X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fteximage.c;h=5e13025ed1ba2df730eb40fa7e28a361129634ed;hb=1ebe4305fd0e4b4f023eb50ca0b8229bdd7c1a5e;hp=d9453e3a281df1b63726ea28b15c8efe5ad7ada5;hpb=005c8e01062e8e88a86904b955d5422742bd32e7;p=mesa.git diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d9453e3a281..5e13025ed1b 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -40,6 +40,7 @@ #include "image.h" #include "imports.h" #include "macros.h" +#include "mipmap.h" #include "multisample.h" #include "pixelstore.h" #include "state.h" @@ -69,43 +70,48 @@ * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it * needs to be a 16 bit component. * - * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB. + * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB. */ static GLenum -adjust_for_oes_float_texture(GLenum format, GLenum type) +adjust_for_oes_float_texture(const struct gl_context *ctx, + GLenum format, GLenum type) { switch (type) { case GL_FLOAT: - switch (format) { - case GL_RGBA: - return GL_RGBA32F; - case GL_RGB: - return GL_RGB32F; - case GL_ALPHA: - return GL_ALPHA32F_ARB; - case GL_LUMINANCE: - return GL_LUMINANCE32F_ARB; - case GL_LUMINANCE_ALPHA: - return GL_LUMINANCE_ALPHA32F_ARB; - default: - break; + if (ctx->Extensions.OES_texture_float) { + switch (format) { + case GL_RGBA: + return GL_RGBA32F; + case GL_RGB: + return GL_RGB32F; + case GL_ALPHA: + return GL_ALPHA32F_ARB; + case GL_LUMINANCE: + return GL_LUMINANCE32F_ARB; + case GL_LUMINANCE_ALPHA: + return GL_LUMINANCE_ALPHA32F_ARB; + default: + break; + } } break; case GL_HALF_FLOAT_OES: - switch (format) { - case GL_RGBA: - return GL_RGBA16F; - case GL_RGB: - return GL_RGB16F; - case GL_ALPHA: - return GL_ALPHA16F_ARB; - case GL_LUMINANCE: - return GL_LUMINANCE16F_ARB; - case GL_LUMINANCE_ALPHA: - return GL_LUMINANCE_ALPHA16F_ARB; - default: - break; + if (ctx->Extensions.OES_texture_half_float) { + switch (format) { + case GL_RGBA: + return GL_RGBA16F; + case GL_RGB: + return GL_RGB16F; + case GL_ALPHA: + return GL_ALPHA16F_ARB; + case GL_LUMINANCE: + return GL_LUMINANCE16F_ARB; + case GL_LUMINANCE_ALPHA: + return GL_LUMINANCE_ALPHA16F_ARB; + default: + break; + } } break; @@ -116,20 +122,6 @@ adjust_for_oes_float_texture(GLenum format, GLenum type) return format; } -/** - * For cube map faces, return a face index in [0,5]. - * For other targets return 0; - */ -GLuint -_mesa_tex_target_to_face(GLenum target) -{ - if (_mesa_is_cube_face(target)) - return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - else - return 0; -} - - /** * Install gl_texture_image in a gl_texture_object according to the target @@ -161,23 +153,6 @@ set_tex_image(struct gl_texture_object *tObj, } -/** - * Allocate a texture image structure. - * - * Called via ctx->Driver.NewTextureImage() unless overriden by a device - * driver. - * - * \return a pointer to gl_texture_image struct with all fields initialized to - * zero. - */ -struct gl_texture_image * -_mesa_new_texture_image( struct gl_context *ctx ) -{ - (void) ctx; - return CALLOC_STRUCT(gl_texture_image); -} - - /** * Free a gl_texture_image and associated data. * This function is a fallback called via ctx->Driver.DeleteTextureImage(). @@ -256,6 +231,24 @@ _mesa_is_array_texture(GLenum target) }; } +/** + * Test if a target is a cube map. + * + * \param target texture target. + * + * \return true if the target is a cube map, false otherwise. + */ +bool +_mesa_is_cube_map_texture(GLenum target) +{ + switch(target) { + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_ARRAY: + return true; + default: + return false; + } +} /** * Return the proxy target which corresponds to the given texture target @@ -273,15 +266,15 @@ proxy_target(GLenum target) case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: return GL_PROXY_TEXTURE_3D; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return GL_PROXY_TEXTURE_CUBE_MAP_ARB; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + case GL_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_CUBE_MAP: + return GL_PROXY_TEXTURE_CUBE_MAP; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return GL_PROXY_TEXTURE_RECTANGLE_NV; @@ -472,13 +465,13 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) case GL_PROXY_TEXTURE_3D: return ctx->Const.Max3DTextureLevels; case GL_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + case GL_PROXY_TEXTURE_CUBE_MAP: return ctx->Extensions.ARB_texture_cube_map ? ctx->Const.MaxCubeTextureLevels : 0; case GL_TEXTURE_RECTANGLE_NV: @@ -492,11 +485,11 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) ? ctx->Const.MaxTextureLevels : 0; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: - return ctx->Extensions.ARB_texture_cube_map_array + return _mesa_has_texture_cube_map_array(ctx) ? ctx->Const.MaxCubeTextureLevels : 0; case GL_TEXTURE_BUFFER: - return ctx->API == API_OPENGL_CORE && - ctx->Extensions.ARB_texture_buffer_object ? 1 : 0; + return (_mesa_has_ARB_texture_buffer_object(ctx) || + _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0; case GL_TEXTURE_2D_MULTISAMPLE: case GL_PROXY_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: @@ -1016,7 +1009,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + case GL_PROXY_TEXTURE_CUBE_MAP: maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); maxSize >>= level; if (width != height) @@ -1093,6 +1086,32 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, } } +static bool +error_check_subtexture_negative_dimensions(struct gl_context *ctx, + GLuint dims, + GLsizei subWidth, + GLsizei subHeight, + GLsizei subDepth, + const char *func) +{ + /* Check size */ + if (subWidth < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth); + return true; + } + + if (dims > 1 && subHeight < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight); + return true; + } + + if (dims > 2 && subDepth < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth); + return true; + } + + return false; +} /** * Do error checking of xoffset, yoffset, zoffset, width, height and depth @@ -1108,26 +1127,7 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, GLsizei subDepth, const char *func) { const GLenum target = destImage->TexObject->Target; - GLuint bw, bh; - - /* Check size */ - if (subWidth < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "%s(width=%d)", func, subWidth); - return GL_TRUE; - } - - if (dims > 1 && subHeight < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "%s(height=%d)", func, subHeight); - return GL_TRUE; - } - - if (dims > 2 && subDepth < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "%s(depth=%d)", func, subDepth); - return GL_TRUE; - } + GLuint bw, bh, bd; /* check xoffset and width */ if (xoffset < - (GLint) destImage->Border) { @@ -1181,14 +1181,14 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, * compressed formats supported by Mesa allow sub-textures to be updated * along compressed block boundaries. */ - _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh); + _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd); - if (bw != 1 || bh != 1) { + if (bw != 1 || bh != 1 || bd != 1) { /* offset must be multiple of block size */ - if ((xoffset % bw != 0) || (yoffset % bh != 0)) { + if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(xoffset = %d, yoffset = %d)", - func, xoffset, yoffset); + "%s(xoffset = %d, yoffset = %d, zoffset = %d)", + func, xoffset, yoffset, zoffset); return GL_TRUE; } @@ -1210,6 +1210,13 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, "%s(height = %d)", func, subHeight); return GL_TRUE; } + + if ((subDepth % bd != 0) && + (zoffset + subDepth != (GLint) destImage->Depth)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(depth = %d)", func, subDepth); + return GL_TRUE; + } } return GL_FALSE; @@ -1230,25 +1237,63 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, * and texturing will effectively be disabled. * * \param target any texture target/type + * \param numLevels number of mipmap levels in the texture or 0 if not known * \param level as passed to glTexImage * \param format the MESA_FORMAT_x for the tex image + * \param numSamples number of samples per texel * \param width as passed to glTexImage * \param height as passed to glTexImage * \param depth as passed to glTexImage - * \param border as passed to glTexImage * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. */ GLboolean -_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, - mesa_format format, - GLint width, GLint height, GLint depth, GLint border) +_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, + GLuint numLevels, GLint level, + mesa_format format, GLuint numSamples, + GLint width, GLint height, GLint depth) { + uint64_t bytes, mbytes; + + if (numLevels > 0) { + /* Compute total memory for a whole mipmap. This is the path + * taken for glTexStorage(GL_PROXY_TEXTURE_x). + */ + unsigned l; + + assert(level == 0); + + bytes = 0; + + for (l = 0; l < numLevels; l++) { + GLint nextWidth, nextHeight, nextDepth; + + bytes += _mesa_format_image_size64(format, width, height, depth); + + if (_mesa_next_mipmap_level_size(target, 0, width, height, depth, + &nextWidth, &nextHeight, + &nextDepth)) { + width = nextWidth; + height = nextHeight; + depth = nextDepth; + } else { + break; + } + } + } else { + /* We just compute the size of one mipmap level. This is the path + * taken for glTexImage(GL_PROXY_TEXTURE_x). + */ + bytes = _mesa_format_image_size64(format, width, height, depth); + } + + bytes *= _mesa_num_tex_faces(target); + bytes *= MAX2(1, numSamples); + + mbytes = bytes / (1024 * 1024); /* convert to MB */ + /* We just check if the image size is less than MaxTextureMbytes. * Some drivers may do more specific checks. */ - uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); - uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ - mbytes *= _mesa_num_tex_faces(target); return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; } @@ -1260,7 +1305,6 @@ static bool compressedteximage_only_format(const struct gl_context *ctx, GLenum format) { switch (format) { - case GL_ETC1_RGB8_OES: case GL_PALETTE4_RGB8_OES: case GL_PALETTE4_RGBA8_OES: case GL_PALETTE4_R5_G6_B5_OES: @@ -1280,10 +1324,11 @@ compressedteximage_only_format(const struct gl_context *ctx, GLenum format) /** * Return true if the format doesn't support online compression. */ -static bool +bool _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format) { return _mesa_is_astc_format(format) || + _mesa_is_etc2_format(format) || compressedteximage_only_format(ctx, format); } @@ -1333,21 +1378,6 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, break; case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: - * - * "The ETC2/EAC texture compression algorithm supports only - * two-dimensional images. If internalformat is an ETC2/EAC format, - * glCompressedTexImage3D will generate an INVALID_OPERATION error if - * target is not TEXTURE_2D_ARRAY." - * - * This should also be applicable for glTexStorage3D(). Other available - * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY. - */ - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) - return write_error(error, GL_INVALID_OPERATION); - - target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array; - /* From the KHR_texture_compression_astc_hdr spec: * * Add a second new column "3D Tex." which is empty for all non-ASTC @@ -1368,16 +1398,24 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, * 8.19 is *not* checked' * * The instances of above should say . + * + * ETC2/EAC formats are the only alternative in GLES and thus such errors + * have already been handled by normal ETC2/EAC behavior. */ - /* Throw an INVALID_OPERATION error if the target is - * TEXTURE_CUBE_MAP_ARRAY and the format is not ASTC. + /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: + * + * "The ETC2/EAC texture compression algorithm supports only + * two-dimensional images. If internalformat is an ETC2/EAC format, + * glCompressedTexImage3D will generate an INVALID_OPERATION error if + * target is not TEXTURE_2D_ARRAY." + * + * This should also be applicable for glTexStorage3D(). Other available + * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY. */ - if (target_can_be_compresed && - ctx->Extensions.KHR_texture_compression_astc_ldr && - layout != MESA_FORMAT_LAYOUT_ASTC) - return write_error(error, GL_INVALID_OPERATION); - + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) + return write_error(error, GL_INVALID_OPERATION); + target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx); break; case GL_TEXTURE_3D: switch (layout) { @@ -1391,22 +1429,17 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, break; case MESA_FORMAT_LAYOUT_ASTC: target_can_be_compresed = - ctx->Extensions.KHR_texture_compression_astc_hdr; + ctx->Extensions.KHR_texture_compression_astc_hdr || + ctx->Extensions.KHR_texture_compression_astc_sliced_3d; /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and - * and the hdr extension is not supported. - * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info. + * neither of the above extensions are supported. See comment in + * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info. */ if (!target_can_be_compresed) return write_error(error, GL_INVALID_OPERATION); break; default: - /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and - * the format is not ASTC. - * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info. - */ - if (ctx->Extensions.KHR_texture_compression_astc_ldr) - return write_error(error, GL_INVALID_OPERATION); break; } default: @@ -1472,7 +1505,7 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: - return ctx->Extensions.ARB_texture_cube_map_array; + return _mesa_has_texture_cube_map_array(ctx); default: return GL_FALSE; } @@ -1524,7 +1557,7 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target, || _mesa_is_gles3(ctx); case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: - return ctx->Extensions.ARB_texture_cube_map_array; + return _mesa_has_texture_cube_map_array(ctx); /* Table 8.15 of the OpenGL 4.5 core profile spec * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D @@ -1545,7 +1578,7 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target, /** * Helper function to determine if a texture object is mutable (in terms - * of GL_ARB_texture_storage). + * of GL_ARB_texture_storage/GL_ARB_bindless_texture). */ static GLboolean mutable_tex_object(struct gl_context *ctx, GLenum target) @@ -1554,6 +1587,17 @@ mutable_tex_object(struct gl_context *ctx, GLenum target) if (!texObj) return GL_FALSE; + if (texObj->HandleAllocated) { + /* The ARB_bindless_texture spec says: + * + * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*, + * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other + * functions defined in terms of these, if the texture object to be + * modified is referenced by one or more texture or image handles." + */ + return GL_FALSE; + } + return !texObj->Immutable; } @@ -1579,19 +1623,12 @@ compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, * \param ctx GL context * \param target Texture target * \param internalFormat Internal format of the texture image - * \param dimensions Dimensionality at the caller. This is \b not used - * in the validation. It is only used when logging - * error messages. - * \param caller Base name of the calling function (e.g., - * "glTexImage" or "glTexStorage"). * * \returns true if the combination is legal, false otherwise. */ bool _mesa_legal_texture_base_format_for_target(struct gl_context *ctx, - GLenum target, GLenum internalFormat, - unsigned dimensions, - const char *caller) + GLenum target, GLenum internalFormat) { if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL @@ -1629,10 +1666,7 @@ _mesa_legal_texture_base_format_for_target(struct gl_context *ctx, || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) && !((target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) && - ctx->Extensions.ARB_texture_cube_map_array)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s%dD(bad target for depth texture)", - caller, dimensions); + _mesa_has_texture_cube_map_array(ctx))) { return false; } } @@ -1712,7 +1746,7 @@ texture_format_error_check_gles(struct gl_context *ctx, GLenum format, } } else { - err = _mesa_es_error_check_format_and_type(format, type, dimensions); + err = _mesa_es_error_check_format_and_type(ctx, format, type, dimensions); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, "%s(format = %s, type = %s)", callerName, _mesa_enum_to_string(format), @@ -1876,9 +1910,11 @@ texture_error_check( struct gl_context *ctx, } /* additional checks for depth textures */ - if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat, - dimensions, "glTexImage")) + if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexImage%dD(bad target for texture)", dimensions); return GL_TRUE; + } /* additional checks for compressed textures */ if (_mesa_is_compressed_format(ctx, internalFormat)) { @@ -2041,7 +2077,7 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, * if is not consistent with the format, dimensions, and * contents of the specified image. */ - reason = "imageSize inconsistant with width/height/format"; + reason = "imageSize inconsistent with width/height/format"; error = GL_INVALID_VALUE; goto error; } @@ -2109,6 +2145,12 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions, return GL_TRUE; } + if (error_check_subtexture_negative_dimensions(ctx, dimensions, + width, height, depth, + callerName)) { + return GL_TRUE; + } + texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { /* non-existant texture level */ @@ -2260,6 +2302,22 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, _mesa_enum_to_string(internalFormat)); return GL_TRUE; } + } else { + /* + * Section 8.6 (Alternate Texture Image Specification Commands) of the + * OpenGL 4.5 (Compatibility Profile) spec says: + * + * "Parameters level, internalformat, and border are specified using + * the same values, with the same meanings, as the corresponding + * arguments of TexImage2D, except that internalformat may not be + * specified as 1, 2, 3, or 4." + */ + if (internalFormat >= 1 && internalFormat <= 4) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glCopyTexImage%dD(internalFormat=%d)", dimensions, + internalFormat); + return GL_TRUE; + } } baseFormat = _mesa_base_tex_format(ctx, internalFormat); @@ -2296,8 +2354,10 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, } if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL || + baseFormat == GL_STENCIL_INDEX || rb_base_format == GL_DEPTH_COMPONENT || rb_base_format == GL_DEPTH_STENCIL || + rb_base_format == GL_STENCIL_INDEX || ((baseFormat == GL_LUMINANCE_ALPHA || baseFormat == GL_ALPHA) && rb_base_format != GL_RGBA) || @@ -2444,6 +2504,8 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, const char *caller) { + assert(texObj); + struct gl_texture_image *texImage; /* Check that the source buffer is complete */ @@ -2470,12 +2532,6 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, return GL_TRUE; } - /* Get dest image pointers */ - if (!texObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller); - return GL_TRUE; - } - texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { /* destination image does not exist */ @@ -2484,6 +2540,11 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, return GL_TRUE; } + if (error_check_subtexture_negative_dimensions(ctx, dimensions, + width, height, 1, caller)) { + return GL_TRUE; + } + if (error_check_subtexture_dimensions(ctx, dimensions, texImage, xoffset, yoffset, zoffset, width, height, 1, caller)) { @@ -2505,8 +2566,8 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(missing readbuffer, format=0x%x)", caller, - texImage->_BaseFormat); + "%s(missing readbuffer, format=%s)", caller, + _mesa_enum_to_string(texImage->_BaseFormat)); return GL_TRUE; } @@ -2529,6 +2590,15 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, } } + /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source + * framebuffer/destination texture base internal format combinations), + * all the entries for stencil are left blank (unsupported). + */ + if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller); + return GL_TRUE; + } + /* if we get here, the parameters are OK */ return GL_FALSE; } @@ -2565,10 +2635,16 @@ check_rtt_cb(GLuint key, void *data, void *userData) att->Texture == texObj && att->TextureLevel == level && att->CubeMapFace == face) { - _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att); + _mesa_update_texture_renderbuffer(ctx, fb, att); assert(att->Renderbuffer->TexImage); /* Mark fb status as indeterminate to force re-validation */ fb->_Status = 0; + + /* Make sure that the revalidation actually happens if this is + * being done to currently-bound buffers. + */ + if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) + ctx->NewState |= _NEW_BUFFERS; } } } @@ -2785,19 +2861,19 @@ strip_texture_border(GLenum target, * \param type the user's image type (only used if !compressed) * \param imageSize only used for glCompressedTexImage1D/2D/3D calls. */ -static void +static ALWAYS_INLINE void teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, - GLsizei imageSize, const GLvoid *pixels) + GLsizei imageSize, const GLvoid *pixels, bool no_error) { const char *func = compressed ? "glCompressedTexImage" : "glTexImage"; struct gl_pixelstore_attrib unpack_no_border; const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; struct gl_texture_object *texObj; mesa_format texFormat; - GLboolean dimensionsOK, sizeOK; + bool dimensionsOK = true, sizeOK = true; FLUSH_VERTICES(ctx, 0); @@ -2822,26 +2898,27 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, internalFormat = override_internal_format(internalFormat, width, height); - /* target error checking */ - if (!legal_teximage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)", - func, dims, _mesa_enum_to_string(target)); - return; - } - - /* general error checking */ - if (compressed) { - if (compressed_texture_error_check(ctx, dims, target, level, - internalFormat, - width, height, depth, - border, imageSize, pixels)) - return; - } - else { - if (texture_error_check(ctx, dims, target, level, internalFormat, - format, type, width, height, depth, border, - pixels)) + if (!no_error) { + /* target error checking */ + if (!legal_teximage_target(ctx, dims, target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)", + func, dims, _mesa_enum_to_string(target)); return; + } + + /* general error checking */ + if (compressed) { + if (compressed_texture_error_check(ctx, dims, target, level, + internalFormat, + width, height, depth, + border, imageSize, pixels)) + return; + } else { + if (texture_error_check(ctx, dims, target, level, internalFormat, + format, type, width, height, depth, border, + pixels)) + return; + } } /* Here we convert a cpal compressed image into a regular glTexImage2D @@ -2887,7 +2964,7 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, texObj->_IsHalfFloat = GL_TRUE; } - internalFormat = adjust_for_oes_float_texture(format, type); + internalFormat = adjust_for_oes_float_texture(ctx, format, type); } texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, @@ -2896,14 +2973,16 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, assert(texFormat != MESA_FORMAT_NONE); - /* check that width, height, depth are legal for the mipmap level */ - dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width, - height, depth, border); + if (!no_error) { + /* check that width, height, depth are legal for the mipmap level */ + dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width, + height, depth, border); - /* check that the texture won't take too much memory, etc */ - sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), - level, texFormat, - width, height, depth, border); + /* check that the texture won't take too much memory, etc */ + sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), + 0, level, texFormat, 1, + width, height, depth); + } if (_mesa_is_proxy_texture(target)) { /* Proxy texture: just clear or set state depending on error checking */ @@ -2992,6 +3071,31 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, } } +/* This is a wrapper around teximage() so that we can force the KHR_no_error + * logic to be inlined without inlining the function into all the callers. + */ +static void +teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims, + GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + GLsizei imageSize, const GLvoid *pixels) +{ + teximage(ctx, compressed, dims, target, level, internalFormat, width, height, + depth, border, format, type, imageSize, pixels, false); +} + + +static void +teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims, + GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + GLsizei imageSize, const GLvoid *pixels) +{ + teximage(ctx, compressed, dims, target, level, internalFormat, width, height, + depth, border, format, type, imageSize, pixels, true); +} /* @@ -3003,8 +3107,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1, - border, format, type, 0, pixels); + teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1, + border, format, type, 0, pixels); } @@ -3015,8 +3119,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1, - border, format, type, 0, pixels); + teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1, + border, format, type, 0, pixels); } @@ -3031,9 +3135,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - teximage(ctx, GL_FALSE, 3, target, level, internalFormat, - width, height, depth, - border, format, type, 0, pixels); + teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat, + width, height, depth, border, format, type, 0, pixels); } @@ -3048,6 +3151,40 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, } +void GLAPIENTRY +_mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLint border, GLenum format, + GLenum type, const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, + 1, border, format, type, 0, pixels); +} + + +void GLAPIENTRY +_mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width, + height, 1, border, format, type, 0, pixels); +} + + +void GLAPIENTRY +_mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat, + width, height, depth, border, format, type, 0, pixels); +} + + void GLAPIENTRY _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) { @@ -3117,15 +3254,15 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) * Helper that implements the glTexSubImage1/2/3D() * and glTextureSubImage1/2/3D() functions. */ -void -_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels, - bool dsa) +static void +texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + bool dsa) { FLUSH_VERTICES(ctx, 0); @@ -3156,7 +3293,7 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims, check_gen_mipmap(ctx, target, texObj, level); - /* NOTE: Don't signal _NEW_TEXTURE since we've only changed + /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed * the texel data, not the texture format, size, etc. */ } @@ -3169,11 +3306,11 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims, * Must split this out this way because of GL_TEXTURE_CUBE_MAP. */ static void -texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels, - const char *callerName) +texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const char *callerName) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; @@ -3207,20 +3344,38 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, _mesa_enum_to_string(format), _mesa_enum_to_string(type), pixels); - _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level, - xoffset, yoffset, zoffset, width, height, depth, - format, type, pixels, false); + texture_sub_image(ctx, dims, texObj, texImage, target, level, + xoffset, yoffset, zoffset, width, height, depth, + format, type, pixels, false); } -/** - * Implement all the glTextureSubImage1/2/3D() functions. - * Must split this out this way because of GL_TEXTURE_CUBE_MAP. - */ static void -texturesubimage(struct gl_context *ctx, GLuint dims, - GLuint texture, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, +texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + texObj = _mesa_get_current_tex_object(ctx, target); + texImage = _mesa_select_tex_image(texObj, target, level); + + texture_sub_image(ctx, dims, texObj, texImage, target, level, + xoffset, yoffset, zoffset, width, height, depth, + format, type, pixels, false); +} + + +/** + * Implement all the glTextureSubImage1/2/3D() functions. + * Must split this out this way because of GL_TEXTURE_CUBE_MAP. + */ +static void +texturesubimage(struct gl_context *ctx, GLuint dims, + GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const char *callerName) @@ -3238,12 +3393,9 @@ texturesubimage(struct gl_context *ctx, GLuint dims, _mesa_enum_to_string(type), pixels); /* Get the texture object by Name. */ - texObj = _mesa_lookup_texture(ctx, texture); - if (!texObj) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)", - dims); + texObj = _mesa_lookup_texture_err(ctx, texture, callerName); + if (!texObj) return; - } /* check target (proxies not allowed) */ if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) { @@ -3307,10 +3459,10 @@ texturesubimage(struct gl_context *ctx, GLuint dims, texImage = texObj->Image[i][level]; assert(texImage); - _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target, - level, xoffset, yoffset, 0, - width, height, 1, format, - type, pixels, true); + texture_sub_image(ctx, 3, texObj, texImage, texObj->Target, + level, xoffset, yoffset, 0, + width, height, 1, format, + type, pixels, true); pixels = (GLubyte *) pixels + imageStride; } } @@ -3318,14 +3470,28 @@ texturesubimage(struct gl_context *ctx, GLuint dims, texImage = _mesa_select_tex_image(texObj, texObj->Target, level); assert(texImage); - _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target, - level, xoffset, yoffset, zoffset, - width, height, depth, format, - type, pixels, true); + texture_sub_image(ctx, dims, texObj, texImage, texObj->Target, + level, xoffset, yoffset, zoffset, + width, height, depth, format, + type, pixels, true); } } +void GLAPIENTRY +_mesa_TexSubImage1D_no_error(GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + texsubimage(ctx, 1, target, level, + xoffset, 0, 0, + width, 1, 1, + format, type, pixels); +} + + void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, @@ -3333,10 +3499,25 @@ _mesa_TexSubImage1D( GLenum target, GLint level, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 1, target, level, - xoffset, 0, 0, - width, 1, 1, - format, type, pixels, "glTexSubImage1D"); + texsubimage_err(ctx, 1, target, level, + xoffset, 0, 0, + width, 1, 1, + format, type, pixels, "glTexSubImage1D"); +} + + +void GLAPIENTRY +_mesa_TexSubImage2D_no_error(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + texsubimage(ctx, 2, target, level, + xoffset, yoffset, 0, + width, height, 1, + format, type, pixels); } @@ -3348,13 +3529,27 @@ _mesa_TexSubImage2D( GLenum target, GLint level, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 2, target, level, - xoffset, yoffset, 0, - width, height, 1, - format, type, pixels, "glTexSubImage2D"); + texsubimage_err(ctx, 2, target, level, + xoffset, yoffset, 0, + width, height, 1, + format, type, pixels, "glTexSubImage2D"); } +void GLAPIENTRY +_mesa_TexSubImage3D_no_error(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + texsubimage(ctx, 3, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels); +} + void GLAPIENTRY _mesa_TexSubImage3D( GLenum target, GLint level, @@ -3364,10 +3559,10 @@ _mesa_TexSubImage3D( GLenum target, GLint level, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 3, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, "glTexSubImage3D"); + texsubimage_err(ctx, 3, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, "glTexSubImage3D"); } void GLAPIENTRY @@ -3424,8 +3619,9 @@ get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat) if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) { /* reading from depth/stencil buffer */ return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - } - else { + } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) { + return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + } else { /* copying from color buffer */ return ctx->ReadBuffer->_ColorReadBuffer; } @@ -3483,19 +3679,139 @@ formats_differ_in_component_sizes(mesa_format f1, mesa_format f2) return GL_FALSE; } + /** - * Implement the glCopyTexImage1/2D() functions. + * Check if the given texture format and size arguments match those + * of the texture image. + * \param return true if arguments match, false otherwise. + */ +static bool +can_avoid_reallocation(const struct gl_texture_image *texImage, + GLenum internalFormat, + mesa_format texFormat, GLint x, GLint y, GLsizei width, + GLsizei height, GLint border) +{ + if (texImage->InternalFormat != internalFormat) + return false; + if (texImage->TexFormat != texFormat) + return false; + if (texImage->Border != border) + return false; + if (texImage->Width2 != width) + return false; + if (texImage->Height2 != height) + return false; + return true; +} + + +/** + * Implementation for glCopyTex(ture)SubImage1/2/3D() functions. */ static void +copy_texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + struct gl_texture_image *texImage; + + _mesa_lock_texture(ctx, texObj); + + texImage = _mesa_select_tex_image(texObj, target, level); + + /* If we have a border, offset=-1 is legal. Bias by border width. */ + switch (dims) { + case 3: + if (target != GL_TEXTURE_2D_ARRAY) + zoffset += texImage->Border; + /* fall-through */ + case 2: + if (target != GL_TEXTURE_1D_ARRAY) + yoffset += texImage->Border; + /* fall-through */ + case 1: + xoffset += texImage->Border; + } + + if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, + &width, &height)) { + struct gl_renderbuffer *srcRb = + get_copy_tex_image_source(ctx, texImage->TexFormat); + + copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset, + srcRb, x, y, width, height); + + check_gen_mipmap(ctx, target, texObj, level); + + /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed + * the texel data, not the texture format, size, etc. + */ + } + + _mesa_unlock_texture(ctx, texObj); +} + + +static void +copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height, + const char *caller) +{ + FLUSH_VERTICES(ctx, 0); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller, + _mesa_enum_to_string(target), + level, xoffset, yoffset, zoffset, x, y, width, height); + + if (ctx->NewState & NEW_COPY_TEX_STATE) + _mesa_update_state(ctx); + + if (copytexsubimage_error_check(ctx, dims, texObj, target, level, + xoffset, yoffset, zoffset, + width, height, caller)) { + return; + } + + copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset, + zoffset, x, y, width, height); +} + + +static void +copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + FLUSH_VERTICES(ctx, 0); + + if (ctx->NewState & NEW_COPY_TEX_STATE) + _mesa_update_state(ctx); + + copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset, + zoffset, x, y, width, height); +} + + +/** + * Implement the glCopyTexImage1/2D() functions. + */ +static ALWAYS_INLINE void copyteximage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) + GLint x, GLint y, GLsizei width, GLsizei height, GLint border, + bool no_error) { - struct gl_texture_object *texObj; struct gl_texture_image *texImage; - const GLuint face = _mesa_tex_target_to_face(target); + struct gl_texture_object *texObj; mesa_format texFormat; - struct gl_renderbuffer *rb; FLUSH_VERTICES(ctx, 0); @@ -3509,15 +3825,17 @@ copyteximage(struct gl_context *ctx, GLuint dims, if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); - if (copytexture_error_check(ctx, dims, target, level, internalFormat, - width, height, border)) - return; + if (!no_error) { + if (copytexture_error_check(ctx, dims, target, level, internalFormat, + width, height, border)) + return; - if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height, - 1, border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage%uD(invalid width or height)", dims); - return; + if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height, + 1, border)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexImage%uD(invalid width or height)", dims); + return; + } } texObj = _mesa_get_current_tex_object(ctx, target); @@ -3526,9 +3844,33 @@ copyteximage(struct gl_context *ctx, GLuint dims, texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, GL_NONE, GL_NONE); - rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat); + /* First check if reallocating the texture buffer can be avoided. + * Without the realloc the copy can be 20x faster. + */ + _mesa_lock_texture(ctx, texObj); + { + texImage = _mesa_select_tex_image(texObj, target, level); + if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat, + x, y, width, height, border)) { + _mesa_unlock_texture(ctx, texObj); + if (no_error) { + copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0, + 0, 0, x, y, width, height); + } else { + copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0, + 0, x, y, width, height,"CopyTexImage"); + } + return; + } + } + _mesa_unlock_texture(ctx, texObj); + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage " + "can't avoid reallocating texture storage\n"); + + if (!no_error && _mesa_is_gles3(ctx)) { + struct gl_renderbuffer *rb = + _mesa_get_read_renderbuffer_for_format(ctx, internalFormat); - if (_mesa_is_gles3(ctx)) { if (_mesa_is_enum_format_unsized(internalFormat)) { /* Conversion from GL_RGB10_A2 source buffer format is not allowed in * OpenGL ES 3.0. Khronos bug# 9807. @@ -3562,8 +3904,8 @@ copyteximage(struct gl_context *ctx, GLuint dims, assert(texFormat != MESA_FORMAT_NONE); if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), - level, texFormat, - width, height, 1, border)) { + 0, level, texFormat, 1, + width, height, 1)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD(image too large)", dims); return; @@ -3588,6 +3930,7 @@ copyteximage(struct gl_context *ctx, GLuint dims, } else { GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0; + const GLuint face = _mesa_tex_target_to_face(target); /* Free old texture image */ ctx->Driver.FreeTextureImageBuffer(ctx, texImage); @@ -3621,6 +3964,24 @@ copyteximage(struct gl_context *ctx, GLuint dims, } +static void +copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target, + GLint level, GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border) +{ + copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height, + border, false); +} + +static void +copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target, + GLint level, GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border) +{ + copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height, + border, true); +} + void GLAPIENTRY _mesa_CopyTexImage1D( GLenum target, GLint level, @@ -3629,7 +3990,8 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, GLsizei width, GLint border ) { GET_CURRENT_CONTEXT(ctx); - copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); + copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1, + border); } @@ -3640,77 +4002,32 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint border ) { GET_CURRENT_CONTEXT(ctx); - copyteximage(ctx, 2, target, level, internalFormat, - x, y, width, height, border); + copyteximage_err(ctx, 2, target, level, internalFormat, + x, y, width, height, border); } -/** - * Implementation for glCopyTex(ture)SubImage1/2/3D() functions. - */ -void -_mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims, - struct gl_texture_object *texObj, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height, - const char *caller) -{ - struct gl_texture_image *texImage; - - FLUSH_VERTICES(ctx, 0); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller, - _mesa_enum_to_string(target), - level, xoffset, yoffset, zoffset, x, y, width, height); - - if (ctx->NewState & NEW_COPY_TEX_STATE) - _mesa_update_state(ctx); - - if (copytexsubimage_error_check(ctx, dims, texObj, target, level, - xoffset, yoffset, zoffset, - width, height, caller)) { - return; - } - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(texObj, target, level); - - /* If we have a border, offset=-1 is legal. Bias by border width. */ - switch (dims) { - case 3: - if (target != GL_TEXTURE_2D_ARRAY) - zoffset += texImage->Border; - /* fall-through */ - case 2: - if (target != GL_TEXTURE_1D_ARRAY) - yoffset += texImage->Border; - /* fall-through */ - case 1: - xoffset += texImage->Border; - } - - if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, - &width, &height)) { - struct gl_renderbuffer *srcRb = - get_copy_tex_image_source(ctx, texImage->TexFormat); - copytexsubimage_by_slice(ctx, texImage, dims, - xoffset, yoffset, zoffset, - srcRb, x, y, width, height); +void GLAPIENTRY +_mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border) +{ + GET_CURRENT_CONTEXT(ctx); + copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1, + border); +} - check_gen_mipmap(ctx, target, texObj, level); - /* NOTE: Don't signal _NEW_TEXTURE since we've only changed - * the texel data, not the texture format, size, etc. - */ - } - } - _mesa_unlock_texture(ctx, texObj); +void GLAPIENTRY +_mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) +{ + GET_CURRENT_CONTEXT(ctx); + copyteximage_no_error(ctx, 2, target, level, internalFormat, + x, y, width, height, border); } + void GLAPIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) @@ -3732,12 +4049,10 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, if (!texObj) return; - _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0, - x, y, width, 1, self); + copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0, + x, y, width, 1, self); } - - void GLAPIENTRY _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, @@ -3760,9 +4075,8 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (!texObj) return; - _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level, - xoffset, yoffset, 0, - x, y, width, height, self); + copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset, + 0, x, y, width, height, self); } @@ -3789,9 +4103,8 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (!texObj) return; - _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level, - xoffset, yoffset, zoffset, - x, y, width, height, self); + copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset, + zoffset, x, y, width, height, self); } void GLAPIENTRY @@ -3808,13 +4121,13 @@ _mesa_CopyTextureSubImage1D(GLuint texture, GLint level, /* Check target (proxies not allowed). */ if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self, _mesa_enum_to_string(texObj->Target)); return; } - _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level, - xoffset, 0, 0, x, y, width, 1, self); + copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0, + 0, x, y, width, 1, self); } void GLAPIENTRY @@ -3832,14 +4145,13 @@ _mesa_CopyTextureSubImage2D(GLuint texture, GLint level, /* Check target (proxies not allowed). */ if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self, _mesa_enum_to_string(texObj->Target)); return; } - _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level, - xoffset, yoffset, 0, - x, y, width, height, self); + copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset, + yoffset, 0, x, y, width, height, self); } @@ -3859,24 +4171,104 @@ _mesa_CopyTextureSubImage3D(GLuint texture, GLint level, /* Check target (proxies not allowed). */ if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self, _mesa_enum_to_string(texObj->Target)); return; } if (texObj->Target == GL_TEXTURE_CUBE_MAP) { /* Act like CopyTexSubImage2D */ - _mesa_copy_texture_sub_image(ctx, 2, texObj, - GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset, - level, xoffset, yoffset, 0, - x, y, width, height, self); + copy_texture_sub_image_err(ctx, 2, texObj, + GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset, + level, xoffset, yoffset, 0, x, y, width, height, + self); } else - _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level, - xoffset, yoffset, zoffset, - x, y, width, height, self); + copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset, + yoffset, zoffset, x, y, width, height, self); +} + + +void GLAPIENTRY +_mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target); + copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0, + x, y, width, 1); +} + +void GLAPIENTRY +_mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint x, GLint y, GLsizei width, + GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target); + copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset, + yoffset, 0, x, y, width, height); +} + +void GLAPIENTRY +_mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLint x, GLint y, + GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target); + copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset, + yoffset, zoffset, x, y, width, height); +} + +void GLAPIENTRY +_mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); + copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level, + xoffset, 0, 0, x, y, width, 1); } +void GLAPIENTRY +_mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLint x, GLint y, + GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); + copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level, + xoffset, yoffset, 0, x, y, width, height); +} + +void GLAPIENTRY +_mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLint x, + GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); + if (texObj->Target == GL_TEXTURE_CUBE_MAP) { + /* Act like CopyTexSubImage2D */ + copy_texture_sub_image_no_error(ctx, 2, texObj, + GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset, + level, xoffset, yoffset, 0, x, y, width, + height); + } + else + copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, x, y, width, + height); +} + + static bool check_clear_tex_image(struct gl_context *ctx, const char *function, @@ -3957,17 +4349,9 @@ get_tex_obj_for_clear(struct gl_context *ctx, { struct gl_texture_object *texObj; - if (texture == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function); - return NULL; - } - - texObj = _mesa_lookup_texture(ctx, texture); - - if (texObj == NULL) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function); + texObj = _mesa_lookup_texture_err(ctx, texture, function); + if (!texObj) return NULL; - } if (texObj->Target == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function); @@ -3977,6 +4361,15 @@ get_tex_obj_for_clear(struct gl_context *ctx, return texObj; } + +/** + * For clearing cube textures, the zoffset and depth parameters indicate + * which cube map faces are to be cleared. This is the one case where we + * need to be concerned with multiple gl_texture_images. This function + * returns the array of texture images to clear for cube maps, or one + * texture image otherwise. + * \return number of texture images, 0 for error, 6 for cube, 1 otherwise. + */ static int get_tex_images_for_clear(struct gl_context *ctx, const char *function, @@ -3985,36 +4378,31 @@ get_tex_images_for_clear(struct gl_context *ctx, struct gl_texture_image **texImages) { GLenum target; - int i; + int numFaces, i; if (level < 0 || level >= MAX_TEXTURE_LEVELS) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); - return 0; - } - - if (texObj->Target == GL_TEXTURE_CUBE_MAP) { - for (i = 0; i < MAX_FACES; i++) { - target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; - - texImages[i] = _mesa_select_tex_image(texObj, target, level); - if (texImages[i] == NULL) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(invalid level)", function); - return 0; - } - } - - return MAX_FACES; + return 0; } - texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level); + if (texObj->Target == GL_TEXTURE_CUBE_MAP) { + target = GL_TEXTURE_CUBE_MAP_POSITIVE_X; + numFaces = MAX_FACES; + } + else { + target = texObj->Target; + numFaces = 1; + } - if (texImages[0] == NULL) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); - return 0; + for (i = 0; i < numFaces; i++) { + texImages[i] = _mesa_select_tex_image(texObj, target + i, level); + if (texImages[i] == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); + return 0; + } } - return 1; + return numFaces; } void GLAPIENTRY @@ -4046,6 +4434,7 @@ _mesa_ClearTexSubImage( GLuint texture, GLint level, minDepth = -(int) texImages[0]->Border; maxDepth = texImages[0]->Depth; } else { + assert(numImages == MAX_FACES); minDepth = 0; maxDepth = numImages; } @@ -4075,7 +4464,9 @@ _mesa_ClearTexSubImage( GLuint texture, GLint level, data ? clearValue[0] : NULL); } } else { + /* loop over cube face images */ for (i = zoffset; i < zoffset + depth; i++) { + assert(i < MAX_FACES); if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i], format, type, data, clearValue[i])) @@ -4193,7 +4584,7 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target, (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array); break; case GL_TEXTURE_CUBE_MAP_ARRAY: - targetOK = ctx->Extensions.ARB_texture_cube_map_array; + targetOK = _mesa_has_texture_cube_map_array(ctx); break; case GL_TEXTURE_3D: targetOK = GL_TRUE; @@ -4316,15 +4707,21 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(format=0x%x)", - callerName, format); + "%s(format=%s)", + callerName, _mesa_enum_to_string(format)); return GL_TRUE; } if (compressedteximage_only_format(ctx, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(format=0x%x cannot be updated)", - callerName, format); + "%s(format=%s cannot be updated)", + callerName, _mesa_enum_to_string(format)); + return GL_TRUE; + } + + if (error_check_subtexture_negative_dimensions(ctx, dims, + width, height, depth, + callerName)) { return GL_TRUE; } @@ -4346,8 +4743,8 @@ _mesa_CompressedTexImage1D(GLenum target, GLint level, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); - teximage(ctx, GL_TRUE, 1, target, level, internalFormat, - width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data); + teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat, + width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data); } @@ -4358,8 +4755,8 @@ _mesa_CompressedTexImage2D(GLenum target, GLint level, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); - teximage(ctx, GL_TRUE, 2, target, level, internalFormat, - width, height, 1, border, GL_NONE, GL_NONE, imageSize, data); + teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat, + width, height, 1, border, GL_NONE, GL_NONE, imageSize, data); } @@ -4370,8 +4767,44 @@ _mesa_CompressedTexImage3D(GLenum target, GLint level, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); - teximage(ctx, GL_TRUE, 3, target, level, internalFormat, - width, height, depth, border, GL_NONE, GL_NONE, imageSize, data); + teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height, + depth, border, GL_NONE, GL_NONE, imageSize, data); +} + + +void GLAPIENTRY +_mesa_CompressedTexImage1D_no_error(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1, + 1, border, GL_NONE, GL_NONE, imageSize, data); +} + + +void GLAPIENTRY +_mesa_CompressedTexImage2D_no_error(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width, + height, 1, border, GL_NONE, GL_NONE, imageSize, data); +} + + +void GLAPIENTRY +_mesa_CompressedTexImage3D_no_error(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width, + height, depth, border, GL_NONE, GL_NONE, imageSize, data); } @@ -4379,17 +4812,14 @@ _mesa_CompressedTexImage3D(GLenum target, GLint level, * Common helper for glCompressedTexSubImage1/2/3D() and * glCompressedTextureSubImage1/2/3D(). */ -void -_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, - GLsizei width, GLsizei height, - GLsizei depth, - GLenum format, GLsizei imageSize, - const GLvoid *data) +static void +compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid *data) { FLUSH_VERTICES(ctx, 0); @@ -4403,7 +4833,7 @@ _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, check_gen_mipmap(ctx, target, texObj, level); - /* NOTE: Don't signal _NEW_TEXTURE since we've only changed + /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed * the texel data, not the texture format, size, etc. */ } @@ -4412,76 +4842,150 @@ _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, } -void GLAPIENTRY -_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data) +static ALWAYS_INLINE void +compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture, + GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, GLsizei height, + GLsizei depth, GLenum format, GLsizei imageSize, + const GLvoid *data, bool dsa, bool no_error, + const char *caller) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); - if (compressed_subtexture_target_check(ctx, target, 1, format, false, - "glCompressedTexSubImage1D")) { - return; + if (dsa) { + if (no_error) { + texObj = _mesa_lookup_texture(ctx, texture); + } else { + texObj = _mesa_lookup_texture_err(ctx, texture, caller); + if (!texObj) + return; + } + + target = texObj->Target; } - texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) + if (!no_error && + compressed_subtexture_target_check(ctx, target, dim, format, dsa, + caller)) { return; + } - if (compressed_subtexture_error_check(ctx, 1, texObj, target, - level, xoffset, 0, 0, - width, 1, 1, - format, imageSize, data, - "glCompressedTexSubImage1D")) { + if (!dsa) { + texObj = _mesa_get_current_tex_object(ctx, target); + if (!no_error && !texObj) + return; + } + + if (!no_error && + compressed_subtexture_error_check(ctx, dim, texObj, target, level, + xoffset, yoffset, zoffset, width, + height, depth, format, + imageSize, data, caller)) { return; } - texImage = _mesa_select_tex_image(texObj, target, level); - assert(texImage); + /* Must handle special case GL_TEXTURE_CUBE_MAP. */ + if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) { + const char *pixels = data; + GLint image_stride; + + /* Make sure the texture object is a proper cube. + * (See texturesubimage in teximage.c for details on why this check is + * performed.) + */ + if (!no_error && !_mesa_cube_level_complete(texObj, level)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCompressedTextureSubImage3D(cube map incomplete)"); + return; + } + + /* Copy in each face. */ + for (int i = 0; i < 6; ++i) { + texImage = texObj->Image[i][level]; + assert(texImage); + + compressed_texture_sub_image(ctx, 3, texObj, texImage, + texObj->Target, level, xoffset, yoffset, + zoffset, width, height, 1, format, + imageSize, pixels); + + /* Compressed images don't have a client format */ + image_stride = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, 1); + + pixels += image_stride; + imageSize -= image_stride; + } + } else { + texImage = _mesa_select_tex_image(texObj, target, level); + assert(texImage); - _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level, - xoffset, 0, 0, width, 1, 1, - format, imageSize, data); + compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level, + xoffset, yoffset, zoffset, width, height, + depth, format, imageSize, data); + } } + void GLAPIENTRY -_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data) +_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLsizei imageSize, + const GLvoid *data) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; + compressed_tex_sub_image(1, target, 0, level, xoffset, 0, 0, width, + 1, 1, format, imageSize, data, false, true, + "glCompressedTexSubImage1D"); +} - GET_CURRENT_CONTEXT(ctx); - texObj = _mesa_lookup_texture_err(ctx, texture, - "glCompressedTextureSubImage1D"); - if (!texObj) - return; +void GLAPIENTRY +_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + compressed_tex_sub_image(1, target, 0, level, xoffset, 0, 0, width, 1, 1, + format, imageSize, data, false, false, + "glCompressedTexSubImage1D"); +} - if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true, - "glCompressedTextureSubImage1D")) { - return; - } - if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target, - level, xoffset, 0, 0, - width, 1, 1, - format, imageSize, data, - "glCompressedTextureSubImage1D")) { - return; - } +void GLAPIENTRY +_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, 0, width, 1, 1, + format, imageSize, data, true, true, + "glCompressedTextureSubImage1D"); +} - texImage = _mesa_select_tex_image(texObj, texObj->Target, level); - assert(texImage); - _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, - texObj->Target, level, - xoffset, 0, 0, width, 1, 1, - format, imageSize, data); +void GLAPIENTRY +_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, 0, width, 1, 1, + format, imageSize, data, true, false, + "glCompressedTextureSubImage1D"); +} + +void GLAPIENTRY +_mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + compressed_tex_sub_image(2, target, 0, level, xoffset, yoffset, 0, width, + height, 1, format, imageSize, data, false, true, + "glCompressedTexSubImage2D"); } @@ -4491,37 +4995,25 @@ _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLenum format, GLsizei imageSize, const GLvoid *data) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - GET_CURRENT_CONTEXT(ctx); - - if (compressed_subtexture_target_check(ctx, target, 2, format, false, - "glCompressedTexSubImage2D")) { - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) - return; - - if (compressed_subtexture_error_check(ctx, 2, texObj, target, - level, xoffset, yoffset, 0, - width, height, 1, - format, imageSize, data, - "glCompressedTexSubImage2D")) { - return; - } - + compressed_tex_sub_image(2, target, 0, level, xoffset, yoffset, 0, width, + height, 1, format, imageSize, data, false, false, + "glCompressedTexSubImage2D"); +} - texImage = _mesa_select_tex_image(texObj, target, level); - assert(texImage); - _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level, - xoffset, yoffset, 0, width, height, 1, - format, imageSize, data); +void GLAPIENTRY +_mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0, width, + height, 1, format, imageSize, data, true, true, + "glCompressedTextureSubImage2D"); } + void GLAPIENTRY _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, @@ -4529,36 +5021,22 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLenum format, GLsizei imageSize, const GLvoid *data) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - GET_CURRENT_CONTEXT(ctx); - - texObj = _mesa_lookup_texture_err(ctx, texture, - "glCompressedTextureSubImage2D"); - if (!texObj) - return; - - if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true, - "glCompressedTextureSubImage2D")) { - return; - } - - if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target, - level, xoffset, yoffset, 0, - width, height, 1, - format, imageSize, data, - "glCompressedTextureSubImage2D")) { - return; - } - - texImage = _mesa_select_tex_image(texObj, texObj->Target, level); - assert(texImage); + compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0, width, + height, 1, format, imageSize, data, true, false, + "glCompressedTextureSubImage2D"); +} - _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, - texObj->Target, level, - xoffset, yoffset, 0, width, height, 1, - format, imageSize, data); +void GLAPIENTRY +_mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset, zoffset, + width, height, depth, format, imageSize, data, + false, true, "glCompressedTexSubImage3D"); } void GLAPIENTRY @@ -4567,36 +5045,22 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - GET_CURRENT_CONTEXT(ctx); - - if (compressed_subtexture_target_check(ctx, target, 3, format, false, - "glCompressedTexSubImage3D")) { - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) - return; - - if (compressed_subtexture_error_check(ctx, 3, texObj, target, - level, xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, data, - "glCompressedTexSubImage3D")) { - return; - } - - - texImage = _mesa_select_tex_image(texObj, target, level); - assert(texImage); + compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset, zoffset, + width, height, depth, format, imageSize, data, + false, false, "glCompressedTexSubImage3D"); +} - _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, data); +void GLAPIENTRY +_mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset, zoffset, + width, height, depth, format, imageSize, data, + true, true, "glCompressedTextureSubImage3D"); } void GLAPIENTRY @@ -4606,81 +5070,15 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLenum format, GLsizei imageSize, const GLvoid *data) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - GET_CURRENT_CONTEXT(ctx); - - texObj = _mesa_lookup_texture_err(ctx, texture, - "glCompressedTextureSubImage3D"); - if (!texObj) - return; - - if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true, - "glCompressedTextureSubImage3D")) { - return; - } - - if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target, - level, xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, data, - "glCompressedTextureSubImage3D")) { - return; - } - - /* Must handle special case GL_TEXTURE_CUBE_MAP. */ - if (texObj->Target == GL_TEXTURE_CUBE_MAP) { - const char *pixels = data; - int i; - GLint image_stride; - - /* Make sure the texture object is a proper cube. - * (See texturesubimage in teximage.c for details on why this check is - * performed.) - */ - if (!_mesa_cube_level_complete(texObj, level)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTextureSubImage3D(cube map incomplete)"); - return; - } - - /* Copy in each face. */ - for (i = 0; i < 6; ++i) { - texImage = texObj->Image[i][level]; - assert(texImage); - - _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, - texObj->Target, level, - xoffset, yoffset, zoffset, - width, height, 1, - format, imageSize, pixels); - - /* Compressed images don't have a client format */ - image_stride = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, 1); - - pixels += image_stride; - imageSize -= image_stride; - } - } - else { - texImage = _mesa_select_tex_image(texObj, texObj->Target, level); - assert(texImage); - - _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, - texObj->Target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, data); - } + compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset, zoffset, + width, height, depth, format, imageSize, data, + true, false, "glCompressedTextureSubImage3D"); } static mesa_format get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) { - if (ctx->API != API_OPENGL_CORE) { + if (ctx->API == API_OPENGL_COMPAT) { switch (internalFormat) { case GL_ALPHA8: return MESA_FORMAT_A_UNORM8; @@ -4767,8 +5165,8 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) } } - if (ctx->API == API_OPENGL_CORE && - ctx->Extensions.ARB_texture_buffer_object_rgb32) { + if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) || + _mesa_has_OES_texture_buffer(ctx)) { switch (internalFormat) { case GL_RGB32F: return MESA_FORMAT_RGB_FLOAT32; @@ -4785,6 +5183,8 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) case GL_RGBA8: return MESA_FORMAT_R8G8B8A8_UNORM; case GL_RGBA16: + if (_mesa_is_gles(ctx)) + return MESA_FORMAT_NONE; return MESA_FORMAT_RGBA_UNORM16; case GL_RGBA16F_ARB: return MESA_FORMAT_RGBA_FLOAT16; @@ -4806,6 +5206,8 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) case GL_RG8: return MESA_FORMAT_R8G8_UNORM; case GL_RG16: + if (_mesa_is_gles(ctx)) + return MESA_FORMAT_NONE; return MESA_FORMAT_R16G16_UNORM; case GL_RG16F: return MESA_FORMAT_RG_FLOAT16; @@ -4827,6 +5229,8 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) case GL_R8: return MESA_FORMAT_R_UNORM8; case GL_R16: + if (_mesa_is_gles(ctx)) + return MESA_FORMAT_NONE; return MESA_FORMAT_R_UNORM16; case GL_R16F: return MESA_FORMAT_R_FLOAT16; @@ -4891,31 +5295,49 @@ _mesa_validate_texbuffer_format(const struct gl_context *ctx, } -void -_mesa_texture_buffer_range(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum internalFormat, - struct gl_buffer_object *bufObj, - GLintptr offset, GLsizeiptr size, - const char *caller) +/** + * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer + * and glTextureBufferRange, including some error checking. + */ +static void +texture_buffer_range(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum internalFormat, + struct gl_buffer_object *bufObj, + GLintptr offset, GLsizeiptr size, + const char *caller) { + GLintptr oldOffset = texObj->BufferOffset; + GLsizeiptr oldSize = texObj->BufferSize; mesa_format format; /* NOTE: ARB_texture_buffer_object has interactions with * the compatibility profile that are not implemented. */ - if (!(ctx->API == API_OPENGL_CORE && - ctx->Extensions.ARB_texture_buffer_object)) { + if (!_mesa_has_ARB_texture_buffer_object(ctx) && + !_mesa_has_OES_texture_buffer(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(ARB_texture_buffer_object is not" " implemented for the compatibility profile)", caller); return; } + if (texObj->HandleAllocated) { + /* The ARB_bindless_texture spec says: + * + * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*, + * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other + * functions defined in terms of these, if the texture object to be + * modified is referenced by one or more texture or image handles." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller); + return; + } + format = _mesa_validate_texbuffer_format(ctx, internalFormat); if (format == MESA_FORMAT_NONE) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(internalFormat 0x%x)", caller, internalFormat); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)", + caller, _mesa_enum_to_string(internalFormat)); return; } @@ -4931,6 +5353,15 @@ _mesa_texture_buffer_range(struct gl_context *ctx, } _mesa_unlock_texture(ctx, texObj); + if (ctx->Driver.TexParameter) { + if (offset != oldOffset) { + ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET); + } + if (size != oldSize) { + ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE); + } + } + ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer; if (bufObj) { @@ -5034,8 +5465,8 @@ _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) if (!texObj) return; - _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0, - buffer ? -1 : 0, "glTexBuffer"); + texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0, + buffer ? -1 : 0, "glTexBuffer"); } @@ -5081,8 +5512,8 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, if (!texObj) return; - _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, - offset, size, "glTexBufferRange"); + texture_buffer_range(ctx, texObj, internalFormat, bufObj, + offset, size, "glTexBufferRange"); } void GLAPIENTRY @@ -5108,8 +5539,8 @@ _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer) if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer")) return; - _mesa_texture_buffer_range(ctx, texObj, internalFormat, - bufObj, 0, buffer ? -1 : 0, "glTextureBuffer"); + texture_buffer_range(ctx, texObj, internalFormat, + bufObj, 0, buffer ? -1 : 0, "glTextureBuffer"); } void GLAPIENTRY @@ -5153,12 +5584,12 @@ _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer, "glTextureBufferRange")) return; - _mesa_texture_buffer_range(ctx, texObj, internalFormat, - bufObj, offset, size, "glTextureBufferRange"); + texture_buffer_range(ctx, texObj, internalFormat, + bufObj, offset, size, "glTextureBufferRange"); } -static GLboolean -is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat) +GLboolean +_mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat) { /* Everything that is allowed for renderbuffers, * except for a base format of GL_STENCIL_INDEX, unless supported. @@ -5205,6 +5636,11 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims, GLenum sample_count_error; bool dsa = strstr(func, "ture") ? true : false; + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) { + _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func, + _mesa_enum_to_string(target), samples); + } + if (!((ctx->Extensions.ARB_texture_multisample && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); @@ -5238,7 +5674,7 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims, return; } - if (!is_renderable_texture_format(ctx, internalformat)) { + if (!_mesa_is_renderable_texture_format(ctx, internalformat)) { /* Page 172 of OpenGL ES 3.1 spec says: * "An INVALID_ENUM error is generated if sizedinternalformat is not * color-renderable, depth-renderable, or stencil-renderable (as @@ -5290,8 +5726,8 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims, dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0, width, height, depth, 0); - sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat, - width, height, depth, 0); + sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat, + samples, width, height, depth); if (_mesa_is_proxy_texture(target)) { if (samplesOK && dimensionsOK && sizeOK) {