X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ftexobj.h;h=87767638689094e82bc3df9c5f869a9483f01cb8;hb=78a391ed8311fc5215347f8775bf0aa29568b78d;hp=a9de73fff83327ed9c47a553af1cd044eee75b35;hpb=23e81b93bbe3966a842de507988eeaa7342e12ca;p=mesa.git diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index a9de73fff83..87767638689 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -38,6 +38,11 @@ #include "samplerobj.h" +#ifdef __cplusplus +extern "C" { +#endif + + /** * \name Internal functions */ @@ -46,6 +51,21 @@ extern struct gl_texture_object * _mesa_lookup_texture(struct gl_context *ctx, GLuint id); +extern struct gl_texture_object * +_mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func); + +extern void +_mesa_begin_texture_lookups(struct gl_context *ctx); + +extern void +_mesa_end_texture_lookups(struct gl_context *ctx); + +extern struct gl_texture_object * +_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id); + +extern struct gl_texture_object * +_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target); + extern struct gl_texture_object * _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ); @@ -81,23 +101,22 @@ _mesa_reference_texobj(struct gl_texture_object **ptr, _mesa_reference_texobj_(ptr, tex); } - /** - * Return number of faces for a texture target. This will be 6 for - * cube maps (and cube map arrays) and 1 otherwise. - * NOTE: this function is not used for cube map arrays which operate - * more like 2D arrays than cube maps. + * Lock a texture for updating. See also _mesa_lock_context_textures(). */ -static inline GLuint -_mesa_num_tex_faces(GLenum target) +static inline void +_mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) { - switch (target) { - case GL_TEXTURE_CUBE_MAP: - case GL_PROXY_TEXTURE_CUBE_MAP: - return 6; - default: - return 1; - } + mtx_lock(&ctx->Shared->TexMutex); + ctx->Shared->TextureStateStamp++; + (void) texObj; +} + +static inline void +_mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) +{ + (void) texObj; + mtx_unlock(&ctx->Shared->TexMutex); } @@ -106,7 +125,14 @@ static inline GLboolean _mesa_is_texture_complete(const struct gl_texture_object *texObj, const struct gl_sampler_object *sampler) { - if (texObj->_IsIntegerFormat && + /* + * According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would + * be forbidden, however it is allowed per GL 4.5 rules, allow it + * even without GL 4.5 since it was a spec mistake. + */ + if ((texObj->_IsIntegerFormat || + (texObj->StencilSampling && + texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) && (sampler->MagFilter != GL_NEAREST || (sampler->MinFilter != GL_NEAREST && sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) { @@ -114,20 +140,6 @@ _mesa_is_texture_complete(const struct gl_texture_object *texObj, return GL_FALSE; } - /* From the ARB_stencil_texturing specification: - * "Add a new bullet point for the conditions that cause the texture - * to not be complete: - * - * * The internal format of the texture is DEPTH_STENCIL, the - * DEPTH_STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX and either - * the magnification filter or the minification filter is not NEAREST." - */ - if (texObj->StencilSampling && - texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL && - (sampler->MagFilter != GL_NEAREST || sampler->MinFilter != GL_NEAREST)) { - return GL_FALSE; - } - if (_mesa_is_mipmap_filter(sampler)) return texObj->_MipmapComplete; else @@ -139,6 +151,10 @@ extern void _mesa_test_texobj_completeness( const struct gl_context *ctx, struct gl_texture_object *obj ); +extern GLboolean +_mesa_cube_level_complete(const struct gl_texture_object *texObj, + const GLint level); + extern GLboolean _mesa_cube_complete(const struct gl_texture_object *texObj); @@ -151,12 +167,20 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex); extern GLuint _mesa_total_texture_memory(struct gl_context *ctx); +extern GLenum +_mesa_texture_base_format(const struct gl_texture_object *texObj); + extern void _mesa_unlock_context_textures( struct gl_context *ctx ); extern void _mesa_lock_context_textures( struct gl_context *ctx ); +extern void +_mesa_delete_nameless_texture(struct gl_context *ctx, + struct gl_texture_object *texObj); + + /*@}*/ /** @@ -165,8 +189,10 @@ _mesa_lock_context_textures( struct gl_context *ctx ); /*@{*/ extern void GLAPIENTRY -_mesa_GenTextures( GLsizei n, GLuint *textures ); +_mesa_GenTextures(GLsizei n, GLuint *textures); +extern void GLAPIENTRY +_mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures); extern void GLAPIENTRY _mesa_DeleteTextures( GLsizei n, const GLuint *textures ); @@ -175,6 +201,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures ); extern void GLAPIENTRY _mesa_BindTexture( GLenum target, GLuint texture ); +extern void GLAPIENTRY +_mesa_BindTextureUnit(GLuint unit, GLuint texture); + +extern void GLAPIENTRY +_mesa_BindTextures( GLuint first, GLsizei count, const GLuint *textures ); + extern void GLAPIENTRY _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures, @@ -199,4 +231,9 @@ _mesa_InvalidateTexImage(GLuint texture, GLint level); /*@}*/ +#ifdef __cplusplus +} +#endif + + #endif