0 for DSA * \param level image level. * \param format pixel data format for returned image. * \param type pixel data type for returned image. * \param bufSize size of the pixels data buffer. * \param pixels returned pixel data. - * \param dsa True when the caller is an ARB_direct_state_access function, - * false otherwise + * \param caller name of calling function */ static void get_texture_image(struct gl_context *ctx, struct gl_texture_object *texObj, - struct gl_texture_image *texImage, GLenum target, - GLint level, GLenum format, GLenum type, - GLsizei bufSize, GLvoid *pixels, bool dsa) + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLenum format, GLenum type, + GLvoid *pixels, const char *caller) { - assert(texObj); - assert(texImage); + struct gl_texture_image *texImage; + unsigned firstFace, numFaces, i; + GLint imageStride; FLUSH_VERTICES(ctx, 0); - /* - * Legal target checking has been moved up to GetnTexImage and - * GetTextureImage so that it can be caught before receiving a NULL - * texImage object and exiting. - */ + texImage = select_tex_image(texObj, target, level, zoffset); + assert(texImage); /* should have been error checked already */ - if (getteximage_error_check(ctx, texImage, target, level, format, - type, bufSize, pixels, dsa)) { + if (_mesa_is_zero_size_texture(texImage)) { + /* no image data to return */ return; } - if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { - /* not an error, do nothing */ - return; - } - - if (_mesa_is_zero_size_texture(texImage)) - return; - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { - _mesa_debug(ctx, "glGetTex%sImage(tex %u) format = %s, w=%d, h=%d," + _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d," " dstFmt=0x%x, dstType=0x%x\n", - dsa ? "ture": "", - texObj->Name, + caller, texObj->Name, _mesa_get_format_name(texImage->TexFormat), texImage->Width, texImage->Height, format, type); } + if (target == GL_TEXTURE_CUBE_MAP) { + /* Compute stride between cube faces */ + imageStride = _mesa_image_image_stride(&ctx->Pack, width, height, + format, type); + firstFace = zoffset; + numFaces = depth; + zoffset = 0; + depth = 1; + } + else { + imageStride = 0; + firstFace = _mesa_tex_target_to_face(target); + numFaces = 1; + } + _mesa_lock_texture(ctx, texObj); - { - ctx->Driver.GetTexSubImage(ctx, 0, 0, 0, - texImage->Width, texImage->Height, - texImage->Depth, + + for (i = 0; i < numFaces; i++) { + texImage = texObj->Image[firstFace + i][level]; + assert(texImage); + + ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset, + width, height, depth, format, type, pixels, texImage); + + /* next cube face */ + pixels = (GLubyte *) pixels + imageStride; } + _mesa_unlock_texture(ctx, texObj); } -/** - * Get texture image. Called by glGetTexImage. - * - * \param target texture target. - * \param level image level. - * \param format pixel data format for returned image. - * \param type pixel data type for returned image. - * \param bufSize size of the pixels data buffer. - * \param pixels returned pixel data. - */ + void GLAPIENTRY -_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, - GLenum type, GLsizei bufSize, GLvoid *pixels) +_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, + GLsizei bufSize, GLvoid *pixels) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum err; GET_CURRENT_CONTEXT(ctx); + static const char *caller = "glGetnTexImageARB"; + GLsizei width, height, depth; + struct gl_texture_object *texObj; - /* - * This has been moved here because a format/type mismatch can cause a NULL - * texImage object, which in turn causes the mismatch error to be - * ignored. - */ - err = _mesa_error_check_format_and_type(ctx, format, type); - if (err != GL_NO_ERROR) { - _mesa_error(ctx, err, "glGetnTexImage(format/type)"); - return; - } - - /* - * Legal target checking has been moved here to prevent exiting with a NULL - * texImage object. - */ if (!legal_getteximage_target(ctx, target, false)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetnTexImage(target=0x%x)", - target); + _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller); return; } texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) - return; + assert(texObj); - texImage = _mesa_select_tex_image(texObj, target, level); - if (!texImage) + get_texture_image_dims(texObj, target, level, &width, &height, &depth); + + if (getteximage_error_check(ctx, texObj, target, level, + 0, 0, 0, width, height, depth, + format, type, bufSize, pixels, caller)) { return; + } - get_texture_image(ctx, texObj, texImage, target, level, format, type, - bufSize, pixels, false); + get_texture_image(ctx, texObj, target, level, + 0, 0, 0, width, height, depth, + format, type, pixels, caller); } void GLAPIENTRY -_mesa_GetTexImage( GLenum target, GLint level, GLenum format, - GLenum type, GLvoid *pixels ) +_mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, + GLvoid *pixels ) { - _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels); + GET_CURRENT_CONTEXT(ctx); + static const char *caller = "glGetTexImage"; + GLsizei width, height, depth; + struct gl_texture_object *texObj; + + if (!legal_getteximage_target(ctx, target, false)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller); + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + assert(texObj); + + get_texture_image_dims(texObj, target, level, &width, &height, &depth); + + if (getteximage_error_check(ctx, texObj, target, level, + 0, 0, 0, width, height, depth, + format, type, INT_MAX, pixels, caller)) { + return; + } + + get_texture_image(ctx, texObj, target, level, + 0, 0, 0, width, height, depth, + format, type, pixels, caller); } -/** - * Get texture image. - * - * \param texture texture name. - * \param level image level. - * \param format pixel data format for returned image. - * \param type pixel data type for returned image. - * \param bufSize size of the pixels data buffer. - * \param pixels returned pixel data. - */ + void GLAPIENTRY -_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, - GLenum type, GLsizei bufSize, GLvoid *pixels) +_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, + GLsizei bufSize, GLvoid *pixels) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - int i; - GLint image_stride; - GLenum err; GET_CURRENT_CONTEXT(ctx); + GLsizei width, height, depth; + static const char *caller = "glGetTextureImage"; + struct gl_texture_object *texObj = + _mesa_lookup_texture_err(ctx, texture, caller); - /* - * This has been moved here because a format/type mismatch can cause a NULL - * texImage object, which in turn causes the mismatch error to be - * ignored. - */ - err = _mesa_error_check_format_and_type(ctx, format, type); - if (err != GL_NO_ERROR) { - _mesa_error(ctx, err, "glGetTextureImage(format/type)"); + if (!texObj) { return; } - texObj = _mesa_lookup_texture_err(ctx, texture, "glGetTextureImage"); - if (!texObj) - return; + get_texture_image_dims(texObj, texObj->Target, level, + &width, &height, &depth); - /* - * Legal target checking has been moved here to prevent exiting with a NULL - * texImage object. - */ - if (!legal_getteximage_target(ctx, texObj->Target, true)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTextureImage(target=%s)", - _mesa_enum_to_string(texObj->Target)); + if (getteximage_error_check(ctx, texObj, texObj->Target, level, + 0, 0, 0, width, height, depth, + format, type, bufSize, pixels, caller)) { return; } - /* Must handle special case GL_TEXTURE_CUBE_MAP. */ - if (texObj->Target == GL_TEXTURE_CUBE_MAP) { - - /* Make sure the texture object is a proper cube. - * (See texturesubimage in teximage.c for details on why this check is - * performed.) - */ - if (!_mesa_cube_level_complete(texObj, level)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTextureImage(cube map incomplete)"); - return; - } + get_texture_image(ctx, texObj, texObj->Target, level, + 0, 0, 0, width, height, depth, + format, type, pixels, caller); +} - /* Copy each face. */ - for (i = 0; i < 6; ++i) { - texImage = texObj->Image[i][level]; - assert(texImage); - get_texture_image(ctx, texObj, texImage, texObj->Target, level, - format, type, bufSize, pixels, true); +void GLAPIENTRY +_mesa_GetTextureSubImage(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei bufSize, + void *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + static const char *caller = "glGetTextureSubImage"; + struct gl_texture_object *texObj = + _mesa_lookup_texture_err(ctx, texture, caller); - image_stride = _mesa_image_image_stride(&ctx->Pack, texImage->Width, - texImage->Height, format, - type); - pixels = (GLubyte *) pixels + image_stride; - bufSize -= image_stride; - } + if (!texObj) { + return; } - else { - texImage = _mesa_select_tex_image(texObj, texObj->Target, level); - if (!texImage) - return; - get_texture_image(ctx, texObj, texImage, texObj->Target, level, - format, type, bufSize, pixels, true); + if (getteximage_error_check(ctx, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, width, height, depth, + format, type, bufSize, pixels, caller)) { + return; } + + get_texture_image(ctx, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, width, height, depth, + format, type, pixels, caller); } + + /** - * Do error checking for a glGetCompressedTexImage() call. - * \return GL_TRUE if any error, GL_FALSE if no errors. + * Compute the number of bytes which will be written when retrieving + * a sub-region of a compressed texture. */ -static GLboolean +static GLsizei +packed_compressed_size(GLuint dimensions, mesa_format format, + GLsizei width, GLsizei height, GLsizei depth, + const struct gl_pixelstore_attrib *packing) +{ + struct compressed_pixelstore st; + GLsizei totalBytes; + + _mesa_compute_compressed_pixelstore(dimensions, format, + width, height, depth, + packing, &st); + totalBytes = + (st.CopySlices - 1) * st.TotalRowsPerSlice * st.TotalBytesPerRow + + st.SkipBytes + + (st.CopyRowsPerSlice - 1) * st.TotalBytesPerRow + + st.CopyBytesPerRow; + + return totalBytes; +} + + +/** + * Do error checking for getting compressed texture images. + * \return true if any error, false if no errors. + */ +static bool getcompressedteximage_error_check(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLenum target, - GLint level, GLsizei clientMemSize, - GLvoid *img, bool dsa) + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLsizei bufSize, GLvoid *pixels, + const char *caller) { - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - GLuint compressedSize, dimensions; - const char *suffix = dsa ? "ture" : ""; + struct gl_texture_image *texImage; + GLint maxLevels; + GLsizei totalBytes; + GLuint dimensions; - assert(texImage); + assert(texObj); - if (!legal_getteximage_target(ctx, target, dsa)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetCompressedTex%sImage(target=%s)", suffix, - _mesa_enum_to_string(target)); - return GL_TRUE; + if (texObj->Target == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller); + return true; } - assert(maxLevels != 0); + maxLevels = _mesa_max_texture_levels(ctx, target); if (level < 0 || level >= maxLevels) { _mesa_error(ctx, GL_INVALID_VALUE, - "glGetCompressedTex%sImage(bad level = %d)", suffix, level); - return GL_TRUE; + "%s(bad level = %d)", caller, level); + return true; } + if (dimensions_error_check(ctx, texObj, target, level, + xoffset, yoffset, zoffset, + width, height, depth, caller)) { + return true; + } + + texImage = select_tex_image(texObj, target, level, zoffset); + assert(texImage); + if (!_mesa_is_format_compressed(texImage->TexFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTex%sImage(texture is not compressed)", - suffix); - return GL_TRUE; + "%s(texture is not compressed)", caller); + return true; } - compressedSize = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, - texImage->Depth); - /* Check for invalid pixel storage modes */ - dimensions = _mesa_get_texture_dimensions(texImage->TexObject->Target); + dimensions = _mesa_get_texture_dimensions(texObj->Target); if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions, - &ctx->Pack, dsa ? - "glGetCompressedTextureImage": - "glGetCompressedTexImage")) { - return GL_TRUE; + &ctx->Pack, + caller)) { + return true; } - if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* do bounds checking on writing to client memory */ - if (clientMemSize < (GLsizei) compressedSize) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(out of bounds access: bufSize (%d) is too small)", - dsa ? "glGetCompressedTextureImage" : - "glGetnCompressedTexImageARB", clientMemSize); - return GL_TRUE; - } - } else { + /* Compute number of bytes that may be touched in the dest buffer */ + totalBytes = packed_compressed_size(dimensions, texImage->TexFormat, + width, height, depth, + &ctx->Pack); + + /* Do dest buffer bounds checking */ + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* do bounds checking on PBO write */ - if ((const GLubyte *) img + compressedSize > - (const GLubyte *) ctx->Pack.BufferObj->Size) { + if ((GLubyte *) pixels + totalBytes > + (GLubyte *) ctx->Pack.BufferObj->Size) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTex%sImage(out of bounds PBO access)", - suffix); - return GL_TRUE; + "%s(out of bounds PBO access)", caller); + return true; } /* make sure PBO is not mapped */ if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", caller); + return true; + } + } + else { + /* do bounds checking on writing to client memory */ + if (totalBytes > bufSize) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTex%sImage(PBO is mapped)", suffix); - return GL_TRUE; + "%s(out of bounds access: bufSize (%d) is too small)", + caller, bufSize); + return true; } } - return GL_FALSE; + if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { + /* not an error, but do nothing */ + return true; + } + + return false; } -/** Implements glGetnCompressedTexImageARB, glGetCompressedTexImage, and - * glGetCompressedTextureImage. - * - * texImage must be passed in because glGetCompressedTexImage must handle the - * target GL_TEXTURE_CUBE_MAP. + +/** + * Common helper for all glGetCompressed-teximage functions. */ -void -_mesa_get_compressed_texture_image(struct gl_context *ctx, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLenum target, GLint level, - GLsizei bufSize, GLvoid *pixels, - bool dsa) +static void +get_compressed_texture_image(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLvoid *pixels, + const char *caller) { - assert(texObj); - assert(texImage); + struct gl_texture_image *texImage; + unsigned firstFace, numFaces, i, imageStride; FLUSH_VERTICES(ctx, 0); - if (getcompressedteximage_error_check(ctx, texImage, target, level, - bufSize, pixels, dsa)) { - return; - } - - if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { - /* not an error, do nothing */ - return; - } + texImage = select_tex_image(texObj, target, level, zoffset); + assert(texImage); /* should have been error checked already */ if (_mesa_is_zero_size_texture(texImage)) return; if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { _mesa_debug(ctx, - "glGetCompressedTex%sImage(tex %u) format = %s, w=%d, h=%d\n", - dsa ? "ture" : "", texObj->Name, + "%s(tex %u) format = %s, w=%d, h=%d\n", + caller, texObj->Name, _mesa_get_format_name(texImage->TexFormat), texImage->Width, texImage->Height); } + if (target == GL_TEXTURE_CUBE_MAP) { + struct compressed_pixelstore store; + + /* Compute image stride between cube faces */ + _mesa_compute_compressed_pixelstore(2, texImage->TexFormat, + width, height, depth, + &ctx->Pack, &store); + imageStride = store.TotalBytesPerRow * store.TotalRowsPerSlice; + + firstFace = zoffset; + numFaces = depth; + zoffset = 0; + depth = 1; + } + else { + imageStride = 0; + firstFace = _mesa_tex_target_to_face(target); + numFaces = 1; + } + _mesa_lock_texture(ctx, texObj); - { + + for (i = 0; i < numFaces; i++) { + texImage = texObj->Image[firstFace + i][level]; + assert(texImage); + ctx->Driver.GetCompressedTexSubImage(ctx, texImage, - 0, 0, 0, - texImage->Width, texImage->Height, - texImage->Depth, pixels); + xoffset, yoffset, zoffset, + width, height, depth, pixels); + + /* next cube face */ + pixels = (GLubyte *) pixels + imageStride; } + _mesa_unlock_texture(ctx, texObj); } + void GLAPIENTRY _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, - GLvoid *img) + GLvoid *pixels) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); + static const char *caller = "glGetnCompressedTexImageARB"; + GLsizei width, height, depth; + struct gl_texture_object *texObj; - texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) + if (!legal_getteximage_target(ctx, target, false)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller); return; + } - texImage = _mesa_select_tex_image(texObj, target, level); - if (!texImage) + texObj = _mesa_get_current_tex_object(ctx, target); + assert(texObj); + + get_texture_image_dims(texObj, target, level, &width, &height, &depth); + + if (getcompressedteximage_error_check(ctx, texObj, target, level, + 0, 0, 0, width, height, depth, + INT_MAX, pixels, caller)) { return; + } - _mesa_get_compressed_texture_image(ctx, texObj, texImage, target, level, - bufSize, img, false); + get_compressed_texture_image(ctx, texObj, target, level, + 0, 0, 0, width, height, depth, + pixels, caller); } + void GLAPIENTRY -_mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *img) +_mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *pixels) { - _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img); + GET_CURRENT_CONTEXT(ctx); + static const char *caller = "glGetCompressedTexImage"; + GLsizei width, height, depth; + struct gl_texture_object *texObj; + + if (!legal_getteximage_target(ctx, target, false)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller); + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + assert(texObj); + + get_texture_image_dims(texObj, target, level, + &width, &height, &depth); + + if (getcompressedteximage_error_check(ctx, texObj, target, level, + 0, 0, 0, width, height, depth, + INT_MAX, pixels, caller)) { + return; + } + + get_compressed_texture_image(ctx, texObj, target, level, + 0, 0, 0, width, height, depth, + pixels, caller); } -/** - * Get compressed texture image. - * - * \param texture texture name. - * \param level image level. - * \param bufSize size of the pixels data buffer. - * \param pixels returned pixel data. - */ + void GLAPIENTRY _mesa_GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, GLvoid *pixels) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - int i; - GLint image_stride; GET_CURRENT_CONTEXT(ctx); + static const char *caller = "glGetCompressedTextureImage"; + GLsizei width, height, depth; + struct gl_texture_object *texObj = + _mesa_lookup_texture_err(ctx, texture, caller); - texObj = _mesa_lookup_texture_err(ctx, texture, - "glGetCompressedTextureImage"); - if (!texObj) + if (!texObj) { return; + } - /* Must handle special case GL_TEXTURE_CUBE_MAP. */ - if (texObj->Target == GL_TEXTURE_CUBE_MAP) { + get_texture_image_dims(texObj, texObj->Target, level, + &width, &height, &depth); - /* Make sure the texture object is a proper cube. - * (See texturesubimage in teximage.c for details on why this check is - * performed.) - */ - if (!_mesa_cube_level_complete(texObj, level)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTextureImage(cube map incomplete)"); - return; - } + if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level, + 0, 0, 0, width, height, depth, + bufSize, pixels, caller)) { + return; + } - /* Copy each face. */ - for (i = 0; i < 6; ++i) { - texImage = texObj->Image[i][level]; - assert(texImage); + get_compressed_texture_image(ctx, texObj, texObj->Target, level, + 0, 0, 0, width, height, depth, + pixels, caller); +} - _mesa_get_compressed_texture_image(ctx, texObj, texImage, - texObj->Target, level, - bufSize, pixels, true); - /* Compressed images don't have a client format */ - image_stride = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, 1); +void APIENTRY +_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLsizei bufSize, void *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + static const char *caller = "glGetCompressedTextureImage"; + struct gl_texture_object *texObj; - pixels = (GLubyte *) pixels + image_stride; - bufSize -= image_stride; - } + texObj = _mesa_lookup_texture_err(ctx, texture, caller); + if (!texObj) { + return; } - else { - texImage = _mesa_select_tex_image(texObj, texObj->Target, level); - if (!texImage) - return; - _mesa_get_compressed_texture_image(ctx, texObj, texImage, - texObj->Target, level, bufSize, - pixels, true); + if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, + width, height, depth, + bufSize, pixels, caller)) { + return; } + + get_compressed_texture_image(ctx, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, + width, height, depth, + pixels, caller); }