X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fteximage.h;h=266a9f3d83db242467983234fe113e5e03938b36;hb=fc9c4f89b85c0116c0dc22a3eaf25f5df88ad657;hp=744c47a8af6e3d3887b0491c5d03c0ab61a1f2af;hpb=0f83e415e49520021977e76ad3d0b0a9c1f6d8d4;p=mesa.git diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 744c47a8af6..266a9f3d83d 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -5,7 +5,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -22,9 +21,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -43,11 +43,64 @@ extern "C" { static inline GLboolean _mesa_is_cube_face(GLenum target) { - return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB); + return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); } -/** Is any of the dimensions of given texture equal to zero? */ + +/** + * Return number of faces for a texture target. This will be 6 for + * cube maps and 1 otherwise. + * NOTE: this function is not used for cube map arrays which operate + * more like 2D arrays than cube maps. + */ +static inline GLuint +_mesa_num_tex_faces(GLenum target) +{ + switch (target) { + case GL_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_CUBE_MAP: + return 6; + default: + return 1; + } +} + + +/** + * If the target is GL_TEXTURE_CUBE_MAP, return one of the + * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z targets corresponding to + * the face parameter. + * Else, return target as-is. + */ +static inline GLenum +_mesa_cube_face_target(GLenum target, unsigned face) +{ + if (target == GL_TEXTURE_CUBE_MAP) { + assert(face < 6); + return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; + } + else { + return target; + } +} + + +/** + * For cube map faces, return a face index in [0,5]. + * For other targets return 0; + */ +static inline GLuint +_mesa_tex_target_to_face(GLenum target) +{ + if (_mesa_is_cube_face(target)) + return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; + else + return 0; +} + + +/** Are any of the dimensions of given texture equal to zero? */ static inline GLboolean _mesa_is_zero_size_texture(const struct gl_texture_image *texImage) { @@ -59,18 +112,11 @@ _mesa_is_zero_size_texture(const struct gl_texture_image *texImage) /** \name Internal functions */ /*@{*/ -extern GLint -_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ); - - extern GLboolean _mesa_is_proxy_texture(GLenum target); -extern GLenum -_mesa_get_proxy_target(GLenum target); - -extern struct gl_texture_image * -_mesa_new_texture_image( struct gl_context *ctx ); +extern bool +_mesa_is_array_texture(GLenum target); extern void @@ -83,10 +129,18 @@ _mesa_init_teximage_fields(struct gl_context *ctx, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat, - gl_format format); + mesa_format format); +extern void +_mesa_init_teximage_fields_ms(struct gl_context *ctx, + struct gl_texture_image *img, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum internalFormat, + mesa_format format, + GLuint numSamples, + GLboolean fixedSampleLocations); -extern gl_format +extern mesa_format _mesa_choose_texture_format(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, @@ -102,18 +156,8 @@ _mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage); -extern struct gl_texture_object * -_mesa_select_tex_object(struct gl_context *ctx, - const struct gl_texture_unit *texUnit, - GLenum target); - -extern struct gl_texture_object * -_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target); - - extern struct gl_texture_image * -_mesa_select_tex_image(struct gl_context *ctx, - const struct gl_texture_object *texObj, +_mesa_select_tex_image(const struct gl_texture_object *texObj, GLenum target, GLint level); @@ -121,23 +165,42 @@ extern struct gl_texture_image * _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level); +mesa_format +_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat); + +/** + * Return the base-level texture image for the given texture object. + */ +static inline const struct gl_texture_image * +_mesa_base_tex_image(const struct gl_texture_object *texObj) +{ + return texObj->Image[0][texObj->BaseLevel]; +} + extern GLint _mesa_max_texture_levels(struct gl_context *ctx, GLenum target); extern GLboolean -_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, - gl_format format, - GLint width, GLint height, GLint depth, GLint border); +_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, + GLuint numLevels, GLint level, + mesa_format format, GLuint numSamples, + GLint width, GLint height, GLint depth); - -extern GLuint -_mesa_tex_target_to_face(GLenum target); +extern GLboolean +_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, + GLenum intFormat, GLenum *error); extern GLint _mesa_get_texture_dimensions(GLenum target); +extern GLboolean +_mesa_tex_target_is_layered(GLenum target); + +extern GLuint +_mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level); + extern GLsizei _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, GLsizei depth); @@ -147,23 +210,45 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, GLint level, GLint width, GLint height, GLint depth, GLint border); -/** - * Lock a texture for updating. See also _mesa_lock_context_textures(). - */ -static inline void -_mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) -{ - _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); - ctx->Shared->TextureStateStamp++; - (void) texObj; -} +extern mesa_format +_mesa_validate_texbuffer_format(const struct gl_context *ctx, + GLenum internalFormat); -static inline void -_mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) -{ - (void) texObj; - _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); -} + +bool +_mesa_legal_texture_base_format_for_target(struct gl_context *ctx, + GLenum target, + GLenum internalFormat); + +bool +_mesa_format_no_online_compression(GLenum format); + +GLboolean +_mesa_is_renderable_texture_format(const struct gl_context *ctx, + GLenum internalformat); + +extern void +_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + bool dsa); + +extern void +_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + struct gl_memory_object *memObj, + GLenum target, GLsizei samples, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedSampleLocations, + GLuint64 offset, const char* func); + +bool +_mesa_is_cube_map_texture(GLenum target); /*@}*/ @@ -195,15 +280,43 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); +extern void GLAPIENTRY +_mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels); + +extern void GLAPIENTRY +_mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels); + +extern void GLAPIENTRY +_mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels); + extern void GLAPIENTRY _mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image ); +void GLAPIENTRY +_mesa_TexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels); + extern void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); +void GLAPIENTRY +_mesa_TexSubImage2D_no_error(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels); extern void GLAPIENTRY _mesa_TexSubImage2D( GLenum target, GLint level, @@ -212,6 +325,12 @@ _mesa_TexSubImage2D( GLenum target, GLint level, GLenum format, GLenum type, const GLvoid *pixels ); +void GLAPIENTRY +_mesa_TexSubImage3D_no_error(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels); extern void GLAPIENTRY _mesa_TexSubImage3D( GLenum target, GLint level, @@ -220,10 +339,47 @@ _mesa_TexSubImage3D( GLenum target, GLint level, GLenum format, GLenum type, const GLvoid *pixels ); +void GLAPIENTRY +_mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid *pixels); extern void GLAPIENTRY -_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLint border ); +_mesa_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels); + +void GLAPIENTRY +_mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels); + +extern void GLAPIENTRY +_mesa_TextureSubImage2D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels); + +void GLAPIENTRY +_mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLenum type, const GLvoid *pixels); + +extern void GLAPIENTRY +_mesa_TextureSubImage3D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels); + + +extern void GLAPIENTRY +_mesa_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border); extern void GLAPIENTRY @@ -232,6 +388,17 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLsizei width, GLsizei height, GLint border ); +extern void GLAPIENTRY +_mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border); + + +extern void GLAPIENTRY +_mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border ); + + extern void GLAPIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); @@ -248,7 +415,59 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); +extern void GLAPIENTRY +_mesa_CopyTextureSubImage1D(GLuint texture, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width); + +extern void GLAPIENTRY +_mesa_CopyTextureSubImage2D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height); + +extern void GLAPIENTRY +_mesa_CopyTextureSubImage3D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height); + +extern void GLAPIENTRY +_mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset, + GLint x, GLint y, GLsizei width ); + +extern void GLAPIENTRY +_mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint x, GLint y, GLsizei width, + GLsizei height); + +extern void GLAPIENTRY +_mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLint x, GLint y, + GLsizei width, GLsizei height); + +extern void GLAPIENTRY +_mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset, + GLint x, GLint y, GLsizei width); + +extern void GLAPIENTRY +_mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLint x, GLint y, + GLsizei width, GLsizei height); + +extern void GLAPIENTRY +_mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLint x, + GLint y, GLsizei width, GLsizei height); + +extern void GLAPIENTRY +_mesa_ClearTexSubImage( GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const void *data ); +extern void GLAPIENTRY +_mesa_ClearTexImage( GLuint texture, GLint level, + GLenum format, GLenum type, const void *data ); extern void GLAPIENTRY _mesa_CompressedTexImage1D(GLenum target, GLint level, @@ -269,22 +488,96 @@ _mesa_CompressedTexImage3D(GLenum target, GLint level, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY +_mesa_CompressedTexImage1D_no_error(GLenum target, GLint level, + GLenum internalformat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid *data); + +extern void GLAPIENTRY +_mesa_CompressedTexImage2D_no_error(GLenum target, GLint level, + GLenum internalformat, GLsizei width, + GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data); + +extern void GLAPIENTRY +_mesa_CompressedTexImage3D_no_error(GLenum target, GLint level, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *data); + + +extern void GLAPIENTRY +_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLsizei imageSize, + const GLvoid *data); +extern void GLAPIENTRY _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY +_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLsizei imageSize, + const GLvoid *data); +extern void GLAPIENTRY +_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data); + +extern void GLAPIENTRY +_mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data); +extern void GLAPIENTRY _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY +_mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data); +extern void GLAPIENTRY +_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data); + +extern void GLAPIENTRY +_mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, + const GLvoid *data); +extern void GLAPIENTRY _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +extern void GLAPIENTRY +_mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, + const GLvoid *data); +extern void GLAPIENTRY +_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, + GLsizei depth, + GLenum format, GLsizei imageSize, + const GLvoid *data); extern void GLAPIENTRY _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer); @@ -293,18 +586,47 @@ extern void GLAPIENTRY _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); +extern void GLAPIENTRY +_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer); + +extern void GLAPIENTRY +_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer, + GLintptr offset, GLsizeiptr size); + extern void GLAPIENTRY _mesa_TexImage2DMultisample(GLenum target, GLsizei samples, - GLint internalformat, GLsizei width, + GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); extern void GLAPIENTRY _mesa_TexImage3DMultisample(GLenum target, GLsizei samples, - GLint internalformat, GLsizei width, + GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +extern void GLAPIENTRY +_mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLboolean fixedsamplelocations); + +extern void GLAPIENTRY +_mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations); + +void GLAPIENTRY +_mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations); + +void GLAPIENTRY +_mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations); /*@}*/ #ifdef __cplusplus