X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexgetimage.c;h=b9002787344f86d7cc0cb3886f9f00d4cf174c75;hb=e70d0d22a2dccc1df2c88890a2964491cdafac94;hp=f62553dac24843700bcd5191bedd9ac0e075379e;hpb=c1452983b44cc8ee238b8c7e2cfca1105c707487;p=mesa.git diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index f62553dac24..b9002787344 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, return; } - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint srcRowStride; @@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, assert(type == GL_UNSIGNED_INT_24_8 || type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, { GLint img, row; - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -273,6 +265,40 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, } } +/** + * Depending on the base format involved we may need to apply a rebase + * transform (for example: if we download to a Luminance format we want + * G=0 and B=0). + */ +static bool +teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat, + bool is_compressed, uint8_t *rebaseSwizzle) +{ + bool needsRebase = false; + + if (baseFormat == GL_LUMINANCE || + baseFormat == GL_INTENSITY) { + needsRebase = true; + rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; + } else if (baseFormat == GL_LUMINANCE_ALPHA) { + needsRebase = true; + rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; + rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; + rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; + } else if (!is_compressed && + (baseFormat != _mesa_get_format_base_format(texFormat))) { + needsRebase = + _mesa_compute_rgba2base2rgba_component_mapping(baseFormat, + rebaseSwizzle); + } + + return needsRebase; +} + /** * Get a color texture image with decompression. @@ -297,8 +323,7 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, uint8_t rebaseSwizzle[4]; /* Decompress into temp float buffer, then pack into user buffer */ - tempImage = malloc(width * height * depth - * 4 * sizeof(GLfloat)); + tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat)); if (!tempImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); return; @@ -328,26 +353,8 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, } } - /* Depending on the base format involved we may need to apply a rebase - * transform (for example: if we download to a Luminance format we want - * G=0 and B=0). - */ - if (baseFormat == GL_LUMINANCE || - baseFormat == GL_INTENSITY) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; - } else if (baseFormat == GL_LUMINANCE_ALPHA) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; - } else { - needsRebase = false; - } + needsRebase = teximage_needs_rebase(texFormat, baseFormat, true, + rebaseSwizzle); srcStride = 4 * width * sizeof(GLfloat); dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type); @@ -361,6 +368,13 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, tempSlice, RGBA32_FLOAT, srcStride, width, height, needsRebase ? rebaseSwizzle : NULL); + + /* Handle byte swapping if required */ + if (ctx->Pack.SwapBytes) { + _mesa_swap_bytes_2d_image(format, type, &ctx->Pack, + width, height, dest, dest); + } + tempSlice += 4 * width * height; } @@ -425,38 +439,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, bool needsRebase; void *rgba = NULL; - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - zoffset = yoffset; - yoffset = 0; - } - - /* Depending on the base format involved we may need to apply a rebase - * transform (for example: if we download to a Luminance format we want - * G=0 and B=0). - */ - if (texImage->_BaseFormat == GL_LUMINANCE || - texImage->_BaseFormat == GL_INTENSITY) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE; - } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - needsRebase = true; - rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X; - rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO; - rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W; - } else if (texImage->_BaseFormat != - _mesa_get_format_base_format(texFormat)) { - needsRebase = - _mesa_compute_rgba2base2rgba_component_mapping(texImage->_BaseFormat, - rebaseSwizzle); - } else { - needsRebase = false; - } + needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false, + rebaseSwizzle); /* Describe the dst format */ dst_is_integer = _mesa_is_enum_format_integer(format); @@ -511,13 +495,15 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, */ if (format == rgba_format) { rgba = dest; - } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */ + } else { need_convert = true; - rgba = malloc(height * rgba_stride); - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - ctx->Driver.UnmapTextureImage(ctx, texImage, img); - return; + if (rgba == NULL) { /* Allocate the RGBA buffer only once */ + rgba = malloc(height * rgba_stride); + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + return; + } } } @@ -557,25 +543,16 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, do_swap: /* Handle byte swapping if required */ - if (ctx->Pack.SwapBytes) { - GLint swapSize = _mesa_sizeof_packed_type(type); - if (swapSize == 2 || swapSize == 4) { - int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize; - assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0); - if (swapSize == 2) - _mesa_swap2((GLushort *) dest, width * height * swapsPerPixel); - else if (swapSize == 4) - _mesa_swap4((GLuint *) dest, width * height * swapsPerPixel); - } - } + if (ctx->Pack.SwapBytes) + _mesa_swap_bytes_2d_image(format, type, &ctx->Pack, + width, height, dest, dest); /* Unmap the src texture buffer */ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img); } done: - if (rgba) - free(rgba); + free(rgba); } @@ -739,6 +716,17 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx, pixels = ADD_POINTERS(buf, pixels); } + /* for all array textures, the Z axis selects the layer */ + if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + zoffset = yoffset; + yoffset = 0; + assert(zoffset + depth <= texImage->Height); + } else { + assert(zoffset + depth <= texImage->Depth); + } + if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, texImage)) { /* all done */ @@ -875,12 +863,12 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa) * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*), * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.) */ - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map; case GL_TEXTURE_CUBE_MAP: return dsa ? GL_TRUE : GL_FALSE; @@ -892,7 +880,7 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa) /** * Wrapper for _mesa_select_tex_image() which can handle target being - * GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube face. + * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face. * This can happen for glGetTextureImage and glGetTextureSubImage (DSA * functions). */ @@ -1043,9 +1031,9 @@ dimensions_error_check(struct gl_context *ctx, /* Extra checks for compressed textures */ { - GLuint bw, bh; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - if (bw > 1 || bh > 1) { + GLuint bw, bh, bd; + _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd); + if (bw > 1 || bh > 1 || bd > 1) { /* offset must be multiple of block size */ if (xoffset % bw != 0) { _mesa_error(ctx, GL_INVALID_VALUE, @@ -1060,7 +1048,13 @@ dimensions_error_check(struct gl_context *ctx, } } - /* The size must be a multiple of bw x bh, or we must be using a + if (zoffset % bd != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(zoffset = %d)", caller, zoffset); + return true; + } + + /* The size must be a multiple of bw x bh x bd, or we must be using a * offset+size that exactly hits the edge of the image. */ if ((width % bw != 0) && @@ -1076,6 +1070,13 @@ dimensions_error_check(struct gl_context *ctx, "%s(height = %d)", caller, height); return true; } + + if ((depth % bd != 0) && + (zoffset + depth != (GLint) texImage->Depth)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(depth = %d)", caller, depth); + return true; + } } }