X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexobj.c;h=d8407f04340f42c88b15f71b242efc26a6ef2dd9;hb=020671f2a3d47ff35e9937b4db3fa09df6f6d488;hp=0ff271769e6dde115245fa83cfad8e9f62200fbc;hpb=f51f6805f5dacb89b6583cbe134ee0b374ddfec7;p=mesa.git diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 0ff271769e6..d8407f04340 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -28,8 +28,8 @@ */ +#include #include "bufferobj.h" -#include "colortab.h" #include "context.h" #include "enums.h" #include "fbobject.h" @@ -37,6 +37,7 @@ #include "hash.h" #include "imports.h" #include "macros.h" +#include "shaderimage.h" #include "teximage.h" #include "texobj.h" #include "texstate.h" @@ -49,6 +50,54 @@ /** \name Internal functions */ /*@{*/ +/** + * This function checks for all valid combinations of Min and Mag filters for + * Float types, when extensions like OES_texture_float and + * OES_texture_float_linear are supported. OES_texture_float mentions support + * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters. + * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR, + * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case + * OES_texture_float_linear is supported. + * + * Returns true in case the filter is valid for given Float type else false. + */ +static bool +valid_filter_for_float(const struct gl_context *ctx, + const struct gl_texture_object *obj) +{ + switch (obj->Sampler.MagFilter) { + case GL_LINEAR: + if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) { + return false; + } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) { + return false; + } + case GL_NEAREST: + case GL_NEAREST_MIPMAP_NEAREST: + break; + default: + unreachable("Invalid mag filter"); + } + + switch (obj->Sampler.MinFilter) { + case GL_LINEAR: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_LINEAR: + if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) { + return false; + } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) { + return false; + } + case GL_NEAREST: + case GL_NEAREST_MIPMAP_NEAREST: + break; + default: + unreachable("Invalid min filter"); + } + + return true; +} /** * Return the gl_texture_object for a given ID. @@ -122,16 +171,16 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) return texUnit->CurrentTex[TEXTURE_3D_INDEX]; case GL_PROXY_TEXTURE_3D: return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + case GL_TEXTURE_CUBE_MAP: return ctx->Extensions.ARB_texture_cube_map ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + case GL_PROXY_TEXTURE_CUBE_MAP: return ctx->Extensions.ARB_texture_cube_map ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; case GL_TEXTURE_CUBE_MAP_ARRAY: @@ -190,7 +239,7 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) * \param shared the shared GL state structure to contain the texture object * \param name integer name for the texture object * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, - * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake + * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake * of GenTextures() * * \return pointer to new texture object. @@ -217,11 +266,11 @@ _mesa_initialize_texture_object( struct gl_context *ctx, struct gl_texture_object *obj, GLuint name, GLenum target ) { - ASSERT(target == 0 || + assert(target == 0 || target == GL_TEXTURE_1D || target == GL_TEXTURE_2D || target == GL_TEXTURE_3D || - target == GL_TEXTURE_CUBE_MAP_ARB || + target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_1D_ARRAY_EXT || target == GL_TEXTURE_2D_ARRAY_EXT || @@ -237,6 +286,12 @@ _mesa_initialize_texture_object( struct gl_context *ctx, obj->RefCount = 1; obj->Name = name; obj->Target = target; + if (target != 0) { + obj->TargetIndex = _mesa_tex_target_to_index(ctx, target); + } + else { + obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */ + } obj->Priority = 1.0F; obj->BaseLevel = 0; obj->MaxLevel = 1000; @@ -291,6 +346,10 @@ finish_texture_init(struct gl_context *ctx, GLenum target, GLenum filter = GL_LINEAR; assert(obj->Target == 0); + obj->Target = target; + obj->TargetIndex = _mesa_tex_target_to_index(ctx, target); + assert(obj->TargetIndex < NUM_TEXTURE_TARGETS); + switch (target) { case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: @@ -408,6 +467,8 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, dest->_MipmapComplete = src->_MipmapComplete; COPY_4V(dest->Swizzle, src->Swizzle); dest->_Swizzle = src->_Swizzle; + dest->_IsHalfFloat = src->_IsHalfFloat; + dest->_IsFloat = src->_IsFloat; dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits; } @@ -452,7 +513,7 @@ valid_texture_object(const struct gl_texture_object *tex) case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_RECTANGLE_NV: case GL_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: @@ -491,11 +552,11 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr, GLboolean deleteFlag = GL_FALSE; struct gl_texture_object *oldTex = *ptr; - ASSERT(valid_texture_object(oldTex)); + assert(valid_texture_object(oldTex)); (void) valid_texture_object; /* silence warning in release builds */ mtx_lock(&oldTex->Mutex); - ASSERT(oldTex->RefCount > 0); + assert(oldTex->RefCount > 0); oldTex->RefCount--; deleteFlag = (oldTex->RefCount == 0); @@ -518,7 +579,7 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr, if (tex) { /* reference new texture */ - ASSERT(valid_texture_object(tex)); + assert(valid_texture_object(tex)); mtx_lock(&tex->Mutex); if (tex->RefCount == 0) { /* this texture's being deleted (look just above) */ @@ -641,6 +702,14 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT; } + /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag + * filters are supported in this case. + */ + if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) { + incomplete(t, BASE, "Filter is not supported with Float types."); + return; + } + /* Compute _MaxLevel (the maximum mipmap level we'll sample from given the * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state). */ @@ -656,7 +725,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, case GL_TEXTURE_3D: maxLevels = ctx->Const.Max3DTextureLevels; break; - case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: maxLevels = ctx->Const.MaxCubeTextureLevels; break; @@ -672,7 +741,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, return; } - ASSERT(maxLevels > 0); + assert(maxLevels > 0); t->_MaxLevel = MIN3(t->MaxLevel, /* 'p' in the GL spec */ @@ -699,8 +768,9 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, return; } - if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - /* Make sure that all six cube map level 0 images are the same size. + if (t->Target == GL_TEXTURE_CUBE_MAP) { + /* Make sure that all six cube map level 0 images are the same size and + * format. * Note: we know that the image's width==height (we enforce that * at glTexImage time) so we only need to test the width here. */ @@ -715,6 +785,15 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, incomplete(t, BASE, "Cube face missing or mismatched size"); return; } + if (t->Image[face][baseLevel]->InternalFormat != + baseImage->InternalFormat) { + incomplete(t, BASE, "Cube face format mismatch"); + return; + } + if (t->Image[face][baseLevel]->Border != baseImage->Border) { + incomplete(t, BASE, "Cube face border size mismatch"); + return; + } } } @@ -766,7 +845,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, incomplete(t, MIPMAP, "TexImage[%d] is missing", i); return; } - if (img->TexFormat != baseImage->TexFormat) { + if (img->InternalFormat != baseImage->InternalFormat) { incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]"); return; } @@ -789,16 +868,6 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, img->Depth2); return; } - - /* Extra checks for cube textures */ - if (face > 0) { - /* check that cube faces are the same size */ - if (img->Width2 != t->Image[0][i]->Width2 || - img->Height2 != t->Image[0][i]->Height2) { - incomplete(t, MIPMAP, "CubeMap Image[n][i] bad size"); - return; - } - } } } @@ -810,25 +879,21 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, } -/** - * Check if the given cube map texture is "cube complete" as defined in - * the OpenGL specification. - */ GLboolean -_mesa_cube_complete(const struct gl_texture_object *texObj) +_mesa_cube_level_complete(const struct gl_texture_object *texObj, + const GLint level) { - const GLint baseLevel = texObj->BaseLevel; const struct gl_texture_image *img0, *img; GLuint face; if (texObj->Target != GL_TEXTURE_CUBE_MAP) return GL_FALSE; - if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) + if ((level < 0) || (level >= MAX_TEXTURE_LEVELS)) return GL_FALSE; /* check first face */ - img0 = texObj->Image[0][baseLevel]; + img0 = texObj->Image[0][level]; if (!img0 || img0->Width < 1 || img0->Width != img0->Height) @@ -836,7 +901,7 @@ _mesa_cube_complete(const struct gl_texture_object *texObj) /* check remaining faces vs. first face */ for (face = 1; face < 6; face++) { - img = texObj->Image[face][baseLevel]; + img = texObj->Image[face][level]; if (!img || img->Width != img0->Width || img->Height != img0->Height || @@ -847,6 +912,15 @@ _mesa_cube_complete(const struct gl_texture_object *texObj) return GL_TRUE; } +/** + * Check if the given cube map texture is "cube complete" as defined in + * the OpenGL specification. + */ +GLboolean +_mesa_cube_complete(const struct gl_texture_object *texObj) +{ + return _mesa_cube_level_complete(texObj, texObj->BaseLevel); +} /** * Mark a texture object dirty. It forces the object to be incomplete @@ -962,12 +1036,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) /* need a loop here just for cube maps */ for (face = 0; face < numFaces; face++) { - GLenum faceTarget; - - if (target == GL_TEXTURE_CUBE_MAP) - faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; - else - faceTarget = target; + const GLenum faceTarget = _mesa_cube_face_target(target, face); /* initialize level[0] texture image */ texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0); @@ -1121,46 +1190,26 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture, return t; } -/** - * Wrapper for the driver function. Need this because _mesa_new_texture_object - * permits a target of 0 and does not initialize targetIndex. - */ -struct gl_texture_object * -_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target) -{ - struct gl_texture_object *texObj = NULL; - GLint targetIndex; - - if (target == 0) - return texObj; - - texObj = ctx->Driver.NewTextureObject(ctx, 0, target); - targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target); - assert(targetIndex < NUM_TEXTURE_TARGETS); - texObj->TargetIndex = targetIndex; - - return texObj; -} /** * Helper function for glCreateTextures and glGenTextures. Need this because * glCreateTextures should throw errors if target = 0. This is not exposed to * the rest of Mesa to encourage Mesa internals to use nameless textures, * which do not require expensive hash lookups. + * \param target either 0 or a a valid / error-checked texture target enum */ static void create_textures(struct gl_context *ctx, GLenum target, - GLsizei n, GLuint *textures, bool dsa) + GLsizei n, GLuint *textures, const char *caller) { GLuint first; GLint i; - const char *func = dsa ? "Create" : "Gen"; if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "gl%sTextures %d\n", func, n); + _mesa_debug(ctx, "%s %d\n", caller, n); if (n < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "gl%sTextures(n < 0)", func ); + _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller); return; } @@ -1177,28 +1226,14 @@ create_textures(struct gl_context *ctx, GLenum target, /* Allocate new, empty texture objects */ for (i = 0; i < n; i++) { struct gl_texture_object *texObj; - GLint targetIndex; GLuint name = first + i; texObj = ctx->Driver.NewTextureObject(ctx, name, target); if (!texObj) { mtx_unlock(&ctx->Shared->Mutex); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", func); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", caller); return; } - /* Initialize the target index if target is non-zero. */ - if (target != 0) { - targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target); - if (targetIndex < 0) { /* Bad Target */ - mtx_unlock(&ctx->Shared->Mutex); - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target = %s)", - func, _mesa_lookup_enum_by_nr(texObj->Target)); - return; - } - assert(targetIndex < NUM_TEXTURE_TARGETS); - texObj->TargetIndex = targetIndex; - } - /* insert into hash table */ _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj); @@ -1232,7 +1267,7 @@ void GLAPIENTRY _mesa_GenTextures(GLsizei n, GLuint *textures) { GET_CURRENT_CONTEXT(ctx); - create_textures(ctx, 0, n, textures, false); + create_textures(ctx, 0, n, textures, "glGenTextures"); } /** @@ -1265,7 +1300,7 @@ _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures) return; } - create_textures(ctx, target, n, textures, true); + create_textures(ctx, target, n, textures, "glCreateTextures"); } /** @@ -1319,8 +1354,12 @@ unbind_texobj_from_texunits(struct gl_context *ctx, const gl_texture_index index = texObj->TargetIndex; GLuint u; - if (texObj->Target == 0) + if (texObj->Target == 0) { + /* texture was never bound */ return; + } + + assert(index < NUM_TEXTURE_TARGETS); for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) { struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; @@ -1348,8 +1387,10 @@ unbind_texobj_from_image_units(struct gl_context *ctx, for (i = 0; i < ctx->Const.MaxImageUnits; i++) { struct gl_image_unit *unit = &ctx->ImageUnits[i]; - if (texObj == unit->TexObj) + if (texObj == unit->TexObj) { _mesa_reference_texobj(&unit->TexObj, NULL); + *unit = _mesa_default_image_unit(ctx); + } } } @@ -1401,8 +1442,18 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glDeleteTextures %d\n", n); + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)"); + return; + } + FLUSH_VERTICES(ctx, 0); /* too complex */ + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n)"); + return; + } + if (!textures) return; @@ -1533,10 +1584,11 @@ _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target) return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array ? TEXTURE_CUBE_ARRAY_INDEX : -1; case GL_TEXTURE_2D_MULTISAMPLE: - return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample - ? TEXTURE_2D_MULTISAMPLE_INDEX: -1; + return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) || + _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample + return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) || + _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1; default: return -1; @@ -1545,31 +1597,85 @@ _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target) /** - * Bind a named texture to a texturing target. + * Do actual texture binding. All error checking should have been done prior + * to calling this function. Note that the texture target (1D, 2D, etc) is + * always specified by the texObj->TargetIndex. + * + * \param unit index of texture unit to update + * \param texObj the new texture object (cannot be NULL) + */ +static void +bind_texture(struct gl_context *ctx, + unsigned unit, + struct gl_texture_object *texObj) +{ + struct gl_texture_unit *texUnit; + int targetIndex; + + assert(unit < ARRAY_SIZE(ctx->Texture.Unit)); + texUnit = &ctx->Texture.Unit[unit]; + + assert(texObj); + assert(valid_texture_object(texObj)); + + targetIndex = texObj->TargetIndex; + assert(targetIndex >= 0); + assert(targetIndex < NUM_TEXTURE_TARGETS); + + /* Check if this texture is only used by this context and is already bound. + * If so, just return. + */ + { + bool early_out; + mtx_lock(&ctx->Shared->Mutex); + early_out = ((ctx->Shared->RefCount == 1) + && (texObj == texUnit->CurrentTex[targetIndex])); + mtx_unlock(&ctx->Shared->Mutex); + if (early_out) { + return; + } + } + + /* flush before changing binding */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + /* If the refcount on the previously bound texture is decremented to + * zero, it'll be deleted here. + */ + _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj); + + ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, + unit + 1); + + if (texObj->Name != 0) + texUnit->_BoundTextures |= (1 << targetIndex); + else + texUnit->_BoundTextures &= ~(1 << targetIndex); + + /* Pass BindTexture call to device driver */ + if (ctx->Driver.BindTexture) { + ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj); + } +} + + +/** + * Implement glBindTexture(). Do error checking, look-up or create a new + * texture object, then bind it in the current texture unit. * * \param target texture target. * \param texName texture name. - * - * \sa glBindTexture(). - * - * Determines the old texture object bound and returns immediately if rebinding - * the same texture. Get the current texture which is either a default texture - * if name is null, a named texture from the hash, or a new texture if the - * given texture name is new. Increments its reference count, binds it, and - * calls dd_function_table::BindTexture. Decrements the old texture reference - * count and deletes it if it reaches zero. */ void GLAPIENTRY _mesa_BindTexture( GLenum target, GLuint texName ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_texture_object *newTexObj = NULL; GLint targetIndex; if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glBindTexture %s %d\n", - _mesa_lookup_enum_by_nr(target), (GLint) texName); + _mesa_enum_to_string(target), (GLint) texName); targetIndex = _mesa_tex_target_to_index(ctx, target); if (targetIndex < 0) { @@ -1621,99 +1727,17 @@ _mesa_BindTexture( GLenum target, GLuint texName ) _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); mtx_unlock(&ctx->Shared->Mutex); } - newTexObj->Target = target; - newTexObj->TargetIndex = targetIndex; } - assert(valid_texture_object(newTexObj)); - - /* Check if this texture is only used by this context and is already bound. - * If so, just return. - */ - { - GLboolean early_out; - mtx_lock(&ctx->Shared->Mutex); - early_out = ((ctx->Shared->RefCount == 1) - && (newTexObj == texUnit->CurrentTex[targetIndex])); - mtx_unlock(&ctx->Shared->Mutex); - if (early_out) { - return; - } - } - - /* flush before changing binding */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - /* Do the actual binding. The refcount on the previously bound - * texture object will be decremented. It'll be deleted if the - * count hits zero. - */ - _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj); - ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, - ctx->Texture.CurrentUnit + 1); - ASSERT(texUnit->CurrentTex[targetIndex]); - - if (texName != 0) - texUnit->_BoundTextures |= (1 << targetIndex); - else - texUnit->_BoundTextures &= ~(1 << targetIndex); + assert(newTexObj->Target == target); + assert(newTexObj->TargetIndex == targetIndex); - /* Pass BindTexture call to device driver */ - if (ctx->Driver.BindTexture) - ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, newTexObj); + bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj); } -/** - * Do the actual binding to a numbered texture unit. - * The refcount on the previously bound - * texture object will be decremented. It'll be deleted if the - * count hits zero. - */ -void -_mesa_bind_texture_unit(struct gl_context *ctx, - GLuint unit, - struct gl_texture_object *texObj) -{ - struct gl_texture_unit *texUnit; - - /* Get the texture unit (this is an array look-up) */ - texUnit = _mesa_get_tex_unit_err(ctx, unit, "glBindTextureUnit"); - if (!texUnit) - return; - - /* Check if this texture is only used by this context and is already bound. - * If so, just return. - */ - { - bool early_out; - mtx_lock(&ctx->Shared->Mutex); - early_out = ((ctx->Shared->RefCount == 1) - && (texObj == texUnit->CurrentTex[texObj->TargetIndex])); - mtx_unlock(&ctx->Shared->Mutex); - if (early_out) { - return; - } - } - - /* flush before changing binding */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - _mesa_reference_texobj(&texUnit->CurrentTex[texObj->TargetIndex], - texObj); - ASSERT(texUnit->CurrentTex[texObj->TargetIndex]); - ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, - unit + 1); - texUnit->_BoundTextures |= (1 << texObj->TargetIndex); - - - /* Pass BindTexture call to device driver */ - if (ctx->Driver.BindTexture) { - ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj); - } -} /** - * Bind a named texture to the specified texture unit. + * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit(). * * \param unit texture unit. * \param texture texture name. @@ -1731,9 +1755,14 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture) GET_CURRENT_CONTEXT(ctx); struct gl_texture_object *texObj; + if (unit >= _mesa_max_tex_unit(ctx)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit); + return; + } + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glBindTextureUnit %s %d\n", - _mesa_lookup_enum_by_nr(GL_TEXTURE0+unit), (GLint) texture); + _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture); /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec * (20141030) says: @@ -1752,19 +1781,23 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture) /* Error checking */ if (!texObj) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindTextureUnit(non-gen name)"); + "glBindTextureUnit(non-gen name)"); return; } if (texObj->Target == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindTextureUnit(target)"); + /* Texture object was gen'd but never bound so the target is not set */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)"); return; } assert(valid_texture_object(texObj)); - _mesa_bind_texture_unit(ctx, unit, texObj); + bind_texture(ctx, unit, texObj); } +/** + * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures(). + */ void GLAPIENTRY _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) { @@ -1785,12 +1818,6 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) return; } - /* Flush before changing bindings */ - FLUSH_VERTICES(ctx, 0); - - ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, - first + count); - if (textures) { /* Note that the error semantics for multi-bind commands differ from * those of other GL commands. @@ -1825,24 +1852,7 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) texObj = _mesa_lookup_texture_locked(ctx, textures[i]); if (texObj && texObj->Target != 0) { - const gl_texture_index targetIndex = texObj->TargetIndex; - - if (texUnit->CurrentTex[targetIndex] != texObj) { - /* Do the actual binding. The refcount on the previously - * bound texture object will be decremented. It will be - * deleted if the count hits zero. - */ - _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], - texObj); - - texUnit->_BoundTextures |= (1 << targetIndex); - ctx->NewState |= _NEW_TEXTURE; - - /* Pass the BindTexture call to the device driver */ - if (ctx->Driver.BindTexture) - ctx->Driver.BindTexture(ctx, first + i, - texObj->Target, texObj); - } + bind_texture(ctx, first + i, texObj); } else { /* The ARB_multi_bind spec says: *