X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexobj.c;h=c5459f4540f6475dc0d114908f497fde26067152;hb=00746fa2dab0b55b113e3543420b79f01f91e5c1;hp=c9502bda236c6512e8b217babbc3ef34b15ea1fe;hpb=b4c0c514b10ed85b50e4fc3bbd9c740db21e5720;p=mesa.git diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index c9502bda236..c5459f4540f 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -43,6 +43,7 @@ #include "texstate.h" #include "mtypes.h" #include "program/prog_instruction.h" +#include "texturebindless.h" @@ -116,9 +117,10 @@ _mesa_lookup_texture(struct gl_context *ctx, GLuint id) struct gl_texture_object * _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func) { - struct gl_texture_object *texObj; + struct gl_texture_object *texObj = NULL; - texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */ + if (id > 0) + texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */ if (!texObj) _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func); @@ -126,19 +128,6 @@ _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func) return texObj; } -void -_mesa_begin_texture_lookups(struct gl_context *ctx) -{ - _mesa_HashLockMutex(ctx->Shared->TexObjects); -} - - -void -_mesa_end_texture_lookups(struct gl_context *ctx) -{ - _mesa_HashUnlockMutex(ctx->Shared->TexObjects); -} - struct gl_texture_object * _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id) @@ -184,10 +173,10 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) return ctx->Extensions.ARB_texture_cube_map ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; case GL_TEXTURE_CUBE_MAP_ARRAY: - return ctx->Extensions.ARB_texture_cube_map_array + return _mesa_has_texture_cube_map_array(ctx) ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL; case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: - return ctx->Extensions.ARB_texture_cube_map_array + return _mesa_has_texture_cube_map_array(ctx) ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL; case GL_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle @@ -229,6 +218,42 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) } +/** + * Get the texture object for given target and texunit + * Proxy targets are accepted only allowProxyTarget is true. + * Return NULL if any error (and record the error). + */ +struct gl_texture_object * +_mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target, + GLuint texunit, bool allowProxyTarget, + const char* caller) +{ + struct gl_texture_unit *texUnit; + int targetIndex; + + if (_mesa_is_proxy_texture(target) && allowProxyTarget) { + return _mesa_get_current_tex_object(ctx, target); + } + + if (texunit >= ctx->Const.MaxCombinedTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(texunit=%d)", caller, texunit); + return NULL; + } + + texUnit = _mesa_get_tex_unit(ctx, texunit); + + targetIndex = _mesa_tex_target_to_index(ctx, target); + if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller); + return NULL; + } + assert(targetIndex < NUM_TEXTURE_TARGETS); + + return texUnit->CurrentTex[targetIndex]; +} + + /** * Allocate and initialize a new texture object. But don't put it into the * texture object hash table. @@ -245,11 +270,14 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) * \return pointer to new texture object. */ struct gl_texture_object * -_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) +_mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target) { struct gl_texture_object *obj; - (void) ctx; + obj = MALLOC_STRUCT(gl_texture_object); + if (!obj) + return NULL; + _mesa_initialize_texture_object(ctx, obj, name, target); return obj; } @@ -282,7 +310,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx, memset(obj, 0, sizeof(*obj)); /* init the non-zero fields */ - mtx_init(&obj->Mutex, mtx_plain); + simple_mtx_init(&obj->Mutex, mtx_plain); obj->RefCount = 1; obj->Name = name; obj->Target = target; @@ -323,6 +351,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx, obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE; obj->StencilSampling = false; obj->Sampler.CubeMapSeamless = GL_FALSE; + obj->Sampler.HandleAllocated = GL_FALSE; obj->Swizzle[0] = GL_RED; obj->Swizzle[1] = GL_GREEN; obj->Swizzle[2] = GL_BLUE; @@ -332,6 +361,9 @@ _mesa_initialize_texture_object( struct gl_context *ctx, obj->BufferObjectFormat = GL_R8; obj->_BufferObjectFormat = MESA_FORMAT_R_UNORM8; obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE; + + /* GL_ARB_bindless_texture */ + _mesa_init_texture_handles(obj); } @@ -341,13 +373,13 @@ _mesa_initialize_texture_object( struct gl_context *ctx, */ static void finish_texture_init(struct gl_context *ctx, GLenum target, - struct gl_texture_object *obj) + struct gl_texture_object *obj, int targetIndex) { GLenum filter = GL_LINEAR; assert(obj->Target == 0); obj->Target = target; - obj->TargetIndex = _mesa_tex_target_to_index(ctx, target); + obj->TargetIndex = targetIndex; assert(obj->TargetIndex < NUM_TEXTURE_TARGETS); switch (target) { @@ -365,15 +397,12 @@ finish_texture_init(struct gl_context *ctx, GLenum target, obj->Sampler.MinFilter = filter; obj->Sampler.MagFilter = filter; if (ctx->Driver.TexParameter) { - static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE}; - const GLfloat fparam_filter[1] = {(GLfloat) filter}; - ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S, fparam_wrap); - ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T, fparam_wrap); - ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R, fparam_wrap); - ctx->Driver.TexParameter(ctx, obj, - GL_TEXTURE_MIN_FILTER, fparam_filter); - ctx->Driver.TexParameter(ctx, obj, - GL_TEXTURE_MAG_FILTER, fparam_filter); + /* XXX we probably don't need to make all these calls */ + ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S); + ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T); + ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R); + ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MIN_FILTER); + ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MAG_FILTER); } break; @@ -412,10 +441,13 @@ _mesa_delete_texture_object(struct gl_context *ctx, } } + /* Delete all texture/image handles. */ + _mesa_delete_texture_handles(ctx, texObj); + _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL); /* destroy the mutex -- it may have allocated memory (eg on bsd) */ - mtx_destroy(&texObj->Mutex); + simple_mtx_destroy(&texObj->Mutex); free(texObj->Label); @@ -475,16 +507,19 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, /** - * Free all texture images of the given texture object. + * Free all texture images of the given texture objectm, except for + * \p retainTexImage. * * \param ctx GL context. - * \param t texture object. + * \param texObj texture object. + * \param retainTexImage a texture image that will \em not be freed. * * \sa _mesa_clear_texture_image(). */ void _mesa_clear_texture_object(struct gl_context *ctx, - struct gl_texture_object *texObj) + struct gl_texture_object *texObj, + struct gl_texture_image *retainTexImage) { GLuint i, j; @@ -494,7 +529,7 @@ _mesa_clear_texture_object(struct gl_context *ctx, for (i = 0; i < MAX_FACES; i++) { for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { struct gl_texture_image *texImage = texObj->Image[i][j]; - if (texImage) + if (texImage && texImage != retainTexImage) _mesa_clear_texture_image(ctx, texImage); } } @@ -555,12 +590,12 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr, assert(valid_texture_object(oldTex)); (void) valid_texture_object; /* silence warning in release builds */ - mtx_lock(&oldTex->Mutex); + simple_mtx_lock(&oldTex->Mutex); assert(oldTex->RefCount > 0); oldTex->RefCount--; deleteFlag = (oldTex->RefCount == 0); - mtx_unlock(&oldTex->Mutex); + simple_mtx_unlock(&oldTex->Mutex); if (deleteFlag) { /* Passing in the context drastically changes the driver code for @@ -580,18 +615,12 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr, if (tex) { /* reference new texture */ assert(valid_texture_object(tex)); - mtx_lock(&tex->Mutex); - if (tex->RefCount == 0) { - /* this texture's being deleted (look just above) */ - /* Not sure this can every really happen. Warn if it does. */ - _mesa_problem(NULL, "referencing deleted texture object"); - *ptr = NULL; - } - else { - tex->RefCount++; - *ptr = tex; - } - mtx_unlock(&tex->Mutex); + simple_mtx_lock(&tex->Mutex); + assert(tex->RefCount > 0); + + tex->RefCount++; + *ptr = tex; + simple_mtx_unlock(&tex->Mutex); } } @@ -710,33 +739,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, return; } - /* Compute _MaxLevel (the maximum mipmap level we'll sample from given the - * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state). - */ - switch (t->Target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_1D_ARRAY_EXT: - maxLevels = ctx->Const.MaxTextureLevels; - break; - case GL_TEXTURE_2D: - case GL_TEXTURE_2D_ARRAY_EXT: - maxLevels = ctx->Const.MaxTextureLevels; - break; - case GL_TEXTURE_3D: - maxLevels = ctx->Const.Max3DTextureLevels; - break; - case GL_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_ARRAY: - maxLevels = ctx->Const.MaxCubeTextureLevels; - break; - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_BUFFER: - case GL_TEXTURE_EXTERNAL_OES: - case GL_TEXTURE_2D_MULTISAMPLE: - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - maxLevels = 1; /* no mipmapping */ - break; - default: + maxLevels = _mesa_max_texture_levels(ctx, t->Target); + if (maxLevels == 0) { _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness"); return; } @@ -753,7 +757,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, /* Adjust max level for views: the data store may have more levels than * the view exposes. */ - t->_MaxLevel = MIN2(t->_MaxLevel, t->NumLevels - 1); + t->_MaxLevel = MAX2(MIN2(t->_MaxLevel, t->NumLevels - 1), 0); } /* Compute _MaxLambda = q - p in the spec used during mipmapping */ @@ -934,7 +938,7 @@ _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj) { texObj->_BaseComplete = GL_FALSE; texObj->_MipmapComplete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE_OBJECT; } @@ -1058,6 +1062,11 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) assert(texObj->_MipmapComplete); ctx->Shared->FallbackTex[tex] = texObj; + + /* Complete the driver's operation in case another context will also + * use the same fallback texture. */ + if (ctx->Driver.Finish) + ctx->Driver.Finish(ctx); } return ctx->Shared->FallbackTex[tex]; } @@ -1196,7 +1205,7 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture, * glCreateTextures should throw errors if target = 0. This is not exposed to * the rest of Mesa to encourage Mesa internals to use nameless textures, * which do not require expensive hash lookups. - * \param target either 0 or a a valid / error-checked texture target enum + * \param target either 0 or a valid / error-checked texture target enum */ static void create_textures(struct gl_context *ctx, GLenum target, @@ -1205,21 +1214,13 @@ create_textures(struct gl_context *ctx, GLenum target, GLuint first; GLint i; - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "%s %d\n", caller, n); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller); - return; - } - if (!textures) return; /* * This must be atomic (generation and allocation of texture IDs) */ - mtx_lock(&ctx->Shared->Mutex); + _mesa_HashLockMutex(ctx->Shared->TexObjects); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); @@ -1229,18 +1230,34 @@ create_textures(struct gl_context *ctx, GLenum target, GLuint name = first + i; texObj = ctx->Driver.NewTextureObject(ctx, name, target); if (!texObj) { - mtx_unlock(&ctx->Shared->Mutex); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", caller); + _mesa_HashUnlockMutex(ctx->Shared->TexObjects); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); return; } /* insert into hash table */ - _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj); + _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj); textures[i] = name; } - mtx_unlock(&ctx->Shared->Mutex); + _mesa_HashUnlockMutex(ctx->Shared->TexObjects); +} + + +static void +create_textures_err(struct gl_context *ctx, GLenum target, + GLsizei n, GLuint *textures, const char *caller) +{ + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "%s %d\n", caller, n); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller); + return; + } + + create_textures(ctx, target, n, textures, caller); } /*@}*/ @@ -1264,12 +1281,20 @@ create_textures(struct gl_context *ctx, GLenum target, * objects are also generated. */ void GLAPIENTRY -_mesa_GenTextures(GLsizei n, GLuint *textures) +_mesa_GenTextures_no_error(GLsizei n, GLuint *textures) { GET_CURRENT_CONTEXT(ctx); create_textures(ctx, 0, n, textures, "glGenTextures"); } + +void GLAPIENTRY +_mesa_GenTextures(GLsizei n, GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + create_textures_err(ctx, 0, n, textures, "glGenTextures"); +} + /** * Create texture objects. * @@ -1283,6 +1308,14 @@ _mesa_GenTextures(GLsizei n, GLuint *textures) * IDs which are stored in \p textures. Corresponding empty texture * objects are also generated. */ +void GLAPIENTRY +_mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + create_textures(ctx, target, n, textures, "glCreateTextures"); +} + + void GLAPIENTRY _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures) { @@ -1300,7 +1333,7 @@ _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures) return; } - create_textures(ctx, target, n, textures, "glCreateTextures"); + create_textures_err(ctx, target, n, textures, "glCreateTextures"); } /** @@ -1414,7 +1447,7 @@ unbind_textures_from_unit(struct gl_context *ctx, GLuint unit) ctx->Driver.BindTexture(ctx, unit, 0, texObj); texUnit->_BoundTextures &= ~(1 << index); - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE_OBJECT; } } @@ -1433,31 +1466,15 @@ unbind_textures_from_unit(struct gl_context *ctx, GLuint unit) * Recall that texture objects can be shared among several rendering * contexts. */ -void GLAPIENTRY -_mesa_DeleteTextures( GLsizei n, const GLuint *textures) +static void +delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures) { - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glDeleteTextures %d\n", n); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)"); - return; - } - FLUSH_VERTICES(ctx, 0); /* too complex */ - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n)"); - return; - } - if (!textures) return; - for (i = 0; i < n; i++) { + for (GLsizei i = 0; i < n; i++) { if (textures[i] > 0) { struct gl_texture_object *delObj = _mesa_lookup_texture(ctx, textures[i]); @@ -1482,16 +1499,19 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) */ unbind_texobj_from_image_units(ctx, delObj); + /* Make all handles that reference this texture object non-resident + * in the current context. + */ + _mesa_make_texture_handles_non_resident(ctx, delObj); + _mesa_unlock_texture(ctx, delObj); - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE_OBJECT; /* The texture _name_ is now free for re-use. * Remove it from the hash table now. */ - mtx_lock(&ctx->Shared->Mutex); _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); - mtx_unlock(&ctx->Shared->Mutex); /* Unreference the texobj. If refcount hits zero, the texture * will be deleted. @@ -1535,7 +1555,7 @@ _mesa_delete_nameless_texture(struct gl_context *ctx, } _mesa_unlock_texture(ctx, texObj); - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE_OBJECT; /* Unreference the texobj. If refcount hits zero, the texture * will be deleted. @@ -1544,6 +1564,31 @@ _mesa_delete_nameless_texture(struct gl_context *ctx, } +void GLAPIENTRY +_mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + delete_textures(ctx, n, textures); +} + + +void GLAPIENTRY +_mesa_DeleteTextures(GLsizei n, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glDeleteTextures %d\n", n); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)"); + return; + } + + delete_textures(ctx, n, textures); +} + + /** * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D * into the corresponding Mesa texture target index. @@ -1581,7 +1626,7 @@ _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target) return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external ? TEXTURE_EXTERNAL_INDEX : -1; case GL_TEXTURE_CUBE_MAP_ARRAY: - return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array + return _mesa_has_texture_cube_map_array(ctx) ? TEXTURE_CUBE_ARRAY_INDEX : -1; case GL_TEXTURE_2D_MULTISAMPLE: return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) || @@ -1605,9 +1650,8 @@ _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target) * \param texObj the new texture object (cannot be NULL) */ static void -bind_texture(struct gl_context *ctx, - unsigned unit, - struct gl_texture_object *texObj) +bind_texture_object(struct gl_context *ctx, unsigned unit, + struct gl_texture_object *texObj) { struct gl_texture_unit *texUnit; int targetIndex; @@ -1623,21 +1667,22 @@ bind_texture(struct gl_context *ctx, assert(targetIndex < NUM_TEXTURE_TARGETS); /* Check if this texture is only used by this context and is already bound. - * If so, just return. + * If so, just return. For GL_OES_image_external, rebinding the texture + * always must invalidate cached resources. */ - { + if (targetIndex != TEXTURE_EXTERNAL_INDEX) { bool early_out; - mtx_lock(&ctx->Shared->Mutex); + simple_mtx_lock(&ctx->Shared->Mutex); early_out = ((ctx->Shared->RefCount == 1) && (texObj == texUnit->CurrentTex[targetIndex])); - mtx_unlock(&ctx->Shared->Mutex); + simple_mtx_unlock(&ctx->Shared->Mutex); if (early_out) { return; } } /* flush before changing binding */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); + FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); /* If the refcount on the previously bound texture is decremented to * zero, it'll be deleted here. @@ -1658,29 +1703,59 @@ bind_texture(struct gl_context *ctx, } } - /** - * Implement glBindTexture(). Do error checking, look-up or create a new - * texture object, then bind it in the current texture unit. + * Light-weight bind texture for internal users * - * \param target texture target. - * \param texName texture name. + * This is really just \c finish_texture_init plus \c bind_texture_object. + * This is intended to be used by internal Mesa functions that use + * \c _mesa_CreateTexture and need to bind textures (e.g., meta). */ -void GLAPIENTRY -_mesa_BindTexture( GLenum target, GLuint texName ) +void +_mesa_bind_texture(struct gl_context *ctx, GLenum target, + struct gl_texture_object *tex_obj) +{ + const GLint targetIndex = _mesa_tex_target_to_index(ctx, target); + + assert(targetIndex >= 0 && targetIndex < NUM_TEXTURE_TARGETS); + + if (tex_obj->Target == 0) + finish_texture_init(ctx, target, tex_obj, targetIndex); + + assert(tex_obj->Target == target); + assert(tex_obj->TargetIndex == targetIndex); + + bind_texture_object(ctx, ctx->Texture.CurrentUnit, tex_obj); +} + +struct gl_texture_object * +_mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target, + GLuint texName, bool no_error, bool is_ext_dsa, + const char *caller) { - GET_CURRENT_CONTEXT(ctx); struct gl_texture_object *newTexObj = NULL; - GLint targetIndex; + int targetIndex; - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glBindTexture %s %d\n", - _mesa_enum_to_string(target), (GLint) texName); + if (is_ext_dsa) { + if (_mesa_is_proxy_texture(target)) { + /* EXT_dsa allows proxy targets only when texName is 0 */ + if (texName != 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target = %s)", caller, + _mesa_enum_to_string(target)); + return NULL; + } + return _mesa_get_current_tex_object(ctx, target); + } + if (GL_TEXTURE_CUBE_MAP_POSITIVE_X <= target && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) { + target = GL_TEXTURE_CUBE_MAP; + } + } targetIndex = _mesa_tex_target_to_index(ctx, target); - if (targetIndex < 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)"); - return; + if (!no_error && targetIndex < 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller, + _mesa_enum_to_string(target)); + return NULL; } assert(targetIndex < NUM_TEXTURE_TARGETS); @@ -1690,49 +1765,110 @@ _mesa_BindTexture( GLenum target, GLuint texName ) if (texName == 0) { /* Use a default texture object */ newTexObj = ctx->Shared->DefaultTex[targetIndex]; - } - else { + } else { /* non-default texture object */ newTexObj = _mesa_lookup_texture(ctx, texName); if (newTexObj) { /* error checking */ - if (newTexObj->Target != 0 && newTexObj->Target != target) { + if (!no_error && + newTexObj->Target != 0 && newTexObj->Target != target) { /* The named texture object's target doesn't match the * given target */ - _mesa_error( ctx, GL_INVALID_OPERATION, - "glBindTexture(target mismatch)" ); - return; + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(target mismatch)", caller); + return NULL; } if (newTexObj->Target == 0) { - finish_texture_init(ctx, target, newTexObj); + finish_texture_init(ctx, target, newTexObj, targetIndex); } - } - else { - if (ctx->API == API_OPENGL_CORE) { + } else { + if (!no_error && ctx->API == API_OPENGL_CORE) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindTexture(non-gen name)"); - return; + "%s(non-gen name)", caller); + return NULL; } /* if this is a new texture id, allocate a texture object now */ newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); if (!newTexObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); - return; + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); + return NULL; } /* and insert it into hash table */ - mtx_lock(&ctx->Shared->Mutex); _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); - mtx_unlock(&ctx->Shared->Mutex); } } assert(newTexObj->Target == target); assert(newTexObj->TargetIndex == targetIndex); - bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj); + return newTexObj; +} + +/** + * Implement glBindTexture(). Do error checking, look-up or create a new + * texture object, then bind it in the current texture unit. + * + * \param target texture target. + * \param texName texture name. + * \param texunit texture unit. + */ +static ALWAYS_INLINE void +bind_texture(struct gl_context *ctx, GLenum target, GLuint texName, + GLenum texunit, bool no_error, const char *caller) +{ + struct gl_texture_object *newTexObj = + _mesa_lookup_or_create_texture(ctx, target, texName, no_error, false, + "glBindTexture"); + if (!newTexObj) + return; + + bind_texture_object(ctx, texunit, newTexObj); +} + +void GLAPIENTRY +_mesa_BindTexture_no_error(GLenum target, GLuint texName) +{ + GET_CURRENT_CONTEXT(ctx); + bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, true, + "glBindTexture"); +} + + +void GLAPIENTRY +_mesa_BindTexture(GLenum target, GLuint texName) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glBindTexture %s %d\n", + _mesa_enum_to_string(target), (GLint) texName); + + bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, false, + "glBindTexture"); +} + + +void GLAPIENTRY +_mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) +{ + GET_CURRENT_CONTEXT(ctx); + + unsigned unit = texunit - GL_TEXTURE0; + + if (texunit < GL_TEXTURE0 || unit >= _mesa_max_tex_unit(ctx)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindMultiTextureEXT(texunit=%s)", + _mesa_enum_to_string(texunit)); + return; + } + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glBindMultiTextureEXT %s %d\n", + _mesa_enum_to_string(texunit), (GLint) texture); + + bind_texture(ctx, target, texture, unit, false, "glBindMultiTextureEXT"); } @@ -1749,21 +1885,12 @@ _mesa_BindTexture( GLenum target, GLuint texName ) * If the named texture is not 0 or a recognized texture name, this throws * GL_INVALID_OPERATION. */ -void GLAPIENTRY -_mesa_BindTextureUnit(GLuint unit, GLuint texture) +static ALWAYS_INLINE void +bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture, + bool no_error) { - GET_CURRENT_CONTEXT(ctx); struct gl_texture_object *texObj; - if (unit >= _mesa_max_tex_unit(ctx)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit); - return; - } - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glBindTextureUnit %s %d\n", - _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture); - /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec * (20141030) says: * "When texture is zero, each of the targets enumerated at the @@ -1777,47 +1904,62 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture) /* Get the non-default texture object */ texObj = _mesa_lookup_texture(ctx, texture); + if (!no_error) { + /* Error checking */ + if (!texObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindTextureUnit(non-gen name)"); + return; + } - /* Error checking */ - if (!texObj) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindTextureUnit(non-gen name)"); - return; - } - if (texObj->Target == 0) { - /* Texture object was gen'd but never bound so the target is not set */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)"); - return; + if (texObj->Target == 0) { + /* Texture object was gen'd but never bound so the target is not set */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)"); + return; + } } + assert(valid_texture_object(texObj)); - bind_texture(ctx, unit, texObj); + bind_texture_object(ctx, unit, texObj); } -/** - * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures(). - */ void GLAPIENTRY -_mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) +_mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture) { GET_CURRENT_CONTEXT(ctx); - GLint i; + bind_texture_unit(ctx, unit, texture, true); +} - /* The ARB_multi_bind spec says: - * - * "An INVALID_OPERATION error is generated if + - * is greater than the number of texture image units supported - * by the implementation." - */ - if (first + count > ctx->Const.MaxCombinedTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindTextures(first=%u + count=%d > the value of " - "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)", - first, count, ctx->Const.MaxCombinedTextureImageUnits); + +void GLAPIENTRY +_mesa_BindTextureUnit(GLuint unit, GLuint texture) +{ + GET_CURRENT_CONTEXT(ctx); + + if (unit >= _mesa_max_tex_unit(ctx)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit); return; } + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glBindTextureUnit %s %d\n", + _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture); + + bind_texture_unit(ctx, unit, texture, false); +} + + +/** + * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures(). + */ +static ALWAYS_INLINE void +bind_textures(struct gl_context *ctx, GLuint first, GLsizei count, + const GLuint *textures, bool no_error) +{ + GLsizei i; + if (textures) { /* Note that the error semantics for multi-bind commands differ from * those of other GL commands. @@ -1838,7 +1980,7 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) * their parameters are valid and no other error occurs." */ - _mesa_begin_texture_lookups(ctx); + _mesa_HashLockMutex(ctx->Shared->TexObjects); for (i = 0; i < count; i++) { if (textures[i] != 0) { @@ -1852,8 +1994,8 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) texObj = _mesa_lookup_texture_locked(ctx, textures[i]); if (texObj && texObj->Target != 0) { - bind_texture(ctx, first + i, texObj); - } else { + bind_texture_object(ctx, first + i, texObj); + } else if (!no_error) { /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if any value @@ -1870,7 +2012,7 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) } } - _mesa_end_texture_lookups(ctx); + _mesa_HashUnlockMutex(ctx->Shared->TexObjects); } else { /* Unbind all textures in the range through +-1 */ for (i = 0; i < count; i++) @@ -1879,6 +2021,37 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) } +void GLAPIENTRY +_mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + bind_textures(ctx, first, count, textures, true); +} + + +void GLAPIENTRY +_mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if + + * is greater than the number of texture image units supported + * by the implementation." + */ + if (first + count > ctx->Const.MaxCombinedTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindTextures(first=%u + count=%d > the value of " + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)", + first, count, ctx->Const.MaxCombinedTextureImageUnits); + return; + } + + bind_textures(ctx, first, count, textures, false); +} + + /** * Set texture priorities. * @@ -1920,7 +2093,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, } } - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE_OBJECT; } @@ -2024,7 +2197,7 @@ _mesa_lock_context_textures( struct gl_context *ctx ) mtx_lock(&ctx->Shared->TexMutex); if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) { - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE_OBJECT; ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp; } } @@ -2038,6 +2211,16 @@ _mesa_unlock_context_textures( struct gl_context *ctx ) } +void GLAPIENTRY +_mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, + GLsizei depth) +{ + /* no-op */ +} + + void GLAPIENTRY _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, @@ -2185,6 +2368,13 @@ _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, } +void GLAPIENTRY +_mesa_InvalidateTexImage_no_error(GLuint texture, GLint level) +{ + /* no-op */ +} + + void GLAPIENTRY _mesa_InvalidateTexImage(GLuint texture, GLint level) {