X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexobj.h;h=2599c0816a9c867a4ae194b9fdf77466e6862c76;hb=71b9e102913753bc5af23c774641d6a6dda184d9;hp=655c823753c7930892ece719340acfef7b63c979;hpb=afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c;p=mesa.git diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 655c823753c..2599c0816a9 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -1,21 +1,24 @@ -/* $Id: texobj.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ +/** + * \file texobj.h + * Texture object management. + */ /* * Mesa 3-D graphics library - * Version: 3.1 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -25,61 +28,85 @@ */ - - - #ifndef TEXTOBJ_H #define TEXTOBJ_H -#include "types.h" +#include "mtypes.h" -#ifdef VMS -#define gl_test_texture_object_completeness gl_test_texture_object_complete -#endif - -/* - * Internal functions +/** + * \name Internal functions */ +/*@{*/ + +extern struct gl_texture_object * +_mesa_lookup_texture(GLcontext *ctx, GLuint id); extern struct gl_texture_object * -gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name, - GLuint dimensions ); +_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target ); +extern void +_mesa_initialize_texture_object( struct gl_texture_object *obj, + GLuint name, GLenum target ); -extern void gl_free_texture_object( struct gl_shared_state *shared, - struct gl_texture_object *t ); +extern void +_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj ); +extern void +_mesa_copy_texture_object( struct gl_texture_object *dest, + const struct gl_texture_object *src ); -extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t ); +extern void +_mesa_reference_texobj(struct gl_texture_object **ptr, + struct gl_texture_object *tex); +extern void +_mesa_test_texobj_completeness( const GLcontext *ctx, + struct gl_texture_object *obj ); -/* - * API functions +extern struct gl_texture_object * +_mesa_get_fallback_texture(GLcontext *ctx); + +extern void +_mesa_unlock_context_textures( GLcontext *ctx ); + +extern void +_mesa_lock_context_textures( GLcontext *ctx ); + +/*@}*/ + + +/** + * \name API functions */ +/*@{*/ -extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures ); +extern void GLAPIENTRY +_mesa_GenTextures( GLsizei n, GLuint *textures ); -extern void gl_DeleteTextures( GLcontext *ctx, - GLsizei n, const GLuint *textures); +extern void GLAPIENTRY +_mesa_DeleteTextures( GLsizei n, const GLuint *textures ); -extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture ); +extern void GLAPIENTRY +_mesa_BindTexture( GLenum target, GLuint texture ); -extern void gl_PrioritizeTextures( GLcontext *ctx, - GLsizei n, const GLuint *textures, - const GLclampf *priorities ); +extern void GLAPIENTRY +_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures, + const GLclampf *priorities ); -extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n, - const GLuint *textures, - GLboolean *residences ); +extern GLboolean GLAPIENTRY +_mesa_AreTexturesResident( GLsizei n, const GLuint *textures, + GLboolean *residences ); +extern GLboolean GLAPIENTRY +_mesa_IsTexture( GLuint texture ); -extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture ); +/*@}*/ #endif