X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fteximage.h;h=8b687062a67948c5e9be739aa986fde5ccfe26ca;hb=020671f2a3d47ff35e9937b4db3fa09df6f6d488;hp=8ef1d4560ae0d3c264679bacdd86ca6dcee60daf;hpb=aaa305215cbbf150c6bd0b2c92122f52720fe25a;p=mesa.git diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 8ef1d4560ae..8b687062a67 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -5,7 +5,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -22,9 +21,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -35,24 +35,88 @@ #include "mtypes.h" #include "formats.h" +#ifdef __cplusplus +extern "C" { +#endif -extern void * -_mesa_alloc_texmemory(GLsizei bytes); +/** Is the given value one of the 6 cube faces? */ +static inline GLboolean +_mesa_is_cube_face(GLenum target) +{ + return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); +} -extern void -_mesa_free_texmemory(void *m); +/** + * Return number of faces for a texture target. This will be 6 for + * cube maps and 1 otherwise. + * NOTE: this function is not used for cube map arrays which operate + * more like 2D arrays than cube maps. + */ +static inline GLuint +_mesa_num_tex_faces(GLenum target) +{ + switch (target) { + case GL_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_CUBE_MAP: + return 6; + default: + return 1; + } +} -/** \name Internal functions */ -/*@{*/ -extern GLint -_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ); +/** + * If the target is GL_TEXTURE_CUBE_MAP, return one of the + * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z targets corresponding to + * the face parameter. + * Else, return target as-is. + */ +static inline GLenum +_mesa_cube_face_target(GLenum target, unsigned face) +{ + if (target == GL_TEXTURE_CUBE_MAP) { + assert(face < 6); + return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; + } + else { + return target; + } +} + + +/** + * For cube map faces, return a face index in [0,5]. + * For other targets return 0; + */ +static inline GLuint +_mesa_tex_target_to_face(GLenum target) +{ + if (_mesa_is_cube_face(target)) + return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; + else + return 0; +} +/** Are any of the dimensions of given texture equal to zero? */ +static inline GLboolean +_mesa_is_zero_size_texture(const struct gl_texture_image *texImage) +{ + return (texImage->Width == 0 || + texImage->Height == 0 || + texImage->Depth == 0); +} + +/** \name Internal functions */ +/*@{*/ + extern GLboolean _mesa_is_proxy_texture(GLenum target); +extern bool +_mesa_is_array_texture(GLenum target); extern struct gl_texture_image * _mesa_new_texture_image( struct gl_context *ctx ); @@ -62,49 +126,33 @@ extern void _mesa_delete_texture_image( struct gl_context *ctx, struct gl_texture_image *teximage ); -extern void -_mesa_free_texture_image_data( struct gl_context *ctx, - struct gl_texture_image *texImage ); - extern void -_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, +_mesa_init_teximage_fields(struct gl_context *ctx, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat, - gl_format format); + mesa_format format); -extern gl_format +extern mesa_format _mesa_choose_texture_format(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLenum internalFormat, GLenum format, GLenum type); +extern void +_mesa_update_fbo_texture(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLuint face, GLuint level); extern void _mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage); -extern void -_mesa_set_tex_image(struct gl_texture_object *tObj, - GLenum target, GLint level, - struct gl_texture_image *texImage); - - -extern struct gl_texture_object * -_mesa_select_tex_object(struct gl_context *ctx, - const struct gl_texture_unit *texUnit, - GLenum target); - -extern struct gl_texture_object * -_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target); - - extern struct gl_texture_image * -_mesa_select_tex_image(struct gl_context *ctx, - const struct gl_texture_object *texObj, +_mesa_select_tex_image(const struct gl_texture_object *texObj, GLenum target, GLint level); @@ -113,8 +161,14 @@ _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level); -extern struct gl_texture_image * -_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level); +/** + * Return the base-level texture image for the given texture object. + */ +static inline const struct gl_texture_image * +_mesa_base_tex_image(const struct gl_texture_object *texObj) +{ + return texObj->Image[0][texObj->BaseLevel]; +} extern GLint @@ -123,33 +177,88 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target); extern GLboolean _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, GLenum format, GLenum type, - GLint width, GLint height, GLint depth, GLint border); + mesa_format format, + GLint width, GLint height, GLint depth, GLint border); - -extern GLuint -_mesa_tex_target_to_face(GLenum target); +extern GLboolean +_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, + GLenum intFormat, GLenum *error); extern GLint _mesa_get_texture_dimensions(GLenum target); -/** - * Lock a texture for updating. See also _mesa_lock_context_textures(). - */ -static INLINE void -_mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) -{ - _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); - ctx->Shared->TextureStateStamp++; - (void) texObj; -} +extern GLboolean +_mesa_tex_target_is_layered(GLenum target); -static INLINE void -_mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) -{ - (void) texObj; - _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); -} +extern GLuint +_mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level); + +extern GLsizei +_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, + GLsizei depth); + +extern GLboolean +_mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, + GLint level, GLint width, GLint height, + GLint depth, GLint border); + +extern mesa_format +_mesa_validate_texbuffer_format(const struct gl_context *ctx, + GLenum internalFormat); + + +bool +_mesa_legal_texture_base_format_for_target(struct gl_context *ctx, + GLenum target, + GLenum internalFormat); + +bool +_mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format); + +GLboolean +_mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat); + +extern void +_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + bool dsa); + +extern void +_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, + GLsizei width, GLsizei height, + GLsizei depth, + GLenum format, GLsizei imageSize, + const GLvoid *data); + +extern void +_mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height, + const char *caller); + +extern void +_mesa_texture_buffer_range(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum internalFormat, + struct gl_buffer_object *bufObj, + GLintptr offset, GLsizeiptr size, + const char *caller); + +bool +_mesa_is_cube_map_texture(GLenum target); /*@}*/ @@ -206,10 +315,31 @@ _mesa_TexSubImage3D( GLenum target, GLint level, GLenum format, GLenum type, const GLvoid *pixels ); +extern void GLAPIENTRY +_mesa_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels); + extern void GLAPIENTRY -_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLint border ); +_mesa_TextureSubImage2D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels); + +extern void GLAPIENTRY +_mesa_TextureSubImage3D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels); + + +extern void GLAPIENTRY +_mesa_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border); extern void GLAPIENTRY @@ -234,53 +364,139 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); +extern void GLAPIENTRY +_mesa_CopyTextureSubImage1D(GLuint texture, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width); + +extern void GLAPIENTRY +_mesa_CopyTextureSubImage2D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height); + +extern void GLAPIENTRY +_mesa_CopyTextureSubImage3D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height); + +extern void GLAPIENTRY +_mesa_ClearTexSubImage( GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const void *data ); +extern void GLAPIENTRY +_mesa_ClearTexImage( GLuint texture, GLint level, + GLenum format, GLenum type, const void *data ); extern void GLAPIENTRY -_mesa_CompressedTexImage1DARB(GLenum target, GLint level, +_mesa_CompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY -_mesa_CompressedTexImage2DARB(GLenum target, GLint level, +_mesa_CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY -_mesa_CompressedTexImage3DARB(GLenum target, GLint level, +_mesa_CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -#ifdef VMS -#define _mesa_CompressedTexSubImage1DARB _mesa_CompressedTexSubImage1DAR -#define _mesa_CompressedTexSubImage2DARB _mesa_CompressedTexSubImage2DAR -#define _mesa_CompressedTexSubImage3DARB _mesa_CompressedTexSubImage3DAR -#endif extern void GLAPIENTRY -_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, +_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY -_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, +_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data); + +extern void GLAPIENTRY +_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY -_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, +_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data); + +extern void GLAPIENTRY +_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +extern void GLAPIENTRY +_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, + GLsizei depth, + GLenum format, GLsizei imageSize, + const GLvoid *data); extern void GLAPIENTRY _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer); +extern void GLAPIENTRY +_mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, + GLintptr offset, GLsizeiptr size); + +extern void GLAPIENTRY +_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer); + +extern void GLAPIENTRY +_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer, + GLintptr offset, GLsizeiptr size); + +extern void GLAPIENTRY +_mesa_TexImage2DMultisample(GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLboolean fixedsamplelocations); + +extern void GLAPIENTRY +_mesa_TexImage3DMultisample(GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations); + +extern void GLAPIENTRY +_mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLboolean fixedsamplelocations); + +extern void GLAPIENTRY +_mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations); + +void GLAPIENTRY +_mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations); + +void GLAPIENTRY +_mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations); /*@}*/ +#ifdef __cplusplus +} +#endif + #endif